effect effects/deployables/basedefense_strogg_fire { size 8 sound "Fire Sound" { soundShader "sounds/vehicles/hog/laserfire" } sound "Far Fire Sound" { soundShader "sounds/weapons/hyperblaster/fire/far" } } effect effects/deployables/antipersonnel_strogg_fire { size 8 sound "Fire Sound" { soundShader "sounds/weapons/hyperblaster/fire" } sound "Far Fire Sound" { soundShader "sounds/weapons/hyperblaster/fire/far" } } effect effects/deployables/antipersonnel_muzzleflash { size 263 cutOffDistance 10000 emitter "flash_side2" { duration 0.2,0.2 count 1,1 attenuateEmitter attenuation 400,400 line { duration 0.07,0.1 persist material "particles/flash/muzzleflash_side1a" trailRepeat 1 start { position { point -4,0,0 } size { box 15,30 } tint { point 0.321569,0.309804,0.0627451 } fade { point 0.3 } length { box 40,0,0,80,0,0 } } lineHit } } spawner "flash2" { count 1,1 locked oriented { duration 0.05,0.1 material "textures/effects/weapons/muzzle_flash3" trailRepeat 1 start { position { point 7,0.5,0.5 } size { line 30,30,40,40 } tint { line 0.94902,0.811765,0.403922,0.992157,0.901961,0.709804 } fade { line 0.75,1 } rotate { box 0,0,0.166667,0,0,0.138889 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } end { size { line 65,65,80,80 } tint { point 1,1,1 } } lineHit } } spawner "flame2" { count 1,1 locked line { duration 0.06,0.1 generatedLine material "textures/effects/weapons/muzzle_flash_side2" trailRepeat 1 start { position { point -8,0.25,0 } velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 } size { box 25,40 } tint { line 0.913726,0.411765,0.0823529,0.913726,0.811765,0.529412 } fade { line 0.75,1 } length { box 70,0,0,120,0,0 } } motion { tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } spawner "edge2" { count 1,1 locked sprite { duration 0.1,0.1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 3,0,0 } size { line 40,40,60,60 } tint { line 0.462745,0.317647,0.188235,0.156863,0.137255,0.101961 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 130,130,170,170 } rotate { box -1,1 } } lineHit } } light "light2" { locked light { duration 0.1,0.1 blend add material "lights/round" trailRepeat 1 start { position { point 5,0,0 } size { point 150,150,150 } tint { line 0.996078,0.901961,0.521569,0.992157,0.47451,0.168627 } } motion { tint { envelope linear } fade { envelope linear } } lineHit } } } effect effects/deployables/antipersonnel_muzzleflash_strogg { size 523 cutOffDistance 10000 light "light2" { locked light { duration 0.1,0.1 blend add material "lights/round" trailRepeat 1 start { position { point 5,0,0 } size { point 300,300,300 } tint { line 1,0,0,1,0.580392,0.156863 } } motion { tint { envelope linear } fade { envelope linear } } lineHit } } spawner "flame2" { count 1,1 locked attenuateEmitter attenuation 400,400 line { duration 0.06,0.1 generatedLine material "textures/effects/weapons/muzzle_flash_side2" trailRepeat 1 start { position { point -2,0.25,0 } velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 } size { box 25,40 } tint { line 0.921569,0.286275,0.0784314,0.909804,0.109804,0.0901961 } fade { line 0.75,1 } length { box 100,0,0,150,0,0 } } motion { tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } spawner "large flash" { count 1,1 locked sprite { duration 0.08,0.08 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { position { point 6,0,0 } size { line 12,12,16,16 } tint { line 0.682353,0.0352941,0,0.87451,0.262745,0 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 50,50,70,70 } rotate { box -1,1 } } lineHit } } spawner "flame3" { count 1,1 locked line { duration 0.1,0.1 generatedLine material "particles/flash/strogg_muzzleflash01" numFrames 4 trailRepeat 1 start { position { line 0,0.25,0,2,0.25,0 } velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 } size { box 20,40 } length { box 50,0,0,100,0,0 } } motion { fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } spawner "flash" { count 1,1 locked attenuateEmitter attenuation 500,500 oriented { duration 0.06,0.1 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { position { point 1.5,0,0 } size { line 15,15,20,20 } tint { line 0.929412,0.211765,0.176471,0.909804,0.427451,0.219608 } fade { line 0.4,0.75 } rotate { box 0,0,0.338889,0,0,0.394444 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } end { size { line 150,150,250,250 } } lineHit } } } effect effects/deployables/antipersonnel_destroy { size 8 effect "Explosion" { effect "effects/base/explosion_large" } } effect effects/deployables/gdf_antipersonnel_destroy { size 8 effect "Explosion" { effect "effects/base/explosion_large" } }