etqw-sdk/base/effects/weapons/sbc.effect

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2008-05-29 00:00:00 +00:00
effect effects/weapons/sbc_muzzleflash
{
size 890
cutOffDistance 15000
spawner "smoke left5"
{
start 0.05,0.05
count 2,2
attenuateEmitter
attenuation 300,300
sprite
{
duration 2,3
material "particles/dustcloud_02_litsmoke"
gravity 0.02,0.02
trailRepeat 1
start
{
position { point -50,0,0 }
velocity { point 50,0,0 }
size { point 300,300 }
tint { point 0.690196,0.690196,0.690196 }
fade { point 0.7 }
rotate { box 0.0555556,-0.0555556 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
size { point 600,600 }
tint { point 0.521569,0.521569,0.521569 }
rotate { box -0.0555556,0.0555556 relative }
}
lineHit
}
}
emitter "Flame muzzle"
{
duration 0.2,0.2
count 5,5
locked
sprite
{
duration 0.2,0.2
persist
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
position { point 10,0,0 }
velocity { box 100,0,0,200,0,0 }
size { point 50,50 }
fade { point 0.5 }
}
motion
{
size { envelope jrad_concavefade }
tint { envelope jrad_concavefade }
fade { envelope jrad_concavefade }
offset { envelope jrad_convexfade }
}
end
{
size { point 130,130 }
}
lineHit
}
}
light "light"
{
locked
light
{
duration 0.15,0.15
blend add
material "lights/impflash"
trailRepeat 1
start
{
position { point 5,0,0 }
size { point 500,500,500 }
tint { point 0.996078,0.862745,0.403922 }
}
motion
{
fade { envelope linear }
}
lineHit
}
}
emitter "smoke front2"
{
duration 0.25,0.25
count 2,2
attenuateEmitter
attenuation 300,300
sprite
{
duration 3,3
material "particles/dustcloud_02_litsmoke"
trailRepeat 1
start
{
position { cylinder 0,-0.5,-0.5,0,0.5,0.5 cone }
velocity { point 100,0,0 }
friction { point 0.02,0,0 }
size { point 20,20 }
tint { point 0.690196,0.690196,0.690196 }
rotate { box 0,0.125 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear offset -0.025 }
rotate { envelope linear }
}
end
{
size { point 150,150 }
tint { point 1,1,1 }
rotate { box -0.25,0.25 }
}
lineHit
}
}
emitter "unnamed11"
{
duration 1,1
count 1,1
locked
sprite
{
duration 0.22,0.22
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 0,40,0 }
velocity { point 0,50,0 }
size { point 30,30 }
tint { point 0.513726,0.439216,0.27451 }
rotate { box -0.111111,0.111111 }
}
motion
{
size { envelope linear }
fade { envelope linear }
}
end
{
size { point 80,80 }
}
lineHit
}
}
emitter "unnamed12"
{
duration 1,1
count 1,1
locked
sprite
{
duration 0.22,0.22
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 0,-40,0 }
velocity { point 0,-50,0 }
size { point 30,30 }
tint { point 0.513726,0.439216,0.27451 }
rotate { box -0.111111,0.111111 }
}
motion
{
size { envelope linear }
fade { envelope linear }
}
end
{
size { point 80,80 }
}
lineHit
}
}
spawner "smoke left"
{
start 0.05,0.05
count 2,2
attenuateEmitter
attenuation 300,300
sprite
{
duration 2,3
material "particles/dustcloud_02_litsmoke"
gravity 0.02,0.02
trailRepeat 1
start
{
position { point -3,60,0 }
velocity { point 0,30,0 }
size { point 80,80 }
tint { point 0.690196,0.690196,0.690196 }
fade { point 0.7 }
rotate { box 0,0.125 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
size { point 150,150 }
tint { point 0.521569,0.521569,0.521569 }
rotate { box -0.25,0.25 }
}
lineHit
}
}
spawner "smoke left3"
{
start 0.05,0.05
count 2,2
attenuateEmitter
attenuation 300,300
sprite
{
duration 2,3
material "particles/dustcloud_02_litsmoke"
gravity 0.02,0.02
trailRepeat 1
start
{
position { point -3,-60,0 }
velocity { point 0,-30,0 }
size { point 80,80 }
tint { point 0.690196,0.690196,0.690196 }
fade { point 0.7 }
rotate { box 0,0.125 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
size { point 150,150 }
tint { point 0.521569,0.521569,0.521569 }
rotate { box -0.25,0.25 }
}
lineHit
}
}
spawner "edge2"
{
count 1,1
locked
sprite
{
duration 0.08,0.1
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
position { point 10,0,0 }
size { point 150,150 }
