258 lines
12 KiB
C
258 lines
12 KiB
C
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// Copyright (C) 2007 Id Software, Inc.
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//
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#ifndef __CMDSYSTEM_H__
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#define __CMDSYSTEM_H__
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/*
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===============================================================================
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Console command execution and command text buffering.
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Any number of commands can be added in a frame from several different
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sources. Most commands come from either key bindings or console line input,
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but entire text files can be execed.
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Command execution takes a null terminated string, breaks it into tokens,
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then searches for a command or variable that matches the first token.
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===============================================================================
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*/
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#include "../common/common.h"
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class idCmdArgs;
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// command flags
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typedef enum {
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CMD_FL_ALL = -1,
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CMD_FL_CHEAT = BIT(0), // command is considered a cheat
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CMD_FL_SYSTEM = BIT(1), // system command
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CMD_FL_RENDERER = BIT(2), // renderer command
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CMD_FL_SOUND = BIT(3), // sound command
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CMD_FL_GAME = BIT(4), // game command
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CMD_FL_TOOL = BIT(5) // tool command
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} cmdFlags_t;
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// parameters for command buffer stuffing
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typedef enum {
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CMD_EXEC_NOW, // don't return until completed
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CMD_EXEC_INSERT, // insert at current position, but don't run yet
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CMD_EXEC_APPEND // add to end of the command buffer (normal case)
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} cmdExecution_t;
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// command function
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typedef void ( *cmdFunction_t )( const idCmdArgs& );
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typedef void ( *argCompletionCallback_t )( const char* );
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// argument completion function
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typedef void ( *argCompletion_t )( const idCmdArgs&, argCompletionCallback_t );
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typedef sdFunctions::sdCallable< void( const idCmdArgs& ) > frameCommandCallback_t;
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typedef sdFunctions::sdBinderMember0< void, const idCmdArgs&, sdFunctions::sdEmptyType, sdFunctions::sdEmptyType > frameCommandBind_t;
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class idCmdSystem {
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public:
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virtual ~idCmdSystem( void ) {}
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virtual void Init( void ) = 0;
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virtual void Shutdown( void ) = 0;
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// Registers a command and the function to call for it.
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virtual void AddCommand( const char *cmdName, cmdFunction_t function, int flags, const char *description, argCompletion_t completion = NULL ) = 0;
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// Removes a command.
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virtual void RemoveCommand( const char *cmdName ) = 0;
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// Remove all commands with one of the flags set.
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virtual void RemoveFlaggedCommands( int flags ) = 0;
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// Adds an alias that will be executed
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virtual void AddAlias( const char* alias, const char* command ) = 0;
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// Removes an alias
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virtual void RemoveAlias( const char* alias ) = 0;
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// Find the alias by searching for its value, returns "" if nothing matches
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virtual const char* FindAliasForValue( const char* value ) const = 0;
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virtual void HandleFrameCommands( frameCommandCallback_t callback ) = 0;
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virtual void PushFrameCommand( const char* command ) = 0;
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// Command and argument completion using callback for each valid string.
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virtual void CommandCompletion( argCompletionCallback_t ) = 0;
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virtual void ArgCompletion( const char *cmdString, argCompletionCallback_t ) = 0;
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// Adds command text to the command buffer, does not add a final \n
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virtual void BufferCommandText( cmdExecution_t exec, const char *text ) = 0;
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// Pulls off \n \r or ; terminated lines of text from the command buffer and
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// executes the commands. Stops when the buffer is empty.
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// Normally called once per frame, but may be explicitly invoked.
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virtual void ExecuteCommandBuffer( bool allowWait = true ) = 0;
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// Adds to the command buffer in tokenized form ( CMD_EXEC_NOW or CMD_EXEC_APPEND only )
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virtual void BufferCommandArgs( cmdExecution_t exec, const idCmdArgs &args ) = 0;
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// Setup a reloadEngine to happen on next command run, and give a command to execute after reload
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virtual void SetupReloadEngine( const idCmdArgs &args ) = 0;
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virtual bool PostReloadEngine( void ) = 0;
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// Base for path/file auto-completion.
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virtual void ArgCompletion_FolderExtension( const idCmdArgs &args, argCompletionCallback_t, const char *folder, bool stripFolder, ... ) = 0;
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// Base for decl name auto-completion.
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virtual void ArgCompletion_DeclName( const idCmdArgs &args, argCompletionCallback_t, const char* typeName ) = 0;
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// Default argument completion functions.
