etqw-sdk/source/framework/CmdSystem.h

258 lines
12 KiB
C++

// Copyright (C) 2007 Id Software, Inc.
//
#ifndef __CMDSYSTEM_H__
#define __CMDSYSTEM_H__
/*
===============================================================================
Console command execution and command text buffering.
Any number of commands can be added in a frame from several different
sources. Most commands come from either key bindings or console line input,
but entire text files can be execed.
Command execution takes a null terminated string, breaks it into tokens,
then searches for a command or variable that matches the first token.
===============================================================================
*/
#include "../common/common.h"
class idCmdArgs;
// command flags
typedef enum {
CMD_FL_ALL = -1,
CMD_FL_CHEAT = BIT(0), // command is considered a cheat
CMD_FL_SYSTEM = BIT(1), // system command
CMD_FL_RENDERER = BIT(2), // renderer command
CMD_FL_SOUND = BIT(3), // sound command
CMD_FL_GAME = BIT(4), // game command
CMD_FL_TOOL = BIT(5) // tool command
} cmdFlags_t;
// parameters for command buffer stuffing
typedef enum {
CMD_EXEC_NOW, // don't return until completed
CMD_EXEC_INSERT, // insert at current position, but don't run yet
CMD_EXEC_APPEND // add to end of the command buffer (normal case)
} cmdExecution_t;
// command function
typedef void ( *cmdFunction_t )( const idCmdArgs& );
typedef void ( *argCompletionCallback_t )( const char* );
// argument completion function
typedef void ( *argCompletion_t )( const idCmdArgs&, argCompletionCallback_t );
typedef sdFunctions::sdCallable< void( const idCmdArgs& ) > frameCommandCallback_t;
typedef sdFunctions::sdBinderMember0< void, const idCmdArgs&, sdFunctions::sdEmptyType, sdFunctions::sdEmptyType > frameCommandBind_t;
class idCmdSystem {
public:
virtual ~idCmdSystem( void ) {}
virtual void Init( void ) = 0;
virtual void Shutdown( void ) = 0;
// Registers a command and the function to call for it.
virtual void AddCommand( const char *cmdName, cmdFunction_t function, int flags, const char *description, argCompletion_t completion = NULL ) = 0;
// Removes a command.
virtual void RemoveCommand( const char *cmdName ) = 0;
// Remove all commands with one of the flags set.
virtual void RemoveFlaggedCommands( int flags ) = 0;
// Adds an alias that will be executed
virtual void AddAlias( const char* alias, const char* command ) = 0;
// Removes an alias
virtual void RemoveAlias( const char* alias ) = 0;
// Find the alias by searching for its value, returns "" if nothing matches
virtual const char* FindAliasForValue( const char* value ) const = 0;
virtual void HandleFrameCommands( frameCommandCallback_t callback ) = 0;
virtual void PushFrameCommand( const char* command ) = 0;
// Command and argument completion using callback for each valid string.
virtual void CommandCompletion( argCompletionCallback_t ) = 0;
virtual void ArgCompletion( const char *cmdString, argCompletionCallback_t ) = 0;
// Adds command text to the command buffer, does not add a final \n
virtual void BufferCommandText( cmdExecution_t exec, const char *text ) = 0;
// Pulls off \n \r or ; terminated lines of text from the command buffer and
// executes the commands. Stops when the buffer is empty.
// Normally called once per frame, but may be explicitly invoked.
virtual void ExecuteCommandBuffer( bool allowWait = true ) = 0;
// Adds to the command buffer in tokenized form ( CMD_EXEC_NOW or CMD_EXEC_APPEND only )
virtual void BufferCommandArgs( cmdExecution_t exec, const idCmdArgs &args ) = 0;
// Setup a reloadEngine to happen on next command run, and give a command to execute after reload
virtual void SetupReloadEngine( const idCmdArgs &args ) = 0;
virtual bool PostReloadEngine( void ) = 0;
// Base for path/file auto-completion.
virtual void ArgCompletion_FolderExtension( const idCmdArgs &args, argCompletionCallback_t, const char *folder, bool stripFolder, ... ) = 0;
// Base for decl name auto-completion.
virtual void ArgCompletion_DeclName( const idCmdArgs &args, argCompletionCallback_t, const char* typeName ) = 0;
// Default argument completion functions.
