etqw-sdk/base/def/tools/pliers_engineer.def

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2008-05-29 00:00:00 +00:00
/***********************************************************************
reexportModels tools\pliers.def
***********************************************************************/
// ========================================================================
// Export
//
export hauser {
options -prefix PLIERS_ -sourcedir models/techkits/pliers/dev_sd -destdir models/tools/pliers/ -keep
/*
mesh pliers_base_file.mb -dest models/tools/pliers/view.md5mesh
anim pliers_idle.mb -dest models/tools/pliers/idle.md5anim
anim pliers_raise.mb -dest models/tools/pliers/raise.md5anim
*/
anim pliers_lower.mb -dest models/tools/pliers/lower.md5anim
/*
anim pliers_fire3.mb -dest models/tools/pliers/start_fire.md5anim -range 1 5
anim pliers_fire3.mb -dest models/tools/pliers/fire.md5anim -range 6 48
anim pliers_fire3.mb -dest models/tools/pliers/end_fire.md5anim -range 47 57
*/
}
// ========================================================================
// view Models
//
model viewmodel_pliers {
mesh models/tools/pliers/view.md5mesh
anim idle models/tools/pliers/idle.md5anim {
frame 102 sound_channel snd_weapon_idle snd_idle
}
anim fire_start models/tools/pliers/start_fire.md5anim {
}
anim fire models/tools/pliers/fire.md5anim {
}
anim fire_end models/tools/pliers/end_fire.md5anim {
}
anim putaway models/tools/pliers/lower.md5anim {
}
anim raise models/tools/pliers/raise.md5anim {
}
}
// ========================================================================
// Entity DEFS
//
invItemDef inventory/tools/pliers {
type "tool"
slot "tool"
name "game/weapons/pliers"
model "models/tools/pliers/pliers_player.lwo"
joint "Spine"
data {
"model_view" "viewmodel_pliers"
"model_world" "models/tools/pliers/pliers_world.lwo"
"joint_attach" "RightHand"
"view_offset" "5 -1.3 -1.3"
"view_foreshorten" "0.55"
"anim_prefix" "pliers"
"anim_prefix_class" "tool"
"weapon_scriptobject" "tool_pliers"
"use_hold_anims" "1"
"charge_per_use" "2"
"repair_count" "15"
"fire_rate" "0.1"
"show_charge" "1"
"snd_start" "sounds/tools/pliers/start"
"snd_stop" "sounds/tools/pliers/stop"
"snd_idle" "sounds/tools/pliers/idle"
"melee_distance" "88"
"can_disarm_charge" "1"
"can_arm_normal" "1"
"can_enable" "1"
"can_repair" "1"
"can_construct" "1"
"activate_attack" "1"
"mtr_weaponmenu" "guis/assets/icons/weapons/pliers"
"climate_skin_key" "weapon_gdf"
"crosshair" "none"
"crosshair_spread_min" "0.1"
"crosshair_spread_max" "0.1"
"crosshair_spread_scale" "1"
"spread_min" "0"
"spread_max" "0"
"spread_crouch_min" "0"
"spread_crouch_max" "0"
"spread_prone_min" "0"
"spread_prone_max" "0"
"spread_jump_min" "0"
"spread_jump_max" "0"
"weapon_menu_ignore" "0"
"player_weapon_num" "12"
"tt_intro_1" "pliers_intro_1"
"tt_intro_2" "pliers_intro_2"
"tt_action_failed" "pliers_action_failed"
"tt_enemy_repair" "pliers_enemy_repair"
"needsAmmoBox" "0"
}
}
toolTip pliers_intro_1 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/pliers_1"
}
toolTip pliers_intro_2 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/generic/fire_activate_use_item"
}
toolTip pliers_action_failed {
sound "sounds/ui/main/cannot"
text "game/tt/intro/pliers_action_failed"
}
toolTip pliers_enemy_repair {
sound "sounds/ui/main/cannot"
text "game/tt/intro/pliers_enemy_repair"
}