514 lines
14 KiB
Modula-2
514 lines
14 KiB
Modula-2
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/***********************************************************************
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weapons/law.def
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***********************************************************************/
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// ========================================================================
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// Export
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//
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export hauser {
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options -prefix N72 -sourcedir models/weapons/gdf_rocketlauncher/dev_sd -destdir models/weapons/gdf_rocketlauncher/ -keep muzzle
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mesh N72_rocketlauncher_base_file.mb -dest models/weapons/gdf_rocketlauncher/view.md5mesh
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anim N72_rocketlauncher_idle.mb -dest models/weapons/gdf_rocketlauncher/idle.md5anim
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anim N72_rocketlauncher_raise.mb -dest models/weapons/gdf_rocketlauncher/raise.md5anim
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anim N72_rocketlauncher_lower.mb -dest models/weapons/gdf_rocketlauncher/lower.md5anim
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anim N72_rocketlauncher_fire.mb -dest models/weapons/gdf_rocketlauncher/fire.md5anim
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anim N72_rocketlauncher_reload.mb -dest models/weapons/gdf_rocketlauncher/reload.md5anim
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anim N72_rocketlauncher_zoom_in.mb -dest models/weapons/gdf_rocketlauncher/zoom_in.md5anim
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anim N72_rocketlauncher_zoom_out.mb -dest models/weapons/gdf_rocketlauncher/zoom_out.md5anim
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anim N72_rocketlauncher_idle_zoom.mb -dest models/weapons/gdf_rocketlauncher/idle_zoom.md5anim
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anim N72_rocketlauncher_fire_zoom.mb -dest models/weapons/gdf_rocketlauncher/fire_zoom.md5anim
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anim N72_rocketlauncher_start_sprint.mb -dest models/weapons/gdf_rocketlauncher/start_sprint.md5anim
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anim N72_rocketlauncher_leave_sprint.mb -dest models/weapons/gdf_rocketlauncher/leave_sprint.md5anim
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}
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// ========================================================================
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// VIEW Models
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//
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model viewmodel_law
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{
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mesh models/weapons/gdf_rocketlauncher/view.md5mesh
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anim idle models/weapons/gdf_rocketlauncher/idle.md5anim {
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}
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anim fire models/weapons/gdf_rocketlauncher/fire.md5anim {
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}
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anim reload models/weapons/gdf_rocketlauncher/reload.md5anim {
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frame 26 sound_channel snd_weapon_reload snd_reload_start
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frame 52 sound_channel snd_weapon_reload snd_reload_stop
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frame 105 sound_channel snd_weapon_arm snd_arm
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}
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anim raise models/weapons/gdf_rocketlauncher/raise.md5anim {
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frame 5 sound_channel snd_weapon_raise snd_raise
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}
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anim putaway models/weapons/gdf_rocketlauncher/lower.md5anim {
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frame 1 sound_channel snd_weapon_lower snd_lower
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}
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anim zoomin models/weapons/gdf_rocketlauncher/zoom_in.md5anim {
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frame 7 sound_channel snd_weapon_reload snd_zoomin
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}
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anim zoomout models/weapons/gdf_rocketlauncher/zoom_out.md5anim {
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frame 7 sound_channel snd_weapon_reload snd_zoomout
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}
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anim idle_zoom models/weapons/gdf_rocketlauncher/idle_zoom.md5anim {
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}
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anim fire_zoom models/weapons/gdf_rocketlauncher/fire_zoom.md5anim {
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}
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anim start_sprint models/weapons/gdf_rocketlauncher/start_sprint.md5anim {
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}
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anim leave_sprint models/weapons/gdf_rocketlauncher/leave_sprint.md5anim {
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}
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}
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// ========================================================================
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// WORLD Models
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//
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model worldmodel_law {
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mesh models/weapons/gdf_rocketlauncher/rocket_launcher.md5mesh
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anim raise models/weapons/gdf_rocketlauncher/rocket_launcher.md5anim {
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}
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anim idle models/weapons/gdf_rocketlauncher/rocket_launcher.md5anim {
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}
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anim aim models/weapons/gdf_rocketlauncher/rocket_launcher.md5anim {
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}
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anim fire1 models/weapons/gdf_rocketlauncher/rocket_launcher.md5anim {
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}
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anim reload models/weapons/gdf_rocketlauncher/rocket_launcher.md5anim {
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}
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anim noammo models/weapons/gdf_rocketlauncher/rocket_launcher.md5anim {
