etqw-sdk/base/materials/particles/water/splash.mtr

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2008-05-29 00:00:00 +00:00
material particles/water/splash_dir_01
{
qer_editorimage textures/particles/water/splash_dir_01.tga
{
blend blend
map clamp makealpha(textures/particles/water/splash_dir_01.tga)
alpha 1
vertexcolor
maskalpha
}
}
material particles/water/splash_dir_02
{
qer_editorimage textures/particles/water/splash_dir_02.tga
{
blend blend
map clamp makealpha(textures/particles/water/splash_dir_02.tga)
alpha 1
vertexcolor
maskalpha
}
}
material particles/water/splash_dir_03
{
qer_editorimage textures/particles/water/splash_dir_03.tga
{
blend blend
map clamp makealpha(textures/particles/water/splash_dir_03.tga)
alpha 1
vertexcolor
maskalpha
}
}
material particles/water/splash_dir_04
{
qer_editorimage textures/particles/water/splash_dir_04.tga
{
blend blend
map clamp makealpha(textures/particles/water/splash_dir_04.tga)
alpha 1
vertexcolor
maskalpha
}
}
material particles/water/hover_ripple
{
qer_editorimage textures/particles/water/hover_ripple.tga
{
blend add
map clamp textures/particles/water/hover_ripple.tga
alpha 1
vertexcolor
}
}
material particles/water/impact_ripple_01
{
qer_editorimage textures/particles/water/impact_ripple_01.tga
{
blend add
map clamp textures/particles/water/impact_ripple_01.tga
alpha 1
vertexcolor
}
}
material particles/water/impact_ripple_02
{
qer_editorimage textures/particles/water/impact_ripple_01.tga
{
blend blend
map makealpha (textures/particles/water/impact_ripple_01.tga)
maskalpha
vertexcolor
}
}
material particles/water/spray_light_01
{
qer_editorimage textures/particles/water/spray_light_01.tga
{
blend blend
map clamp makealpha(textures/particles/water/spray_light_01.tga)
alpha 1
vertexcolor
maskalpha
maskDepth
}
}
material particles/water/spray_light_01_underwater
{
qer_editorimage textures/particles/water/spray_light_01.tga
sort refractable //used underwater
{
blend blend
map clamp makealpha(textures/particles/water/spray_light_01.tga)
alpha 1
vertexcolor
maskalpha
maskDepth
}
}
material particles/water/spray_heavy_01
{
qer_editorimage textures/particles/water/spray_heavy_01.tga
{
blend blend
map clamp makealpha(textures/particles/water/spray_heavy_01.tga)
alpha 1
vertexcolor
maskalpha
}
}
material particles/water/spray_heavy_01_underwater
{
qer_editorimage textures/particles/water/spray_heavy_01.tga
sort refractable
{
blend blend
map clamp makealpha(textures/particles/water/spray_heavy_01.tga)
alpha 1
vertexcolor
maskalpha
}
}
material particles/water/wake_test
{
qer_editorimage textures/particles/water/spray_heavy_01.tga
sort far
twosided
translucent
forceAtmosphere
{
useTemplate material/water_wake<
"textures/particles/water/wake_edge_local.tga", // Bumpmap
"textures/particles/water/wake_edge_mask.tga"
"env/underwater"
"1", // Translate X
"0", // Translate Y
"1.0", // R
"1.0", // G
"1.0", // B
"0.1", // Distortion Strength
"5" // Reflection Power
"3" // Glare
"4"
>
}
{
blend blend
map textures/particles/water/wake_edge_d.tga
//clamp
alpha 1
vertexcolor
}
}
material particles/water/wake_center
{
qer_editorimage textures/particles/water/spray_heavy_01.tga
sort far
twosided
translucent
forceAtmosphere
{
useTemplate material/water_wake<
"picmip -1 textures/particles/water/wake_02_local.tga", // Bumpmap
"textures/particles/water/wake_02_mask.tga"
"env/underwater"
"1", // Translate X
"0", // Translate Y
"1.0", // R
"1.0", // G
"1.0", // B
"0.1", // Distortion Strength
"6" // Reflection Power
"3" // Glare
>
}
{
blend blend
map textures/particles/water/wake_center.tga
//clamp
alpha 1
vertexcolor
}
}
material particles/water/rain_hitx
{
qer_editorimage textures/particles/rain_hit_mask.tga
sort postprocess
nonsolid
translucent
{
vertexcolor
program heatHazeWithMaskAndVertex
deformScroll 0
deformMagnitude 50
bumpMap textures/particles/rain_hit_local.tga
mask textures/particles/rain_hit_mask.tga
}
}
material particles/water/rain_hit
{
qer_editorimage textures/particles/rain_hit_mask.tga
nonsolid
twosided
//water
surfaceType "none"
sort refraction
translucent
forceAtmosphere
backSide particles/water/rain_hit
{
program water/simple_cube_alpha
diffuseMap textures/particles/rain_hit_mask.tga
bumpMap textures/particles/rain_hit_local.tga
map clamp highquality textures/penta/specular.tga
environmentCubeMap cubemap env/volcano
water_tint 1, 1, 1
water_distortion 8, 0.1, 1, 0
water_fresnel 8
water_glare 4
water_offset 0, 0, 0, 0
water_desat 0.4
}
}