326 lines
12 KiB
Text
326 lines
12 KiB
Text
|
#ifndef _PLAYER_INCLUDES_
|
||
|
#define _PLAYER_INCLUDES_
|
||
|
|
||
|
$template templates/classes/footsteps/gdf
|
||
|
"snd_footstep" "sounds/players/footsteps/default"
|
||
|
"snd_footstep_crouch" "sounds/players/footsteps/default"
|
||
|
"snd_footstep_grass" "sounds/players/footsteps/grass"
|
||
|
"snd_footstep_gravel" "sounds/players/footsteps/gravel"
|
||
|
"snd_footstep_metal" "sounds/players/footsteps/metal"
|
||
|
"snd_footstep_pavement" "sounds/players/footsteps/stone"
|
||
|
"snd_footstep_run" "sounds/players/footsteps/default"
|
||
|
"snd_footstep_sand" "sounds/players/footsteps/gravel"
|
||
|
"snd_footstep_stone" "sounds/players/footsteps/stone"
|
||
|
"snd_footstep_strafe" "sounds/players/footsteps/default"
|
||
|
"snd_footstep_walk" "sounds/players/footsteps/default"
|
||
|
"snd_footstep_water" "sounds/players/footsteps/water"
|
||
|
"snd_footstep_water_interior" "sounds/players/footsteps/water"
|
||
|
"snd_footstep_wood" "sounds/players/footsteps/wood"
|
||
|
"snd_footstep_snow" "sounds/players/footsteps/snow"
|
||
|
//"snd_footstep_ladder" "sounds/players/footsteps/ladder"
|
||
|
|
||
|
//"fx_footstep" "effects/impacts/bullets_large/impact_default"
|
||
|
"fx_footstep_water" "effects/player/footstep_water"
|
||
|
$endtemplate
|
||
|
|
||
|
$template templates/classes/pain/gdf
|
||
|
"snd_pain_small" "sounds/players/gdf/pain/small"
|
||
|
"snd_pain_medium" "sounds/players/gdf/pain/medium"
|
||
|
"snd_pain_large" "sounds/players/gdf/pain/large"
|
||
|
"snd_pain_huge" "sounds/players/gdf/pain/large"
|
||
|
"snd_death" "sounds/players/gdf/death"
|
||
|
"snd_land_soft" "sounds/players/gdf/land/soft"
|
||
|
"snd_land_hard" "sounds/players/movement/land/hard"
|
||
|
"snd_freefall" "sounds/players/freefall"
|
||
|
$endtemplate
|
||
|
|
||
|
$template templates/classes/footsteps/strogg
|
||
|
"snd_footstep" "sounds/players/footsteps/strogg/default"
|
||
|
"snd_footstep_crouch" "sounds/players/footsteps/strogg/default"
|
||
|
"snd_footstep_grass" "sounds/players/footsteps/strogg/default"
|
||
|
"snd_footstep_gravel" "sounds/players/footsteps/strogg/gravel"
|
||
|
"snd_footstep_metal" "sounds/players/footsteps/strogg/metal"
|
||
|
"snd_footstep_pavement" "sounds/players/footsteps/strogg/pavement"
|
||
|
"snd_footstep_run" "sounds/players/footsteps/strogg/default"
|
||
|
"snd_footstep_sand" "sounds/players/footsteps/strogg/gravel"
|
||
|
"snd_footstep_stone" "sounds/players/footsteps/strogg/pavement"
|
||
|
"snd_footstep_strafe" "sounds/players/footsteps/strogg/default"
|
||
|
"snd_footstep_walk" "sounds/players/footsteps/strogg/default"
|
||
|
"snd_footstep_water" "sounds/players/footsteps/strogg/water"
|
||
|
"snd_footstep_water_interior" "sounds/players/footsteps/strogg/water"
|
||
|
"snd_footstep_wood" "sounds/players/footsteps/strogg/wood"
|
||
|
"snd_footstep_snow" "sounds/players/footsteps/snow"
|
||
|
//"snd_footstep_ladder" "sounds/players/footsteps/ladder"
|
||
|
|
||
|
//"fx_footstep" "effects/impacts/bullets_large/impact_default"
|
||
|
"fx_footstep_water" "effects/player/footstep_water"
|
||
|
$endtemplate
|
||
|
|
||
|
$template templates/classes/pain/strogg