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}
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anim putaway models/weapons/gdf_rocketlauncher/rocket_launcher.md5anim {
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}
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}
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// ========================================================================
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// Entity DEFS
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//
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invItemDef inventory/weapons/law {
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type "weapon"
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slot "twohanded"
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name "game/weapons/rocketlauncher"
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model "models/weapons/gdf_rocketlauncher/player.lwo"
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joint "Spine2"
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data {
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"model_view" "viewmodel_law"
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"model_world" "models/weapons/gdf_rocketlauncher/world.lwo"
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"anim_limbomenu" "menu_law"
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"view_offset" "-2 0.5 -0.9"
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"view_foreshorten" "0.85"
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"hide_distance" "-30"
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"joint_attach" "weapon" //F
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"anim_prefix" "rocketlauncher"
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"anim_prefix_class" "rocket"
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"fx_muzzle_flash" "effects/weapons/law_muzzleflash_view"
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"fx_muzzle_flash_world" "effects/weapons/law_muzzleflash_world"
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"weapon_scriptobject" "weapon_law"
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"recoilTime" "1000"
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"recoilAngles" "-0.2 0 0"
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"kickback" "5"
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"stat_name" "rocketlauncher"
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"snd_reload_start" "sounds/weapons/law/reload/start"
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"snd_reload_stop" "sounds/weapons/law/reload/end"
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"snd_lowammo" "sounds/weapons/misc/ammo_warning"
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"snd_target_locking" "sounds/weapons/misc/target_track_short"
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"snd_target_locked" "sounds/weapons/misc/target_lock"
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"snd_fire" "sounds/weapons/law/fire"
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"snd_fire_local" "sounds/weapons/law/fire/local"
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"snd_fire_far" "sounds/weapons/law/fire/far"
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"snd_charge" "sounds/weapons/law/charge_up"
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"snd_raise" "sounds/weapons/law/raise"
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"snd_lower" "sounds/weapons/law/lower"
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"snd_zoomin" "sounds/weapons/law/zoom_in"
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"snd_zoomout" "sounds/weapons/law/zoom_out"
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"snd_dryfire" "sounds/weapons/misc/dryfire"
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"snd_arm" "sounds/tools/hecharge/remote/arm"
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"def_scopemodel" "scope_law"
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"gui_sniper_scope" "game/sights/law"
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"hud_sort" "999"
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"zoom_fov" "60"
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"zoom_time" "0.25"
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"fov_speed" "0.5"
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"fov_spread" "0.25"
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"lock_distance" "8192"
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"lock_filter" "target_lock_filter"
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"speed_mod" "0.75"
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"fire_rate" "6"
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"trigger_delay" "1"
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"low_ammo" "2"
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"show_all_ammo" "1"
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"hide_clip" "1"
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"clip_based" "0"
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"reload_on_fire" "1"
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"clamp_yaw_min" "-50"
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"clamp_yaw_max" "50"
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"clamp_yaw_rate" "90"
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"clamp_pitch_min" "-40"
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"clamp_pitch_max" "20"
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"clamp_pitch_rate" "90"
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"tt_intro_1" "rocketlauncher_intro_1"
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"tt_intro_2" "generic_weapon_fire"
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"tt_intro_scope" "rocketlauncher_scope"
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"tt_intro_scope_up_1" "rocketlauncher_scoped_1"
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"tt_intro_scope_up_2" "rocketlauncher_scoped_2"
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"tt_prone_failed" "rocketlauncher_prone_failed"
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"mtr_weaponmenu" "guis/assets/icons/weapons/law"
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"climate_skin_key" "weapon_gdf"
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"hide_crosshair" "0"
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"crosshair" "explosive"
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"crosshair_secondary" "none"
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"crosshair_spread_min" "1"
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"crosshair_spread_max" "1"
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"crosshair_spread_scale" "1"
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"spread_min" "1"
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"spread_max" "1"
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"spread_inc" "1"
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"spread_viewrate_min" "1"
