etqw-sdk/base/def/weapons/hyperblaster.def

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2008-05-29 00:00:00 +00:00
#include <def/damage.include>
/***********************************************************************
HyperBlaster
***********************************************************************/
export hauser {
options -prefix HYPERBLASTER_ -sourcedir models/weapons/strogg_hyperblaster/dev_sd -destdir models/weapons/strogg_hyperblaster/ -keep muzzle muzzle2 muzzle3 overheat_left overheat_right
/*
mesh hyperblaster_base_file.mb -dest models/weapons/strogg_hyperblaster/view.md5mesh
anim hyperblaster_base_file.mb -dest models/weapons/strogg_hyperblaster/base.md5anim
anim hyperblaster_idle.mb -dest models/weapons/strogg_hyperblaster/idle.md5anim
anim hyperblaster_raise.mb -dest models/weapons/strogg_hyperblaster/raise.md5anim
anim hyperblaster_lower.mb -dest models/weapons/strogg_hyperblaster/lower.md5anim
anim hyperblaster_fire.mb -dest models/weapons/strogg_hyperblaster/fire.md5anim
anim hyperblaster_spinup.mb -dest models/weapons/strogg_hyperblaster/spinup.md5anim
anim hyperblaster_spindown.mb -dest models/weapons/strogg_hyperblaster/spindown.md5anim
anim hyperblaster_spinup_fast.mb -dest models/weapons/strogg_hyperblaster/spinup_fast.md5anim
*/
anim hyperblaster_overheat.mb -dest models/weapons/strogg_hyperblaster/reload.md5anim
/*
anim hyperblaster_base_file.mb -dest models/weapons/strogg_hyperblaster/zoom_in.md5anim
anim hyperblaster_base_file.mb -dest models/weapons/strogg_hyperblaster/zoom_out.md5anim
anim hyperblaster_start_sprint.mb -dest models/weapons/strogg_hyperblaster/start_sprint.md5anim
anim hyperblaster_leave_sprint.mb -dest models/weapons/strogg_hyperblaster/leave_sprint.md5anim
*/
}
//=========================================================================
// View models
//
model viewmodel_hyperblaster {
mesh models/weapons/strogg_hyperblaster/view.md5mesh
anim idle models/weapons/strogg_hyperblaster/idle.md5anim {
}
anim fire models/weapons/strogg_hyperblaster/fire.md5anim {
}
anim overheat models/weapons/strogg_hyperblaster/reload.md5anim {
frame 3 sound_channel snd_weapon_sig snd_overheat
frame 12 effect fx_overheat overheat_left
frame 16 sound_channel snd_weapon_mech snd_steam
frame 23 sound_channel snd_weapon_foley snd_punch
frame 38 sound_channel snd_weapon_foley snd_reloadfx
}
anim raise models/weapons/strogg_hyperblaster/raise.md5anim {
frame 1 sound_channel snd_weapon_raise snd_raise
}
anim putaway models/weapons/strogg_hyperblaster/lower.md5anim {
}
anim zoomin models/weapons/strogg_hyperblaster/zoom_in.md5anim {
frame 1 sound_channel snd_weapon_foley snd_initzoom
}
anim zoomout models/weapons/strogg_hyperblaster/zoom_out.md5anim {
}
anim idle_zoom models/weapons/strogg_hyperblaster/zoom_in.md5anim {
}
anim fire_zoom models/weapons/strogg_hyperblaster/zoom_in.md5anim {
}
anim spinup models/weapons/strogg_hyperblaster/spinup.md5anim {
}
anim spindown models/weapons/strogg_hyperblaster/spindown.md5anim {
}
anim spinup_fast models/weapons/strogg_hyperblaster/spinup_fast.md5anim {
}
anim leave_sprint models/weapons/strogg_hyperblaster/leave_sprint.md5anim {
}
anim start_sprint models/weapons/strogg_hyperblaster/start_sprint.md5anim {
}
}
model worldmodel_hyperblaster {
mesh models/weapons/strogg_hyperblaster/hyperblaster_world.md5mesh