tint { line 0.294118,0.239216,0.101961,0.321569,0.266667,0.137255 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope fastinslowout offset 0.1 }
rotate { envelope exp_1minusx/x2 }
}
end
{
fade { line 0.1,0.4 }
rotate { box -0.5,0.5 }
}
lineHit
}
}
shake "unnamed11"
{
duration 5,5
scale 256
attenuateEmitter
attenuation 500,1000
}
spawner "spark flash2"
{
count 1.5,1.5
locked
orientateIdentity
attenuateEmitter
attenuation 300,300
sprite
{
duration 0.1,0.1
material "textures/particles/sparks/sparkflash_strip02"
numFrames 4
trailRepeat 1
start
{
position { point 5,0,0 }
size { point 50,50 }
fade { line 0.1,0.3 }
rotate { box -0.5,0.5 }
}
motion
{
size { envelope linear }
}
end
{
size { point 80,80 }
}
lineHit
}
}
}
effect effects/weapons/sbc_fire
{
size 8
sound "Fire Sound"
{
soundShader "sounds/weapons/sbc/fire"
}
sound "Far Fire Sound"
{
soundShader "sounds/weapons/sbc/fire/far"
}
}
effect effects/weapons/sbc_fire_local
{
size 8
sound "Fire Sound"
{
soundShader "sounds/weapons/sbc/fire/local"
}
}effect effects/weapons/sbc_trail
{
size 196
cutOffDistance 15000
emitter "unnamed4"
{
duration 3,3
count 2,2
locked
line
{
duration 0.5,0.5
blend add
material "particles/flash/muzzleflash_side1a"
flipNormal
trailRepeat 1
start
{
size { box 16,8 }
tint { line 1,1,1,0.501961,0,0 }
length { point 70,0,0 }
}
motion
{
fade { envelope flashtable }
}
end
{
fade { point 0.5 }
}
lineHit
}
}
emitter "unnamed5"
{
duration 2,2
count 2,2
locked
line
{
duration 0.5,0.5
blend add
material "particles/flash/muzzleflash_side1a"
flipNormal
trailRepeat 1
start
{
size { box 20,13 }
tint { line 1,1,0,0.501961,0,0 }
fade { point 0.3 }
length { point 130,0,0 }
}
motion
{
fade { envelope flashtable }
}
end
{
fade { point 0.1 }
}
lineHit
}
}
emitter "unnamed6"
{
duration 3,3
count 2,2
locked
line
{
duration 1,1
blend add
material "particles/explosion/explode07"
flipNormal
trailRepeat 1
start
{
velocity { point 150,0,0 }
size { box 20,13 }
tint { point 0.984314,0.921569,0.47451 }
fade { point 0.3 }
length { point 110,0,0 }
}
motion
{
tint { envelope linear }
fade { envelope flashtable }
}
end
{
tint { point 1,1,1 }
}
lineHit
}
}
emitter "smoke trail3"
{
duration 2,2
count 100,100
inverseDrawOrder
attenuateEmitter
attenuation 600,600
sprite
{
duration 0.8,1.9
material "particles/dustcloud_02_litsmoke"
windDeviationAngle 2.000000
gravity -0.01,-0.01
trailRepeat 1
start
{
velocity { box 0,-1,-2,0,1,2 }
angle { point 0.0555556,0.0555556,0.0555556 }
acceleration { box 0,-1.5,-3,0,1.5,3 }
size { line 8,8,12,12 }
tint { point 0.290196,0.247059,0.215686 }
fade { line 0.4,0.7 }
windStrength { line 0.3,0.4 }
rotate { box -0.25,0.25 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.125,0.125 }
fade { envelope rr2_concavefade_start_at_1 count 1.025 offset -0.025 }
angle { envelope convexfade }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 80,80,100,100 }
angle { point 0.277778,0.277778,0.277778 }
rotate { box 1,-1 relative }
}
lineHit
}
}
}effect effects/weapons/sbc_explode
{
size 2596
cutOffDistance 15000
sound "Debris Sound"
{
start 0,0.2
soundShader "sounds/weapons/impacts/debris_large"
freqshift 1,1.4
}
sound "Close Distance Explosion Sound"
{
soundShader "sounds/deployables/artillery/explode"
freqshift 0.6,1
}
sound "Medium Distance Explosion Sound"
{
soundShader "sounds/deployables/artillery/impact_medium"
freqshift 0.6,1
}
sound "Far Distance Explosion Sound"
{
start 0.1,0.1
soundShader "sounds/deployables/artillery/impact_far"
freqshift 0.3,0.8
}
spawner "mud1"
{
start 0.1,0.1
count 2,4
useMaterialColor
attenuateEmitter
attenuation 3000,3000
sprite
{
duration 1,3
persist
material "particles/debris/debris_muddy"
gravity 0.5,0.8
trailRepeat 1
start
{
position { sphere 0,-15,-15,0,15,15 }
velocity { box 300,-200,-200,800,200,200 }
size { point 10,10 }
tint { point 0.501961,0.501961,0.501961 }
fade { line 0.6,0.8 }
offset { box -10,-10,-20,10,10,20 }
