etqw-sdk/base/effects/simple/weapons/railgun_simple.effect

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2008-05-29 00:00:00 +00:00
effect effects/weapons/railgun_idle_simple
{
size 0
cutOffDistance 100
}effect effects/weapons/railgun_muzzleflash_simple
{
size 41
emitter "violent flash3"
{
duration 0.1,0.1
count 1,1
locked
orientateIdentity
sprite
{
duration 0.14,0.14
material "particles/flash/strogg_muzzleflash02"
numFrames 4
trailRepeat 1
start
{
position { point 40,-10,-2 }
size { line 6,6,8,8 }
fade { line 0.3,1 }
rotate { point 0.0555556 }
}
motion
{
size { envelope linear }
}
end
{
size { line 8,8,10,10 }
}
lineHit
}
}
emitter "violent flash"
{
duration 0.1,0.1
count 1,1
locked
orientateIdentity
sprite
{
duration 0.14,0.14
material "particles/flash/strogg_muzzleflash02"
numFrames 4
trailRepeat 1
start
{
position { point 40,1,-2 }
size { line 8,8,10,10 }
fade { line 0.3,1 }
rotate { point 0.0277778 }
}
motion
{
size { envelope linear }
}
end
{
size { line 12,12,14,14 }
}
lineHit
}
}
emitter "violent flash2"
{
duration 0.1,0.1
count 1,1
locked
orientateIdentity
sprite
{
duration 0.14,0.14
material "particles/flash/strogg_muzzleflash02"
numFrames 4
trailRepeat 1
start
{
position { point 40,3,11 }
size { line 8,8,10,10 }
rotate { point -0.0416667 }
}
motion
{
size { envelope linear }
}
end
{
size { line 12,12,14,14 }
}
lineHit
}
}
spawner "covering flash2"
{
count 1,1
locked
sprite
{
duration 0.1,0.1
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
position { point -28,7.4,-6.5 }
size { point 3,3 }
tint { line 0.47451,0.0235294,0,0.666667,0.2,0 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
rotate { envelope linear }
}
end
{
size { point 4,4 }
rotate { box 0.125,-0.125 }
}
lineHit
}
}
spawner "covering flash3"
{
count 1,1
locked
sprite
{
duration 0.2,0.2
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
position { point -22,7,-3 }
size { point 3,3 }
tint { line 0.4,0.0431373,0,0.513726,0.172549,0.00392157 }
rotate { point -0.125 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope bathroomtable }
}
lineHit
}
}
emitter "fire2"
{
duration 0.7,1.5
count 8,8
locked
sprite
{
duration 1,1.5
material "particles/fire5a"
trailRepeat 1
start
{
position { point 0,5,0 }
velocity { box 0,3,0,0,3,8 }
acceleration { box 0,0,4,0,3,4 }
size { line 3,3,6,6 }
tint { line 0.203922,0.133333,0.054902,0.313726,0.172549,0.113725 }
fade { point 0 }
rotate { box -0.5,0.5 }
}
motion
{
size { envelope jrad_cmzoom }
tint { envelope prone }
fade { envelope shamus_fastinholdslowout }
rotate { envelope linear }
}
end
{
size { line 7,7,10,10 }
fade { line 0.4,1 }
rotate { box 0.5,-0.5 relative }
}
lineHit
}
}
}
effect effects/weapons/railgun_muzzleflash_world_simple
{
size 143
cutOffDistance 15000
spawner "flame2"
{
count 1,1
locked
attenuateEmitter
attenuation 300,300
line
{
duration 0.03,0.08
generatedLine
material "textures/effects/weapons/muzzle_flash_side2"
trailRepeat 1
start
{
position { point -2,0.25,0 }
velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 }
size { box 7,10 }
tint { line 0.921569,0.286275,0.0784314,0.909804,0.109804,0.0901961 }
fade { line 0.75,1 }
