etqw-sdk/base/localization/locstr/game/intros.locstr

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2008-05-29 00:00:00 +00:00
// ======================================
// Generic
// ======================================
locString game/tt/intro/generic/fire_deploy_item {
text "#str_00005000"
}
locString game/tt/intro/generic/fire_throw_item {
text "#str_00005001"
}
locString game/tt/intro/generic/fire_use_item {
text "#str_00005002"
}
locString game/tt/intro/generic/need_charge {
text "#str_00005003"
}
locString game/tt/intro/generic/fire_shoot_item {
text "#str_00005004"
}
locString game/tt/intro/generic/reload_weapon {
text "#str_00005005"
}
locString game/tt/intro/generic/scope_weapon {
text "#str_00005006"
}
locString game/tt/intro/generic/descope_weapon {
text "#str_00005007"
}
locString game/tt/intro/generic/zoom_scope {
text "#str_00005008"
}
locString game/tt/intro/generic/ironsights_1 {
text "#str_00005009"
}
locString game/tt/intro/generic/ironsights_2 {
text "#str_00005010"
}
locString game/tt/intro/generic/deploy_intro_1 {
text "#str_00005011"
}
locString game/tt/intro/generic/deploy_intro_2 {
text "#str_00005012"
}
locString game/tt/intro/generic/deploy_start {
text "#str_00005013"
}
locString game/tt/intro/generic/deploy_rotate {
text "#str_00005014"
}
locString game/tt/intro/generic/fire_drop_item {
text "#str_00005015"
}
locString game/tt/intro/generic/no_firesupport {
text "#str_00005016"
}
locString game/tt/intro/generic/heat {
text "#str_00005017"
}
locString game/tt/intro/team/gdf/parachute {
text "#str_00010948"
}
locString game/tt/intro/team/strogg/parachute {
text "#str_00010947"
}
locString game/tt/intro/generic/fire_activate_use_item {
text "#str_00005020"
}
locString game/tt/intro/generic/assaultriflegrenade_grenade_1 {
text "#str_00005021"
}
locString game/tt/intro/generic/assaultriflegrenade_grenade_2 {
text "#str_00005022"
}
locString game/tt/intro/unknown_targeting_location {
text "#str_00005023"
}
// ======================================
// General
// ======================================
locString game/tt/intro/knife_1 {
text "#str_00005058"
}
locString game/tt/intro/knife_1_backstab {
text "#str_00005122"
}
locString game/tt/intro/pistol_1 {
text "#str_00005064"
}
locString game/tt/intro/machinepistol_1 {
text "#str_00005110"
}
locString game/tt/intro/assaultrifle_1 {
text "#str_00005065"
}
locString game/tt/intro/assaultriflegrenade_1 {
text "#str_00005066"
}
locString game/tt/intro/assaultrifle_scoped_1 {
text "#str_00005109"
}
locString game/tt/intro/grenade_shrap_1 {
text "#str_00005067"
}
locString game/tt/intro/grenade_frag_1 {
text "#str_00005068"
}
locString game/tt/intro/shotgun_1 {
text "#str_00005074"
}
locString game/tt/intro/spikes_1 {
text "#str_00005084"
}
locString game/tt/intro/spikes_1_backstab {
text "#str_00005123"
}
locString game/tt/intro/blaster_1 {
text "#str_00005085"
}
locString game/tt/intro/lacerator_1 {
text "#str_00005086"
}
locString game/tt/intro/nailgun_1 {
text "#str_00005090"
}
locString game/tt/intro/laceratorgrenade_1 {
text "#str_00005116"
}
locString game/tt/intro/laceratorgrenade_2 {
text "#str_00005094"
}
locString game/tt/intro/akimbopistols_1 {
text "#str_00005113"
}
locString game/tt/intro/fire_altfire_deploy_mine {
text "#str_00005115"
}
// ======================================
// Covert ops
// ======================================
// Third Eye
locString game/tt/intro/third_eye_1 {
text "#str_00005050"
}
locString game/tt/intro/third_eye_deployed_1 {
text "#str_00005051"
}
locString game/tt/intro/third_eye_deployed_2 {
text "#str_00005052"
}
locString game/tt/intro/third_eye_outofrange {
text "#str_00005114"
}
// Smoke Grenade
locString game/tt/intro/smoke_grenade_1 {
text "#str_00005053"
}
// Hacking Tool
locString game/tt/intro/hacking_tool_1 {
text "#str_00005054"
}
locString game/tt/intro/hacking_tool_action_failed {
text "#str_00005057"
}
// EMP Grenade
