stringMap soundChannelMap { // Update game_local.h or script/defs.script whenever you do changes here "snd_any" "0" "snd_voice" "1" "snd_body" "2" "snd_door" "3" "snd_item" "4" "snd_music" "5" "snd_player" "50" "snd_player_jump" "51" "snd_player_land" "52" "snd_player_hurt" "53" "snd_player_death" "54" "snd_player_chat" "55" "snd_player_vo" "56" "snd_player_vo_mcp_update" "57" "snd_player_targetlock" "58" "snd_player_tooltip" "59" "snd_player_footstep" "60" "snd_player_move" "61" "snd_weapon" "100" "snd_weapon_brass" "101" "snd_weapon_fire" "102" "snd_weapon_fire2" "103" "snd_weapon_fire3" "104" "snd_weapon_fire_far" "105" "snd_weapon_fire_local" "107" "snd_weapon_reload" "108" "snd_weapon_cock" "109" "snd_weapon_raise" "110" "snd_weapon_lower" "111" "snd_weapon_sig" "112" "snd_weapon_mech" "113" "snd_weapon_move" "114" "snd_weapon_foley" "115" "snd_weapon_bounce" "116" "snd_weapon_arm" "117" "snd_weapon_disarm" "118" "snd_weapon_remove" "119" "snd_weapon_deploy" "120" "snd_weapon_idle" "121" "snd_weapon_mode" "122" "snd_weapon_zoom" "123" "snd_weapon_temp1" "151" "snd_weapon_temp2" "152" "snd_weapon_temp3" "153" "snd_weapon_temp4" "154" "snd_weapon_temp5" "155" "snd_weapon_temp6" "156" "snd_vehicle" "200" "snd_vehicle_idle" "201" "snd_vehicle_start" "202" "snd_vehicle_stop" "203" "snd_vehicle_brake" "204" "snd_vehicle_enter" "205" "snd_vehicle_exit" "206" "snd_vehicle_powerup" "207" "snd_vehicle_powerdown" "208" "snd_vehicle_death" "209" "snd_vehicle_disable" "210" "snd_vehicle_overdrive" "211" "snd_vehicle_skid" "212" "snd_vehicle_misc" "213" "snd_vehicle_radio" "214" "snd_vehicle_alarm" "215" "snd_vehicle_offroad" "216" "snd_vehicle_drive" "217" "snd_vehicle_drive2" "218" "snd_vehicle_drive3" "219" "snd_vehicle_drive4" "220" "snd_vehicle_drive5" "221" "snd_vehicle_walk1" "222" "snd_vehicle_walk2" "223" "snd_vehicle_walk3" "224" "snd_vehicle_walk4" "225" "snd_vehicle_walk5" "226" "snd_vehicle_walk6" "227" "snd_vehicle_walk7" "228" "snd_vehicle_walk8" "229" "snd_vehicle_horn" "230" "snd_vehicle_rev" "231" "snd_vehicle_jump" "232" "snd_vehicle_zoom" "233" "snd_vehicle_interior" "250" "snd_vehicle_interior_idle" "251" "snd_vehicle_interior_start" "252" "snd_vehicle_interior_stop" "253" "snd_vehicle_interior_powerup" "254" "snd_vehicle_interior_powerdown" "255" "snd_vehicle_interior_offroad" "256" "snd_vehicle_interior_drive" "257" "snd_vehicle_interior_drive2" "258" "snd_vehicle_interior_drive3" "259" "snd_vehicle_interior_drive4" "260" "snd_vehicle_interior_drive5" "261" "snd_vehicle_interior_overdrive" "262" "snd_vehicle_interior_lowhealth" "263" "snd_deployable" "300" "snd_deployable_brass" "301" "snd_deployable_fire" "302" "snd_deployable_fire2" "303" "snd_deployable_fire3" "304" "snd_deployable_fire_far" "305" "snd_deployable_reload" "306" "snd_deployable_sig" "307" "snd_deployable_mech" "308" "snd_deployable_idle" "309" "snd_deployable_death" "310" "snd_deployable_deploy" "311" "snd_deployable_deploy2" "312" "snd_deployable_deploy3" "313" "snd_deployable_deploy4" "314" "snd_deployable_deploy5" "315" "snd_deployable_yaw" "316" "snd_deployable_pitch" "317" "snd_structure" "400" "snd_structure_idle" "401" "snd_structure_powerup" "402" "snd_structure_powerdown" "403" "snd_structure_alarm" "404" "snd_structure_deploy" "405" "snd_structure_deploy2" "406" "snd_structure_deploy3" "407" "snd_structure_deploy4" "408" "snd_structure_deploy5" "409" "snd_mover" "500" "snd_mover_idle" "501" "snd_mover_powerup" "502" "snd_mover_powerdown" "503" "snd_mover_alarm" "504" "snd_mover_start" "505" "snd_mover_move" "506" "snd_mover_stop" "507" "snd_quickchat_start" "1000" /* "snd_channel_any" "0" "snd_channel_voice" "1" "snd_channel_body" "2" "snd_channel_yaw" "3" "snd_channel_pitch" "4" "snd_channel_interactive" "5" "snd_player" "10" "snd_player_jump" "11" "snd_player_land" "12" "snd_player_hurt" "13" "snd_player_death" "14" "snd_player_chat" "15" "snd_player_move" "16" "snd_player_run" "17" "snd_weapon" "100" "snd_weapon_brass" "101" "snd_weapon_fire" "102" "snd_weapon_fire2" "103" "snd_weapon_fire3" "104" "snd_weapon_fire_far" "105" "snd_weapon_fire_local" "107" "snd_weapon_reload" "108" "snd_weapon_cock" "109" "snd_weapon_raise" "110" "snd_weapon_lower" "111" "snd_weapon_sig" "112" "snd_weapon_mech" "113" "snd_weapon_move" "114" "snd_weapon_foley" "115" "snd_weapon_bounce" "116" "snd_weapon_arm" "117" "snd_weapon_disarm" "118" "snd_weapon_remove" "119" "snd_weapon_deploy" "120" "snd_weapon_idle" "121" "snd_weapon_temp1" "151" "snd_weapon_temp2" "152" "snd_weapon_temp3" "153" "snd_weapon_temp4" "154" "snd_weapon_temp5" "155" "snd_weapon_temp6" "156" "snd_vehicle" "200" "snd_vehicle_idle" "201" "snd_vehicle_start" "202" "snd_vehicle_stop" "203" "snd_vehicle_brake" "204" "snd_vehicle_enter" "205" "snd_vehicle_exit" "206" "snd_vehicle_powerup" "207" "snd_vehicle_powerdown" "208" "snd_vehicle_death" "209" "snd_vehicle_disable" "210" "snd_vehicle_overdrive" "211" "snd_vehicle_skid" "212" "snd_vehicle_misc" "213" "snd_vehicle_radio" "214" "snd_vehicle_alarm" "215" "snd_vehicle_drive" "216" "snd_vehicle_drive2" "217" "snd_vehicle_drive3" "218" "snd_vehicle_drive4" "219" "snd_vehicle_drive5" "220" "snd_vehicle_walk1" "221" "snd_vehicle_walk2" "222" "snd_vehicle_walk3" "223" "snd_vehicle_walk4" "224" "snd_vehicle_walk5" "225" "snd_vehicle_walk6" "226" "snd_vehicle_walk7" "227" "snd_vehicle_walk8" "228" "snd_deployable" "300" "snd_deployable_brass" "301" "snd_deployable_fire" "302" "snd_deployable_fire2" "303" "snd_deployable_fire3" "304" "snd_deployable_fire_far" "305" "snd_deployable_reload" "306" "snd_deployable_sig" "307" "snd_deployable_mech" "308" "snd_deployable_idle" "309" "snd_deployable_death" "310" "snd_deployable_deploy" "311" "snd_deployable_deploy2" "312" "snd_deployable_deploy3" "313" "snd_deployable_deploy4" "314" "snd_deployable_deploy5" "315" "snd_structure" "400" "snd_structure_idle" "401" "snd_structure_powerup" "402" "snd_structure_powerdown" "403" "snd_structure_alarm" "404" "snd_structure_deploy" "405" "snd_structure_deploy2" "406" "snd_structure_deploy3" "407" "snd_structure_deploy4" "408" "snd_structure_deploy5" "409" */ }