anim raise models/weapons/strogg_hyperblaster/hyperblaster_world.md5anim {
}
anim idle models/weapons/strogg_hyperblaster/hyperblaster_world.md5anim {
}
anim aim models/weapons/strogg_hyperblaster/hyperblaster_world.md5anim {
}
anim spinup models/weapons/strogg_hyperblaster/hyperblaster_world_spinup.md5anim {
}
anim spindown models/weapons/strogg_hyperblaster/hyperblaster_world_spin.md5anim {
}
anim fire models/weapons/strogg_hyperblaster/hyperblaster_world_spindown.md5anim {
}
anim reload models/weapons/strogg_hyperblaster/hyperblaster_world.md5anim {
}
anim noammo models/weapons/strogg_hyperblaster/hyperblaster_world.md5anim {
}
anim putaway models/weapons/strogg_hyperblaster/hyperblaster_world.md5anim {
}
}
invItemDef inventory/weapons/hyperblaster {
type "weapon"
slot "twohanded"
name "game/weapons/hyperblaster"
model "models/weapons/strogg_hyperblaster/hyperblaster_player.lwo"
joint "Spine2"
data {
"model_view" "viewmodel_hyperblaster"
"model_world" "worldmodel_hyperblaster"
"anim_limbomenu" "menu"
"view_offset" "0 -1 -2"
"joint_attach" "weapon_attach"
"anim_prefix" "2h_hyperblaster"
"anim_prefix_class" "2h"
"weapon_scriptobject" "weapon_hyperblaster"
"stat_name" "hyperblaster"
"muzzle_kick_time" "0.2"
"muzzle_kick_maxtime" "0.6"
"muzzle_kick_angles" "1 0 0"
"muzzle_kick_offset" "0.5 1 1"
"joint_barrel" "barrel_joint"
"joint_barrel_world" "hyperblaster_barrel"
"recoilTime" "80"
"recoilAngles" "-0.5 0 0"
"kickback" "0.25"
"kickback_prone" "0.19"
"fx_overheat" "effects/weapons/hyperblaster_overheat"
"fx_overheat_world" "effects/weapons/hyperblaster_overheat"
"fx_muzzle_flash" "effects/weapons/hyperblaster_muzzleflash"
"fx_muzzle_flash_world" "effects/weapons/hyperblaster_muzzleflash_world"
"fx_tracer" "effects/base/tracers_strogg"
"effectchance fx_tracer" "1"
"snd_fire" "sounds/weapons/hyperblaster/xfire_01" // For Xian: Hyperblaster sound goes in here
"snd_fire_far" "sounds/weapons/hyperblaster/xfire_01_dist"
"snd_fire_local" "sounds/weapons/hyperblaster/xfire_01_local"
"snd_punch" "sounds/weapons/lacerator/reload_hit"
"snd_cock" "sounds/weapons/gpmg/cock"
"snd_reload" "sounds/weapons/gpmg/reload"
"snd_lowammo" "sounds/weapons/misc/ammo_warning"
"snd_steam" "sounds/weapons/blaster/steam"
"snd_overheat" "sounds/weapons/hyperblaster/overheat"
"snd_reloadfx" "sounds/weapons/hyperblaster/reload"
"snd_initzoom" "sounds/weapons/railgun/init"
"snd_dryfire" "sounds/weapons/misc/nostroy"
"snd_raise" "sounds/weapons/hyperblaster/raise"
"snd_barrel_loop" "sounds/weapons/hyperblaster/barrel/loop"
"snd_barrel_loop_low" "sounds/weapons/hyperblaster/barrel/loop_low"
"speed_mod" "0.8"
"fov_zoom" "45"
"fov_time" "0.25"
"fov_speed" "0.5"
"fov_spread" "0.5"
"trigger_delay" "0"
"fire_rate" "0.08"
"num_projectiles" "1"
"zoomFov" "60"
"low_ammo" "20"
"show_all_ammo" "1"
"clip_based" "0"
"gui_sight" "game/sights/assaultrifle_scope"
"mtr_weaponmenu" "guis/assets/icons/weapons/hyperblaster"
"gui_sniper_scope" "guis/game/sights/generic_scope"
"hud_sort" "999"
"tt_intro_1" "hyperblaster_intro_1"
"tt_intro_2" "generic_weapon_fire"
"tt_intro_ironsights_1" "hyperblaster_ironsights"
"tt_intro_ironsights_2" "generic_weapon_ironsights"
"tt_intro_heat" "generic_weapon_heat"
"crosshair" "large"
"crosshair_spread_min" "-0.45"
"crosshair_spread_max" "3"
"crosshair_spread_scale" "3"
"spread_min" "0.68"
"spread_max" "3.5"
"spread_inc" "1"
"spread_viewrate_min" "0.68"
