effect effects/weapons/sbc_muzzleflash { size 890 cutOffDistance 15000 spawner "smoke left5" { start 0.05,0.05 count 2,2 attenuateEmitter attenuation 300,300 sprite { duration 2,3 material "particles/dustcloud_02_litsmoke" gravity 0.02,0.02 trailRepeat 1 start { position { point -50,0,0 } velocity { point 50,0,0 } size { point 300,300 } tint { point 0.690196,0.690196,0.690196 } fade { point 0.7 } rotate { box 0.0555556,-0.0555556 } } motion { size { envelope linear } tint { envelope linear } fade { envelope linear } rotate { envelope linear } } end { size { point 600,600 } tint { point 0.521569,0.521569,0.521569 } rotate { box -0.0555556,0.0555556 relative } } lineHit } } emitter "Flame muzzle" { duration 0.2,0.2 count 5,5 locked sprite { duration 0.2,0.2 persist material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { position { point 10,0,0 } velocity { box 100,0,0,200,0,0 } size { point 50,50 } fade { point 0.5 } } motion { size { envelope jrad_concavefade } tint { envelope jrad_concavefade } fade { envelope jrad_concavefade } offset { envelope jrad_convexfade } } end { size { point 130,130 } } lineHit } } light "light" { locked light { duration 0.15,0.15 blend add material "lights/impflash" trailRepeat 1 start { position { point 5,0,0 } size { point 500,500,500 } tint { point 0.996078,0.862745,0.403922 } } motion { fade { envelope linear } } lineHit } } emitter "smoke front2" { duration 0.25,0.25 count 2,2 attenuateEmitter attenuation 300,300 sprite { duration 3,3 material "particles/dustcloud_02_litsmoke" trailRepeat 1 start { position { cylinder 0,-0.5,-0.5,0,0.5,0.5 cone } velocity { point 100,0,0 } friction { point 0.02,0,0 } size { point 20,20 } tint { point 0.690196,0.690196,0.690196 } rotate { box 0,0.125 } } motion { size { envelope linear } tint { envelope linear } fade { envelope linear offset -0.025 } rotate { envelope linear } } end { size { point 150,150 } tint { point 1,1,1 } rotate { box -0.25,0.25 } } lineHit } } emitter "unnamed11" { duration 1,1 count 1,1 locked sprite { duration 0.22,0.22 material "particles/explosion/explode07" trailRepeat 1 start { position { point 0,40,0 } velocity { point 0,50,0 } size { point 30,30 } tint { point 0.513726,0.439216,0.27451 } rotate { box -0.111111,0.111111 } } motion { size { envelope linear } fade { envelope linear } } end { size { point 80,80 } } lineHit } } emitter "unnamed12" { duration 1,1 count 1,1 locked sprite { duration 0.22,0.22 material "particles/explosion/explode07" trailRepeat 1 start { position { point 0,-40,0 } velocity { point 0,-50,0 } size { point 30,30 } tint { point 0.513726,0.439216,0.27451 } rotate { box -0.111111,0.111111 } } motion { size { envelope linear } fade { envelope linear } } end { size { point 80,80 } } lineHit } } spawner "smoke left" { start 0.05,0.05 count 2,2 attenuateEmitter attenuation 300,300 sprite { duration 2,3 material "particles/dustcloud_02_litsmoke" gravity 0.02,0.02 trailRepeat 1 start { position { point -3,60,0 } velocity { point 0,30,0 } size { point 80,80 } tint { point 0.690196,0.690196,0.690196 } fade { point 0.7 } rotate { box 0,0.125 } } motion { size { envelope linear } tint { envelope linear } fade { envelope linear } rotate { envelope linear } } end { size { point 150,150 } tint { point 0.521569,0.521569,0.521569 } rotate { box -0.25,0.25 } } lineHit } } spawner "smoke left3" { start 0.05,0.05 count 2,2 attenuateEmitter attenuation 300,300 sprite { duration 2,3 material "particles/dustcloud_02_litsmoke" gravity 0.02,0.02 trailRepeat 1 start { position { point -3,-60,0 } velocity { point 0,-30,0 } size { point 80,80 } tint { point 0.690196,0.690196,0.690196 } fade { point 0.7 } rotate { box 0,0.125 } } motion { size { envelope linear } tint { envelope linear } fade { envelope linear } rotate { envelope linear } } end { size { point 150,150 } tint { point 0.521569,0.521569,0.521569 } rotate { box -0.25,0.25 } } lineHit } } spawner "edge2" { count 1,1 locked sprite { duration 0.08,0.1 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { position { point 10,0,0 } size { point 