etqw-sdk/base/sounds/hyperblaster.sndshd

209 lines
3.3 KiB
Plaintext
Raw Permalink Normal View History

2008-05-29 00:00:00 +00:00
sound sounds/weapons/hyperblaster/overheat {
minDistance 5
maxDistance 25
sounds/weapons/hyperblaster/overheat_01.wav
sounds/weapons/hyperblaster/overheat_02.wav
}
sound sounds/weapons/hyperblaster/reload {
minDistance 5
maxDistance 25
volume -5
sounds/weapons/hyperblaster/reload_06.wav
}
sound sounds/weapons/hyperblaster/raise {
volume -5
sounds/weapons/hyperblaster/raise.wav
}
sound sounds/weapons/hyperblaster/xfire_01_local {
compression wav
volume -3
private
occlude_once
sounds/weapons/lacerator/fire_local_02.wav
}
sound sounds/weapons/hyperblaster/xfire_01 {
compression wav
volume -3
maxDistance 75
antiPrivate
occlude_once
sounds/weapons/lacerator/fire_02.wav
}
sound sounds/weapons/hyperblaster/xfire_01_dist {
compression wav
volume -5
farDistance 25
maxDistance 125
antiPrivate
occlude_once
sounds/weapons/lacerator/fire_02_dist.wav
}
sound sounds/weapons/goliath/hyperblaster {
compression wav
volume -5
maxDistance 100
occlude_once
sounds/vehicles/goliath/laser_08a.wav
}
sound sounds/weapons/hyperblaster/fire_near_01 {
compression wav
volume -5
maxDistance 75
occlude_once
sounds/weapons/hyperblaster/fire_near_01.wav
}
sound sounds/weapons/hyperblaster/fire_near_02 {
compression wav
volume -5
maxDistance 75
occlude_once
sounds/weapons/hyperblaster/fire_near_02.wav
}
sound sounds/weapons/hyperblaster/fire_near_03 {
compression wav
volume -5
maxDistance 75
occlude_once
sounds/weapons/hyperblaster/fire_near_03.wav
}
sound sounds/weapons/hyperblaster/fire_near_04 {
compression wav
volume -5
maxDistance 75
occlude_once
sounds/weapons/hyperblaster/fire_near_04.wav
}
sound sounds/weapons/hyperblaster/fire {
compression wav
volume -10
maxDistance 75
antiPrivate
occlude_once
sounds/weapons/hyperblaster/xfire_13.wav
}
sound sounds/weapons/hyperblaster/fire/far {
compression wav
volume -20
farDistance 25
maxDistance 125
antiPrivate
occlude_once
sounds/weapons/hyperblaster/fire_far.wav
}
sound sounds/weapons/hyperblaster/fire/local {
compression wav
private
sounds/weapons/hyperblaster/fire_local_01.wav
}
sound sounds/weapons/hyperblaster/spinup {
compression wav
volume -18
looping
leadin
sounds/weapons/hyperblaster/mono_mechstart_02.wav
sounds/weapons/hyperblaster/mono_mechloop_02.wav
}
sound sounds/weapons/hyperblaster/spinloop {
compression wav
volume -18
playOnce
looping
sounds/weapons/hyperblaster/mono_mechloop_01.wav
}
sound sounds/weapons/hyperblaster/spindown {
volume -18
sounds/weapons/hyperblaster/mono_mechstop_02.wav
}
sound sounds/weapons/hyperblaster/barrel/start {
volume -5
playOnce
looping
leadin
sounds/weapons/hyperblaster/spin_start.wav
sounds/weapons/hyperblaster/spin_loop.wav
}
sound sounds/weapons/hyperblaster/barrel/stop {
volume -5
playOnce
sounds/weapons/hyperblaster/spin_stop.wav
}
sound sounds/weapons/hyperblaster/barrel/loop {
volume 0
playOnce
looping
sounds/weapons/hyperblaster/spin_loop.wav
}
sound sounds/weapons/hyperblaster/barrel/loop_low {
volume 0
playOnce
looping
sounds/weapons/hyperblaster/spin_loop_low.wav
}