716 lines
11 KiB
Text
716 lines
11 KiB
Text
effect effects/weapons/railgun_idle_simple
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{
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size 0
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cutOffDistance 100
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}effect effects/weapons/railgun_muzzleflash_simple
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{
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size 41
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emitter "violent flash3"
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{
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duration 0.1,0.1
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count 1,1
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locked
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orientateIdentity
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sprite
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{
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duration 0.14,0.14
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material "particles/flash/strogg_muzzleflash02"
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numFrames 4
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trailRepeat 1
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start
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{
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position { point 40,-10,-2 }
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size { line 6,6,8,8 }
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fade { line 0.3,1 }
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rotate { point 0.0555556 }
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}
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motion
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{
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size { envelope linear }
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}
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end
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{
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size { line 8,8,10,10 }
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}
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lineHit
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}
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}
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emitter "violent flash"
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{
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duration 0.1,0.1
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count 1,1
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locked
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orientateIdentity
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sprite
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{
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duration 0.14,0.14
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material "particles/flash/strogg_muzzleflash02"
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numFrames 4
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trailRepeat 1
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start
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{
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position { point 40,1,-2 }
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size { line 8,8,10,10 }
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fade { line 0.3,1 }
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rotate { point 0.0277778 }
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}
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motion
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{
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size { envelope linear }
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}
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end
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{
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size { line 12,12,14,14 }
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}
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lineHit
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}
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}
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emitter "violent flash2"
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{
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duration 0.1,0.1
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count 1,1
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locked
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orientateIdentity
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sprite
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{
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duration 0.14,0.14
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material "particles/flash/strogg_muzzleflash02"
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numFrames 4
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trailRepeat 1
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start
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{
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position { point 40,3,11 }
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size { line 8,8,10,10 }
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rotate { point -0.0416667 }
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}
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motion
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{
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size { envelope linear }
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}
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end
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{
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size { line 12,12,14,14 }
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}
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lineHit
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}
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}
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spawner "covering flash2"
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{
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count 1,1
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locked
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sprite
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{
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duration 0.1,0.1
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material "textures/effects/weapons/muzzle_flash2"
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trailRepeat 1
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start
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{
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position { point -28,7.4,-6.5 }
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size { point 3,3 }
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tint { line 0.47451,0.0235294,0,0.666667,0.2,0 }
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fade { point 0 }
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rotate { box -0.125,0.125 }
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}
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motion
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{
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size { envelope linear }
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tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
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rotate { envelope linear }
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}
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end
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{
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size { point 4,4 }
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rotate { box 0.125,-0.125 }
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}
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lineHit
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}
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}
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spawner "covering flash3"
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{
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count 1,1
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locked
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sprite
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{
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duration 0.2,0.2
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material "textures/effects/weapons/muzzle_flash2"
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trailRepeat 1
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start
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{
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position { point -22,7,-3 }
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size { point 3,3 }
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tint { line 0.4,0.0431373,0,0.513726,0.172549,0.00392157 }
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rotate { point -0.125 }
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}
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motion
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{
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tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
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fade { envelope bathroomtable }
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}
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lineHit
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}
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}
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emitter "fire2"
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{
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duration 0.7,1.5
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count 8,8
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locked
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sprite
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{
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duration 1,1.5
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material "particles/fire5a"
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trailRepeat 1
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start
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{
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position { point 0,5,0 }
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velocity { box 0,3,0,0,3,8 }
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acceleration { box 0,0,4,0,3,4 }
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size { line 3,3,6,6 }
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tint { line 0.203922,0.133333,0.054902,0.313726,0.172549,0.113725 }
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fade { point 0 }
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rotate { box -0.5,0.5 }
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}
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motion
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{
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size { envelope jrad_cmzoom }
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tint { envelope prone }
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fade { envelope shamus_fastinholdslowout }
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rotate { envelope linear }
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}
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end
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{
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size { line 7,7,10,10 }
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fade { line 0.4,1 }
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rotate { box 0.5,-0.5 relative }
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}
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lineHit
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}
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}
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}
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effect effects/weapons/railgun_muzzleflash_world_simple
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{
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size 143
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cutOffDistance 15000