"spread_viewrate_max" "3.5"
"spread_viewrate_inc" "2"
"spread_max_settle_time" "700"
"spread_crouch_min" "0.62"
"spread_crouch_max" "3"
"spread_crouch_inc" "1"
"spread_crouch_viewrate_min" "0.62"
"spread_crouch_viewrate_max" "3"
"spread_crouch_viewrate_inc" "1.5"
"spread_crouch_max_settle_time" "450"
"spread_prone_min" "0.55"
"spread_prone_max" "2.5"
"spread_prone_inc" "1"
"spread_prone_viewrate_min" "0.55"
"spread_prone_viewrate_max" "2.5"
"spread_prone_viewrate_inc" "1"
"spread_prone_max_settle_time" "350"
"overheat_length" "5"
"overheat_per_shot" "0.17"
"timer_heat" "heat_hyperblaster"
"spin_fire" "1080"
"spin_idle" "20"
"spin_heat" "5"
"autoswitch_priority" "5"
"hide_crosshair" "0"
"player_weapon_num" "6"
"fx_idle" "effects/weapons/hyperblaster_idle"
}
clip {
"projectile" "projectile_hyperblaster"
"client_projectile" "projectile_bullet"
"type" "stroyent"
"ammo_per_shot" "4"
"max_ammo" "-1"
}
}
// Mountable version of the gun
entityDef mountable_strogg_hyperblaster {
"spawnclass" "sdScriptEntity"
"model" "mountable_gdf_gpmg"
"mount_joint" "mount"
"scriptobject" "weapon_mounted"
"snd_fire" "sounds/weapons/hyperblaster/fire"
"snd_fire_far" "sounds/weapons/hyperblaster/fire/far"
"snd_fire_local" "sounds/weapons/hyperblaster/fire/local"
"def_projectile" "projectile_hyperblaster"
"fx_tracer" "effects/base/tracers_strogg"
"effectchance fx_tracer" "1"
"fire_rate" "0.10"
"spread" "0.2"
"range" "8192"
"muzzle" "muzzle"
"fire_charge" "2.5"
"recharge_time" "10"
"fire_lower_bound" "0.1"
"fire_lower_bound_delay" "2"
"health" "200"
"option_combat_model" "1"
"option_crosshair_interface" "1"
"option_interactive_interface" "1"
"collection_mountables" "mountables"
"fx_damaged" "effects/generic_smoke"
}
entityDef projectile_hyperblaster {
"spawnclass" "idProjectile"
"inherit" "projectile_bullet_base_big"
"range" "8192"
"min_damage_percent" "10"
"tracer_chance" "0"
"tracer_interval" "1"
"fx_tracer" "effects/weapons/hyperblaster_tracer"
"fx_explode" "effects/impacts/blaster_big/impact_default"
"fx_explode_pavement" "effects/impacts/blaster_big/impact_pavement"
"fx_explode_stone" "effects/impacts/blaster_big/impact_stone"
"fx_explode_concrete" "effects/impacts/blaster_big/impact_stone"
"fx_explode_dirt" "effects/impacts/blaster_big/impact_dirt"
"fx_explode_mud" "effects/impacts/blaster_big/impact_dirt"
"fx_explode_flesh" "effects/impacts/blaster_big/impact_flesh"
"fx_explode_glass" "effects/impacts/blaster_big/impact_glass"
"fx_explode_ice" "effects/impacts/blaster_big/impact_glass"
"fx_explode_gravel" "effects/impacts/blaster_big/impact_stone"
"fx_explode_metal" "effects/impacts/blaster_big/impact_metal"
"fx_explode_metal_thick" "effects/impacts/blaster_big/impact_metal"
"fx_explode_dusty_road" "effects/impacts/blaster_big/impact_sand"
"fx_explode_sand" "effects/impacts/blaster_big/impact_sand"
"fx_explode_snow" "effects/impacts/blaster_big/impact_snow"
"fx_explode_wood" "effects/impacts/blaster_big/impact_wood"
"fx_explode_wood_thick" "effects/impacts/blaster_big/impact_wood"
"fx_explode_liquid" "effects/impacts/blaster_big/impact_liquid"
"fx_explode_water" "effects/impacts/blaster_big/impact_liquid"
"fx_explode_water_interior" "effects/impacts/blaster_big/impact_liquid"
"fx_explode_forcefield" "effects/base/bullets/impact_forcefield"
"fx_explode_grass" "effects/impacts/blaster_big/impact_grass"
