/*********************************************************************** weapons/law.def ***********************************************************************/ // ======================================================================== // Export // export hauser { options -prefix N72 -sourcedir models/weapons/gdf_rocketlauncher/dev_sd -destdir models/weapons/gdf_rocketlauncher/ -keep muzzle mesh N72_rocketlauncher_base_file.mb -dest models/weapons/gdf_rocketlauncher/view.md5mesh anim N72_rocketlauncher_idle.mb -dest models/weapons/gdf_rocketlauncher/idle.md5anim anim N72_rocketlauncher_raise.mb -dest models/weapons/gdf_rocketlauncher/raise.md5anim anim N72_rocketlauncher_lower.mb -dest models/weapons/gdf_rocketlauncher/lower.md5anim anim N72_rocketlauncher_fire.mb -dest models/weapons/gdf_rocketlauncher/fire.md5anim anim N72_rocketlauncher_reload.mb -dest models/weapons/gdf_rocketlauncher/reload.md5anim anim N72_rocketlauncher_zoom_in.mb -dest models/weapons/gdf_rocketlauncher/zoom_in.md5anim anim N72_rocketlauncher_zoom_out.mb -dest models/weapons/gdf_rocketlauncher/zoom_out.md5anim anim N72_rocketlauncher_idle_zoom.mb -dest models/weapons/gdf_rocketlauncher/idle_zoom.md5anim anim N72_rocketlauncher_fire_zoom.mb -dest models/weapons/gdf_rocketlauncher/fire_zoom.md5anim anim N72_rocketlauncher_start_sprint.mb -dest models/weapons/gdf_rocketlauncher/start_sprint.md5anim anim N72_rocketlauncher_leave_sprint.mb -dest models/weapons/gdf_rocketlauncher/leave_sprint.md5anim } // ======================================================================== // VIEW Models // model viewmodel_law { mesh models/weapons/gdf_rocketlauncher/view.md5mesh anim idle models/weapons/gdf_rocketlauncher/idle.md5anim { } anim fire models/weapons/gdf_rocketlauncher/fire.md5anim { } anim reload models/weapons/gdf_rocketlauncher/reload.md5anim { frame 26 sound_channel snd_weapon_reload snd_reload_start frame 52 sound_channel snd_weapon_reload snd_reload_stop frame 105 sound_channel snd_weapon_arm snd_arm } anim raise models/weapons/gdf_rocketlauncher/raise.md5anim { frame 5 sound_channel snd_weapon_raise snd_raise } anim putaway models/weapons/gdf_rocketlauncher/lower.md5anim { frame 1 sound_channel snd_weapon_lower snd_lower } anim zoomin models/weapons/gdf_rocketlauncher/zoom_in.md5anim { frame 7 sound_channel snd_weapon_reload snd_zoomin } anim zoomout models/weapons/gdf_rocketlauncher/zoom_out.md5anim { frame 7 sound_channel snd_weapon_reload snd_zoomout } anim idle_zoom models/weapons/gdf_rocketlauncher/idle_zoom.md5anim { } anim fire_zoom models/weapons/gdf_rocketlauncher/fire_zoom.md5anim { } anim start_sprint models/weapons/gdf_rocketlauncher/start_sprint.md5anim { } anim leave_sprint models/weapons/gdf_rocketlauncher/leave_sprint.md5anim { } } // ======================================================================== // WORLD Models // model worldmodel_law { mesh models/weapons/gdf_rocketlauncher/rocket_launcher.md5mesh anim raise models/weapons/gdf_rocketlauncher/rocket_launcher.md5anim { } anim idle models/weapons/gdf_rocketlauncher/rocket_launcher.md5anim { } anim aim models/weapons/gdf_rocketlauncher/rocket_launcher.md5anim { } anim fire1 models/weapons/gdf_rocketlauncher/rocket_launcher.md5anim { } anim reload models/weapons/gdf_rocketlauncher/rocket_launcher.md5anim { } anim noammo models/weapons/gdf_rocketlauncher/rocket_launcher.md5anim { } anim putaway models/weapons/gdf_rocketlauncher/rocket_launcher.md5anim { } } // ======================================================================== // Entity DEFS // invItemDef inventory/weapons/law { type "weapon" slot "twohanded" name "game/weapons/rocketlauncher" model "models/weapons/gdf_rocketlauncher/player.lwo" joint "Spine2" data { "model_view" "viewmodel_law" "model_world" "models/weapons/gdf_rocketlauncher/world.lwo" "anim_limbomenu" "menu_law" "view_offset" "-2 0.5 -0.9" "view_foreshorten" "0.85" "hide_distance" "-30" "joint_attach" "weapon" //F "anim_prefix" "rocketlauncher" "anim_prefix_class" "rocket" "fx_muzzle_flash" "effects/weapons/law_muzzleflash_view" "fx_muzzle_flash_world" "effects/weapons/law_muzzleflash_world" "weapon_scriptobject" "weapon_law" "recoilTime" "1000" "recoilAngles" "-0.2 0 0" "kickback" "5" "stat_name" "rocketlauncher" "snd_reload_start" "sounds/weapons/law/reload/start" "snd_reload_stop" "sounds/weapons/law/reload/end" "snd_lowammo" "sounds/weapons/misc/ammo_warning" "snd_target_locking" "sounds/weapons/misc/target_track_short" "snd_target_locked" "sounds/weapons/misc/target_lock" "snd_fire" "sounds/weapons/law/fire" "snd_fire_local" "sounds/weapons/law/fire/local" "snd_fire_far" "sounds/weapons/law/fire/far" "snd_charge" "sounds/weapons/law/charge_up" "snd_raise" "sounds/weapons/law/raise" "snd_lower" "sounds/weapons/law/lower" "snd_zoomin" "sounds/weapons/law/zoom_in" "snd_zoomout" "sounds/weapons/law/zoom_out" "snd_dryfire" "sounds/weapons/misc/dryfire" "snd_arm" "sounds/tools/hecharge/remote/arm" "def_scopemodel" "scope_law" "gui_sniper_scope" "game/sights/law" "hud_sort" "999" "zoom_fov" "60" "zoom_time" "0.25" "fov_speed" "0.5" "fov_spread" "0.25" "lock_distance" "8192" "lock_filter" "target_lock_filter" "speed_mod" "0.75" "fire_rate" "6" "trigger_delay" "1" "low_ammo" "2" "show_all_ammo" "1" "hide_clip" "1" "clip_based" "0" "reload_on_fire" "1" "clamp_yaw_min" "-50" "clamp_yaw_max" "50" "clamp_yaw_rate" "90" "clamp_pitch_min" "-40" "clamp_pitch_max" "20" "clamp_pitch_rate" "90" "tt_intro_1" "rocketlauncher_intro_1" "tt_intro_2" "generic_weapon_fire" "tt_intro_scope" "rocketlauncher_scope" "tt_intro_scope_up_1" "rocketlauncher_scoped_1" "tt_intro_scope_up_2" "rocketlauncher_scoped_2" "tt_prone_failed" "rocketlauncher_prone_failed" "mtr_weaponmenu" "guis/assets/icons/weapons/law" "climate_skin_key" "weapon_gdf" "hide_crosshair" "0" "crosshair" "explosive" "crosshair_secondary" "none" "crosshair_spread_min" "1" "crosshair_spread_max" "1" "crosshair_spread_scale" "1" "spread_min" "1" "spread_max" "1" "spread_inc" "1" "spread_viewrate_min" "1" "spread_viewrate_max" "1" "spread_viewrate_inc" "1" "spread_max_settle_time" "2500" "spread_crouch_min" "1" "spread_crouch_max" "1" "spread_crouch_inc" "1" "spread_crouch_viewrate_min" "1" "spread_crouch_viewrate_max" "1" "spread_crouch_viewrate_inc" "1" "spread_crouch_max_settle_time" "2000" "spread_jump_min" "1" "spread_jump_max" "1" "spread_jump_inc" "1" "spread_jump_max_settle_time" "2000" "allow_prone" "0" "autoswitch_priority" "5" "autoswitch_isexplosive" "1" "require_use" "stance_prone != true" "player_weapon_num" "5" } clip { "projectile" "projectile_law" "type" "rocketlauncher" "ammo_per_shot" "1" "max_ammo" "1" } clip { "projectile" "projectile_law_arcing" "type" "rocketlauncher" "ammo_per_shot" "1" "max_ammo" "0" } } entityDef scope_law { "spawnclass" "sdClientAnimated" "scriptobject" "default" "model" "models/scopes/scope_law.lwo" "fov" "150" } entityDef projectile_law { "inherit" "projectile_rocket_base" "spawnclass" "idProjectile_RigidBody" "scriptObject" "projectile_homingmissile" "dmg_damage" "damage_law" "dmg_splash_damage" "damage_law_splash" "launchFromBarrel" "1" "health" "0" "velocity" "4000 0 0" "face_velocity" "1" "gravity" "0" "fuse" "3" "thrust_power" "15000" "has_thrust" "1" "snd_fly" "sounds/weapons/law/fly" "fx_trail" "effects/base/missile_trail" "fx_explode" "effects/impacts/rocket/explosion_default" "fx_explode_sand" "effects/impacts/rocket/explosion_sand" "fx_explode_metal" "effects/impacts/rocket/explosion_metal" "fx_explode_snow" "effects/impacts/rocket/explosion_snow" "fx_explode_leaves" "effects/impacts/rocket/explosion_leaves" "fx_explode_pine" "effects/impacts/rocket/explosion_pine" "use_air_burst" "1" "fx_airburst" "effects/impacts/rocket/explosion_air" "collection_decoy_target" "decoy_target" "collection_mdfExport" "mdfExport" } entityDef projectile_anansi_law { "inherit" "projectile_law" "dmg_damage" "damage_law_anansi" "dmg_splash_damage" "damage_law_splash_anansi" "fx_trail" "effects/weapons/law_anansi_missile_trail" "fx_explode" "effects/anansi_haw" } entityDef projectile_law_arcing { "inherit" "projectile_rocket_base" "dmg_damage" "damage_law" "dmg_splash_damage" "damage_law_splash" "launchFromBarrel" "1" "health" "0" "velocity" "2000 0 0" "face_velocity" "1" "gravity" "120" "fuse" "4" "snd_fly" "sounds/weapons/law/fly" "fx_trail" "effects/base/missile_trail" "fx_explode" "effects/impacts/rocket/explosion_default" "fx_explode_sand" "effects/impacts/rocket/explosion_sand" "fx_explode_metal" "effects/impacts/rocket/explosion_metal" "fx_explode_snow" "effects/impacts/rocket/explosion_snow" "use_air_burst" "1" "fx_airburst" "effects/impacts/rocket/explosion_air" } damageDef damage_law { damage "damage_law" push 30000000 noheadshot prof_damage "pro_soldier_damage" stat_name "rocketlauncher" team_kill_cvar "g_allowComplaint_explosives" tt_obituary "tooltips/killmsgs/weapons/rocketlauncher" tt_obituary_team_kill "tooltips/killmsgs/weapons/rocketlauncher/teamkill" tt_obituary_self "tooltips/killmsgs/weapons/rocketlauncher/self" tt_obituary_unknown "tooltips/killmsgs/weapons/rocketlauncher/unknown" } damageDef damage_law_splash { damage "damage_law_splash" radius 480 knockback 50 push 30000000 noheadshot prof_damage "pro_soldier_damage" stat_name "rocketlauncher" team_kill_cvar "g_allowComplaint_explosives" tt_obituary "tooltips/killmsgs/weapons/rocketlauncher" tt_obituary_team_kill "tooltips/killmsgs/weapons/rocketlauncher/teamkill" tt_obituary_self "tooltips/killmsgs/weapons/rocketlauncher/self" tt_obituary_unknown "tooltips/killmsgs/weapons/rocketlauncher/unknown" } damageDef damage_law_anansi { damage "damage_law_anansi" push 30000000 noheadshot prof_damage "pro_vehicle_damage" stat_name "anansi_weapons" team_kill_cvar "g_allowComplaint_explosives" tt_obituary "tooltips/killmsgs/weapons/law" tt_obituary_team_kill "tooltips/killmsgs/weapons/law/teamkill" tt_obituary_self "tooltips/killmsgs/weapons/law/self" tt_obituary_unknown "tooltips/killmsgs/weapons/law/unknown" } damageDef damage_law_splash_anansi { damage "damage_law_anansi_splash" radius 512 knockback 50 push 30000000 noheadshot prof_damage "pro_vehicle_damage" stat_name "anansi_weapons" team_kill_cvar "g_allowComplaint_explosives" tt_obituary "tooltips/killmsgs/weapons/law" tt_obituary_team_kill "tooltips/killmsgs/weapons/law/teamkill" tt_obituary_self "tooltips/killmsgs/weapons/law/self" tt_obituary_unknown "tooltips/killmsgs/weapons/law/unknown" } damageFilter damage_law { type { target "target_player_all" damage 300 } type { target "target_veh_all" damage 1000 } type { target "target_deployables_all" damage 1000 } type { target "target_explodable" damage 400 } } damageFilter damage_law_splash { type { target "target_player_all" damage 135 } type { target "target_veh_all" damage 1000 } type { target "target_deployables_all" damage 1000 } type { target "target_explodable" damage 400 } } damageFilter damage_law_anansi { type { target "target_player_all" damage 300 } type { target "target_veh_all" damage 1000 } type { target "target_deployables_all" damage 650 } type { target "target_explodable" damage 400 } } damageFilter damage_law_anansi_splash { type { target "target_player_all" damage 135 } type { target "target_veh_all" damage 1000 } type { target "target_deployables_all" damage 650 } type { target "target_explodable" damage 400 } } toolTip rocketlauncher_intro_1 { sound "sounds/ui/main/neutral" text "game/tt/intro/rocketlauncher_1" } toolTip rocketlauncher_scope { sound "sounds/ui/main/neutral" text "game/tt/intro/generic/scope_weapon" } toolTip rocketlauncher_scoped_1 { sound "sounds/ui/main/neutral" text "game/tt/intro/rocketlauncher_lockon" } toolTip rocketlauncher_scoped_2 { sound "sounds/ui/main/neutral" text "game/tt/intro/generic/descope_weapon" } toolTip rocketlauncher_prone_failed { alwaysPlay sound "sounds/ui/main/bad" text "game/tt/cannot_prone_rocketlauncher" }