150,150 } tint { line 0.294118,0.239216,0.101961,0.321569,0.266667,0.137255 } fade { point 0 } rotate { box -0.125,0.125 } } motion { tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope fastinslowout offset 0.1 } rotate { envelope exp_1minusx/x2 } } end { fade { line 0.1,0.4 } rotate { box -0.5,0.5 } } lineHit } } shake "unnamed11" { duration 5,5 scale 256 attenuateEmitter attenuation 500,1000 } spawner "spark flash2" { count 1.5,1.5 locked orientateIdentity attenuateEmitter attenuation 300,300 sprite { duration 0.1,0.1 material "textures/particles/sparks/sparkflash_strip02" numFrames 4 trailRepeat 1 start { position { point 5,0,0 } size { point 50,50 } fade { line 0.1,0.3 } rotate { box -0.5,0.5 } } motion { size { envelope linear } } end { size { point 80,80 } } lineHit } } } effect effects/weapons/sbc_fire { size 8 sound "Fire Sound" { soundShader "sounds/weapons/sbc/fire" } sound "Far Fire Sound" { soundShader "sounds/weapons/sbc/fire/far" } } effect effects/weapons/sbc_fire_local { size 8 sound "Fire Sound" { soundShader "sounds/weapons/sbc/fire/local" } }effect effects/weapons/sbc_trail { size 196 cutOffDistance 15000 emitter "unnamed4" { duration 3,3 count 2,2 locked line { duration 0.5,0.5 blend add material "particles/flash/muzzleflash_side1a" flipNormal trailRepeat 1 start { size { box 16,8 } tint { line 1,1,1,0.501961,0,0 } length { point 70,0,0 } } motion { fade { envelope flashtable } } end { fade { point 0.5 } } lineHit } } emitter "unnamed5" { duration 2,2 count 2,2 locked line { duration 0.5,0.5 blend add material "particles/flash/muzzleflash_side1a" flipNormal trailRepeat 1 start { size { box 20,13 } tint { line 1,1,0,0.501961,0,0 } fade { point 0.3 } length { point 130,0,0 } } motion { fade { envelope flashtable } } end { fade { point 0.1 } } lineHit } } emitter "unnamed6" { duration 3,3 count 2,2 locked line { duration 1,1 blend add material "particles/explosion/explode07" flipNormal trailRepeat 1 start { velocity { point 150,0,0 } size { box 20,13 } tint { point 0.984314,0.921569,0.47451 } fade { point 0.3 } length { point 110,0,0 } } motion { tint { envelope linear } fade { envelope flashtable } } end { tint { point 1,1,1 } } lineHit } } emitter "smoke trail3" { duration 2,2 count 100,100 inverseDrawOrder attenuateEmitter attenuation 600,600 sprite { duration 0.8,1.9 material "particles/dustcloud_02_litsmoke" windDeviationAngle 2.000000 gravity -0.01,-0.01 trailRepeat 1 start { velocity { box 0,-1,-2,0,1,2 } angle { point 0.0555556,0.0555556,0.0555556 } acceleration { box 0,-1.5,-3,0,1.5,3 } size { line 8,8,12,12 } tint { point 0.290196,0.247059,0.215686 } fade { line 0.4,0.7 } windStrength { line 0.3,0.4 } rotate { box -0.25,0.25 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.125,0.125 } fade { envelope rr2_concavefade_start_at_1 count 1.025 offset -0.025 } angle { envelope convexfade } rotate { envelope shamus_exp_1minusx/x2 } } end { size { line 80,80,100,100 } angle { point 0.277778,0.277778,0.277778 } rotate { box 1,-1 relative } } lineHit } } }effect effects/weapons/sbc_explode { size 2596 cutOffDistance 15000 sound "Debris Sound" { start 0,0.2 soundShader "sounds/weapons/impacts/debris_large" freqshift 1,1.4 } sound "Close Distance Explosion Sound" { soundShader "sounds/deployables/artillery/explode" freqshift 0.6,1 } sound "Medium Distance Explosion Sound" { soundShader "sounds/deployables/artillery/impact_medium" freqshift 0.6,1 } sound "Far Distance Explosion Sound" { start 0.1,0.1 soundShader "sounds/deployables/artillery/impact_far" freqshift 0.3,0.8 } spawner "mud1" { start 0.1,0.1 count 2,4 useMaterialColor attenuateEmitter attenuation 3000,3000 sprite { duration 1,3 persist material "particles/debris/debris_muddy" gravity 0.5,0.8 trailRepeat 1 start { position { sphere 0,-15,-15,0,15,15 } velocity { box 300,-200,-200,800,200,200 } size { point 10,10 } tint { point 0.501961,0.501961,0.501961 } fade { line 0.6,0.8 } offset { box -10,-10,-20,10,10,20 } windStrength { point 0.2 } rotate { box -0.125,0.125 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 } tint { envelope linear } fade { envelope concavefade count 1.6 } offset { envelope shamus_exp_1minusx/x2 count 2,2,2 } rotate { envelope shamus_exp_1minusx/x2 } } end { size { line 150,150,300,300 } tint { point 0.639216,0.584314,0.537255 } offset { line 150,0,0,50,0,0 } } lineHit } } spawner "mud2" { start 0.1,0.1 count 2,4 useMaterialColor attenuateEmitter attenuation 3000,3000 sprite { duration 2,4 persist material "particles/debris/debris_muddy2" gravity 0.5,0.8 trailRepeat 1 start { position { sphere 0,-15,-15,0,15,15 } velocity { box 300,-200,-200,1000,200,200 } size { point 10,10 } tint { point 0.466667,0.443137,0.32549 } fade { line 0.8,1 } offset { box -10,-10,-20,10,10,20 } windStrength { point 0.2 } rotate { box -0.5,0.5 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 } tint { envelope linear } fade { envelope concavefade count 1.6 } offset { envelope shamus_exp_1minusx/x2 count 2,2,2 } rotate { envelope shamus_exp_1minusx/x2 } } end { size { line 150,150,300,300 } tint { point 0.639216,0.584314,0.537255 } offset { line 150,0,0,50,0,0 } rotate { point -0.5 } } lineHit } } spawner "smoke" { start 0.1,0.1 count 8,15 useMaterialColor attenuateEmitter attenuation 3000,3000 sprite { duration 4,7 persist material "particles/dustcloud_02_litsmoke" gravity -0.02,-0.002 trailRepeat 1 start { position { point 175,0,0 } velocity { box -35,-35,-35,35,35,35 } size { line 50,50,100,100 } tint { line 0,0,0,0.45098,0.411765,0.376471 } fade { point 0 } offset { sphere -75,-300,-300,400,300,300 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope exp_1minusx/x2 } } end { size { line 150,150,300,300 } tint { point 0.737255,0.737255,0.737255 } fade { point 1 } offset { sphere -100,-400,-400,500,400,400 cone } rotate { box -0.166667,0.166667 } } lineHit } } spawner "smoke2" { count 3,5 useMaterialColor attenuateEmitter attenuation 3000,3000 sprite { duration 10,12 persist material "particles/dustcloud_02_litsmoke" gravity -0.002,-0.001 trailRepeat 1 start { position { point 50,0,0 } velocity { box 1,-20,-20,1,20,20 } size { line 25,25,50,50 } tint { line 0.0666667,0.0666667,0.0627451,0.392157,0.356863,0.337255 } fade { point 0 } offset { sphere 0,-250,-250,0,250,250 } rotate { box 0.555556,-0.555556 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope exp_1minusx/x2 } } end { size { line 75,75,200,200 } tint { point 0.65098,0.65098,0.65098 } fade { point 1 } offset { sphere 15,-350,-350,50,350,350 cone } rotate { box -0.555556,0.555556 } } lineHit } } spawner "shrapnel_1" { start 0.1,0.1 count 20,40 attenuateEmitter attenuation 250,300 sprite { duration 2,4 material "textures/particles/sparks/sparkflash03b" gravity 0.4,0.9 trailRepeat 1 trailType motion trailTime 0.05,0.07 trailCount 3,3 trailScale 0.500000 trailMaterial "textures/effects/motionblur" start { position { point 75,0,0 } velocity { box 180,-400,-400,600,400,400 } size { line 3,3,8,8 } tint { line 0.772549,0.772549,0.772549,0.341176,0.341176,0.313726 } offset { sphere -60,-260,-260,260,260,260 } } motion { size { envelope linear } tint { envelope linear } fade { envelope linear } } lineHit } } spawner "afterburn" { start 0.2,0.2 count 1,1 attenuateEmitter attenuation 1200,1400 sprite { duration 0.6,0.9 blend add persist material "particles/explosion/explode07" trailRepeat 1 start { position { point 150,0,0 cone } velocity { box 5,0,0,15,0,0 } size { line 250,250,450,450 } tint { point 0.894118,0.619608,0.313726 } offset { sphere -50,-50,-50,120,50,50 } rotate { box -1,1 } } motion { tint { envelope rr2_concavefade_start_at_1 } rotate { envelope convexfade count 99 } } end { rotate { box 1,-1 } } lineHit } } spawner "flames3" { count 3,5 sprite { duration 0.8,2 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { velocity { box 25,0,-100,100,0,-100 } size { line 100,100,200,200 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere 0,-350,-350,250,350,350 } rotate { box -1,1 } } lineHit } } spawner "flames2" { start 0.1,0.2 count 3,5 sprite { duration 0.8,2 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { position { line 