static void ArgCompletion_Boolean( const idCmdArgs &args, argCompletionCallback_t );
template<int min,int max>
static void ArgCompletion_Integer( const idCmdArgs &args, argCompletionCallback_t );
template<const char **strings>
static void ArgCompletion_String( const idCmdArgs &args, argCompletionCallback_t );
static void ArgCompletion_StartGame( const idCmdArgs &args, argCompletionCallback_t );
static void ArgCompletion_FileName( const idCmdArgs &args, argCompletionCallback_t );
static void ArgCompletion_EntitiesName( const idCmdArgs &args, argCompletionCallback_t );
static void ArgCompletion_WorldName( const idCmdArgs &args, argCompletionCallback_t );
static void ArgCompletion_ModelName( const idCmdArgs &args, argCompletionCallback_t );
static void ArgCompletion_SoundName( const idCmdArgs &args, argCompletionCallback_t );
static void ArgCompletion_SoundShader( const idCmdArgs &args, argCompletionCallback_t );
static void ArgCompletion_ImageName( const idCmdArgs &args, argCompletionCallback_t );
static void ArgCompletion_VideoName( const idCmdArgs &args, argCompletionCallback_t );
static void ArgCompletion_ConfigName( const idCmdArgs &args, argCompletionCallback_t );
static void ArgCompletion_RenderDemoName( const idCmdArgs &args, argCompletionCallback_t );
static void ArgCompletion_NetworkDemoName( const idCmdArgs &args, argCompletionCallback_t );
static void ArgCompletion_JumpStartDemoName( const idCmdArgs &args, argCompletionCallback_t );
static void ArgCompletion_StringMap( const idCmdArgs &args, argCompletionCallback_t );
static void ArgCompletion_StuffGeneratorName( const idCmdArgs &args, argCompletionCallback_t );
static void ArgCompletion_AtmosphereName( const idCmdArgs &args, argCompletionCallback_t );
static void ArgCompletion_MaterialName( const idCmdArgs &args, argCompletionCallback_t );
static void ArgCompletion_ImposterGeneratorName( const idCmdArgs &args, argCompletionCallback_t );
static void ArgCompletion_RenderlightName( const idCmdArgs &args, argCompletionCallback_t );
/* jrad - in-progress work to get rid of the above hardcoded stuff and let plugins register their own types
this will likely cause a change to the commandDef_t structure, moving away from function pointers and towards
using callable entities like functors
This is a rough sketch of how it'd go down...
class sdCompletion {
public:
virtual ~sdCompletion();
virtual void operator()( const idCmdArgs& args, argCompletionCallback_t callback ) = 0;
}
class sdFileCompletion {
public:
sdFileCompletion( const char* extension_, const char* folder_ ) {
extension = static_cast< const char* >( Mem_CopyString( extension_ ));
folder = static_cast< const char* >( Mem_CopyString( folder_ ));
}
~sdFileCompletion() {
Mem_Free( extension );
Mem_Free( folder );
}
void operator()( const idCmdArgs& args, argCompletionCallback_t callback ) {
cmdSystem->ArgCompletion_FolderExtension( args, callback, folder, true, extension, NULL );
}
private:
const char* extension;
const char* folder;
};
*/
};
extern idCmdSystem * cmdSystem;
ID_INLINE void idCmdSystem::ArgCompletion_Boolean( const idCmdArgs &args, argCompletionCallback_t callback ) {
callback( va( "%s 0", args.Argv( 0 ) ) );
callback( va( "%s 1", args.Argv( 0 ) ) );
}
template<int min,int max> ID_STATIC_TEMPLATE ID_INLINE void idCmdSystem::ArgCompletion_Integer( const idCmdArgs &args, argCompletionCallback_t callback ) {
for ( int i = min; i <= max; i++ ) {
callback( va( "%s %d", args.Argv( 0 ), i ) );
}
}
template<const char **strings> ID_STATIC_TEMPLATE ID_INLINE void idCmdSystem::ArgCompletion_String( const idCmdArgs &args, argCompletionCallback_t callback ) {
for ( int i = 0; strings[i]; i++ ) {
callback( va( "%s %s", args.Argv( 0 ), strings[i] ) );