windStrength { point 0.2 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
tint { envelope linear }
fade { envelope concavefade count 1.6 }
offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 150,150,300,300 }
tint { point 0.639216,0.584314,0.537255 }
offset { line 150,0,0,50,0,0 }
}
lineHit
}
}
spawner "mud2"
{
start 0.1,0.1
count 2,4
useMaterialColor
attenuateEmitter
attenuation 3000,3000
sprite
{
duration 2,4
persist
material "particles/debris/debris_muddy2"
gravity 0.5,0.8
trailRepeat 1
start
{
position { sphere 0,-15,-15,0,15,15 }
velocity { box 300,-200,-200,1000,200,200 }
size { point 10,10 }
tint { point 0.466667,0.443137,0.32549 }
fade { line 0.8,1 }
offset { box -10,-10,-20,10,10,20 }
windStrength { point 0.2 }
rotate { box -0.5,0.5 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
tint { envelope linear }
fade { envelope concavefade count 1.6 }
offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 150,150,300,300 }
tint { point 0.639216,0.584314,0.537255 }
offset { line 150,0,0,50,0,0 }
rotate { point -0.5 }
}
lineHit
}
}
spawner "smoke"
{
start 0.1,0.1
count 8,15
useMaterialColor
attenuateEmitter
attenuation 3000,3000
sprite
{
duration 4,7
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.02,-0.002
trailRepeat 1
start
{
position { point 175,0,0 }
velocity { box -35,-35,-35,35,35,35 }
size { line 50,50,100,100 }
tint { line 0,0,0,0.45098,0.411765,0.376471 }
fade { point 0 }
offset { sphere -75,-300,-300,400,300,300 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 150,150,300,300 }
tint { point 0.737255,0.737255,0.737255 }
fade { point 1 }
offset { sphere -100,-400,-400,500,400,400 cone }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
spawner "smoke2"
{
count 3,5
useMaterialColor
attenuateEmitter
attenuation 3000,3000
sprite
{
duration 10,12
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.002,-0.001
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box 1,-20,-20,1,20,20 }
size { line 25,25,50,50 }
tint { line 0.0666667,0.0666667,0.0627451,0.392157,0.356863,0.337255 }
fade { point 0 }
offset { sphere 0,-250,-250,0,250,250 }
rotate { box 0.555556,-0.555556 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 75,75,200,200 }
tint { point 0.65098,0.65098,0.65098 }
fade { point 1 }
offset { sphere 15,-350,-350,50,350,350 cone }
rotate { box -0.555556,0.555556 }
}
lineHit
}
}
spawner "shrapnel_1"
{
start 0.1,0.1
count 20,40
attenuateEmitter
attenuation 250,300
sprite
{
duration 2,4
material "textures/particles/sparks/sparkflash03b"
gravity 0.4,0.9
trailRepeat 1
trailType motion
trailTime 0.05,0.07
trailCount 3,3
trailScale 0.500000
trailMaterial "textures/effects/motionblur"
start
{
position { point 75,0,0 }
velocity { box 180,-400,-400,600,400,400 }
size { line 3,3,8,8 }
tint { line 0.772549,0.772549,0.772549,0.341176,0.341176,0.313726 }
offset { sphere -60,-260,-260,260,260,260 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
}
lineHit
}
}
spawner "afterburn"
{
start 0.2,0.2
count 1,1
attenuateEmitter
attenuation 1200,1400
sprite
{
duration 0.6,0.9
blend add
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 150,0,0 cone }
velocity { box 5,0,0,15,0,0 }
size { line 250,250,450,450 }
tint { point 0.894118,0.619608,0.313726 }
offset { sphere -50,-50,-50,120,50,50 }
rotate { box -1,1 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 }
rotate { envelope convexfade count 99 }
}
end
{
rotate { box 1,-1 }
}
lineHit
}
}
spawner "flames3"
{
count 3,5
sprite
{
duration 0.8,2
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
velocity { box 25,0,-100,100,0,-100 }
size { line 100,100,200,200 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere 0,-350,-350,250,350,350 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flames2"
{
start 0.1,0.2
count 3,5
sprite
{
duration 0.8,2
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { line 50,0,150,250,0,150 }
velocity { box 25,0,-100,100,0,-100 }