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static void ArgCompletion_Boolean( const idCmdArgs &args, argCompletionCallback_t );
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template<int min,int max>
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static void ArgCompletion_Integer( const idCmdArgs &args, argCompletionCallback_t );
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template<const char **strings>
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static void ArgCompletion_String( const idCmdArgs &args, argCompletionCallback_t );
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static void ArgCompletion_StartGame( const idCmdArgs &args, argCompletionCallback_t );
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static void ArgCompletion_FileName( const idCmdArgs &args, argCompletionCallback_t );
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static void ArgCompletion_EntitiesName( const idCmdArgs &args, argCompletionCallback_t );
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static void ArgCompletion_WorldName( const idCmdArgs &args, argCompletionCallback_t );
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static void ArgCompletion_ModelName( const idCmdArgs &args, argCompletionCallback_t );
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static void ArgCompletion_SoundName( const idCmdArgs &args, argCompletionCallback_t );
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static void ArgCompletion_SoundShader( const idCmdArgs &args, argCompletionCallback_t );
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static void ArgCompletion_ImageName( const idCmdArgs &args, argCompletionCallback_t );
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static void ArgCompletion_VideoName( const idCmdArgs &args, argCompletionCallback_t );
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static void ArgCompletion_ConfigName( const idCmdArgs &args, argCompletionCallback_t );
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static void ArgCompletion_RenderDemoName( const idCmdArgs &args, argCompletionCallback_t );
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static void ArgCompletion_NetworkDemoName( const idCmdArgs &args, argCompletionCallback_t );
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static void ArgCompletion_JumpStartDemoName( const idCmdArgs &args, argCompletionCallback_t );
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static void ArgCompletion_StringMap( const idCmdArgs &args, argCompletionCallback_t );
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static void ArgCompletion_StuffGeneratorName( const idCmdArgs &args, argCompletionCallback_t );
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static void ArgCompletion_AtmosphereName( const idCmdArgs &args, argCompletionCallback_t );
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static void ArgCompletion_MaterialName( const idCmdArgs &args, argCompletionCallback_t );
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static void ArgCompletion_ImposterGeneratorName( const idCmdArgs &args, argCompletionCallback_t );
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static void ArgCompletion_RenderlightName( const idCmdArgs &args, argCompletionCallback_t );
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/* jrad - in-progress work to get rid of the above hardcoded stuff and let plugins register their own types
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this will likely cause a change to the commandDef_t structure, moving away from function pointers and towards
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using callable entities like functors
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This is a rough sketch of how it'd go down...
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class sdCompletion {
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public:
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virtual ~sdCompletion();
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virtual void operator()( const idCmdArgs& args, argCompletionCallback_t callback ) = 0;
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}
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class sdFileCompletion {
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public:
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sdFileCompletion( const char* extension_, const char* folder_ ) {
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extension = static_cast< const char* >( Mem_CopyString( extension_ ));
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folder = static_cast< const char* >( Mem_CopyString( folder_ ));
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}
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~sdFileCompletion() {
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Mem_Free( extension );
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Mem_Free( folder );
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}
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void operator()( const idCmdArgs& args, argCompletionCallback_t callback ) {
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cmdSystem->ArgCompletion_FolderExtension( args, callback, folder, true, extension, NULL );
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}
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private:
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const char* extension;
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const char* folder;
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};
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*/
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};
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extern idCmdSystem * cmdSystem;
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ID_INLINE void idCmdSystem::ArgCompletion_Boolean( const idCmdArgs &args, argCompletionCallback_t callback ) {
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callback( va( "%s 0", args.Argv( 0 ) ) );
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callback( va( "%s 1", args.Argv( 0 ) ) );
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}
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template<int min,int max> ID_STATIC_TEMPLATE ID_INLINE void idCmdSystem::ArgCompletion_Integer( const idCmdArgs &args, argCompletionCallback_t callback ) {
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for ( int i = min; i <= max; i++ ) {
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callback( va( "%s %d", args.Argv( 0 ), i ) );
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}
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}
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template<const char **strings> ID_STATIC_TEMPLATE ID_INLINE void idCmdSystem::ArgCompletion_String( const idCmdArgs &args, argCompletionCallback_t callback ) {
