#include /*********************************************************************** HyperBlaster ***********************************************************************/ export hauser { options -prefix HYPERBLASTER_ -sourcedir models/weapons/strogg_hyperblaster/dev_sd -destdir models/weapons/strogg_hyperblaster/ -keep muzzle muzzle2 muzzle3 overheat_left overheat_right /* mesh hyperblaster_base_file.mb -dest models/weapons/strogg_hyperblaster/view.md5mesh anim hyperblaster_base_file.mb -dest models/weapons/strogg_hyperblaster/base.md5anim anim hyperblaster_idle.mb -dest models/weapons/strogg_hyperblaster/idle.md5anim anim hyperblaster_raise.mb -dest models/weapons/strogg_hyperblaster/raise.md5anim anim hyperblaster_lower.mb -dest models/weapons/strogg_hyperblaster/lower.md5anim anim hyperblaster_fire.mb -dest models/weapons/strogg_hyperblaster/fire.md5anim anim hyperblaster_spinup.mb -dest models/weapons/strogg_hyperblaster/spinup.md5anim anim hyperblaster_spindown.mb -dest models/weapons/strogg_hyperblaster/spindown.md5anim anim hyperblaster_spinup_fast.mb -dest models/weapons/strogg_hyperblaster/spinup_fast.md5anim */ anim hyperblaster_overheat.mb -dest models/weapons/strogg_hyperblaster/reload.md5anim /* anim hyperblaster_base_file.mb -dest models/weapons/strogg_hyperblaster/zoom_in.md5anim anim hyperblaster_base_file.mb -dest models/weapons/strogg_hyperblaster/zoom_out.md5anim anim hyperblaster_start_sprint.mb -dest models/weapons/strogg_hyperblaster/start_sprint.md5anim anim hyperblaster_leave_sprint.mb -dest models/weapons/strogg_hyperblaster/leave_sprint.md5anim */ } //========================================================================= // View models // model viewmodel_hyperblaster { mesh models/weapons/strogg_hyperblaster/view.md5mesh anim idle models/weapons/strogg_hyperblaster/idle.md5anim { } anim fire models/weapons/strogg_hyperblaster/fire.md5anim { } anim overheat models/weapons/strogg_hyperblaster/reload.md5anim { frame 3 sound_channel snd_weapon_sig snd_overheat frame 12 effect fx_overheat overheat_left frame 16 sound_channel snd_weapon_mech snd_steam frame 23 sound_channel snd_weapon_foley snd_punch frame 38 sound_channel snd_weapon_foley snd_reloadfx } anim raise models/weapons/strogg_hyperblaster/raise.md5anim { frame 1 sound_channel snd_weapon_raise snd_raise } anim putaway models/weapons/strogg_hyperblaster/lower.md5anim { } anim zoomin models/weapons/strogg_hyperblaster/zoom_in.md5anim { frame 1 sound_channel snd_weapon_foley snd_initzoom } anim zoomout models/weapons/strogg_hyperblaster/zoom_out.md5anim { } anim idle_zoom models/weapons/strogg_hyperblaster/zoom_in.md5anim { } anim fire_zoom models/weapons/strogg_hyperblaster/zoom_in.md5anim { } anim spinup models/weapons/strogg_hyperblaster/spinup.md5anim { } anim spindown models/weapons/strogg_hyperblaster/spindown.md5anim { } anim spinup_fast models/weapons/strogg_hyperblaster/spinup_fast.md5anim { } anim leave_sprint models/weapons/strogg_hyperblaster/leave_sprint.md5anim { } anim start_sprint models/weapons/strogg_hyperblaster/start_sprint.md5anim { } } model worldmodel_hyperblaster { mesh models/weapons/strogg_hyperblaster/hyperblaster_world.md5mesh anim raise models/weapons/strogg_hyperblaster/hyperblaster_world.md5anim { } anim idle models/weapons/strogg_hyperblaster/hyperblaster_world.md5anim { } anim aim models/weapons/strogg_hyperblaster/hyperblaster_world.md5anim { } anim spinup models/weapons/strogg_hyperblaster/hyperblaster_world_spinup.md5anim { } anim spindown models/weapons/strogg_hyperblaster/hyperblaster_world_spin.md5anim { } anim fire models/weapons/strogg_hyperblaster/hyperblaster_world_spindown.md5anim { } anim reload models/weapons/strogg_hyperblaster/hyperblaster_world.md5anim { } anim noammo models/weapons/strogg_hyperblaster/hyperblaster_world.md5anim { } anim putaway models/weapons/strogg_hyperblaster/hyperblaster_world.md5anim { } } invItemDef inventory/weapons/hyperblaster { type "weapon" slot "twohanded" name "game/weapons/hyperblaster" model "models/weapons/strogg_hyperblaster/hyperblaster_player.lwo" joint "Spine2" data { "model_view" "viewmodel_hyperblaster" "model_world" "worldmodel_hyperblaster" "anim_limbomenu" "menu" "view_offset" "0 -1 -2" "joint_attach" "weapon_attach" "anim_prefix" "2h_hyperblaster" "anim_prefix_class" "2h" "weapon_scriptobject" "weapon_hyperblaster" "stat_name" "hyperblaster" "muzzle_kick_time" "0.2" "muzzle_kick_maxtime" "0.6" "muzzle_kick_angles" "1 0 0" "muzzle_kick_offset" "0.5 1 1" "joint_barrel" "barrel_joint" "joint_barrel_world" "hyperblaster_barrel" "recoilTime" "80" "recoilAngles" "-0.5 0 0" "kickback" "0.25" "kickback_prone" "0.19" "fx_overheat" "effects/weapons/hyperblaster_overheat" "fx_overheat_world" "effects/weapons/hyperblaster_overheat" "fx_muzzle_flash" "effects/weapons/hyperblaster_muzzleflash" "fx_muzzle_flash_world" "effects/weapons/hyperblaster_muzzleflash_world" "fx_tracer" "effects/base/tracers_strogg" "effectchance fx_tracer" "1" "snd_fire" "sounds/weapons/hyperblaster/xfire_01" // For Xian: Hyperblaster sound goes in here "snd_fire_far" "sounds/weapons/hyperblaster/xfire_01_dist" "snd_fire_local" "sounds/weapons/hyperblaster/xfire_01_local" "snd_punch" "sounds/weapons/lacerator/reload_hit" "snd_cock" "sounds/weapons/gpmg/cock" "snd_reload" "sounds/weapons/gpmg/reload" "snd_lowammo" "sounds/weapons/misc/ammo_warning" "snd_steam" "sounds/weapons/blaster/steam" "snd_overheat" "sounds/weapons/hyperblaster/overheat" "snd_reloadfx" "sounds/weapons/hyperblaster/reload" "snd_initzoom" "sounds/weapons/railgun/init" "snd_dryfire" "sounds/weapons/misc/nostroy" "snd_raise" "sounds/weapons/hyperblaster/raise" "snd_barrel_loop" "sounds/weapons/hyperblaster/barrel/loop" "snd_barrel_loop_low" "sounds/weapons/hyperblaster/barrel/loop_low" "speed_mod" "0.8" "fov_zoom" "45" "fov_time" "0.25" "fov_speed" "0.5" "fov_spread" "0.5" "trigger_delay" "0" "fire_rate" "0.08" "num_projectiles" "1" "zoomFov" "60" "low_ammo" "20" "show_all_ammo" "1" "clip_based" "0" "gui_sight" "game/sights/assaultrifle_scope" "mtr_weaponmenu" "guis/assets/icons/weapons/hyperblaster" "gui_sniper_scope" "guis/game/sights/generic_scope" "hud_sort" "999" "tt_intro_1" "hyperblaster_intro_1" "tt_intro_2" "generic_weapon_fire" "tt_intro_ironsights_1" "hyperblaster_ironsights" "tt_intro_ironsights_2" "generic_weapon_ironsights" "tt_intro_heat" "generic_weapon_heat" "crosshair" "large" "crosshair_spread_min" "-0.45" "crosshair_spread_max" "3" "crosshair_spread_scale" "3" "spread_min" "0.68" "spread_max" "3.5" "spread_inc" "1" "spread_viewrate_min" "0.68" "spread_viewrate_max" "3.5" "spread_viewrate_inc" "2" "spread_max_settle