|
||
|
"snd_pain_small" "sounds/players/strogg/pain/small"
|
||
|
"snd_pain_medium" "sounds/players/strogg/pain/small"
|
||
|
"snd_pain_large" "sounds/players/strogg/pain/large"
|
||
|
"snd_pain_huge" "sounds/players/strogg/pain/large"
|
||
|
"snd_death" "sounds/players/strogg/death"
|
||
|
"snd_land_soft" "sounds/players/strogg/land/soft"
|
||
|
"snd_land_hard" "sounds/players/movement/land/hard"
|
||
|
"snd_freefall" "sounds/players/freefall"
|
||
|
$endtemplate
|
||
|
|
||
|
$template templates/players/request_icons
|
||
|
"mtr_cm_icon_player" "guis/assets/commandmap/icon_player"
|
||
|
|
||
|
"mtr_cm_icon_unknown" "hud/commandmap/unknown"
|
||
|
"mtr_cm_icon_need_revive" "hud/icons/missionsystem/mis_revive"
|
||
|
"mtr_cm_icon_need_health" "hud/icons/missionsystem/tsk_medic"
|
||
|
"mtr_cm_icon_need_repair" "hud/icons/player/voicerepair"
|
||
|
"mtr_cm_icon_need_ammo" "hud/icons/missionsystem/tsk_ammo_field_ops"
|
||
|
"mtr_cm_icon_need_stroyent" "hud/icons/missionsystem/tsk_stroyent_technician"
|
||
|
|
||
|
"require_view_revive" "( ability_revive || ( same_entity == true ) ) && same_team"
|
||
|
"require_view_health" "( ability_revive || ( same_entity == true ) ) && same_team"
|
||
|
"require_view_repair" "ability_repair && same_team"
|
||
|
"require_view_need_ammo" "( ability_giveAmmo || ( same_entity == true ) ) && same_team"
|
||
|
|
||
|
"require_view_dropped_health" "( ( ability_revive == false ) || ( same_entity == true ) ) && same_team"
|
||
|
"require_view_dropped_ammo" "( ( ability_giveAmmo == false ) || ( same_entity == true ) ) && same_team"
|
||
|
$endtemplate
|
||
|
|
||
|
$template templates/players/skeleton_info
|
||
|
"bone_hips" "Hips"
|
||
|
"bone_torso" "ROT"
|
||
|
"bone_chest" "Spine2"
|
||
|
"bone_head" "Neck"
|
||
|
"bone_right_shoulder" "RightArm"
|
||
|
"bone_right_elbow" "RightForeArm"
|
||
|
"bone_right_hand" "RightHand"
|
||
|
"bone_right_foot" "RightToeBase"
|
||
|
"bone_left_shoulder" "LeftArm"
|
||
|
"bone_left_elbow" "LeftForeArm"
|
||
|
"bone_left_hand" "LeftHand"
|
||
|
"bone_left_foot" "LeftToeBase"
|
||
|
$endtemplate
|
||
|
|
||
|
//=========================================================================
|
||
|
//== LOCATIONAL DAMAGE ====================================================
|
||
|
//=========================================================================
|
||
|
|
||
|
$template templates/players/gdf_head_offset
|
||
|
"bone_head_model" "Head"
|
||
|
"head_offset" "0 4 1"
|
||
|
$endtemplate
|
||
|
|
||
|
$template templates/players/strogg_head_offset
|
||
|
"bone_head_model" "Head"
|
||
|
"head_offset" "0 3 3"
|
||
|
$endtemplate
|
||
|
|
||
|
$template templates/players/locational_damage_joints
|
||
|
"loc_damage_joint_num" "6"
|
||
|
"loc_damage_joint_0" "Leftleg"
|
||
|
"loc_damage_joint_1" "Rightleg"
|
||
|
"loc_damage_joint_2" "Spine"
|
||
|
"loc_damage_joint_3" "Spine2"
|
||
|
"loc_damage_joint_4" "Neck"
|
||
|
"loc_damage_joint_5" "Head"
|
||
|
|
||
|
"loc_damage_area_0" "legs"
|
||
|
"loc_damage_area_1" "legs"
|
||
|
"loc_damage_area_2" "torso"
|
||
|
"loc_damage_area_3" "torso"
|
||
|
"loc_damage_area_4" "neck"
|
||
|
"loc_damage_area_5" "head"
|
||
|