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"spread_viewrate_max" "1"
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"spread_viewrate_inc" "1"
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"spread_max_settle_time" "2500"
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"spread_crouch_min" "1"
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"spread_crouch_max" "1"
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"spread_crouch_inc" "1"
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"spread_crouch_viewrate_min" "1"
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"spread_crouch_viewrate_max" "1"
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"spread_crouch_viewrate_inc" "1"
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"spread_crouch_max_settle_time" "2000"
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"spread_jump_min" "1"
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"spread_jump_max" "1"
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"spread_jump_inc" "1"
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"spread_jump_max_settle_time" "2000"
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"allow_prone" "0"
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"autoswitch_priority" "5"
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"autoswitch_isexplosive" "1"
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"require_use" "stance_prone != true"
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"player_weapon_num" "5"
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}
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clip {
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"projectile" "projectile_law"
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"type" "rocketlauncher"
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"ammo_per_shot" "1"
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"max_ammo" "1"
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}
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clip {
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"projectile" "projectile_law_arcing"
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"type" "rocketlauncher"
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"ammo_per_shot" "1"
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"max_ammo" "0"
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}
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}
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entityDef scope_law {
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"spawnclass" "sdClientAnimated"
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"scriptobject" "default"
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"model" "models/scopes/scope_law.lwo"
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"fov" "150"
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}
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entityDef projectile_law {
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"inherit" "projectile_rocket_base"
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"spawnclass" "idProjectile_RigidBody"
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"scriptObject" "projectile_homingmissile"
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"dmg_damage" "damage_law"
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"dmg_splash_damage" "damage_law_splash"
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"launchFromBarrel" "1"
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"health" "0"
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"velocity" "4000 0 0"
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"face_velocity" "1"
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"gravity" "0"
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"fuse" "3"
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"thrust_power" "15000"
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"has_thrust" "1"
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"snd_fly" "sounds/weapons/law/fly"
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"fx_trail" "effects/base/missile_trail"
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"fx_explode" "effects/impacts/rocket/explosion_default"
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"fx_explode_sand" "effects/impacts/rocket/explosion_sand"
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"fx_explode_metal" "effects/impacts/rocket/explosion_metal"
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"fx_explode_snow" "effects/impacts/rocket/explosion_snow"
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"fx_explode_leaves" "effects/impacts/rocket/explosion_leaves"
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"fx_explode_pine" "effects/impacts/rocket/explosion_pine"
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"use_air_burst" "1"
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"fx_airburst" "effects/impacts/rocket/explosion_air"
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"collection_decoy_target" "decoy_target"
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"collection_mdfExport" "mdfExport"
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}
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entityDef projectile_anansi_law {
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"inherit" "projectile_law"
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"dmg_damage" "damage_law_anansi"
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"dmg_splash_damage" "damage_law_splash_anansi"
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"fx_trail" "effects/weapons/law_anansi_missile_trail"
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"fx_explode" "effects/anansi_haw"
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}
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entityDef projectile_law_arcing {
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"inherit" "projectile_rocket_base"
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"dmg_damage" "damage_law"
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"dmg_splash_damage" "damage_law_splash"
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"launchFromBarrel" "1"
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"health" "0"
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"velocity" "2000 0 0"
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"face_velocity" "1"
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"gravity" "120"
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"fuse" "4"
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"snd_fly" "sounds/weapons/law/fly"
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"fx_trail" "effects/base/missile_trail"
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"fx_explode" "effects/impacts/rocket/explosion_default"
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"fx_explode_sand" "effects/impacts/rocket/explosion_sand"
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"fx_explode_metal" "effects/impacts/rocket/explosion_metal"
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"fx_explode_snow" "effects/impacts/rocket/explosion_snow"
