201 lines
8.5 KiB
Text
201 lines
8.5 KiB
Text
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/**************************************************************
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GDF Smoke Grenade Thirdperson
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**************************************************************/
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material models/weapons/grenades/smoke_grenade_thirdperson
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{
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renderbump -size 1024 1024 -aa 2 -clampOutput 0 0 1 1 -colormap models/weapons/grenades/smoke_grenade_local.tga models/weapons/grenades/smoke_grenade_hi.lwo
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noshadows
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{
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diffusemap picmip -1 models/weapons/grenades/smoke_grenade_thirdperson_d.tga
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specularmap picmip -2 models/weapons/grenades/smoke_grenade_thirdperson_s.tga
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bumpmap picmip -1 addnormals(models/weapons/grenades/smoke_grenade_thirdperson_local.tga, heightmap(models/weapons/grenades/smoke_grenade_thirdperson_h.tga, 5 ) )
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vertexcolor
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}
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}
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/**************************************************************
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GDF Smoke Grenade
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**************************************************************/
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material models/weapons/gdf_smoke_grenade/smoke_grenade
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{
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renderbump -size 1024 1024 -aa 2 -clampOutput 0 0 1 1 -colormap models/weapons/gdf_smoke_grenade/smoke_grenade_local.tga models/weapons/gdf_smoke_grenade/smoke_grenade_hi.lwo
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{
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diffusemap picmip -1 partialLoad models/weapons/gdf_smoke_grenade/smoke_grenade_d.tga
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specularmap picmip -2 partialLoad models/weapons/gdf_smoke_grenade/smoke_grenade_s.tga
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bumpmap picmip -1 partialLoad addnormals(models/weapons/gdf_smoke_grenade/smoke_grenade_local.tga, heightmap(models/weapons/gdf_smoke_grenade/smoke_grenade_h.tga, 5 ) )
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vertexcolor
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}
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}
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/**************************************************************
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GDF Smoke Grenade decals
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**************************************************************/
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material models/weapons/gdf_smoke_grenade/smokegrenadelogo_supplydrop
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{
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noshadows
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{
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blend filter
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map nopicmip models/weapons/gdf_smoke_grenade/smokegrenadelogo_supplydrop.tga
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}
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}
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material models/weapons/gdf_smoke_grenade/smokegrenadelogo_concealment
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{
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noshadows
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{
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blend filter
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map nopicmip models/weapons/gdf_smoke_grenade/smokegrenadelogo_concealment.tga
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}
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}
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material models/weapons/gdf_smoke_grenade/smokegrenadelogo_airstrike
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{
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noshadows
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{
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blend filter
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map nopicmip models/weapons/gdf_smoke_grenade/smokegrenadelogo_airstrike.tga
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}
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}
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/**************************************************************
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GDF EMP Grenade thirdperson
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**************************************************************/
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material models/weapons/grenades/emp_grenade/emp_grenade_thirdperson
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{
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renderbump -size 1024 1024 -aa 2 -clampOutput 0 0 1 1 -colormap models/weapons/grenades/emp_grenade_local.tga models/weapons/grenades/emp_grenade_hi.lwo
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{
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program interaction/selfillum
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diffusemap picmip -1 models/weapons/gdf_emp_grenade/emp_grenade_thirdperson_d.tga
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specularmap picmip -2 models/weapons/gdf_emp_grenade/emp_grenade_thirdperson_s.tga
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bumpmap picmip -1 addnormals(models/weapons/gdf_emp_grenade/emp_grenade_thirdperson_local.tga, heightmap(models/weapons/gdf_emp_grenade/emp_grenade_thirdperson_h.tga, 5 ) )
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selfIllumMap picmip -2 models/weapons/gdf_emp_grenade/emp_grenade_glow.tga
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}
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}
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/**************************************************************
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GDF EMP Grenade
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**************************************************************/
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material models/weapons/gdf_emp_grenade/emp_grenade
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{
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renderbump -size 1024 1024 -aa 2 -clampOutput 0 0 1 1 -colormap models/weapons/gdf_emp_grenade/emp_grenade_local.tga models/weapons/gdf_emp_grenade/emp_grenade_hi.lwo
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{
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program interaction/selfillum
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diffusemap picmip -1 partialLoad models/weapons/gdf_emp_grenade/emp_grenade_d.tga
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specularmap picmip -2 partialLoad models/weapons/gdf_emp_grenade/emp_grenade_s.tga
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bumpmap picmip -1 partialLoad addnormals(models/weapons/gdf_emp_grenade/emp_grenade_local.tga, heightmap(models/weapons/gdf_emp_grenade/emp_grenade_h.tga, 5 ) )
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selfIllumMap picmip -2 partialLoad models/weapons/gdf_emp_grenade/emp_grenade_glow.tga
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}
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}
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/**************************************************************
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GDF Stun Grenade Thirdperson
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**************************************************************/