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spawner "flame2"
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{
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count 1,1
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locked
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attenuateEmitter
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attenuation 300,300
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line
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{
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duration 0.03,0.08
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generatedLine
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material "textures/effects/weapons/muzzle_flash_side2"
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trailRepeat 1
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start
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{
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position { point -2,0.25,0 }
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velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 }
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size { box 7,10 }
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tint { line 0.921569,0.286275,0.0784314,0.909804,0.109804,0.0901961 }
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fade { line 0.75,1 }
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length { box 40,0,0,50,0,0 }
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}
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motion
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{
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tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 }
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fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
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}
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lineHit
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}
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}
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spawner "flame3"
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{
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count 1,1
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locked
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line
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{
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duration 0.002,0.06
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generatedLine
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material "particles/flash/strogg_muzzleflash01"
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numFrames 4
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trailRepeat 1
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start
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{
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position { line 0,0.25,0,2,0.25,0 }
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velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 }
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size { box 10,15 }
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fade { line 0.75,1 }
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length { box 15,0,0,20,0,0 }
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}
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motion
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{
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fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
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}
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lineHit
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}
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}
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spawner "flash"
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{
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count 1,1
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locked
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oriented
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{
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duration 0.03,0.08
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material "textures/effects/weapons/muzzle_flash2"
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trailRepeat 1
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start
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{
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position { point 1.5,0,0 }
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size { line 20,20,25,25 }
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tint { line 0.933333,0.211765,0.176471,0.909804,0.427451,0.223529 }
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fade { line 0.75,1 }
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rotate { box 0,0,0.338889,0,0,0.394444 }
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}
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motion
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{
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size { envelope linear }
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tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
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fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
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}
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end
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{
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size { line 30,30,40,40 }
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}
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lineHit
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}
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}
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spawner "edge2"
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{
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count 1,1
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locked
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inverseAttenuateEmitter
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attenuation 400,400
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sprite
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{
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duration 0.1,0.1
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material "textures/effects/weapons/muzzle_flash2"
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trailRepeat 1
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start
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{
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position { point 3,0,0 }
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size { line 10,10,12,12 }
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tint { point 0.713726,0.0941177,0.0627451 }
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fade { point 0 }
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rotate { box -0.125,0.125 }
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}
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motion
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{
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size { envelope linear }
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tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
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rotate { envelope linear }
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}
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end
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{
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size { line 80,80,100,100 }
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rotate { box -1,1 }
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}
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lineHit
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}
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}
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}effect effects/weapons/railgun_trail_simple
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{
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size 33
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spawner "Beam Core"
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{
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count 1,1
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line
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{
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duration 0.8,0.8
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material "textures/effects/weapons/railgun_core"
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trailRepeat 1
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start
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{
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size { point 3 }
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length { line 0,0,0,0,0,0 useEndOrigin }
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}
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motion
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{
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size { envelope exp_x2 }
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tint { envelope linear }
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fade { envelope linear }
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}
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lineHit
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}
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}
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spawner "Spiral"
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{
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density 6,6
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particleCap 128
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linked
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{
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duration 1,1
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blend add
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material "textures/effects/weapons/railgun_spiral"
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tiling 256
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fadeIn
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generatedNormal
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trailRepeat 1
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start
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{
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position { spiral 0,2,0,0,2,0,128 useEndOrigin linearSpacing }
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velocity { point 4,0,0 }
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fade { point 0.5 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope jrad_concavefade }
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}
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end
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{
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size { point 3 }
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}
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lineHit
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}
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}
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spawner "vapour"
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{
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density 8,8
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particleCap 128
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attenuateEmitter
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attenuation 600,600
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oriented
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{
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duration 1,1.5
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material "textures/sfx/railguntrail"
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trailRepeat 1
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start
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{
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position { line 10,0,0,10,0,0 useEndOrigin linearSpacing }
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size { line 8,8,10,10 }
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fade { line 0.05,0.4 }
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rotate { box 0,0,0,0,0,1 }
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}