size { line 150,150,250,250 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -20,-350,-350,300,350,350 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flash4"
{
count 1,1
locked
sprite
{
duration 1,2
material "textures/particles/sparks/sparkflash03c"
trailRepeat 1
start
{
position { point 100,0,0 }
size { line 800,800,1800,1800 }
tint { line 0.239216,0.0901961,0,0.368627,0.137255,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 500,500 }
}
lineHit
}
}
}
effect effects/weapons/sbc_explode_metal
{
size 2596
sound "Metal Impact Sound"
{
soundShader "sounds/weapons/impacts/shell_metal"
}
sound "Close Distance Explosion Sound"
{
soundShader "sounds/deployables/artillery/explode"
freqshift 0.6,1
}
sound "Medium Distance Explosion Sound"
{
soundShader "sounds/deployables/artillery/impact_medium"
freqshift 0.6,1
}
sound "Far Distance Explosion Sound"
{
start 0.1,0.1
soundShader "sounds/deployables/artillery/impact_far"
freqshift 0.3,0.8
}
spawner "smoke"
{
start 0.1,0.1
count 8,15
useMaterialColor
attenuateEmitter
attenuation 3000,3000
sprite
{
duration 4,7
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.02,-0.002
trailRepeat 1
start
{
position { point 175,0,0 }
velocity { box -35,-35,-35,35,35,35 }
size { line 50,50,100,100 }
tint { line 0,0,0,0.45098,0.411765,0.376471 }
fade { point 0 }
offset { sphere -75,-300,-300,400,300,300 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 150,150,300,300 }
tint { point 0.737255,0.737255,0.737255 }
fade { point 1 }
offset { sphere -100,-400,-400,500,400,400 cone }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
spawner "smoke2"
{
count 3,5
useMaterialColor
attenuateEmitter
attenuation 3000,3000
sprite
{
duration 10,12
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.002,-0.001
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box 1,-20,-20,1,20,20 }
size { line 25,25,50,50 }
tint { line 0.0666667,0.0666667,0.0627451,0.392157,0.356863,0.337255 }
fade { point 0 }
offset { sphere 0,-250,-250,0,250,250 }
rotate { box 0.555556,-0.555556 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 75,75,200,200 }
tint { point 0.65098,0.65098,0.65098 }
fade { point 1 }
offset { sphere 15,-350,-350,50,350,350 cone }
rotate { box -0.555556,0.555556 }
}
lineHit
}
}
spawner "shrapnel_1"
{
start 0.1,0.1
count 20,40
attenuateEmitter
attenuation 250,300
sprite
{
duration 2,4
material "textures/particles/sparks/sparkflash03b"
gravity 0.4,0.9
trailRepeat 1
trailType motion
trailTime 0.05,0.07
trailCount 3,3
trailScale 0.500000
trailMaterial "textures/effects/motionblur"
start
{
position { point 75,0,0 }
velocity { box 180,-400,-400,600,400,400 }
size { line 3,3,8,8 }
tint { line 0.772549,0.772549,0.772549,0.341176,0.341176,0.313726 }
offset { sphere -60,-260,-260,260,260,260 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
}
lineHit
}
}
spawner "afterburn"
{
start 0.2,0.2
count 1,1
attenuateEmitter
attenuation 1200,1400
sprite
{
duration 0.6,0.9
blend add
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 150,0,0 cone }
velocity { box 5,0,0,15,0,0 }
size { line 250,250,450,450 }
tint { point 0.894118,0.619608,0.313726 }
offset { sphere -50,-50,-50,120,50,50 }
rotate { box -1,1 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 }
rotate { envelope convexfade count 99 }
}
end
{
rotate { box 1,-1 }
}
lineHit
}
}
spawner "flames3"
{
count 3,5
sprite
{
duration 0.8,2
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
velocity { box 25,0,-100,100,0,-100 }
size { line 100,100,200,200 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere 0,-350,-350,250,350,350 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flames2"
{
start 0.1,0.2
count 3,5
sprite
{
duration 0.8,2
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { line 50,0,150,250,0,150 }
velocity { box 25,0,-100,100,0,-100 }
size { line 150,150,250,250 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -20,-350,-350,300,350,350 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flash4"