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for ( int i = 0; strings[i]; i++ ) {
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callback( va( "%s %s", args.Argv( 0 ), strings[i] ) );
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}
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}
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ID_INLINE void idCmdSystem::ArgCompletion_FileName( const idCmdArgs &args, argCompletionCallback_t callback ) {
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cmdSystem->ArgCompletion_FolderExtension( args, callback, "/", true, "", NULL );
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}
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ID_INLINE void idCmdSystem::ArgCompletion_EntitiesName( const idCmdArgs &args, argCompletionCallback_t callback ) {
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cmdSystem->ArgCompletion_FolderExtension( args, callback, "maps/", true, ".entities", NULL );
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}
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ID_INLINE void idCmdSystem::ArgCompletion_WorldName( const idCmdArgs &args, argCompletionCallback_t callback ) {
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cmdSystem->ArgCompletion_FolderExtension( args, callback, "maps/", true, ".world", NULL );
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}
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ID_INLINE void idCmdSystem::ArgCompletion_ModelName( const idCmdArgs &args, argCompletionCallback_t callback ) {
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cmdSystem->ArgCompletion_FolderExtension( args, callback, "models/", false, ".lwo", ".ase", ".md5mesh", ".obj", NULL );
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}
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ID_INLINE void idCmdSystem::ArgCompletion_SoundName( const idCmdArgs &args, argCompletionCallback_t callback ) {
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cmdSystem->ArgCompletion_FolderExtension( args, callback, "sounds/", false, ".wav", ".ogg", NULL );
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}
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ID_INLINE void idCmdSystem::ArgCompletion_SoundShader( const idCmdArgs &args, argCompletionCallback_t callback ) {
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cmdSystem->ArgCompletion_DeclName( args, callback, "sound" );
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}
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ID_INLINE void idCmdSystem::ArgCompletion_ImageName( const idCmdArgs &args, argCompletionCallback_t callback ) {
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cmdSystem->ArgCompletion_FolderExtension( args, callback, "/", false, ".tga", ".dds", ".pcx", NULL );
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}
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ID_INLINE void idCmdSystem::ArgCompletion_VideoName( const idCmdArgs &args, argCompletionCallback_t callback ) {
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cmdSystem->ArgCompletion_FolderExtension( args, callback, "video/", false, ".roq", NULL );
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}
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ID_INLINE void idCmdSystem::ArgCompletion_ConfigName( const idCmdArgs &args, argCompletionCallback_t callback ) {
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cmdSystem->ArgCompletion_FolderExtension( args, callback, "/", true, ".cfg", NULL );
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}
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ID_INLINE void idCmdSystem::ArgCompletion_RenderDemoName( const idCmdArgs &args, argCompletionCallback_t callback ) {
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cmdSystem->ArgCompletion_FolderExtension( args, callback, "demos/", true, ".demo", NULL );
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}
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ID_INLINE void idCmdSystem::ArgCompletion_NetworkDemoName( const idCmdArgs &args, argCompletionCallback_t callback ) {
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cmdSystem->ArgCompletion_FolderExtension( args, callback, "demos/", true, ".ndm", NULL );
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}
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ID_INLINE void idCmdSystem::ArgCompletion_JumpStartDemoName( const idCmdArgs &args, argCompletionCallback_t callback ) {
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cmdSystem->ArgCompletion_FolderExtension( args, callback, "demos/", true, ".jsd", NULL );
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}
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ID_INLINE void idCmdSystem::ArgCompletion_StringMap( const idCmdArgs &args, argCompletionCallback_t callback ) {
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cmdSystem->ArgCompletion_DeclName( args, callback, "stringMap" );
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}
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ID_INLINE void idCmdSystem::ArgCompletion_StuffGeneratorName( const idCmdArgs &args, argCompletionCallback_t callback ) {
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cmdSystem->ArgCompletion_FolderExtension( args, callback, "stuff/", false, ".sg", NULL );
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}
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ID_INLINE void idCmdSystem::ArgCompletion_AtmosphereName( const idCmdArgs &args, argCompletionCallback_t callback ) {
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cmdSystem->ArgCompletion_DeclName( args, callback, "atmosphere" );
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}
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ID_INLINE void idCmdSystem::ArgCompletion_MaterialName( const idCmdArgs &args, argCompletionCallback_t callback ) {
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cmdSystem->ArgCompletion_DeclName( args, callback, "material" );
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}
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ID_INLINE void idCmdSystem::ArgCompletion_ImposterGeneratorName( const idCmdArgs &args, argCompletionCallback_t callback ) {
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cmdSystem->ArgCompletion_DeclName( args, callback, "imposterGenerator" );
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}
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ID_INLINE void idCmdSystem::ArgCompletion_RenderlightName( const idCmdArgs &args, argCompletionCallback_t callback ) {
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cmdSystem->ArgCompletion_FolderExtension( args, callback, "renderlight/", true, ".rlt", NULL );
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}
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#endif /* !__CMDSYSTEM_H__ */
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