50,0,150,250,0,150 } velocity { box 25,0,-100,100,0,-100 } size { line 150,150,250,250 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -20,-350,-350,300,350,350 } rotate { box -1,1 } } lineHit } } spawner "flash4" { count 1,1 locked sprite { duration 1,2 material "textures/particles/sparks/sparkflash03c" trailRepeat 1 start { position { point 100,0,0 } size { line 800,800,1800,1800 } tint { line 0.239216,0.0901961,0,0.368627,0.137255,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 500,500 } } lineHit } } } effect effects/weapons/sbc_explode_metal { size 2596 sound "Metal Impact Sound" { soundShader "sounds/weapons/impacts/shell_metal" } sound "Close Distance Explosion Sound" { soundShader "sounds/deployables/artillery/explode" freqshift 0.6,1 } sound "Medium Distance Explosion Sound" { soundShader "sounds/deployables/artillery/impact_medium" freqshift 0.6,1 } sound "Far Distance Explosion Sound" { start 0.1,0.1 soundShader "sounds/deployables/artillery/impact_far" freqshift 0.3,0.8 } spawner "smoke" { start 0.1,0.1 count 8,15 useMaterialColor attenuateEmitter attenuation 3000,3000 sprite { duration 4,7 persist material "particles/dustcloud_02_litsmoke" gravity -0.02,-0.002 trailRepeat 1 start { position { point 175,0,0 } velocity { box -35,-35,-35,35,35,35 } size { line 50,50,100,100 } tint { line 0,0,0,0.45098,0.411765,0.376471 } fade { point 0 } offset { sphere -75,-300,-300,400,300,300 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope exp_1minusx/x2 } } end { size { line 150,150,300,300 } tint { point 0.737255,0.737255,0.737255 } fade { point 1 } offset { sphere -100,-400,-400,500,400,400 cone } rotate { box -0.166667,0.166667 } } lineHit } } spawner "smoke2" { count 3,5 useMaterialColor attenuateEmitter attenuation 3000,3000 sprite { duration 10,12 persist material "particles/dustcloud_02_litsmoke" gravity -0.002,-0.001 trailRepeat 1 start { position { point 50,0,0 } velocity { box 1,-20,-20,1,20,20 } size { line 25,25,50,50 } tint { line 0.0666667,0.0666667,0.0627451,0.392157,0.356863,0.337255 } fade { point 0 } offset { sphere 0,-250,-250,0,250,250 } rotate { box 0.555556,-0.555556 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope exp_1minusx/x2 } } end { size { line 75,75,200,200 } tint { point 0.65098,0.65098,0.65098 } fade { point 1 } offset { sphere 15,-350,-350,50,350,350 cone } rotate { box -0.555556,0.555556 } } lineHit } } spawner "shrapnel_1" { start 0.1,0.1 count 20,40 attenuateEmitter attenuation 250,300 sprite { duration 2,4 material "textures/particles/sparks/sparkflash03b" gravity 0.4,0.9 trailRepeat 1 trailType motion trailTime 0.05,0.07 trailCount 3,3 trailScale 0.500000 trailMaterial "textures/effects/motionblur" start { position { point 75,0,0 } velocity { box 180,-400,-400,600,400,400 } size { line 3,3,8,8 } tint { line 0.772549,0.772549,0.772549,0.341176,0.341176,0.313726 } offset { sphere -60,-260,-260,260,260,260 } } motion { size { envelope linear } tint { envelope linear } fade { envelope linear } } lineHit } } spawner "afterburn" { start 0.2,0.2 count 1,1 attenuateEmitter attenuation 1200,1400 sprite { duration 0.6,0.9 blend add persist material "particles/explosion/explode07" trailRepeat 1 start { position { point 150,0,0 cone } velocity { box 5,0,0,15,0,0 } size { line 250,250,450,450 } tint { point 0.894118,0.619608,0.313726 } offset { sphere -50,-50,-50,120,50,50 } rotate { box -1,1 } } motion { tint { envelope rr2_concavefade_start_at_1 } rotate { envelope convexfade count 99 } } end { rotate { box 1,-1 } } lineHit } } spawner "flames3" { count 3,5 sprite { duration 0.8,2 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { velocity { box 25,0,-100,100,0,-100 } size { line 100,100,200,200 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere 0,-350,-350,250,350,350 } rotate { box -1,1 } } lineHit } } spawner "flames2" { start 0.1,0.2 count 3,5 sprite { duration 0.8,2 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { position { line 50,0,150,250,0,150 } velocity { box 25,0,-100,100,0,-100 } size { line 150,150,250,250 