{
count 1,1
locked
sprite
{
duration 1,2
material "textures/particles/sparks/sparkflash03c"
trailRepeat 1
start
{
position { point 100,0,0 }
size { line 800,800,1800,1800 }
tint { line 0.239216,0.0901961,0,0.368627,0.137255,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 500,500 }
}
lineHit
}
}
}
effect effects/sbc_impact_snow
{
size 2596
spawner "ground dust2"
{
count 8,8
attenuateEmitter
attenuation 3000,3000
sprite
{
duration 4,8
persist
material "particles/dustcloud_02"
gravity 0.0025,0.0125
trailRepeat 1
start
{
position { sphere -5,-5,-5,5,5,5 }
velocity { box 20,-150,-150,-50,150,150 }
friction { box 0.025,0,0,0.125,0,0 }
size { box 5,5,2,2 }
tint { point 0.501961,0.501961,0.501961 }
fade { line 0.75,0.25 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 10,10 }
tint { envelope linear }
fade { envelope rr2_concavefade_start_at_1 offset 0.1 }
offset { envelope exp_1minusx/x2 count 15,15,15 }
rotate { envelope shamus_exp_1minusx/x2 count 0.5 }
}
end
{
size { line 300,300,400,400 }
tint { point 0.792157,0.756863,0.709804 }
offset { cylinder -150,-400,-400,150,400,400 surface }
rotate { box -0.25,0.25 }
}
lineHit
}
}
spawner "dirt blast"
{
count 20,20
attenuateEmitter
attenuation 3000,3000
line
{
duration 0.2,0.3
generatedLine
persist
material "particles/debris/debris_dirtdust01"
trailRepeat 1
start
{
position { sphere -150,-50,-50,50,50,-50 cone }
velocity { box 100,-100,-100,200,100,100 }
size { box 50,100 }
tint { point 0.419608,0.356863,0.329412 }
fade { point 0.5 }
length { point 0,0,200 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5 }
fade { envelope rr2_convexfade_start_at_1 offset 0.05 }
length { envelope linear }
}
end
{
size { box 250,300 }
length { point 0,0,1000 }
}
lineHit
}
}
spawner "dirt blast2"
{
count 20,20
attenuateEmitter
attenuation 3000,3000
line
{
duration 0.2,0.3
generatedLine
persist
material "particles/debris/debris_dirtdust01"
trailRepeat 1
start
{
position { sphere -150,-50,-50,50,50,-50 cone }
velocity { box 100,-100,-100,200,100,100 }
size { box 50,100 }
tint { point 0,0,0 }
fade { point 0.5 }
length { point 0,0,200 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5 }
fade { envelope rr2_convexfade_start_at_1 offset 0.05 }
length { envelope linear }
}
end
{
size { box 250,300 }
length { point 0,0,1000 }
}
lineHit
}
}
sound "Debris Sound2"
{
start 0,0.2
soundShader "sounds/weapons/impacts/debris_large"
freqshift 1,1.4
}
sound "Close Distance Explosion Sound2"
{
soundShader "sounds/deployables/artillery/explode"
freqshift 0.6,1
}
sound "Medium Distance Explosion Sound2"
{
soundShader "sounds/deployables/artillery/impact_medium"
freqshift 0.6,1
}
sound "Far Distance Explosion Sound2"
{
start 0.1,0.1
soundShader "sounds/deployables/artillery/impact_far"
freqshift 0.3,0.8
}
spawner "Chips"
{
start 0.01,0.01
count 10,10
useMaterialColor
attenuateEmitter
attenuation 3000,3000
sprite
{
duration 3,5
persist
material "particles/debris/debris_snow"
gravity 0.3,0.6
generatedOriginNormal
trailRepeat 1
start
{
position { sphere 50,-50,-50,10,50,50 }
velocity { box 400,-10,-10,600,10,10 }
size { line 100,100,75,75 }
fade { point 0 }
offset { sphere 10,-2,-2,50,2,2 }
rotate { box -0.194444,0.194444 }
}
motion
{
size { envelope convexfade count 4,4 }
fade { envelope fastinslowout count 3 }
offset { envelope exp_1minusx/x2 count 8,8,8 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { box 150,150,250,250 }
fade { point 0.5 }
offset { sphere 100,-10,-10,300,10,10 surface }
rotate { box 0.194444,-0.194444 }
}
lineHit
}
}
spawner "mud1"
{
start 0.1,0.1
count 2,4
useMaterialColor
attenuateEmitter
attenuation 3000,3000
sprite
{
duration 1,3
persist
material "particles/debris/debris_muddy"
gravity 0.5,0.8
trailRepeat 1
start
{
position { sphere 0,-15,-15,0,15,15 }
velocity { box 300,-200,-200,800,200,200 }
size { point 10,10 }
tint { point 0.501961,0.501961,0.501961 }