locString game/tt/intro/emp_grenade_1 {
text "#str_00005055"
}
// Sniper Rifle
locString game/tt/intro/sniperrifle_1 {
text "#str_00005056"
}
// Silenced Pistol
locString game/tt/intro/silencedpistol_1 {
text "#str_00005059"
}
// Radar
locString game/tt/intro/radar/deploy_finished {
text "#str_00005060"
}
// Disguise
locString game/tt/intro/dead_body/disguise {
text "#str_00005061"
}
// Spotter
locString game/tt/intro/spotter_1 {
text "#str_00005062"
}
locString game/tt/intro/spotter/scope_up {
text "#str_00005063"
}
// ======================================
// Engineer
// ======================================
// Pliers
locString game/tt/intro/pliers_1 {
text "#str_00005069"
}
locString game/tt/intro/pliers_action_failed {
text "#str_00005070"
}
locString game/tt/intro/pliers_enemy_repair {
text "#str_00005112"
}
// HE Charge
locString game/tt/intro/he_charge_action_failed {
text "#str_00005071"
}
locString game/tt/intro/he_charge_1 {
text "#str_00005072"
}
locString game/tt/intro/landmine_1 {
text "#str_00005073"
}
// ======================================
// Soldier
// ======================================
// GPMG
locString game/tt/intro/gpmg_1 {
text "#str_00005075"
}
// Rocket Launcher
locString game/tt/intro/rocketlauncher_1 {
text "#str_00005076"
}
locString game/tt/intro/rocketlauncher_lockon {
text "#str_00005077"
}
// ======================================
// Medic
// ======================================
// Defibs
locString game/tt/intro/defibrillator_1 {
text "#str_00005078"
}
locString game/tt/intro/defibrillator_2 {
text "#str_00005124"
}
// Health Packs
locString game/tt/intro/healthpack_1 {
text "#str_00005079"
}
locString game/tt/intro/supply_marker_medic_1 {
text "#str_00005111"
}
// ======================================
// Fieldops
// ======================================
// Ammo packs
locString game/tt/intro/ammopack_1 {
text "#str_00005080"
}
// Airstrike Marker
locString game/tt/intro/airstrike_marker_gdf_1 {
text "#str_00005081"
}
// Targetting
locString game/tt/intro/binoculars_fieldops_1 {
text "#str_00005082"
}
locString game/tt/intro/binoculars_fieldops_scope_up_1 {
text "#str_00005083"
}
// ======================================
// Aggressor
// ======================================
// Obliterator
locString game/tt/intro/obliterator_1 {
text "#str_00005087"
}
locString game/tt/intro/obliterator_ironsights_1 {
text "#str_00005088"
}
// Hyperblaster
locString game/tt/intro/hyperblaster_1 {
text "#str_00005089"
}
// ======================================
// Meditech
// ======================================
// Stroyent Tool
locString game/tt/intro/stroyent_tool_1 {
text "#str_00005091"
}
locString game/tt/intro/stroyent_tool_2 {
text "#str_00005125"
}
locString game/tt/intro/stroyent_tool_action_failed {
text "#str_00005092"
}
// Stroyent Cells
locString game/tt/intro/stroyentcells_1 {
text "#str_00005093"
}
// ======================================
// Constructor
// ======================================
// Repair Drone
locString game/tt/intro/repair_drone_1 {
text "#str_00005095"
}
locString game/tt/intro/repair_drone_advanced {
text "#str_00005121"
}
locString game/tt/intro/repair_drone_action_failed {
text "#str_00005070"
}
locString game/tt/intro/repair_drone_enemy_repair {
text "#str_00005112"
}
locString game/tt/intro/repair_drone_deployed_intro_1 {
text "#str_00005117"
}
locString game/tt/intro/repair_drone_deployed_intro_2 {
text "#str_00005118"
}
// Plasma Charge
locString game/tt/intro/plasma_charge_1 {
text "#str_00005096"
}
locString game/tt/intro/plasma_charge_action_failed {
text "#str_00005097"
}
// Violator Beacon
locString game/tt/intro/airstrike_marker_strogg_1 {
text "#str_00005098"
}
// ======================================
// Oppressor
// ======================================
// Targetting
locString game/tt/intro/trinoculars_oppressor_1 {
text "#str_00005082"
}
