374 lines
6.5 KiB
Text
374 lines
6.5 KiB
Text
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effect effects/deployables/basedefense_strogg_fire
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{
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size 8
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sound "Fire Sound"
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{
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soundShader "sounds/vehicles/hog/laserfire"
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}
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sound "Far Fire Sound"
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{
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soundShader "sounds/weapons/hyperblaster/fire/far"
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}
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}
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effect effects/deployables/antipersonnel_strogg_fire
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{
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size 8
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sound "Fire Sound"
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{
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soundShader "sounds/weapons/hyperblaster/fire"
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}
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sound "Far Fire Sound"
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{
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soundShader "sounds/weapons/hyperblaster/fire/far"
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}
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}
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effect effects/deployables/antipersonnel_muzzleflash
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{
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size 263
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cutOffDistance 10000
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emitter "flash_side2"
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{
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duration 0.2,0.2
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count 1,1
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attenuateEmitter
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attenuation 400,400
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line
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{
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duration 0.07,0.1
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persist
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material "particles/flash/muzzleflash_side1a"
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trailRepeat 1
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start
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{
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position { point -4,0,0 }
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size { box 15,30 }
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tint { point 0.321569,0.309804,0.0627451 }
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fade { point 0.3 }
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length { box 40,0,0,80,0,0 }
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}
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lineHit
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}
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}
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spawner "flash2"
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{
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count 1,1
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locked
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oriented
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{
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duration 0.05,0.1
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material "textures/effects/weapons/muzzle_flash3"
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trailRepeat 1
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start
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{
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position { point 7,0.5,0.5 }
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size { line 30,30,40,40 }
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tint { line 0.94902,0.811765,0.403922,0.992157,0.901961,0.709804 }
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fade { line 0.75,1 }
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rotate { box 0,0,0.166667,0,0,0.138889 }
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}
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motion
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{
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size { envelope linear }
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tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
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fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
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}
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end
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{
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size { line 65,65,80,80 }
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tint { point 1,1,1 }
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}
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lineHit
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}
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}
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spawner "flame2"
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{
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count 1,1
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locked
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line
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{
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duration 0.06,0.1
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generatedLine
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material "textures/effects/weapons/muzzle_flash_side2"
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trailRepeat 1
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start
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{
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position { point -8,0.25,0 }
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velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 }
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size { box 25,40 }
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tint { line 0.913726,0.411765,0.0823529,0.913726,0.811765,0.529412 }
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fade { line 0.75,1 }
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length { box 70,0,0,120,0,0 }
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}
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motion
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{
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tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 }
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fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
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}
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lineHit
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}
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}
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spawner "edge2"
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{
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count 1,1
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locked
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sprite
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{
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duration 0.1,0.1
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material "textures/particles/sparks/sparkflash03b"
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trailRepeat 1
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start
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{
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position { point 3,0,0 }
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size { line 40,40,60,60 }
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tint { line 0.462745,0.317647,0.188235,0.156863,0.137255,0.101961 }
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fade { point 0 }
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rotate { box -0.125,0.125 }
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}
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motion
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{
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size { envelope linear }
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tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
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rotate { envelope linear }
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}
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end
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{
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size { line 130,130,170,170 }
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rotate { box -1,1 }
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}
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lineHit
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}
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}
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light "light2"
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{
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locked
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light
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{
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duration 0.1,0.1
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blend add
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material "lights/round"
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trailRepeat 1
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start
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{
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position { point 5,0,0 }
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size { point 150,150,150 }
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tint { line 0.996078,0.901961,0.521569,0.992157,0.47451,0.168627 }
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}
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motion
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{
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tint { envelope linear }
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fade { envelope linear }
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}
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lineHit
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}
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}
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}
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effect effects/deployables/antipersonnel_muzzleflash_strogg
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{
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size 523
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cutOffDistance 10000
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light "light2"
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{
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locked
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light
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{
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duration 0.1,0.1
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blend add
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material "lights/round"
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trailRepeat 1
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start
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{
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position { point 5,0,0 }
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size { point 300,300,300 }
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tint { line 1,0,0,1,0.580392,0.156863 }
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}
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motion
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{
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tint { envelope linear }
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fade { envelope linear }
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}
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lineHit
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}
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}
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spawner "flame2"
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{
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count 1,1
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locked
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attenuateEmitter
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attenuation 400,400
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line
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{
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duration 0.06,0.1
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generatedLine
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material "textures/effects/weapons/muzzle_flash_side2"
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trailRepeat 1
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start
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{
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position { point -2,0.25,0 }
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velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 }
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size { box 25,40 }
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tint { line 0.921569,0.286275,0.0784314,0.909804,0.109804,0.0901961 }
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fade { line 0.75,1 }
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length { box 100,0,0,150,0,0 }
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}
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motion
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{
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tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 }
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fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
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}
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lineHit
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}
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}
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spawner "large flash"
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{
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count 1,1
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locked
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sprite
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{
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duration 0.08,0.08
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material "textures/effects/weapons/muzzle_flash2"
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trailRepeat 1
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start
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{
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position { point 6,0,0 }
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size { line 12,12,16,16 }
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tint { line 0.682353,0.0352941,0,0.87451,0.262745,0 }
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fade { point 0 }
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rotate { box -0.125,0.125 }
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}
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motion
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{
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size { envelope linear }
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tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
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rotate { envelope linear }
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}
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end
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{
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size { line 50,50,70,70 }
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rotate { box -1,1 }
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}
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lineHit
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}
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}
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spawner "flame3"
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{
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count 1,1
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locked
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line
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{
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duration 0.1,0.1
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generatedLine
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material "particles/flash/strogg_muzzleflash01"
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numFrames 4
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trailRepeat 1
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start
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{
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position { line 0,0.25,0,2,0.25,0 }
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velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 }
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size { box 20,40 }
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length { box 50,0,0,100,0,0 }
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}
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motion
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{
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fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
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}
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lineHit
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}
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}
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spawner "flash"
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{
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count 1,1
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locked
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attenuateEmitter
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attenuation 500,500
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oriented
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{
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duration 0.06,0.1
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material "textures/effects/weapons/muzzle_flash2"
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trailRepeat 1
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start
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{
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position { point 1.5,0,0 }
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size { line 15,15,20,20 }
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tint { line 0.929412,0.211765,0.176471,0.909804,0.427451,0.219608 }
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fade { line 0.4,0.75 }
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rotate { box 0,0,0.338889,0,0,0.394444 }
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}
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motion
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{
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size { envelope linear }
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tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
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fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
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}
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end
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{
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size { line 150,150,250,250 }
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}
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lineHit
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}
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}
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}
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effect effects/deployables/antipersonnel_destroy
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{
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size 8
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effect "Explosion"
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{
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effect "effects/base/explosion_large"
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}
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}
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effect effects/deployables/gdf_antipersonnel_destroy
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{
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size 8
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effect "Explosion"
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{
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effect "effects/base/explosion_large"
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}
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}
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