_time" "700" "spread_crouch_min" "0.62" "spread_crouch_max" "3" "spread_crouch_inc" "1" "spread_crouch_viewrate_min" "0.62" "spread_crouch_viewrate_max" "3" "spread_crouch_viewrate_inc" "1.5" "spread_crouch_max_settle_time" "450" "spread_prone_min" "0.55" "spread_prone_max" "2.5" "spread_prone_inc" "1" "spread_prone_viewrate_min" "0.55" "spread_prone_viewrate_max" "2.5" "spread_prone_viewrate_inc" "1" "spread_prone_max_settle_time" "350" "overheat_length" "5" "overheat_per_shot" "0.17" "timer_heat" "heat_hyperblaster" "spin_fire" "1080" "spin_idle" "20" "spin_heat" "5" "autoswitch_priority" "5" "hide_crosshair" "0" "player_weapon_num" "6" "fx_idle" "effects/weapons/hyperblaster_idle" } clip { "projectile" "projectile_hyperblaster" "client_projectile" "projectile_bullet" "type" "stroyent" "ammo_per_shot" "4" "max_ammo" "-1" } } // Mountable version of the gun entityDef mountable_strogg_hyperblaster { "spawnclass" "sdScriptEntity" "model" "mountable_gdf_gpmg" "mount_joint" "mount" "scriptobject" "weapon_mounted" "snd_fire" "sounds/weapons/hyperblaster/fire" "snd_fire_far" "sounds/weapons/hyperblaster/fire/far" "snd_fire_local" "sounds/weapons/hyperblaster/fire/local" "def_projectile" "projectile_hyperblaster" "fx_tracer" "effects/base/tracers_strogg" "effectchance fx_tracer" "1" "fire_rate" "0.10" "spread" "0.2" "range" "8192" "muzzle" "muzzle" "fire_charge" "2.5" "recharge_time" "10" "fire_lower_bound" "0.1" "fire_lower_bound_delay" "2" "health" "200" "option_combat_model" "1" "option_crosshair_interface" "1" "option_interactive_interface" "1" "collection_mountables" "mountables" "fx_damaged" "effects/generic_smoke" } entityDef projectile_hyperblaster { "spawnclass" "idProjectile" "inherit" "projectile_bullet_base_big" "range" "8192" "min_damage_percent" "10" "tracer_chance" "0" "tracer_interval" "1" "fx_tracer" "effects/weapons/hyperblaster_tracer" "fx_explode" "effects/impacts/blaster_big/impact_default" "fx_explode_pavement" "effects/impacts/blaster_big/impact_pavement" "fx_explode_stone" "effects/impacts/blaster_big/impact_stone" "fx_explode_concrete" "effects/impacts/blaster_big/impact_stone" "fx_explode_dirt" "effects/impacts/blaster_big/impact_dirt" "fx_explode_mud" "effects/impacts/blaster_big/impact_dirt" "fx_explode_flesh" "effects/impacts/blaster_big/impact_flesh" "fx_explode_glass" "effects/impacts/blaster_big/impact_glass" "fx_explode_ice" "effects/impacts/blaster_big/impact_glass" "fx_explode_gravel" "effects/impacts/blaster_big/impact_stone" "fx_explode_metal" "effects/impacts/blaster_big/impact_metal" "fx_explode_metal_thick" "effects/impacts/blaster_big/impact_metal" "fx_explode_dusty_road" "effects/impacts/blaster_big/impact_sand" "fx_explode_sand" "effects/impacts/blaster_big/impact_sand" "fx_explode_snow" "effects/impacts/blaster_big/impact_snow" "fx_explode_wood" "effects/impacts/blaster_big/impact_wood" "fx_explode_wood_thick" "effects/impacts/blaster_big/impact_wood" "fx_explode_liquid" "effects/impacts/blaster_big/impact_liquid" "fx_explode_water" "effects/impacts/blaster_big/impact_liquid" "fx_explode_water_interior" "effects/impacts/blaster_big/impact_liquid" "fx_explode_forcefield" "effects/base/bullets/impact_forcefield" "fx_explode_grass" "effects/impacts/blaster_big/impact_grass" "fx_explode_plastic" "effects/impacts/blaster_big/impact_plastic" "dmg_damage" "damage_hyperblaster" } entityDef