locString game/tt/intro/trinoculars_oppressor_scope_up_1 {
text "#str_00005083"
}
// Force Shield
locString game/tt/intro/force_shield_1 {
text "#str_00005099"
}
// ======================================
// Infiltrator
// ======================================
// Railgun
locString game/tt/intro/railgun_1 {
text "#str_00005100"
}
locString game/tt/intro/railgun_charge {
text "#str_00005101"
}
// Scrambler
locString game/tt/intro/scrambler_grenade_1 {
text "#str_00005102"
}
locString game/tt/intro/scrambler_grenade_2 {
text "#str_00005024"
}
// Hacking Tool
locString "game/tt/intro/spike_infiltrator_1" {
text "#str_00005103"
}
locString "game/tt/intro/spike_infiltrator_action_failed" {
text "#str_00005057"
}
// Flyer Hive
locString game/tt/intro/flyerhive_1 {
text "#str_00005104"
}
locString game/tt/intro/flyerhive_feedback {
text "#str_00005105"
}
locString game/tt/intro/flyerhive_deployed_1 {
text "#str_00005119"
}
locString game/tt/intro/flyerhive_deployed_2 {
text "#str_00005120"
}
// Teleporter
locString game/tt/intro/teleporter_1 {
text "#str_00005106"
}
locString game/tt/intro/teleporter_deployed_1 {
text "#str_00005107"
}
locString game/tt/intro/teleporter_deployed_2 {
text "#str_00005108"
}
locString game/tt/intro/teleporter_destroy {
text "#str_00005217"
}
// ======================================
// Objective hints
// ======================================
locString game/tt/intro/hack_me_1 {
text "#str_00005200"
}
locString game/tt/intro/hack_me_2 {
text "#str_00005201"
}
locString game/tt/intro/hack_me_3 {
text "#str_00005202"
}
locString game/tt/intro/build_me_1 {
text "#str_00005203"
}
locString game/tt/intro/build_me_2 {
text "#str_00005204"
}
locString game/tt/intro/arm_me_1 {
text "#str_00005203"
}
locString game/tt/intro/arm_me_2 {
text "#str_00005205"
}
locString game/tt/intro/arm_me_3 {
text "#str_00005206"
}
locString game/tt/intro/destroy_me_1 {
text "#str_00005207"
}
locString game/tt/intro/destroy_me_2 {
text "#str_00005208"
}
locString game/tt/intro/player_revive_gdf_1 {
text "#str_00005209"
}
locString game/tt/intro/player_revive_gdf_2 {
text "#str_00005210"
}
locString game/tt/intro/dead_body/spawnhost_1 {
text "#str_00005211"
}
locString game/tt/intro/dead_body/spawnhost_2 {
text "#str_00005212"
}
locString game/tt/intro/spawn_host/gdf_1 {
text "#str_00005214"
}
locString game/tt/intro/spawn_host/gdf_2 {
text "#str_00005215"
}
locString game/tt/intro/spawn_host/strogg_use {
text "#str_00005216"
}
locString game/tt/intro/build_me_3 {
text "#str_00005213"
}
locString game/tt/intro/arm_me_4 {
text "#str_00005213"
}
locString game/tt/intro/capturable_spawn_liberate_1 {
text "#str_00005218"
}
locString game/tt/intro/capturable_spawn_capture_1 {
text "#str_00005219"
}
locString game/tt/intro/build_me_4 {
text "#str_00005220"
}
locString game/tt/intro/build_tower {
text "#str_00005224"
}
locString game/tt/intro/arm_me_plasmacharge_2 {
text "#str_00005225"
}
locString game/tt/intro/destroy_me_strogg_1 {
text "#str_00005226"
}
locString game/tt/intro/destroy_me_strogg_2 {
text "#str_00005227"
}
locString game/tt/intro/arm_me_plasmacharge_1 {
text "#str_00005228"
}
locString game/tt/intro/arm_me_hecharge_1 {
text "#str_00005228"
}
locString game/tt/intro/build_gdf {
text "#str_00005229"
}
locString game/tt/intro/build_strogg {
text "#str_00005230"
}
locString game/tt/intro/destroy_gdf {
text "#str_00005231"
}
locString game/tt/intro/destroy_strogg {
text "#str_00005232"
}
locString game/tt/intro/hack_gdf {
text "#str_00005233"
}
locString game/tt/intro/hack_strogg {
text "#str_00005234"
}
// ======================================
// Deployables
// ======================================
locString game/tt/intro/apt/enter {
text "#str_00005300"
}
locString game/tt/intro/avt/enter {
text "#str_00005301"
}
// ======================================
// Vehicles
// ======================================
locString game/tt/intro/vehicle/enter {
text "#str_00005302"
}