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -20,-350,-350,300,350,350 } rotate { box -1,1 } } lineHit } } spawner "flash4" { count 1,1 locked sprite { duration 1,2 material "textures/particles/sparks/sparkflash03c" trailRepeat 1 start { position { point 100,0,0 } size { line 800,800,1800,1800 } tint { line 0.239216,0.0901961,0,0.368627,0.137255,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 500,500 } } lineHit } } } effect effects/sbc_impact_snow { size 2596 spawner "ground dust2" { count 8,8 attenuateEmitter attenuation 3000,3000 sprite { duration 4,8 persist material "particles/dustcloud_02" gravity 0.0025,0.0125 trailRepeat 1 start { position { sphere -5,-5,-5,5,5,5 } velocity { box 20,-150,-150,-50,150,150 } friction { box 0.025,0,0,0.125,0,0 } size { box 5,5,2,2 } tint { point 0.501961,0.501961,0.501961 } fade { line 0.75,0.25 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 count 10,10 } tint { envelope linear } fade { envelope rr2_concavefade_start_at_1 offset 0.1 } offset { envelope exp_1minusx/x2 count 15,15,15 } rotate { envelope shamus_exp_1minusx/x2 count 0.5 } } end { size { line 300,300,400,400 } tint { point 0.792157,0.756863,0.709804 } offset { cylinder -150,-400,-400,150,400,400 surface } rotate { box -0.25,0.25 } } lineHit } } spawner "dirt blast" { count 20,20 attenuateEmitter attenuation 3000,3000 line { duration 0.2,0.3 generatedLine persist material "particles/debris/debris_dirtdust01" trailRepeat 1 start { position { sphere -150,-50,-50,50,50,-50 cone } velocity { box 100,-100,-100,200,100,100 } size { box 50,100 } tint { point 0.419608,0.356863,0.329412 } fade { point 0.5 } length { point 0,0,200 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.5 } fade { envelope rr2_convexfade_start_at_1 offset 0.05 } length { envelope linear } } end { size { box 250,300 } length { point 0,0,1000 } } lineHit } } spawner "dirt blast2" { count 20,20 attenuateEmitter attenuation 3000,3000 line { duration 0.2,0.3 generatedLine persist material "particles/debris/debris_dirtdust01" trailRepeat 1 start { position { sphere -150,-50,-50,50,50,-50 cone } velocity { box 100,-100,-100,200,100,100 } size { box 50,100 } tint { point 0,0,0 } fade { point 0.5 } length { point 0,0,200 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.5 } fade { envelope rr2_convexfade_start_at_1 offset 0.05 } length { envelope linear } } end { size { box 250,300 } length { point 0,0,1000 } } lineHit } } sound "Debris Sound2" { start 0,0.2 soundShader "sounds/weapons/impacts/debris_large" freqshift 1,1.4 } sound "Close Distance Explosion Sound2" { soundShader "sounds/deployables/artillery/explode" freqshift 0.6,1 } sound "Medium Distance Explosion Sound2" { soundShader "sounds/deployables/artillery/impact_medium" freqshift 0.6,1 } sound "Far Distance Explosion Sound2" { start 0.1,0.1 soundShader "sounds/deployables/artillery/impact_far" freqshift 0.3,0.8 } spawner "Chips" { start 0.01,0.01 count 10,10 useMaterialColor attenuateEmitter attenuation 3000,3000 sprite { duration 3,5 persist material "particles/debris/debris_snow" gravity 0.3,0.6 generatedOriginNormal trailRepeat 1 start { position { sphere 50,-50,-50,10,50,50 } velocity { box 400,-10,-10,600,10,10 } size { line 100,100,75,75 } fade { point 0 } offset { sphere 10,-2,-2,50,2,2 } rotate { box -0.194444,0.194444 } } motion { size { envelope convexfade count 4,4 } fade { envelope fastinslowout count 3 } offset { envelope exp_1minusx/x2 count 8,8,8 } rotate { envelope shamus_exp_1minusx/x2 } } end { size { box 150,150,250,250 } fade { point 0.5 } offset { sphere 100,-10,-10,300,10,10 surface } rotate { box 0.194444,-0.194444 } } lineHit } } spawner "mud1" { start 0.1,0.1 count 2,4 useMaterialColor attenuateEmitter attenuation 3000,3000 sprite { duration 1,3 persist material "particles/debris/debris_muddy" gravity 0.5,0.8 trailRepeat 1 start { position { sphere 0,-15,-15,0,15,15 } velocity { box 300,-200,-200,800,200,200 } size { point 10,10 } tint { point 0.501961,0.501961,0.501961 } fade { line 0.6,0.8 } offset { box -10,-10,-20,10,10,20 } windStrength { point 0.2 } rotate { box -0.125,0.125 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 } tint { envelope linear } fade { envelope concavefade count 1.6 } offset { envelope shamus_exp_1minusx/x2 count 2,2,2 } rotate { envelope shamus_exp_1minusx/x2 } } end { size { line 150,150,300,300 } tint { point 0.639216,0.584314,0.537255 } offset { line 150,0,0,50,0,0 } } lineHit } } spawner "mud2" { start 0.1,0.1 count 2,4 useMaterialColor attenuateEmitter attenuation 3000,3000 sprite { duration 2,4 persist material "particles/debris/debris_muddy2" gravity 0.5,0.8 trailRepeat 1 start { position { sphere 0,-15,-15,0,15,15 } velocity { box 300,-200,-200,1000,200,200 } size { point 10,10 } tint { point 0.466667,0.443137,0.32549 } fade { line 0.8,1 } offset { box -10,-10,-20,10,10,20 } windStrength { point 0.2 } rotate { box -0.5,0.5 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 } tint { envelope linear } fade { envelope concavefade count 1.6 } offset { envelope shamus_exp_1minusx/x2 count 2,2,2 } rotate { envelope shamus_exp_1minusx/x2 } } end { size { line 150,150,300,300 } tint { point 0.639216,0.584314,0.537255 } offset { line 150,0,0,50,0,0 } rotate { point -0.5 } } lineHit } } spawner "smoke2" { start 0.1,0.1 count 8,15 useMaterialColor attenuateEmitter attenuation 3000,3000 sprite { duration 4,7 persist material "particles/dustcloud_02_litsmoke" gravity -0.02,-0.002 trailRepeat 1 start { position { point 175,0,0 } velocity { box -35,-35,-35,35,35,35 } size { line 50,50,100,100 } tint { line 0,0,0,0.447059,0.411765,0.376471 } fade { point 0 } offset { sphere -75,-300,-300,400,300,300 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope exp_1minusx/x2 } } end { size { line 150,150,300,300 } tint { point 0.737255,0.737255,0.737255 } fade { point 1 } offset { sphere -100,-400,-400,500,400,400 cone } rotate { box -0.166667,0.166667 } } lineHit } } spawner "smoke3" { count 3,5 useMaterialColor attenuateEmitter attenuation 3000,3000 sprite { duration 10,12 persist material "particles/dustcloud_02_litsmoke" gravity -0.002,-0.001 trailRepeat 1 start { position { point 50,0,0 } velocity { box 1,-20,-20,1,20,20 } size { line 25,25,50,50 } tint { line 0.0666667,0.0666667,0.0627451,0.392157,0.356863,0.337255 } fade { point 0 } offset { sphere 0,-250,-250,0,250,250 } rotate { box 0.555556,-0.555556 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope exp_1minusx/x2 } } end { size { line 75,75,200,200 } tint { point 0.65098,0.65098,0.65098 } fade { point 1 } offset { sphere 15,-350,-350,50,350,350 cone } rotate { box -0.555556,0.555556 } } lineHit } } spawner "afterburn" { start 0.2,0.2 count 1,1 attenuateEmitter attenuation 1200,1400 sprite { duration 0.6,0.9 blend add persist material "particles/explosion/explode07" trailRepeat 1 start { position { point 150,0,0 cone } velocity { box 5,0,0,15,0,0 } size { line 250,250,450,450 } tint { point 0.894118,0.619608,0.313726 } offset { sphere -50,-50,-50,120,50,50 } rotate { box -1,1 } } motion { tint { envelope rr2_concavefade_start_at_1 } rotate { envelope convexfade count 99 } } end { rotate { box 1,-1 } } lineHit } } spawner "flames3" { count 3,5 sprite { duration 0.8,2 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { velocity { box 25,0,-100,100,0,-100 } size { line 100,100,200,200 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere 0,-350,-350,250,350,350 } rotate { box -1,1 } } lineHit } } spawner "flames2" { start 0.1,0.2 count 3,5 sprite { duration 0.8,2 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { position { line 50,0,150,250,0,150 } velocity { box 25,0,-100,100,0,-100 } size { line 150,150,250,250 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -20,-350,-350,300,350,350 } rotate { box -1,1 } } lineHit } } decal "stain" { start 0.2,0.2 decalAxis 3 decal { duration 0.002,0.002 material "textures/particles/decals/expmark1" trailRepeat 1 start { size { line 256,256,256,500,500,500 } rotate { box -1,1 } } lineHit } } spawner "flash4" { count 1,1 locked sprite { duration 1,2 material "textures/particles/sparks/sparkflash03c" trailRepeat 1 