projectile_hyperblaster_desecrator { "inherit" "projectile_hyperblaster" "dmg_damage" "damage_hyperblaster_desecrator" } entityDef projectile_hyperblaster_hog { "inherit" "projectile_hyperblaster" "dmg_damage" "damage_hyperblaster_hog" } entityDef projectile_hyperblaster_hornet { "inherit" "projectile_hyperblaster" "dmg_damage" "damage_hyperblaster_hornet" "fx_explode" "effects/minigun/strogg" "fx_explode_grass" "effects/minigun/strogg" "fx_explode_plastic" "effects/minigun/strogg" "fx_explode_stone" "effects/minigun/strogg" "fx_explode_wood" "effects/minigun/strogg" "fx_explode_pavement" "effects/minigun/strogg" "fx_explode_sand" "effects/minigun/strogg" } damageDef damage_hyperblaster_hornet { templates/vehicles/weapons/hyperblaster/damage( "hornet_weapons", "pro_vehicle_damage" ) } damageDef damage_hyperblaster_hog { templates/vehicles/weapons/hyperblaster/damage( "hog_weapons", "pro_vehicle_damage" ) } damageDef damage_hyperblaster_desecrator { templates/vehicles/weapons/hyperblaster/damage( "desecrator_weapons", "pro_vehicle_damage" ) } damageDef damage_hyperblaster { templates/vehicles/weapons/hyperblaster/damage( "hyperblaster", "pro_aggressor_damage" ) record_hit_stats } damageFilter damage_hyperblaster { type { target "target_player_all" damage 19 } type { target "target_veh_all" damage 25 } type { target "target_deployables_all" damage 25 } } entityDef projectile_hyperblaster_twin { "spawnclass" "idProjectile" "inherit" "projectile_bullet_base_big" "min_damage_percent" "10" "tracer_chance" "0" "tracer_interval" "2" "fx_tracer" "effects/weapons/hyperblaster_tracer" "fx_explode_grass" "effects/impacts/blaster_big/impact_grass" "fx_explode_metal" "effects/impacts/blaster_big/impact_metal" "fx_explode_plastic" "effects/impacts/blaster_big/impact_plastic" "fx_explode_stone" "effects/impacts/blaster_big/impact_stone" "fx_explode_wood" "effects/impacts/blaster_big/impact_wood" "fx_explode" "effects/impacts/blaster_big/impact_default" "fx_explode_flesh" "effects/impacts/blaster_big/impact_flesh" "fx_explode_water" "effects/impacts/blaster_big/impact_liquid" "fx_explode_water_interior" "effects/impacts/blaster_big/impact_liquid" "fx_explode_pavement" "effects/impacts/blaster_big/impact_pavement" "fx_explode_sand" "effects/impacts/blaster_big/impact_sand" "dmg_damage" "damage_hyperblaster_twin" } damageDef damage_hyperblaster_twin { damage "damage_hyperblaster_twin" knockback 3 push 10000 stat_name "goliath_weapons" prof_damage "pro_vehicle_damage" tt_obituary "tooltips/killmsgs/weapons/hyperblaster" tt_obituary_team_kill "tooltips/killmsgs/weapons/hyperblaster/teamkill" } damageDef damage_hyperblaster_twin_player { damage "damage_hyperblaster_twin" knockback 3 push 10000 prof_damage "pro_aggressor_damage" tt_obituary "tooltips/killmsgs/weapons/hyperblaster" tt_obituary_team_kill "tooltips/killmsgs/weapons/hyperblaster/teamkill" } damageFilter damage_hyperblaster_twin { type { target "target_player_all" damage 17 } type { target "target_veh_all" damage 25 } type { target "target_deployables_all" damage 25 } } toolTip hyperblaster_intro_1 { sound "sounds/ui/main/neutral" text "game/tt/intro/hyperblaster_1" } toolTip hyperblaster_ironsights { sound "sounds/ui/main/neutral" text "game/tt/intro/generic/ironsights_1" }