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motion
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{
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size { envelope jrad_convexfade }
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fade { envelope rr2_concavefade_start_at_1 }
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offset { envelope jrad_convexfade }
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rotate { envelope jrad_concavefade }
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}
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end
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{
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size { line 10,10,12,12 }
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offset { line 5,-5,-5,8,5,5 }
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rotate { box 0,0,-0.177778,0,0,0.177778 relative }
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}
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lineHit
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}
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}
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}
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effect effects/impacts/railgun/impact_stroggify_simple
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{
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size 100
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cutOffDistance 1300
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sound "Impact Sound"
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{
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soundShader "sounds/weapons/lacerator/projectile_impact"
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volume 15,18
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freqshift 0.7,1.4
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}
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emitter "smokey"
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{
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duration 0.5,0.5
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count 2,2
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attenuateEmitter
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attenuation 300,400
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sprite
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{
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duration 1,1
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blend add
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material "particles/fire5a"
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trailRepeat 1
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start
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{
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velocity { box 60,-20,-20,60,20,20 }
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size { line 4,4,8,8 }
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tint { point 0.858824,0.521569,0.156863 }
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fade { line 0.1,0.4 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope rr2_concavefade_start_at_1 }
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rotate { envelope linear }
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}
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end
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{
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size { line 35,35,50,50 }
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rotate { box -0.25,0.25 relative }
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}
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lineHit
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}
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}
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}
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effect effects/impacts/railgun/impact_pavement_simple
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{
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size 8
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effect "basegdf"
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{
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effect "effects/sniperrifle/bullets/impacts/pavement_simple"
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}
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effect "stroggify"
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{
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effect "effects/impacts/railgun/impact_stroggify_simple"
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}
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}
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effect effects/impacts/railgun/impact_flesh_simple
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{
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size 8
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effect "basegdf"
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{
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effect "effects/sniperrifle/bullets/impacts/flesh_simple"
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}
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effect "stroggify"
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{
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effect "effects/impacts/railgun/impact_stroggify_simple"
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}
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}
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effect effects/impacts/railgun/impact_forcefield_simple
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{
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size 8
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effect "basegdf"
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{
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effect "effects/sniperrifle/bullets/impacts/forcefield_simple"
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}
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effect "stroggify"
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{
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effect "effects/impacts/railgun/impact_stroggify_simple"
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}
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}
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effect effects/impacts/railgun/impact_glass_simple
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{
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size 8
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effect "basegdf"
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{
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effect "effects/sniperrifle/bullets/impacts/glass_simple"
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}
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effect "stroggify"
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{
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effect "effects/impacts/railgun/impact_stroggify_simple"
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}
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}
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effect effects/impacts/railgun/impact_grass_simple
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{
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size 8
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effect "basegdf"
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{
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effect "effects/sniperrifle/bullets/impacts/grass_simple"
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}
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effect "stroggify"
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{
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effect "effects/impacts/railgun/impact_stroggify_simple"
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}
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}
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effect effects/impacts/railgun/impact_metal_simple
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{
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size 8
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effect "basegdf"
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{
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effect "effects/sniperrifle/bullets/impacts/metal_simple"
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}
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effect "stroggify"
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{
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effect "effects/impacts/railgun/impact_stroggify_simple"
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}
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}effect effects/impacts/railgun/impact_liquid_simple
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{
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size 8
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effect "basegdf"
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{
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effect "effects/sniperrifle/bullets/impacts/liquid_simple"
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}
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}
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effect effects/impacts/railgun/impact_plastic_simple
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{
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size 8
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effect "basegdf"
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{
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effect "effects/sniperrifle/bullets/impacts/plastic_simple"
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}
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effect "stroggify"
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{
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effect "effects/impacts/railgun/impact_stroggify_simple"
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}
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}
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effect effects/impacts/railgun/impact_sand_simple
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{
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size 8
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effect "basegdf"
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{
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effect "effects/sniperrifle/bullets/impacts/sand_simple"
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}
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effect "stroggify"
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{
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effect "effects/impacts/railgun/impact_stroggify_simple"
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}
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}
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effect effects/impacts/railgun/impact_snow_simple
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{
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size 8
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effect "basegdf"
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|
{
|
|
effect "effects/sniperrifle/bullets/impacts/snow_simple"
|
|
}
|
|
effect "stroggify"
|
|
{
|
|
effect "effects/impacts/railgun/impact_stroggify_simple"
|
|
}
|
|
}
|
|
|
|
effect effects/impacts/railgun/impact_stone_simple
|
|
{
|
|
size 8
|
|
|
|
effect "basegdf"
|
|
{
|
|
effect "effects/sniperrifle/bullets/impacts/stone_simple"
|
|
}
|
|
effect "stroggify"
|
|
{
|
|
effect "effects/impacts/railgun/impact_stroggify_simple"
|
|
}
|
|
}
|
|
|
|
effect effects/impacts/railgun/impact_wood_simple
|
|
{
|
|
size 8
|
|
|
|
effect "basegdf"
|
|
{
|
|
effect "effects/sniperrifle/bullets/impacts/wood_simple"
|
|
}
|
|
effect "stroggify"
|
|
{
|
|
effect "effects/impacts/railgun/impact_stroggify_simple"
|
|
}
|
|
}
|
|
|
|
effect effects/impacts/railgun/impact_default_simple
|
|
{
|
|
size 8
|
|
|
|
effect "basegdf"
|
|
{
|
|
effect "effects/sniperrifle/bullets/default_simple"
|
|
}
|
|
effect "stroggify"
|
|
{
|
|
effect "effects/impacts/railgun/impact_stroggify_simple"
|
|
}
|
|
}
|
|
|
|
effect effects/impacts/railgun/impact_dirt_simple
|
|
{
|
|
size 8
|
|
|
|
effect "basegdf"
|
|
{
|
|
effect "effects/sniperrifle/bullets/default_simple"
|
|
}
|
|
effect "stroggify"
|
|
{
|
|
effect "effects/impacts/railgun/impact_stroggify_simple"
|
|
}
|
|
}
|