fade { line 0.6,0.8 }
offset { box -10,-10,-20,10,10,20 }
windStrength { point 0.2 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
tint { envelope linear }
fade { envelope concavefade count 1.6 }
offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 150,150,300,300 }
tint { point 0.639216,0.584314,0.537255 }
offset { line 150,0,0,50,0,0 }
}
lineHit
}
}
spawner "mud2"
{
start 0.1,0.1
count 2,4
useMaterialColor
attenuateEmitter
attenuation 3000,3000
sprite
{
duration 2,4
persist
material "particles/debris/debris_muddy2"
gravity 0.5,0.8
trailRepeat 1
start
{
position { sphere 0,-15,-15,0,15,15 }
velocity { box 300,-200,-200,1000,200,200 }
size { point 10,10 }
tint { point 0.466667,0.443137,0.32549 }
fade { line 0.8,1 }
offset { box -10,-10,-20,10,10,20 }
windStrength { point 0.2 }
rotate { box -0.5,0.5 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
tint { envelope linear }
fade { envelope concavefade count 1.6 }
offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 150,150,300,300 }
tint { point 0.639216,0.584314,0.537255 }
offset { line 150,0,0,50,0,0 }
rotate { point -0.5 }
}
lineHit
}
}
spawner "smoke2"
{
start 0.1,0.1
count 8,15
useMaterialColor
attenuateEmitter
attenuation 3000,3000
sprite
{
duration 4,7
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.02,-0.002
trailRepeat 1
start
{
position { point 175,0,0 }
velocity { box -35,-35,-35,35,35,35 }
size { line 50,50,100,100 }
tint { line 0,0,0,0.447059,0.411765,0.376471 }
fade { point 0 }
offset { sphere -75,-300,-300,400,300,300 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 150,150,300,300 }
tint { point 0.737255,0.737255,0.737255 }
fade { point 1 }
offset { sphere -100,-400,-400,500,400,400 cone }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
spawner "smoke3"
{
count 3,5
useMaterialColor
attenuateEmitter
attenuation 3000,3000
sprite
{
duration 10,12
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.002,-0.001
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box 1,-20,-20,1,20,20 }
size { line 25,25,50,50 }
tint { line 0.0666667,0.0666667,0.0627451,0.392157,0.356863,0.337255 }
fade { point 0 }
offset { sphere 0,-250,-250,0,250,250 }
rotate { box 0.555556,-0.555556 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 75,75,200,200 }
tint { point 0.65098,0.65098,0.65098 }
fade { point 1 }
offset { sphere 15,-350,-350,50,350,350 cone }
rotate { box -0.555556,0.555556 }
}
lineHit
}
}
spawner "afterburn"
{
start 0.2,0.2
count 1,1
attenuateEmitter
attenuation 1200,1400
sprite
{
duration 0.6,0.9
blend add
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 150,0,0 cone }
velocity { box 5,0,0,15,0,0 }
size { line 250,250,450,450 }
tint { point 0.894118,0.619608,0.313726 }
offset { sphere -50,-50,-50,120,50,50 }
rotate { box -1,1 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 }
rotate { envelope convexfade count 99 }
}
end
{
rotate { box 1,-1 }
}
lineHit
}
}
spawner "flames3"
{
count 3,5
sprite
{
duration 0.8,2
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
velocity { box 25,0,-100,100,0,-100 }
size { line 100,100,200,200 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere 0,-350,-350,250,350,350 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flames2"
{
start 0.1,0.2
count 3,5
sprite
{
duration 0.8,2
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { line 50,0,150,250,0,150 }
velocity { box 25,0,-100,100,0,-100 }
size { line 150,150,250,250 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -20,-350,-350,300,350,350 }
rotate { box -1,1 }
}
lineHit
}
}
decal "stain"
{
start 0.2,0.2
decalAxis 3
decal
{
duration 0.002,0.002
material "textures/particles/decals/expmark1"
trailRepeat 1
start
{
size { line 256,256,256,500,500,500 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flash4"
{
count 1,1
locked
sprite
{
duration 1,2
material "textures/particles/sparks/sparkflash03c"
trailRepeat 1
start
{
position { point 100,0,0 }