start { position { point 100,0,0 } size { line 800,800,1800,1800 } tint { line 0.239216,0.0901961,0,0.368627,0.137255,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 500,500 } } lineHit } } } effect effects/sbc_explode_snow { size 2596 cutOffDistance 15000 spawner "ground dust2" { count 8,8 attenuateEmitter attenuation 3000,3000 sprite { duration 4,8 persist material "particles/dustcloud_02" gravity 0.0025,0.0125 trailRepeat 1 start { position { sphere -5,-5,-5,5,5,5 } velocity { box 20,-150,-150,-50,150,150 } friction { box 0.025,0,0,0.125,0,0 } size { box 5,5,2,2 } tint { point 0.501961,0.501961,0.501961 } fade { line 0.75,0.25 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 count 10,10 } tint { envelope linear } fade { envelope rr2_concavefade_start_at_1 offset 0.1 } offset { envelope exp_1minusx/x2 count 15,15,15 } rotate { envelope shamus_exp_1minusx/x2 count 0.5 } } end { size { line 300,300,400,400 } tint { point 0.792157,0.756863,0.709804 } offset { cylinder -150,-400,-400,150,400,400 surface } rotate { box -0.25,0.25 } } lineHit } } spawner "dirt blast" { count 20,20 attenuateEmitter attenuation 3000,3000 line { duration 0.2,0.3 generatedLine persist material "particles/debris/debris_dirtdust01" trailRepeat 1 start { position { sphere -150,-50,-50,50,50,-50 cone } velocity { box 100,-100,-100,200,100,100 } size { box 50,100 } tint { point 0.419608,0.356863,0.329412 } fade { point 0.5 } length { point 0,0,200 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.5 } fade { envelope rr2_convexfade_start_at_1 offset 0.05 } length { envelope linear } } end { size { box 250,300 } length { point 0,0,1000 } } lineHit } } spawner "dirt blast2" { count 20,20 attenuateEmitter attenuation 3000,3000 line { duration 0.2,0.3 generatedLine persist material "particles/debris/debris_dirtdust01" trailRepeat 1 start { position { sphere -150,-50,-50,50,50,-50 cone } velocity { box 100,-100,-100,200,100,100 } size { box 50,100 } tint { point 0,0,0 } fade { point 0.5 } length { point 0,0,200 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.5 } fade { envelope rr2_convexfade_start_at_1 offset 0.05 } length { envelope linear } } end { size { box 250,300 } length { point 0,0,1000 } } lineHit } } sound "Debris Sound2" { start 0,0.2 soundShader "sounds/weapons/impacts/debris_large" freqshift 1,1.4 } sound "Close Distance Explosion Sound2" { soundShader "sounds/deployables/artillery/explode" freqshift 0.6,1 } sound "Medium Distance Explosion Sound2" { soundShader "sounds/deployables/artillery/impact_medium" freqshift 0.6,1 } sound "Far Distance Explosion Sound2" { start 0.1,0.1 soundShader "sounds/deployables/artillery/impact_far" freqshift 0.3,0.8 } spawner "Chips" { start 0.01,0.01 count 10,10 useMaterialColor attenuateEmitter attenuation 3000,3000 sprite { duration 3,5 persist material "particles/debris/debris_snow" gravity 0.3,0.6 generatedOriginNormal trailRepeat 1 start { position { sphere 50,-50,-50,10,50,50 } velocity { box 400,-10,-10,600,10,10 } size { line 100,100,75,75 } fade { point 0 } offset { sphere 10,-2,-2,50,2,2 } rotate { box -0.194444,0.194444 } } motion { size { envelope convexfade count 4,4 } fade { envelope fastinslowout count 3 } offset { envelope exp_1minusx/x2 count 8,8,8 } rotate { envelope shamus_exp_1minusx/x2 } } end { size { box 150,150,250,250 } fade { point 0.5 } offset { sphere 100,-10,-10,300,10,10 surface } rotate { box 0.194444,-0.194444 } } lineHit } } spawner "mud1" { start 0.1,0.1 count 2,4 useMaterialColor attenuateEmitter attenuation 3000,3000 sprite { duration 1,3 persist material "particles/debris/debris_muddy" gravity 0.5,0.8 trailRepeat 1 start { position { sphere 0,-15,-15,0,15,15 } velocity { box 300,-200,-200,800,200,200 } size { point 10,10 } tint { point 0.501961,0.501961,0.501961 } fade { line 0.6,0.8 } offset { box -10,-10,-20,10,10,20 } windStrength { point 0.2 } rotate { box -0.125,0.125 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 } tint { envelope linear } fade { envelope concavefade count 1.6 } offset { envelope shamus_exp_1minusx/x2 count 