sound sounds/weapons/sniperrifle/fire { compression wav volume 2 maxDistance 75 antiPrivate no_dups occlude_once sounds/weapons/sniperrifle/new_01.wav // sounds/weapons/sniperrifle/fire_01.wav // sounds/weapons/sniperrifle/fire_02.wav // sounds/weapons/sniperrifle/fire_03.wav // sounds/weapons/sniperrifle/fire_04.wav // sounds/weapons/sniperrifle/fire_05.wav } sound sounds/weapons/sniperrifle/fire/far { compression wav volume -10 maxDistance 200 occlude_once sounds/weapons/sniperrifle/fire_far.wav } sound sounds/weapons/sniperrifle/fire/local { compression wav private no_dups occlude_once sounds/weapons/sniperrifle/new_local_01.wav // sounds/weapons/sniperrifle/fire_local_01.wav // sounds/weapons/sniperrifle/fire_local_02.wav // sounds/weapons/sniperrifle/fire_local_03.wav // sounds/weapons/sniperrifle/fire_local_04.wav // sounds/weapons/sniperrifle/fire_local_05.wav // sounds/weapons/sniperrifle/fire_local_06.wav // sounds/weapons/sniperrifle/fire_local_07.wav // sounds/weapons/sniperrifle/fire_local_08.wav // sounds/weapons/sniperrifle/fire_local_09.wav // sounds/weapons/sniperrifle/fire_local_10.wav } sound sounds/weapons/sniperrifle/chamber { volume -8 maxDistance 20 sounds/weapons/sniperrifle/chamber.wav } sound sounds/weapons/sniperrifle/reload { volume -10 maxDistance 20 sounds/weapons/sniperrifle/reload.wav } sound sounds/weapons/sniperrifle/cock { volume -8 maxDistance 20 sounds/weapons/sniperrifle/cock.wav } sound sounds/weapons/sniperrifle/zoom/in { volume -20 sounds/weapons/sniperrifle/zoom_in.wav } sound sounds/weapons/sniperrifle/zoom/out { volume -20 sounds/weapons/sniperrifle/zoom_out.wav } sound sounds/weapons/sniperrifle/sights/up { volume -15 sounds/weapons/sniperrifle/sights_up.wav } sound sounds/weapons/sniperrifle/sights/down { volume -15 sounds/weapons/sniperrifle/sights_down.wav } sound sounds/weapons/sniperrifle/raise { volume -15 sounds/weapons/sniperrifle/raise.wav }