size { line 800,800,1800,1800 }
tint { line 0.239216,0.0901961,0,0.368627,0.137255,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 500,500 }
}
lineHit
}
}
}
effect effects/sbc_explode_snow
{
size 2596
cutOffDistance 15000
spawner "ground dust2"
{
count 8,8
attenuateEmitter
attenuation 3000,3000
sprite
{
duration 4,8
persist
material "particles/dustcloud_02"
gravity 0.0025,0.0125
trailRepeat 1
start
{
position { sphere -5,-5,-5,5,5,5 }
velocity { box 20,-150,-150,-50,150,150 }
friction { box 0.025,0,0,0.125,0,0 }
size { box 5,5,2,2 }
tint { point 0.501961,0.501961,0.501961 }
fade { line 0.75,0.25 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 10,10 }
tint { envelope linear }
fade { envelope rr2_concavefade_start_at_1 offset 0.1 }
offset { envelope exp_1minusx/x2 count 15,15,15 }
rotate { envelope shamus_exp_1minusx/x2 count 0.5 }
}
end
{
size { line 300,300,400,400 }
tint { point 0.792157,0.756863,0.709804 }
offset { cylinder -150,-400,-400,150,400,400 surface }
rotate { box -0.25,0.25 }
}
lineHit
}
}
spawner "dirt blast"
{
count 20,20
attenuateEmitter
attenuation 3000,3000
line
{
duration 0.2,0.3
generatedLine
persist
material "particles/debris/debris_dirtdust01"
trailRepeat 1
start
{
position { sphere -150,-50,-50,50,50,-50 cone }
velocity { box 100,-100,-100,200,100,100 }
size { box 50,100 }
tint { point 0.419608,0.356863,0.329412 }
fade { point 0.5 }
length { point 0,0,200 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5 }
fade { envelope rr2_convexfade_start_at_1 offset 0.05 }
length { envelope linear }
}
end
{
size { box 250,300 }
length { point 0,0,1000 }
}
lineHit
}
}
spawner "dirt blast2"
{
count 20,20
attenuateEmitter
attenuation 3000,3000
line
{
duration 0.2,0.3
generatedLine
persist
material "particles/debris/debris_dirtdust01"
trailRepeat 1
start
{
position { sphere -150,-50,-50,50,50,-50 cone }
velocity { box 100,-100,-100,200,100,100 }
size { box 50,100 }
tint { point 0,0,0 }
fade { point 0.5 }
length { point 0,0,200 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5 }
fade { envelope rr2_convexfade_start_at_1 offset 0.05 }
length { envelope linear }
}
end
{
size { box 250,300 }
length { point 0,0,1000 }
}
lineHit
}
}
sound "Debris Sound2"
{
start 0,0.2
soundShader "sounds/weapons/impacts/debris_large"
freqshift 1,1.4
}
sound "Close Distance Explosion Sound2"
{
soundShader "sounds/deployables/artillery/explode"
freqshift 0.6,1
}
sound "Medium Distance Explosion Sound2"
{
soundShader "sounds/deployables/artillery/impact_medium"
freqshift 0.6,1
}
sound "Far Distance Explosion Sound2"
{
start 0.1,0.1
soundShader "sounds/deployables/artillery/impact_far"
freqshift 0.3,0.8
}
spawner "Chips"
{
start 0.01,0.01
count 10,10
useMaterialColor
attenuateEmitter
attenuation 3000,3000
sprite
{
duration 3,5
persist
material "particles/debris/debris_snow"
gravity 0.3,0.6
generatedOriginNormal
trailRepeat 1
start
{
position { sphere 50,-50,-50,10,50,50 }
velocity { box 400,-10,-10,600,10,10 }
size { line 100,100,75,75 }
fade { point 0 }
offset { sphere 10,-2,-2,50,2,2 }
rotate { box -0.194444,0.194444 }
}
motion
{
size { envelope convexfade count 4,4 }
fade { envelope fastinslowout count 3 }
offset { envelope exp_1minusx/x2 count 8,8,8 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { box 150,150,250,250 }
fade { point 0.5 }
offset { sphere 100,-10,-10,300,10,10 surface }
rotate { box 0.194444,-0.194444 }
}
lineHit
}
}
spawner "mud1"
{
start 0.1,0.1
count 2,4
useMaterialColor
attenuateEmitter
attenuation 3000,3000
sprite
{
duration 1,3
persist
material "particles/debris/debris_muddy"
gravity 0.5,0.8
trailRepeat 1
start
{
position { sphere 0,-15,-15,0,15,15 }
velocity { box 300,-200,-200,800,200,200 }
size { point 10,10 }
tint { point 0.501961,0.501961,0.501961 }
fade { line 0.6,0.8 }
offset { box -10,-10,-20,10,10,20 }
windStrength { point 0.2 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
tint { envelope linear }
