etqw-sdk/base/def/sound.def

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2008-05-29 00:00:00 +00:00
stringMap soundChannelMap {
// Update game_local.h or script/defs.script whenever you do changes here
"snd_any" "0"
"snd_voice" "1"
"snd_body" "2"
"snd_door" "3"
"snd_item" "4"
"snd_music" "5"
"snd_player" "50"
"snd_player_jump" "51"
"snd_player_land" "52"
"snd_player_hurt" "53"
"snd_player_death" "54"
"snd_player_chat" "55"
"snd_player_vo" "56"
"snd_player_vo_mcp_update" "57"
"snd_player_targetlock" "58"
"snd_player_tooltip" "59"
"snd_player_footstep" "60"
"snd_player_move" "61"
"snd_weapon" "100"
"snd_weapon_brass" "101"
"snd_weapon_fire" "102"
"snd_weapon_fire2" "103"
"snd_weapon_fire3" "104"
"snd_weapon_fire_far" "105"
"snd_weapon_fire_local" "107"
"snd_weapon_reload" "108"
"snd_weapon_cock" "109"
"snd_weapon_raise" "110"
"snd_weapon_lower" "111"
"snd_weapon_sig" "112"
"snd_weapon_mech" "113"
"snd_weapon_move" "114"
"snd_weapon_foley" "115"
"snd_weapon_bounce" "116"
"snd_weapon_arm" "117"
"snd_weapon_disarm" "118"
"snd_weapon_remove" "119"
"snd_weapon_deploy" "120"
"snd_weapon_idle" "121"
"snd_weapon_mode" "122"
"snd_weapon_zoom" "123"
"snd_weapon_temp1" "151"
"snd_weapon_temp2" "152"
"snd_weapon_temp3" "153"
"snd_weapon_temp4" "154"
"snd_weapon_temp5" "155"
"snd_weapon_temp6" "156"
"snd_vehicle" "200"
"snd_vehicle_idle" "201"
"snd_vehicle_start" "202"
"snd_vehicle_stop" "203"
"snd_vehicle_brake" "204"
"snd_vehicle_enter" "205"
"snd_vehicle_exit" "206"
"snd_vehicle_powerup" "207"
"snd_vehicle_powerdown" "208"
"snd_vehicle_death" "209"
"snd_vehicle_disable" "210"
"snd_vehicle_overdrive" "211"
"snd_vehicle_skid" "212"
"snd_vehicle_misc" "213"
"snd_vehicle_radio" "214"
"snd_vehicle_alarm" "215"
"snd_vehicle_offroad" "216"
"snd_vehicle_drive" "217"
"snd_vehicle_drive2" "218"
"snd_vehicle_drive3" "219"
"snd_vehicle_drive4" "220"
"snd_vehicle_drive5" "221"
"snd_vehicle_walk1" "222"
"snd_vehicle_walk2" "223"
"snd_vehicle_walk3" "224"
"snd_vehicle_walk4" "225"
"snd_vehicle_walk5" "226"
"snd_vehicle_walk6" "227"
"snd_vehicle_walk7" "228"
"snd_vehicle_walk8" "229"
"snd_vehicle_horn" "230"
"snd_vehicle_rev" "231"
"snd_vehicle_jump" "232"
"snd_vehicle_zoom" "233"
"snd_vehicle_interior" "250"
"snd_vehicle_interior_idle" "251"
"snd_vehicle_interior_start" "252"
"snd_vehicle_interior_stop" "253"
"snd_vehicle_interior_powerup" "254"
"snd_vehicle_interior_powerdown" "255"
"snd_vehicle_interior_offroad" "256"
"snd_vehicle_interior_drive" "257"
"snd_vehicle_interior_drive2" "258"
"snd_vehicle_interior_drive3" "259"
"snd_vehicle_interior_drive4" "260"
"snd_vehicle_interior_drive5" "261"
"snd_vehicle_interior_overdrive" "262"
"snd_vehicle_interior_lowhealth" "263"
"snd_deployable" "300"
"snd_deployable_brass" "301"
"snd_deployable_fire" "302"
"snd_deployable_fire2" "303"
"snd_deployable_fire3" "304"
"snd_deployable_fire_far" "305"
"snd_deployable_reload" "306"
"snd_deployable_sig" "307"
"snd_deployable_mech" "308"
"snd_deployable_idle" "309"
"snd_deployable_death" "310"
"snd_deployable_deploy" "311"
"snd_deployable_deploy2" "312"
"snd_deployable_deploy3" "313"
"snd_deployable_deploy4" "314"