length { box 40,0,0,50,0,0 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
lineHit
}
}
spawner "flame3"
{
count 1,1
locked
line
{
duration 0.002,0.06
generatedLine
material "particles/flash/strogg_muzzleflash01"
numFrames 4
trailRepeat 1
start
{
position { line 0,0.25,0,2,0.25,0 }
velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 }
size { box 10,15 }
fade { line 0.75,1 }
length { box 15,0,0,20,0,0 }
}
motion
{
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
lineHit
}
}
spawner "flash"
{
count 1,1
locked
oriented
{
duration 0.03,0.08
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
position { point 1.5,0,0 }
size { line 20,20,25,25 }
tint { line 0.933333,0.211765,0.176471,0.909804,0.427451,0.223529 }
fade { line 0.75,1 }
rotate { box 0,0,0.338889,0,0,0.394444 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
end
{
size { line 30,30,40,40 }
}
lineHit
}
}
spawner "edge2"
{
count 1,1
locked
inverseAttenuateEmitter
attenuation 400,400
sprite
{
duration 0.1,0.1
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
position { point 3,0,0 }
size { line 10,10,12,12 }
tint { point 0.713726,0.0941177,0.0627451 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
rotate { envelope linear }
}
end
{
size { line 80,80,100,100 }
rotate { box -1,1 }
}
lineHit
}
}
}effect effects/weapons/railgun_trail_simple
{
size 33
spawner "Beam Core"
{
count 1,1
line
{
duration 0.8,0.8
material "textures/effects/weapons/railgun_core"
trailRepeat 1
start
{
size { point 3 }
length { line 0,0,0,0,0,0 useEndOrigin }
}
motion
{
size { envelope exp_x2 }
tint { envelope linear }
fade { envelope linear }
}
lineHit
}
}
spawner "Spiral"
{
density 6,6
particleCap 128
linked
{
duration 1,1
blend add
material "textures/effects/weapons/railgun_spiral"
tiling 256
fadeIn
generatedNormal
trailRepeat 1
start
{
position { spiral 0,2,0,0,2,0,128 useEndOrigin linearSpacing }
velocity { point 4,0,0 }
fade { point 0.5 }
}
motion
{
size { envelope linear }
fade { envelope jrad_concavefade }
}
end
{
size { point 3 }
}
lineHit
}
}
spawner "vapour"
{
density 8,8
particleCap 128
attenuateEmitter
attenuation 600,600
oriented
{
duration 1,1.5
material "textures/sfx/railguntrail"
trailRepeat 1
start
{
position { line 10,0,0,10,0,0 useEndOrigin linearSpacing }
size { line 8,8,10,10 }
fade { line 0.05,0.4 }
rotate { box 0,0,0,0,0,1 }
}
motion
{
size { envelope jrad_convexfade }
fade { envelope rr2_concavefade_start_at_1 }
offset { envelope jrad_convexfade }
rotate { envelope jrad_concavefade }
}
end
{
size { line 10,10,12,12 }
offset { line 5,-5,-5,8,5,5 }
rotate { box 0,0,-0.177778,0,0,0.177778 relative }
}
lineHit
}
}
}
effect effects/impacts/railgun/impact_stroggify_simple
{
size 100
cutOffDistance 1300
sound "Impact Sound"
{
soundShader "sounds/weapons/lacerator/projectile_impact"
volume 15,18
freqshift 0.7,1.4
}
emitter "smokey"
{
duration 0.5,0.5
count 2,2
attenuateEmitter
attenuation 300,400
sprite
{
duration 1,1
blend add
material "particles/fire5a"
trailRepeat 1
start
{
velocity { box 60,-20,-20,60,20,20 }
size { line 4,4,8,8 }
tint { point 0.858824,0.521569,0.156863 }
fade { line 0.1,0.4 }
rotate { box 0,1 }
}
motion
{
size { envelope linear }