fade { envelope concavefade count 1.6 }
offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 150,150,300,300 }
tint { point 0.639216,0.584314,0.537255 }
offset { line 150,0,0,50,0,0 }
}
lineHit
}
}
spawner "mud2"
{
start 0.1,0.1
count 2,4
useMaterialColor
attenuateEmitter
attenuation 3000,3000
sprite
{
duration 2,4
persist
material "particles/debris/debris_muddy2"
gravity 0.5,0.8
trailRepeat 1
start
{
position { sphere 0,-15,-15,0,15,15 }
velocity { box 300,-200,-200,1000,200,200 }
size { point 10,10 }
tint { point 0.466667,0.443137,0.32549 }
fade { line 0.8,1 }
offset { box -10,-10,-20,10,10,20 }
windStrength { point 0.2 }
rotate { box -0.5,0.5 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
tint { envelope linear }
fade { envelope concavefade count 1.6 }
offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 150,150,300,300 }
tint { point 0.639216,0.584314,0.537255 }
offset { line 150,0,0,50,0,0 }
rotate { point -0.5 }
}
lineHit
}
}
spawner "smoke2"
{
start 0.1,0.1
count 8,15
useMaterialColor
attenuateEmitter
attenuation 3000,3000
sprite
{
duration 4,7
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.02,-0.002
trailRepeat 1
start
{
position { point 175,0,0 }
velocity { box -35,-35,-35,35,35,35 }
size { line 50,50,100,100 }
tint { line 0,0,0,0.447059,0.411765,0.376471 }
fade { point 0 }
offset { sphere -75,-300,-300,400,300,300 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 150,150,300,300 }
tint { point 0.737255,0.737255,0.737255 }
fade { point 1 }
offset { sphere -100,-400,-400,500,400,400 cone }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
spawner "smoke3"
{
count 3,5
useMaterialColor
attenuateEmitter
attenuation 3000,3000
sprite
{
duration 10,12
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.002,-0.001
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box 1,-20,-20,1,20,20 }
size { line 25,25,50,50 }
tint { line 0.0666667,0.0666667,0.0627451,0.392157,0.356863,0.337255 }
fade { point 0 }
offset { sphere 0,-250,-250,0,250,250 }
rotate { box 0.555556,-0.555556 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 75,75,200,200 }
tint { point 0.65098,0.65098,0.65098 }
fade { point 1 }
offset { sphere 15,-350,-350,50,350,350 cone }
rotate { box -0.555556,0.555556 }
}
lineHit
}
}
spawner "afterburn"
{
start 0.2,0.2
count 1,1
attenuateEmitter
attenuation 1200,1400
sprite
{
duration 0.6,0.9
blend add
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 150,0,0 cone }
velocity { box 5,0,0,15,0,0 }
size { line 250,250,450,450 }
tint { point 0.894118,0.619608,0.313726 }
offset { sphere -50,-50,-50,120,50,50 }
rotate { box -1,1 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 }
rotate { envelope convexfade count 99 }
}
end
{
rotate { box 1,-1 }
}
lineHit
}
}
spawner "flames3"
{
count 3,5
sprite
{
duration 0.8,2
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
velocity { box 25,0,-100,100,0,-100 }
size { line 100,100,200,200 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere 0,-350,-350,250,350,350 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flames2"
{
start 0.1,0.2
count 3,5
sprite
{
duration 0.8,2
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { line 50,0,150,250,0,150 }
velocity { box 25,0,-100,100,0,-100 }
size { line 150,150,250,250 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -20,-350,-350,300,350,350 }
rotate { box -1,1 }
}
lineHit
}
}
decal "stain"
{
start 0.2,0.2
decalAxis 3
decal
{
duration 0.002,0.002
material "textures/particles/decals/expmark1"
trailRepeat 1
start
{
size { line 256,256,256,500,500,500 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flash4"
{
count 1,1
locked
sprite
{
duration 1,2
material "textures/particles/sparks/sparkflash03c"
trailRepeat 1
start
{
position { point 100,0,0 }
size { line 800,800,1800,1800 }
tint { line 0.239216,0.0901961,0,0.368627,0.137255,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 500,500 }
}
lineHit
}
}
}