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"use_air_burst" "1"
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"fx_airburst" "effects/impacts/rocket/explosion_air"
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}
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damageDef damage_law {
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damage "damage_law"
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push 30000000
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noheadshot
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prof_damage "pro_soldier_damage"
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stat_name "rocketlauncher"
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team_kill_cvar "g_allowComplaint_explosives"
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tt_obituary "tooltips/killmsgs/weapons/rocketlauncher"
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tt_obituary_team_kill "tooltips/killmsgs/weapons/rocketlauncher/teamkill"
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tt_obituary_self "tooltips/killmsgs/weapons/rocketlauncher/self"
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tt_obituary_unknown "tooltips/killmsgs/weapons/rocketlauncher/unknown"
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}
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damageDef damage_law_splash {
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damage "damage_law_splash"
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radius 480
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knockback 50
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push 30000000
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noheadshot
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prof_damage "pro_soldier_damage"
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stat_name "rocketlauncher"
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team_kill_cvar "g_allowComplaint_explosives"
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tt_obituary "tooltips/killmsgs/weapons/rocketlauncher"
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tt_obituary_team_kill "tooltips/killmsgs/weapons/rocketlauncher/teamkill"
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tt_obituary_self "tooltips/killmsgs/weapons/rocketlauncher/self"
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tt_obituary_unknown "tooltips/killmsgs/weapons/rocketlauncher/unknown"
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}
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damageDef damage_law_anansi {
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damage "damage_law_anansi"
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push 30000000
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noheadshot
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prof_damage "pro_vehicle_damage"
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stat_name "anansi_weapons"
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team_kill_cvar "g_allowComplaint_explosives"
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tt_obituary "tooltips/killmsgs/weapons/law"
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tt_obituary_team_kill "tooltips/killmsgs/weapons/law/teamkill"
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tt_obituary_self "tooltips/killmsgs/weapons/law/self"
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tt_obituary_unknown "tooltips/killmsgs/weapons/law/unknown"
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}
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damageDef damage_law_splash_anansi {
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damage "damage_law_anansi_splash"
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radius 512
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knockback 50
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push 30000000
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noheadshot
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prof_damage "pro_vehicle_damage"
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stat_name "anansi_weapons"
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team_kill_cvar "g_allowComplaint_explosives"
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tt_obituary "tooltips/killmsgs/weapons/law"
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tt_obituary_team_kill "tooltips/killmsgs/weapons/law/teamkill"
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tt_obituary_self "tooltips/killmsgs/weapons/law/self"
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tt_obituary_unknown "tooltips/killmsgs/weapons/law/unknown"
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}
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damageFilter damage_law {
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type {
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target "target_player_all"
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damage 300
|
||
|
}
|
||
|
|
||
|
type {
|
||
|
target "target_veh_all"
|
||
|
damage 1000
|
||
|
}
|
||
|
|
||
|
type {
|
||
|
target "target_deployables_all"
|
||
|
damage 1000
|
||
|
}
|
||
|
|
||
|
type {
|
||
|
target "target_explodable"
|
||
|
damage 400
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
damageFilter damage_law_splash {
|
||
|
type {
|
||
|
target "target_player_all"
|
||
|
damage 135
|
||
|
}
|
||
|
|
||
|
type {
|
||
|
target "target_veh_all"
|
||
|
damage 1000
|
||
|
}
|
||
|
|
||
|
type {
|
||
|
target "target_deployables_all"
|
||
|
damage 1000
|
||
|
}
|
||
|
|
||
|
type {
|
||
|
target "target_explodable"
|
||
|
damage 400
|
||
|
}
|
||
|
}
|
||
|
|
||
|
damageFilter damage_law_anansi {
|
||
|
type {
|
||
|
target "target_player_all"
|
||
|
damage 300
|
||
|
}
|
||
|
|
||
|
type {
|
||
|
target "target_veh_all"
|
||
|
damage 1000
|
||
|
}
|
||
|
|
||
|
type {
|
||
|
target "target_deployables_all"
|
||
|
damage 650
|
||
|
}
|
||
|
|
||
|
type {
|
||
|
target "target_explodable"
|
||
|
damage 400
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
damageFilter damage_law_anansi_splash {
|
||
|
type {
|
||
|
target "target_player_all"
|
||
|
damage 135
|
||
|
}
|
||
|
|
||
|
type {
|
||
|
target "target_veh_all"
|
||
|
damage 1000
|
||
|
}
|
||
|
|
||
|
type {
|
||
|
target "target_deployables_all"
|
||
|
damage 650
|
||
|
}
|
||
|
|
||
|
type {
|
||
|
target "target_explodable"
|
||
|
damage 400
|
||
|
}
|
||
|
}
|
||
|
|
||
|
toolTip rocketlauncher_intro_1 {
|
||
|
sound "sounds/ui/main/neutral"
|
||
|
text "game/tt/intro/rocketlauncher_1"
|
||
|
}
|
||
|
|
||
|
toolTip rocketlauncher_scope {
|
||
|
sound "sounds/ui/main/neutral"
|
||
|
text "game/tt/intro/generic/scope_weapon"
|
||
|
}
|
||
|
|
||
|
toolTip rocketlauncher_scoped_1 {
|
||
|
sound "sounds/ui/main/neutral"
|
||
|
text "game/tt/intro/rocketlauncher_lockon"
|
||
|
}
|
||
|
|
||
|
toolTip rocketlauncher_scoped_2 {
|
||
|
sound "sounds/ui/main/neutral"
|
||
|
text "game/tt/intro/generic/descope_weapon"
|
||
|
}
|
||
|
|
||
|
toolTip rocketlauncher_prone_failed {
|
||
|
alwaysPlay
|
||
|
sound "sounds/ui/main/bad"
|
||
|
text "game/tt/cannot_prone_rocketlauncher"
|
||
|
}
|