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material models/weapons/grenades/stun_grenade_thirdperson/stun_grenade_thirdperson
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{
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renderbump -size 1024 1024 -aa 2 -clampOutput 0 0 1 1 -colormap models/weapons/grenades/stun_grenade_local.tga models/weapons/grenades/stun_grenade_hi.lwo
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noshadows
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diffusemap picmip -1 models/weapons/grenades/stun_grenade_thirdperson_d.tga
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specularmap picmip -2 models/weapons/grenades/stun_grenade_thirdperson_s.tga
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bumpmap picmip -1 addnormals(models/weapons/grenades/stun_grenade_thirdperson_local.tga, heightmap(models/weapons/grenades/stun_grenade_thirdperson_h.tga, 5 ) )
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}
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/**************************************************************
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GDF Stun Grenade
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**************************************************************/
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material models/weapons/grenades/stun_grenade/stun_grenade
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{
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renderbump -size 1024 1024 -aa 2 -clampOutput 0 0 1 1 -colormap models/weapons/grenades/stun_grenade_local.tga models/weapons/grenades/stun_grenade_hi.lwo
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diffusemap picmip -1 partialLoad models/weapons/grenades/stun_grenade_d.tga
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specularmap picmip -2 partialLoad models/weapons/grenades/stun_grenade_s.tga
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bumpmap picmip -1 partialLoad addnormals(models/weapons/grenades/stun_grenade_local.tga, heightmap(models/weapons/grenades/stun_grenade_h.tga, 5 ) )
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}
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/**************************************************************
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Strogg Gas Grenade (Third-person)
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**************************************************************/
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material models/weapons/grenades/gas_grenade_thirdperson
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{
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noshadows
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renderbump -size 1024 1024 -aa 2 -clampOutput 0 0 1 1 -colormap models/weapons/grenades/gas_grenade_thirdperson_local.tga models/weapons/grenades/gas_grenade_hi.lwo
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{
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program interaction/strogg
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diffusemap picmip -1 models/weapons/grenades/gas_grenade_thirdperson_d.tga
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specularmap picmip -2 models/weapons/grenades/gas_grenade_thirdperson_s.tga
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bumpmap picmip -1 models/weapons/grenades/gas_grenade_thirdperson_local.tga.tga
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selfIllumMap picmip -2 models/weapons/grenades/gas_grenade_thirdperson_glow.tga
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}
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}
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/**************************************************************
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Strogg Gas Grenade
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**************************************************************/
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material models/weapons/grenades/gas_grenade
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{
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noshadows
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renderbump -size 1024 1024 -aa 2 -clampOutput 0 0 1 1 -colormap models/weapons/grenades/gas_grenade_local.tga models/weapons/grenades/gas_grenade_hi.lwo
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{
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program interaction/strogg
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diffusemap picmip -1 partialLoad models/weapons/grenades/gas_grenade_d.tga
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specularmap picmip -2 partialLoad models/weapons/grenades/gas_grenade_s.tga
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bumpmap picmip -1 partialLoad addnormals(models/weapons/grenades/gas_grenade_local.tga, heightmap(models/weapons/grenades/gas_grenade_h.tga, 4 ) )
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selfIllumMap picmip -2 partialLoad models/weapons/grenades/gas_grenade_glow.tga
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}
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}
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/**************************************************************
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Strogg Shrap Grenade (Third-person)
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**************************************************************/
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material models/weapons/grenades/shrap_grenade_thirdperson
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{
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renderbump -size 1024 1024 -aa 2 -clampOutput 0 0 1 1 -colormap models/weapons/grenades/shrap_grenade_thirdperson_local.tga models/weapons/grenades/shrap_grenade_hi.lwo
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noshadows
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{
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program interaction/strogg
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diffusemap picmip -1 models/weapons/grenades/shrap_grenade_thirdperson_d.tga
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specularmap picmip -2 models/weapons/grenades/shrap_grenade_thirdperson_s.tga
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bumpmap picmip -1 addnormals(models/weapons/grenades/shrap_grenade_thirdperson_local.tga, heightmap(models/weapons/grenades/shrap_grenade_thirdperson_h.tga, 5) )
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selfIllumMap picmip -2 models/weapons/grenades/shrap_grenade_thirdperson_glow.tga
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}
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}
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/**************************************************************
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Strogg Shrap Grenade
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**************************************************************/
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material models/weapons/grenades/shrap_grenade
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{
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renderbump -size 1024 1024 -aa 2 -clampOutput 0 0 1 1 -colormap models/weapons/grenades/shrap_grenade_local.tga models/weapons/grenades/shrap_grenade_hi.lwo
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{
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program interaction/strogg
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diffusemap picmip -1 partialLoad models/weapons/grenades/shrap_grenade_d.tga
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specularmap picmip -2 partialLoad models/weapons/grenades/shrap_grenade_s.tga
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bumpmap picmip -1 partialLoad addnormals(models/weapons/grenades/shrap_grenade_local.tga, heightmap(models/weapons/grenades/shrap_grenade_h.tga, 5) )
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selfIllumMap picmip -2 partialLoad models/weapons/grenades/shrap_grenade_glow.tga
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}
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}
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