"snd_deployable_deploy5" "315"
"snd_deployable_yaw" "316"
"snd_deployable_pitch" "317"
"snd_structure" "400"
"snd_structure_idle" "401"
"snd_structure_powerup" "402"
"snd_structure_powerdown" "403"
"snd_structure_alarm" "404"
"snd_structure_deploy" "405"
"snd_structure_deploy2" "406"
"snd_structure_deploy3" "407"
"snd_structure_deploy4" "408"
"snd_structure_deploy5" "409"
"snd_mover" "500"
"snd_mover_idle" "501"
"snd_mover_powerup" "502"
"snd_mover_powerdown" "503"
"snd_mover_alarm" "504"
"snd_mover_start" "505"
"snd_mover_move" "506"
"snd_mover_stop" "507"
"snd_quickchat_start" "1000"
/*
"snd_channel_any" "0"
"snd_channel_voice" "1"
"snd_channel_body" "2"
"snd_channel_yaw" "3"
"snd_channel_pitch" "4"
"snd_channel_interactive" "5"
"snd_player" "10"
"snd_player_jump" "11"
"snd_player_land" "12"
"snd_player_hurt" "13"
"snd_player_death" "14"
"snd_player_chat" "15"
"snd_player_move" "16"
"snd_player_run" "17"
"snd_weapon" "100"
"snd_weapon_brass" "101"
"snd_weapon_fire" "102"
"snd_weapon_fire2" "103"
"snd_weapon_fire3" "104"
"snd_weapon_fire_far" "105"
"snd_weapon_fire_local" "107"
"snd_weapon_reload" "108"
"snd_weapon_cock" "109"
"snd_weapon_raise" "110"
"snd_weapon_lower" "111"
"snd_weapon_sig" "112"
"snd_weapon_mech" "113"
"snd_weapon_move" "114"
"snd_weapon_foley" "115"
"snd_weapon_bounce" "116"
"snd_weapon_arm" "117"
"snd_weapon_disarm" "118"
"snd_weapon_remove" "119"
"snd_weapon_deploy" "120"
"snd_weapon_idle" "121"
"snd_weapon_temp1" "151"
"snd_weapon_temp2" "152"
"snd_weapon_temp3" "153"
"snd_weapon_temp4" "154"
"snd_weapon_temp5" "155"
"snd_weapon_temp6" "156"
"snd_vehicle" "200"
"snd_vehicle_idle" "201"
"snd_vehicle_start" "202"
"snd_vehicle_stop" "203"
"snd_vehicle_brake" "204"
"snd_vehicle_enter" "205"
"snd_vehicle_exit" "206"
"snd_vehicle_powerup" "207"
"snd_vehicle_powerdown" "208"
"snd_vehicle_death" "209"
"snd_vehicle_disable" "210"
"snd_vehicle_overdrive" "211"
"snd_vehicle_skid" "212"
"snd_vehicle_misc" "213"
"snd_vehicle_radio" "214"
"snd_vehicle_alarm" "215"
"snd_vehicle_drive" "216"
"snd_vehicle_drive2" "217"
"snd_vehicle_drive3" "218"
"snd_vehicle_drive4" "219"
"snd_vehicle_drive5" "220"
"snd_vehicle_walk1" "221"
"snd_vehicle_walk2" "222"
"snd_vehicle_walk3" "223"
"snd_vehicle_walk4" "224"
"snd_vehicle_walk5" "225"
"snd_vehicle_walk6" "226"
"snd_vehicle_walk7" "227"
"snd_vehicle_walk8" "228"
"snd_deployable" "300"
"snd_deployable_brass" "301"
"snd_deployable_fire" "302"
"snd_deployable_fire2" "303"
"snd_deployable_fire3" "304"
"snd_deployable_fire_far" "305"
"snd_deployable_reload" "306"
"snd_deployable_sig" "307"
"snd_deployable_mech" "308"
"snd_deployable_idle" "309"
"snd_deployable_death" "310"
"snd_deployable_deploy" "311"
"snd_deployable_deploy2" "312"
"snd_deployable_deploy3" "313"
"snd_deployable_deploy4" "314"
"snd_deployable_deploy5" "315"
"snd_structure" "400"
"snd_structure_idle" "401"
"snd_structure_powerup" "402"
"snd_structure_powerdown" "403"
"snd_structure_alarm" "404"
"snd_structure_deploy" "405"
"snd_structure_deploy2" "406"
"snd_structure_deploy3" "407"
"snd_structure_deploy4" "408"
"snd_structure_deploy5" "409"
*/
}