"fx_explode_plastic" "effects/impacts/blaster_big/impact_plastic"
"dmg_damage" "damage_hyperblaster"
}
entityDef projectile_hyperblaster_desecrator {
"inherit" "projectile_hyperblaster"
"dmg_damage" "damage_hyperblaster_desecrator"
}
entityDef projectile_hyperblaster_hog {
"inherit" "projectile_hyperblaster"
"dmg_damage" "damage_hyperblaster_hog"
}
entityDef projectile_hyperblaster_hornet {
"inherit" "projectile_hyperblaster"
"dmg_damage" "damage_hyperblaster_hornet"
"fx_explode" "effects/minigun/strogg"
"fx_explode_grass" "effects/minigun/strogg"
"fx_explode_plastic" "effects/minigun/strogg"
"fx_explode_stone" "effects/minigun/strogg"
"fx_explode_wood" "effects/minigun/strogg"
"fx_explode_pavement" "effects/minigun/strogg"
"fx_explode_sand" "effects/minigun/strogg"
}
damageDef damage_hyperblaster_hornet {
templates/vehicles/weapons/hyperblaster/damage( "hornet_weapons", "pro_vehicle_damage" )
}
damageDef damage_hyperblaster_hog {
templates/vehicles/weapons/hyperblaster/damage( "hog_weapons", "pro_vehicle_damage" )
}
damageDef damage_hyperblaster_desecrator {
templates/vehicles/weapons/hyperblaster/damage( "desecrator_weapons", "pro_vehicle_damage" )
}
damageDef damage_hyperblaster {
templates/vehicles/weapons/hyperblaster/damage( "hyperblaster", "pro_aggressor_damage" )
record_hit_stats
}
damageFilter damage_hyperblaster {
type {
target "target_player_all"
damage 19
}
type {
target "target_veh_all"
damage 25
}
type {
target "target_deployables_all"
damage 25
}
}
entityDef projectile_hyperblaster_twin {
"spawnclass" "idProjectile"
"inherit" "projectile_bullet_base_big"
"min_damage_percent" "10"
"tracer_chance" "0"
"tracer_interval" "2"
"fx_tracer" "effects/weapons/hyperblaster_tracer"
"fx_explode_grass" "effects/impacts/blaster_big/impact_grass"
"fx_explode_metal" "effects/impacts/blaster_big/impact_metal"
"fx_explode_plastic" "effects/impacts/blaster_big/impact_plastic"
"fx_explode_stone" "effects/impacts/blaster_big/impact_stone"
"fx_explode_wood" "effects/impacts/blaster_big/impact_wood"
"fx_explode" "effects/impacts/blaster_big/impact_default"
"fx_explode_flesh" "effects/impacts/blaster_big/impact_flesh"
"fx_explode_water" "effects/impacts/blaster_big/impact_liquid"
"fx_explode_water_interior" "effects/impacts/blaster_big/impact_liquid"
"fx_explode_pavement" "effects/impacts/blaster_big/impact_pavement"
"fx_explode_sand" "effects/impacts/blaster_big/impact_sand"
"dmg_damage" "damage_hyperblaster_twin"
}
damageDef damage_hyperblaster_twin {
damage "damage_hyperblaster_twin"
knockback 3
push 10000
stat_name "goliath_weapons"
prof_damage "pro_vehicle_damage"
tt_obituary "tooltips/killmsgs/weapons/hyperblaster"
tt_obituary_team_kill "tooltips/killmsgs/weapons/hyperblaster/teamkill"
}
damageDef damage_hyperblaster_twin_player {
damage "damage_hyperblaster_twin"
knockback 3
push 10000
prof_damage "pro_aggressor_damage"
tt_obituary "tooltips/killmsgs/weapons/hyperblaster"
tt_obituary_team_kill "tooltips/killmsgs/weapons/hyperblaster/teamkill"
}
damageFilter damage_hyperblaster_twin {
type {
target "target_player_all"
damage 17
}
type {
target "target_veh_all"
damage 25
}
type {
target "target_deployables_all"
damage 25
}
}
toolTip hyperblaster_intro_1 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/hyperblaster_1"
}
toolTip hyperblaster_ironsights {
sound "sounds/ui/main/neutral"
text "game/tt/intro/generic/ironsights_1"
}