}
}
ID_INLINE void idCmdSystem::ArgCompletion_FileName( const idCmdArgs &args, argCompletionCallback_t callback ) {
cmdSystem->ArgCompletion_FolderExtension( args, callback, "/", true, "", NULL );
}
ID_INLINE void idCmdSystem::ArgCompletion_EntitiesName( const idCmdArgs &args, argCompletionCallback_t callback ) {
cmdSystem->ArgCompletion_FolderExtension( args, callback, "maps/", true, ".entities", NULL );
}
ID_INLINE void idCmdSystem::ArgCompletion_WorldName( const idCmdArgs &args, argCompletionCallback_t callback ) {
cmdSystem->ArgCompletion_FolderExtension( args, callback, "maps/", true, ".world", NULL );
}
ID_INLINE void idCmdSystem::ArgCompletion_ModelName( const idCmdArgs &args, argCompletionCallback_t callback ) {
cmdSystem->ArgCompletion_FolderExtension( args, callback, "models/", false, ".lwo", ".ase", ".md5mesh", ".obj", NULL );
}
ID_INLINE void idCmdSystem::ArgCompletion_SoundName( const idCmdArgs &args, argCompletionCallback_t callback ) {
cmdSystem->ArgCompletion_FolderExtension( args, callback, "sounds/", false, ".wav", ".ogg", NULL );
}
ID_INLINE void idCmdSystem::ArgCompletion_SoundShader( const idCmdArgs &args, argCompletionCallback_t callback ) {
cmdSystem->ArgCompletion_DeclName( args, callback, "sound" );
}
ID_INLINE void idCmdSystem::ArgCompletion_ImageName( const idCmdArgs &args, argCompletionCallback_t callback ) {
cmdSystem->ArgCompletion_FolderExtension( args, callback, "/", false, ".tga", ".dds", ".pcx", NULL );
}
ID_INLINE void idCmdSystem::ArgCompletion_VideoName( const idCmdArgs &args, argCompletionCallback_t callback ) {
cmdSystem->ArgCompletion_FolderExtension( args, callback, "video/", false, ".roq", NULL );
}
ID_INLINE void idCmdSystem::ArgCompletion_ConfigName( const idCmdArgs &args, argCompletionCallback_t callback ) {
cmdSystem->ArgCompletion_FolderExtension( args, callback, "/", true, ".cfg", NULL );
}
ID_INLINE void idCmdSystem::ArgCompletion_RenderDemoName( const idCmdArgs &args, argCompletionCallback_t callback ) {
cmdSystem->ArgCompletion_FolderExtension( args, callback, "demos/", true, ".demo", NULL );
}
ID_INLINE void idCmdSystem::ArgCompletion_NetworkDemoName( const idCmdArgs &args, argCompletionCallback_t callback ) {
cmdSystem->ArgCompletion_FolderExtension( args, callback, "demos/", true, ".ndm", NULL );
}
ID_INLINE void idCmdSystem::ArgCompletion_JumpStartDemoName( const idCmdArgs &args, argCompletionCallback_t callback ) {
cmdSystem->ArgCompletion_FolderExtension( args, callback, "demos/", true, ".jsd", NULL );
}
ID_INLINE void idCmdSystem::ArgCompletion_StringMap( const idCmdArgs &args, argCompletionCallback_t callback ) {
cmdSystem->ArgCompletion_DeclName( args, callback, "stringMap" );
}
ID_INLINE void idCmdSystem::ArgCompletion_StuffGeneratorName( const idCmdArgs &args, argCompletionCallback_t callback ) {
cmdSystem->ArgCompletion_FolderExtension( args, callback, "stuff/", false, ".sg", NULL );
}
ID_INLINE void idCmdSystem::ArgCompletion_AtmosphereName( const idCmdArgs &args, argCompletionCallback_t callback ) {
cmdSystem->ArgCompletion_DeclName( args, callback, "atmosphere" );
}
ID_INLINE void idCmdSystem::ArgCompletion_MaterialName( const idCmdArgs &args, argCompletionCallback_t callback ) {
cmdSystem->ArgCompletion_DeclName( args, callback, "material" );
}
ID_INLINE void idCmdSystem::ArgCompletion_ImposterGeneratorName( const idCmdArgs &args, argCompletionCallback_t callback ) {
cmdSystem->ArgCompletion_DeclName( args, callback, "imposterGenerator" );
}
ID_INLINE void idCmdSystem::ArgCompletion_RenderlightName( const idCmdArgs &args, argCompletionCallback_t callback ) {
cmdSystem->ArgCompletion_FolderExtension( args, callback, "renderlight/", true, ".rlt", NULL );
}
#endif /* !__CMDSYSTEM_H__ */