$endtemplate
|
||
|
|
||
|
$template templates/players/common_proficiencies_gdf
|
||
|
proficiency battlesense {
|
||
|
level 1 {
|
||
|
text "game/proficiency/battlesense/gdf/reward1"
|
||
|
title "game/proficiency/battlesense/gdf/reward1_title"
|
||
|
icon "battlesense/gdf/reward1"
|
||
|
tooltip "proficiency_upgrade_now"
|
||
|
sound "sounds/tooltips/upgrade_now_available/info"
|
||
|
}
|
||
|
level 2 {
|
||
|
text "game/proficiency/battlesense/gdf/reward2"
|
||
|
title "game/proficiency/battlesense/gdf/reward2_title"
|
||
|
icon "battlesense/gdf/reward2"
|
||
|
tooltip "proficiency_upgrade_respawn"
|
||
|
sound "sounds/tooltips/upgrade_on_respawn/info"
|
||
|
}
|
||
|
level 3 {
|
||
|
text "game/proficiency/battlesense/gdf/reward3"
|
||
|
title "game/proficiency/battlesense/gdf/reward3_title"
|
||
|
icon "battlesense/gdf/reward3"
|
||
|
tooltip "proficiency_upgrade_now"
|
||
|
sound "sounds/tooltips/upgrade_now_available/info"
|
||
|
}
|
||
|
level 4 {
|
||
|
text "game/proficiency/battlesense/gdf/reward4"
|
||
|
title "game/proficiency/battlesense/gdf/reward4_title"
|
||
|
icon "battlesense/gdf/reward4"
|
||
|
tooltip "proficiency_upgrade_now"
|
||
|
sound "sounds/tooltips/upgrade_now_available/info"
|
||
|
}
|
||
|
}
|
||
|
|
||
|
proficiency weapon_handling {
|
||
|
level 1 {
|
||
|
text "game/proficiency/weapons/gdf/reward1"
|
||
|
title "game/proficiency/weapons/gdf/reward1_title"
|
||
|
icon "weapons/gdf/reward1"
|
||
|
tooltip "proficiency_upgrade_now"
|
||
|
sound "sounds/tooltips/upgrade_now_available/info"
|
||
|
}
|
||
|
level 2 {
|
||
|
text "game/proficiency/weapons/gdf/reward2"
|
||
|
title "game/proficiency/weapons/gdf/reward2_title"
|
||
|
icon "weapons/gdf/reward2"
|
||
|
tooltip "proficiency_upgrade_now"
|
||
|
sound "sounds/tooltips/upgrade_now_available/info"
|
||
|
}
|
||
|
level 3 {
|
||
|
text "game/proficiency/weapons/gdf/reward3"
|
||
|
title "game/proficiency/weapons/gdf/reward3_title"
|
||
|
icon "weapons/gdf/reward3"
|
||
|
tooltip "proficiency_upgrade_now"
|
||
|
sound "sounds/tooltips/upgrade_now_available/info"
|
||
|
}
|
||
|
level 4 {
|
||
|
text "game/proficiency/weapons/gdf/reward4"
|
||
|
title "game/proficiency/weapons/gdf/reward4_title"
|
||
|
icon "weapons/gdf/reward4"
|
||
|
tooltip "proficiency_upgrade_respawn"
|
||
|
sound "sounds/tooltips/upgrade_on_respawn/info"
|
||
|
}
|
||
|
}
|
||
|
|
||
|
proficiency vehicle {
|
||
|
level 1 {
|
||
|
text "game/proficiency/vehicles/gdf/reward1"
|
||
|
title "game/proficiency/vehicles/gdf/reward1_title"
|
||
|
icon "vehicles/gdf/reward1"
|
||
|
tooltip "proficiency_upgrade_now"
|
||
|
sound "sounds/tooltips/upgrade_now_available/info"
|
||
|
}
|
||
|
level 2 {
|
||
|
text "game/proficiency/vehicles/gdf/reward2"
|
||
|
title "game/proficiency/vehicles/gdf/reward2_title"
|
||
|
icon "vehicles/gdf/reward2"
|
||
|
tooltip "proficiency_upgrade_now"
|
||
|
sound "sounds/tooltips/upgrade_now_available/info"
|
||
|
}
|
||
|
level 3 {
|
||
|
text "game/proficiency/vehicles/gdf/reward3"
|
||
|
title "game/proficiency/vehicles/gdf/reward3_title"
|
||
|
icon "vehicles/gdf/reward3"
|
||
|
tooltip "proficiency_upgrade_now"
|
||
|
sound "sounds/tooltips/upgrade_now_available/info"