2,2,2 } rotate { envelope shamus_exp_1minusx/x2 } } end { size { line 150,150,300,300 } tint { point 0.639216,0.584314,0.537255 } offset { line 150,0,0,50,0,0 } } lineHit } } spawner "mud2" { start 0.1,0.1 count 2,4 useMaterialColor attenuateEmitter attenuation 3000,3000 sprite { duration 2,4 persist material "particles/debris/debris_muddy2" gravity 0.5,0.8 trailRepeat 1 start { position { sphere 0,-15,-15,0,15,15 } velocity { box 300,-200,-200,1000,200,200 } size { point 10,10 } tint { point 0.466667,0.443137,0.32549 } fade { line 0.8,1 } offset { box -10,-10,-20,10,10,20 } windStrength { point 0.2 } rotate { box -0.5,0.5 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 } tint { envelope linear } fade { envelope concavefade count 1.6 } offset { envelope shamus_exp_1minusx/x2 count 2,2,2 } rotate { envelope shamus_exp_1minusx/x2 } } end { size { line 150,150,300,300 } tint { point 0.639216,0.584314,0.537255 } offset { line 150,0,0,50,0,0 } rotate { point -0.5 } } lineHit } } spawner "smoke2" { start 0.1,0.1 count 8,15 useMaterialColor attenuateEmitter attenuation 3000,3000 sprite { duration 4,7 persist material "particles/dustcloud_02_litsmoke" gravity -0.02,-0.002 trailRepeat 1 start { position { point 175,0,0 } velocity { box -35,-35,-35,35,35,35 } size { line 50,50,100,100 } tint { line 0,0,0,0.447059,0.411765,0.376471 } fade { point 0 } offset { sphere -75,-300,-300,400,300,300 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope exp_1minusx/x2 } } end { size { line 150,150,300,300 } tint { point 0.737255,0.737255,0.737255 } fade { point 1 } offset { sphere -100,-400,-400,500,400,400 cone } rotate { box -0.166667,0.166667 } } lineHit } } spawner "smoke3" { count 3,5 useMaterialColor attenuateEmitter attenuation 3000,3000 sprite { duration 10,12 persist material "particles/dustcloud_02_litsmoke" gravity -0.002,-0.001 trailRepeat 1 start { position { point 50,0,0 } velocity { box 1,-20,-20,1,20,20 } size { line 25,25,50,50 } tint { line 0.0666667,0.0666667,0.0627451,0.392157,0.356863,0.337255 } fade { point 0 } offset { sphere 0,-250,-250,0,250,250 } rotate { box 0.555556,-0.555556 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope exp_1minusx/x2 } } end { size { line 75,75,200,200 } tint { point 0.65098,0.65098,0.65098 } fade { point 1 } offset { sphere 15,-350,-350,50,350,350 cone } rotate { box -0.555556,0.555556 } } lineHit } } spawner "afterburn" { start 0.2,0.2 count 1,1 attenuateEmitter attenuation 1200,1400 sprite { duration 0.6,0.9 blend add persist material "particles/explosion/explode07" trailRepeat 1 start { position { point 150,0,0 cone } velocity { box 5,0,0,15,0,0 } size { line 250,250,450,450 } tint { point 0.894118,0.619608,0.313726 } offset { sphere -50,-50,-50,120,50,50 } rotate { box -1,1 } } motion { tint { envelope rr2_concavefade_start_at_1 } rotate { envelope convexfade count 99 } } end { rotate { box 1,-1 } } lineHit } } spawner "flames3" { count 3,5 sprite { duration 0.8,2 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { velocity { box 25,0,-100,100,0,-100 } size { line 100,100,200,200 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere 0,-350,-350,250,350,350 } rotate { box -1,1 } } lineHit } } spawner "flames2" { start 0.1,0.2 count 3,5 sprite { duration 0.8,2 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { position { line 50,0,150,250,0,150 } velocity { box 25,0,-100,100,0,-100 } size { line 150,150,250,250 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -20,-350,-350,300,350,350 } rotate { box -1,1 } } lineHit } } decal "stain" { start 0.2,0.2 decalAxis 3 decal { duration 0.002,0.002 material "textures/particles/decals/expmark1" trailRepeat 1 start { size { line 256,256,256,500,500,500 } rotate { box -1,1 } } lineHit } } spawner "flash4" { count 1,1 locked sprite { duration 1,2 material "textures/particles/sparks/sparkflash03c" trailRepeat 1 start { position { point 100,0,0 } size { line 800,800,1800,1800 } tint { line 0.239216,0.0901961,0,0.368627,0.137255,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 500,500 } } lineHit } } }