fade { envelope rr2_concavefade_start_at_1 }
rotate { envelope linear }
}
end
{
size { line 35,35,50,50 }
rotate { box -0.25,0.25 relative }
}
lineHit
}
}
}
effect effects/impacts/railgun/impact_pavement_simple
{
size 8
effect "basegdf"
{
effect "effects/sniperrifle/bullets/impacts/pavement_simple"
}
effect "stroggify"
{
effect "effects/impacts/railgun/impact_stroggify_simple"
}
}
effect effects/impacts/railgun/impact_flesh_simple
{
size 8
effect "basegdf"
{
effect "effects/sniperrifle/bullets/impacts/flesh_simple"
}
effect "stroggify"
{
effect "effects/impacts/railgun/impact_stroggify_simple"
}
}
effect effects/impacts/railgun/impact_forcefield_simple
{
size 8
effect "basegdf"
{
effect "effects/sniperrifle/bullets/impacts/forcefield_simple"
}
effect "stroggify"
{
effect "effects/impacts/railgun/impact_stroggify_simple"
}
}
effect effects/impacts/railgun/impact_glass_simple
{
size 8
effect "basegdf"
{
effect "effects/sniperrifle/bullets/impacts/glass_simple"
}
effect "stroggify"
{
effect "effects/impacts/railgun/impact_stroggify_simple"
}
}
effect effects/impacts/railgun/impact_grass_simple
{
size 8
effect "basegdf"
{
effect "effects/sniperrifle/bullets/impacts/grass_simple"
}
effect "stroggify"
{
effect "effects/impacts/railgun/impact_stroggify_simple"
}
}
effect effects/impacts/railgun/impact_metal_simple
{
size 8
effect "basegdf"
{
effect "effects/sniperrifle/bullets/impacts/metal_simple"
}
effect "stroggify"
{
effect "effects/impacts/railgun/impact_stroggify_simple"
}
}effect effects/impacts/railgun/impact_liquid_simple
{
size 8
effect "basegdf"
{
effect "effects/sniperrifle/bullets/impacts/liquid_simple"
}
}
effect effects/impacts/railgun/impact_plastic_simple
{
size 8
effect "basegdf"
{
effect "effects/sniperrifle/bullets/impacts/plastic_simple"
}
effect "stroggify"
{
effect "effects/impacts/railgun/impact_stroggify_simple"
}
}
effect effects/impacts/railgun/impact_sand_simple
{
size 8
effect "basegdf"
{
effect "effects/sniperrifle/bullets/impacts/sand_simple"
}
effect "stroggify"
{
effect "effects/impacts/railgun/impact_stroggify_simple"
}
}
effect effects/impacts/railgun/impact_snow_simple
{
size 8
effect "basegdf"
{
effect "effects/sniperrifle/bullets/impacts/snow_simple"
}
effect "stroggify"
{
effect "effects/impacts/railgun/impact_stroggify_simple"
}
}
effect effects/impacts/railgun/impact_stone_simple
{
size 8
effect "basegdf"
{
effect "effects/sniperrifle/bullets/impacts/stone_simple"
}
effect "stroggify"
{
effect "effects/impacts/railgun/impact_stroggify_simple"
}
}
effect effects/impacts/railgun/impact_wood_simple
{
size 8
effect "basegdf"
{
effect "effects/sniperrifle/bullets/impacts/wood_simple"
}
effect "stroggify"
{
effect "effects/impacts/railgun/impact_stroggify_simple"
}
}
effect effects/impacts/railgun/impact_default_simple
{
size 8
effect "basegdf"
{
effect "effects/sniperrifle/bullets/default_simple"
}
effect "stroggify"
{
effect "effects/impacts/railgun/impact_stroggify_simple"
}
}
effect effects/impacts/railgun/impact_dirt_simple
{
size 8
effect "basegdf"
{
effect "effects/sniperrifle/bullets/default_simple"
}
effect "stroggify"
{
effect "effects/impacts/railgun/impact_stroggify_simple"
}
}