/*********************************************************************** reexportModels tools\pliers.def ***********************************************************************/ // ======================================================================== // Export // export hauser { options -prefix PLIERS_ -sourcedir models/techkits/pliers/dev_sd -destdir models/tools/pliers/ -keep /* mesh pliers_base_file.mb -dest models/tools/pliers/view.md5mesh anim pliers_idle.mb -dest models/tools/pliers/idle.md5anim anim pliers_raise.mb -dest models/tools/pliers/raise.md5anim */ anim pliers_lower.mb -dest models/tools/pliers/lower.md5anim /* anim pliers_fire3.mb -dest models/tools/pliers/start_fire.md5anim -range 1 5 anim pliers_fire3.mb -dest models/tools/pliers/fire.md5anim -range 6 48 anim pliers_fire3.mb -dest models/tools/pliers/end_fire.md5anim -range 47 57 */ } // ======================================================================== // view Models // model viewmodel_pliers { mesh models/tools/pliers/view.md5mesh anim idle models/tools/pliers/idle.md5anim { frame 102 sound_channel snd_weapon_idle snd_idle } anim fire_start models/tools/pliers/start_fire.md5anim { } anim fire models/tools/pliers/fire.md5anim { } anim fire_end models/tools/pliers/end_fire.md5anim { } anim putaway models/tools/pliers/lower.md5anim { } anim raise models/tools/pliers/raise.md5anim { } } // ======================================================================== // Entity DEFS // invItemDef inventory/tools/pliers { type "tool" slot "tool" name "game/weapons/pliers" model "models/tools/pliers/pliers_player.lwo" joint "Spine" data { "model_view" "viewmodel_pliers" "model_world" "models/tools/pliers/pliers_world.lwo" "joint_attach" "RightHand" "view_offset" "5 -1.3 -1.3" "view_foreshorten" "0.55" "anim_prefix" "pliers" "anim_prefix_class" "tool" "weapon_scriptobject" "tool_pliers" "use_hold_anims" "1" "charge_per_use" "2" "repair_count" "15" "fire_rate" "0.1" "show_charge" "1" "snd_start" "sounds/tools/pliers/start" "snd_stop" "sounds/tools/pliers/stop" "snd_idle" "sounds/tools/pliers/idle" "melee_distance" "88" "can_disarm_charge" "1" "can_arm_normal" "1" "can_enable" "1" "can_repair" "1" "can_construct" "1" "activate_attack" "1" "mtr_weaponmenu" "guis/assets/icons/weapons/pliers" "climate_skin_key" "weapon_gdf" "crosshair" "none" "crosshair_spread_min" "0.1" "crosshair_spread_max" "0.1" "crosshair_spread_scale" "1" "spread_min" "0" "spread_max" "0" "spread_crouch_min" "0" "spread_crouch_max" "0" "spread_prone_min" "0" "spread_prone_max" "0" "spread_jump_min" "0" "spread_jump_max" "0" "weapon_menu_ignore" "0" "player_weapon_num" "12" "tt_intro_1" "pliers_intro_1" "tt_intro_2" "pliers_intro_2" "tt_action_failed" "pliers_action_failed" "tt_enemy_repair" "pliers_enemy_repair" "needsAmmoBox" "0" } } toolTip pliers_intro_1 { sound "sounds/ui/main/neutral" text "game/tt/intro/pliers_1" } toolTip pliers_intro_2 { sound "sounds/ui/main/neutral" text "game/tt/intro/generic/fire_activate_use_item" } toolTip pliers_action_failed { sound "sounds/ui/main/cannot" text "game/tt/intro/pliers_action_failed" } toolTip pliers_enemy_repair { sound "sounds/ui/main/cannot" text "game/tt/intro/pliers_enemy_repair" }