sound sounds/weapons/hyperblaster/overheat { minDistance 5 maxDistance 25 sounds/weapons/hyperblaster/overheat_01.wav sounds/weapons/hyperblaster/overheat_02.wav } sound sounds/weapons/hyperblaster/reload { minDistance 5 maxDistance 25 volume -5 sounds/weapons/hyperblaster/reload_06.wav } sound sounds/weapons/hyperblaster/raise { volume -5 sounds/weapons/hyperblaster/raise.wav } sound sounds/weapons/hyperblaster/xfire_01_local { compression wav volume -3 private occlude_once sounds/weapons/lacerator/fire_local_02.wav } sound sounds/weapons/hyperblaster/xfire_01 { compression wav volume -3 maxDistance 75 antiPrivate occlude_once sounds/weapons/lacerator/fire_02.wav } sound sounds/weapons/hyperblaster/xfire_01_dist { compression wav volume -5 farDistance 25 maxDistance 125 antiPrivate occlude_once sounds/weapons/lacerator/fire_02_dist.wav } sound sounds/weapons/goliath/hyperblaster { compression wav volume -5 maxDistance 100 occlude_once sounds/vehicles/goliath/laser_08a.wav } sound sounds/weapons/hyperblaster/fire_near_01 { compression wav volume -5 maxDistance 75 occlude_once sounds/weapons/hyperblaster/fire_near_01.wav } sound sounds/weapons/hyperblaster/fire_near_02 { compression wav volume -5 maxDistance 75 occlude_once sounds/weapons/hyperblaster/fire_near_02.wav } sound sounds/weapons/hyperblaster/fire_near_03 { compression wav volume -5 maxDistance 75 occlude_once sounds/weapons/hyperblaster/fire_near_03.wav } sound sounds/weapons/hyperblaster/fire_near_04 { compression wav volume -5 maxDistance 75 occlude_once sounds/weapons/hyperblaster/fire_near_04.wav } sound sounds/weapons/hyperblaster/fire { compression wav volume -10 maxDistance 75 antiPrivate occlude_once sounds/weapons/hyperblaster/xfire_13.wav } sound sounds/weapons/hyperblaster/fire/far { compression wav volume -20 farDistance 25 maxDistance 125 antiPrivate occlude_once sounds/weapons/hyperblaster/fire_far.wav } sound sounds/weapons/hyperblaster/fire/local { compression wav private sounds/weapons/hyperblaster/fire_local_01.wav } sound sounds/weapons/hyperblaster/spinup { compression wav volume -18 looping leadin sounds/weapons/hyperblaster/mono_mechstart_02.wav sounds/weapons/hyperblaster/mono_mechloop_02.wav } sound sounds/weapons/hyperblaster/spinloop { compression wav volume -18 playOnce looping sounds/weapons/hyperblaster/mono_mechloop_01.wav } sound sounds/weapons/hyperblaster/spindown { volume -18 sounds/weapons/hyperblaster/mono_mechstop_02.wav } sound sounds/weapons/hyperblaster/barrel/start { volume -5 playOnce looping leadin sounds/weapons/hyperblaster/spin_start.wav sounds/weapons/hyperblaster/spin_loop.wav } sound sounds/weapons/hyperblaster/barrel/stop { volume -5 playOnce sounds/weapons/hyperblaster/spin_stop.wav } sound sounds/weapons/hyperblaster/barrel/loop { volume 0 playOnce looping sounds/weapons/hyperblaster/spin_loop.wav } sound sounds/weapons/hyperblaster/barrel/loop_low { volume 0 playOnce looping sounds/weapons/hyperblaster/spin_loop_low.wav }