etqw-sdk/base/sounds/sniperrifle.sndshd

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2008-05-29 00:00:00 +00:00
sound sounds/weapons/sniperrifle/fire {
compression wav
volume 2
maxDistance 75
antiPrivate
no_dups
occlude_once
sounds/weapons/sniperrifle/new_01.wav
// sounds/weapons/sniperrifle/fire_01.wav
// sounds/weapons/sniperrifle/fire_02.wav
// sounds/weapons/sniperrifle/fire_03.wav
// sounds/weapons/sniperrifle/fire_04.wav
// sounds/weapons/sniperrifle/fire_05.wav
}
sound sounds/weapons/sniperrifle/fire/far {
compression wav
volume -10
maxDistance 200
occlude_once
sounds/weapons/sniperrifle/fire_far.wav
}
sound sounds/weapons/sniperrifle/fire/local {
compression wav
private
no_dups
occlude_once
sounds/weapons/sniperrifle/new_local_01.wav
// sounds/weapons/sniperrifle/fire_local_01.wav
// sounds/weapons/sniperrifle/fire_local_02.wav
// sounds/weapons/sniperrifle/fire_local_03.wav
// sounds/weapons/sniperrifle/fire_local_04.wav
// sounds/weapons/sniperrifle/fire_local_05.wav
// sounds/weapons/sniperrifle/fire_local_06.wav
// sounds/weapons/sniperrifle/fire_local_07.wav
// sounds/weapons/sniperrifle/fire_local_08.wav
// sounds/weapons/sniperrifle/fire_local_09.wav
// sounds/weapons/sniperrifle/fire_local_10.wav
}
sound sounds/weapons/sniperrifle/chamber {
volume -8
maxDistance 20
sounds/weapons/sniperrifle/chamber.wav
}
sound sounds/weapons/sniperrifle/reload {
volume -10
maxDistance 20
sounds/weapons/sniperrifle/reload.wav
}
sound sounds/weapons/sniperrifle/cock {
volume -8
maxDistance 20
sounds/weapons/sniperrifle/cock.wav
}
sound sounds/weapons/sniperrifle/zoom/in {
volume -20
sounds/weapons/sniperrifle/zoom_in.wav
}
sound sounds/weapons/sniperrifle/zoom/out {
volume -20
sounds/weapons/sniperrifle/zoom_out.wav
}
sound sounds/weapons/sniperrifle/sights/up {
volume -15
sounds/weapons/sniperrifle/sights_up.wav
}
sound sounds/weapons/sniperrifle/sights/down {
volume -15
sounds/weapons/sniperrifle/sights_down.wav
}
sound sounds/weapons/sniperrifle/raise {
volume -15
sounds/weapons/sniperrifle/raise.wav
}