material particles/water/splash_dir_01 { qer_editorimage textures/particles/water/splash_dir_01.tga { blend blend map clamp makealpha(textures/particles/water/splash_dir_01.tga) alpha 1 vertexcolor maskalpha } } material particles/water/splash_dir_02 { qer_editorimage textures/particles/water/splash_dir_02.tga { blend blend map clamp makealpha(textures/particles/water/splash_dir_02.tga) alpha 1 vertexcolor maskalpha } } material particles/water/splash_dir_03 { qer_editorimage textures/particles/water/splash_dir_03.tga { blend blend map clamp makealpha(textures/particles/water/splash_dir_03.tga) alpha 1 vertexcolor maskalpha } } material particles/water/splash_dir_04 { qer_editorimage textures/particles/water/splash_dir_04.tga { blend blend map clamp makealpha(textures/particles/water/splash_dir_04.tga) alpha 1 vertexcolor maskalpha } } material particles/water/hover_ripple { qer_editorimage textures/particles/water/hover_ripple.tga { blend add map clamp textures/particles/water/hover_ripple.tga alpha 1 vertexcolor } } material particles/water/impact_ripple_01 { qer_editorimage textures/particles/water/impact_ripple_01.tga { blend add map clamp textures/particles/water/impact_ripple_01.tga alpha 1 vertexcolor } } material particles/water/impact_ripple_02 { qer_editorimage textures/particles/water/impact_ripple_01.tga { blend blend map makealpha (textures/particles/water/impact_ripple_01.tga) maskalpha vertexcolor } } material particles/water/spray_light_01 { qer_editorimage textures/particles/water/spray_light_01.tga { blend blend map clamp makealpha(textures/particles/water/spray_light_01.tga) alpha 1 vertexcolor maskalpha maskDepth } } material particles/water/spray_light_01_underwater { qer_editorimage textures/particles/water/spray_light_01.tga sort refractable //used underwater { blend blend map clamp makealpha(textures/particles/water/spray_light_01.tga) alpha 1 vertexcolor maskalpha maskDepth } } material particles/water/spray_heavy_01 { qer_editorimage textures/particles/water/spray_heavy_01.tga { blend blend map clamp makealpha(textures/particles/water/spray_heavy_01.tga) alpha 1 vertexcolor maskalpha } } material particles/water/spray_heavy_01_underwater { qer_editorimage textures/particles/water/spray_heavy_01.tga sort refractable { blend blend map clamp makealpha(textures/particles/water/spray_heavy_01.tga) alpha 1 vertexcolor maskalpha } } material particles/water/wake_test { qer_editorimage textures/particles/water/spray_heavy_01.tga sort far twosided translucent forceAtmosphere { useTemplate material/water_wake< "textures/particles/water/wake_edge_local.tga", // Bumpmap "textures/particles/water/wake_edge_mask.tga" "env/underwater" "1", // Translate X "0", // Translate Y "1.0", // R "1.0", // G "1.0", // B "0.1", // Distortion Strength "5" // Reflection Power "3" // Glare "4" > } { blend blend map textures/particles/water/wake_edge_d.tga //clamp alpha 1 vertexcolor } } material particles/water/wake_center { qer_editorimage textures/particles/water/spray_heavy_01.tga sort far twosided translucent forceAtmosphere { useTemplate material/water_wake< "picmip -1 textures/particles/water/wake_02_local.tga", // Bumpmap "textures/particles/water/wake_02_mask.tga" "env/underwater" "1", // Translate X "0", // Translate Y "1.0", // R "1.0", // G "1.0", // B "0.1", // Distortion Strength "6" // Reflection Power "3" // Glare > } { blend blend map textures/particles/water/wake_center.tga //clamp alpha 1 vertexcolor } } material particles/water/rain_hitx { qer_editorimage textures/particles/rain_hit_mask.tga sort postprocess nonsolid translucent { vertexcolor program heatHazeWithMaskAndVertex deformScroll 0 deformMagnitude 50 bumpMap textures/particles/rain_hit_local.tga mask textures/particles/rain_hit_mask.tga } } material particles/water/rain_hit { qer_editorimage textures/particles/rain_hit_mask.tga nonsolid twosided //water surfaceType "none" sort refraction translucent forceAtmosphere backSide particles/water/rain_hit { program water/simple_cube_alpha diffuseMap textures/particles/rain_hit_mask.tga bumpMap textures/particles/rain_hit_local.tga map clamp highquality textures/penta/specular.tga environmentCubeMap cubemap env/volcano water_tint 1, 1, 1 water_distortion 8, 0.1, 1, 0 water_fresnel 8 water_glare 4 water_offset 0, 0, 0, 0 water_desat 0.4 } }