|
||
|
}
|
||
|
level 4 {
|
||
|
text "game/proficiency/vehicles/gdf/reward4"
|
||
|
title "game/proficiency/vehicles/gdf/reward4_title"
|
||
|
icon "vehicles/gdf/reward4"
|
||
|
tooltip "proficiency_upgrade_now"
|
||
|
sound "sounds/tooltips/upgrade_now_available/info"
|
||
|
}
|
||
|
}
|
||
|
$endtemplate
|
||
|
|
||
|
$template templates/players/common_proficiencies_strogg
|
||
|
proficiency battlesense {
|
||
|
level 1 {
|
||
|
text "game/proficiency/battlesense/strogg/reward1"
|
||
|
title "game/proficiency/battlesense/strogg/reward1_title"
|
||
|
icon "battlesense/strogg/reward1"
|
||
|
tooltip "proficiency_upgrade_now"
|
||
|
sound "sounds/tooltips/upgrade_now_available/info"
|
||
|
}
|
||
|
level 2 {
|
||
|
text "game/proficiency/battlesense/strogg/reward2"
|
||
|
title "game/proficiency/battlesense/strogg/reward2_title"
|
||
|
icon "battlesense/strogg/reward2"
|
||
|
tooltip "proficiency_upgrade_respawn"
|
||
|
sound "sounds/tooltips/upgrade_on_respawn/info"
|
||
|
}
|
||
|
level 3 {
|
||
|
text "game/proficiency/battlesense/strogg/reward3"
|
||
|
title "game/proficiency/battlesense/strogg/reward3_title"
|
||
|
icon "battlesense/strogg/reward3"
|
||
|
tooltip "proficiency_upgrade_now"
|
||
|
sound "sounds/tooltips/upgrade_now_available/info"
|
||
|
}
|
||
|
level 4 {
|
||
|
text "game/proficiency/battlesense/strogg/reward4"
|
||
|
title "game/proficiency/battlesense/strogg/reward4_title"
|
||
|
icon "battlesense/strogg/reward4"
|
||
|
tooltip "proficiency_upgrade_now"
|
||
|
sound "sounds/tooltips/upgrade_now_available/info"
|
||
|
}
|
||
|
}
|
||
|
|
||
|
proficiency weapon_handling {
|
||
|
level 1 {
|
||
|
text "game/proficiency/weapons/strogg/reward1"
|
||
|
title "game/proficiency/weapons/strogg/reward1_title"
|
||
|
icon "weapons/strogg/reward1"
|
||
|
tooltip "proficiency_upgrade_now"
|
||
|
sound "sounds/tooltips/upgrade_now_available/info"
|
||
|
}
|
||
|
level 2 {
|
||
|
text "game/proficiency/weapons/strogg/reward2"
|
||
|
title "game/proficiency/weapons/strogg/reward2_title"
|
||
|
icon "weapons/strogg/reward2"
|
||
|
tooltip "proficiency_upgrade_now"
|
||
|
sound "sounds/tooltips/upgrade_now_available/info"
|
||
|
}
|
||
|
level 3 {
|
||
|
text "game/proficiency/weapons/strogg/reward3"
|
||
|
title "game/proficiency/weapons/strogg/reward3_title"
|
||
|
icon "weapons/strogg/reward3"
|
||
|
tooltip "proficiency_upgrade_now"
|
||
|
sound "sounds/tooltips/upgrade_now_available/info"
|
||
|
}
|
||
|
level 4 {
|
||
|
text "game/proficiency/weapons/strogg/reward4"
|
||
|
title "game/proficiency/weapons/strogg/reward4_title"
|
||
|
icon "weapons/strogg/reward4"
|
||
|
tooltip "proficiency_upgrade_now"
|
||
|
sound "sounds/tooltips/upgrade_now_available/info"
|
||
|
}
|
||
|
}
|
||
|
|
||
|
proficiency vehicle {
|
||
|
level 1 {
|
||
|
text "game/proficiency/vehicles/strogg/reward1"
|
||
|
title "game/proficiency/vehicles/strogg/reward1_title"
|
||
|
icon "vehicles/strogg/reward1"
|
||
|
tooltip "proficiency_upgrade_now"
|
||
|
sound "sounds/tooltips/upgrade_now_available/info"
|
||
|
}
|
||
|
level 2 {
|
||
|
text "game/proficiency/vehicles/strogg/reward2"
|
||
|
title "game/proficiency/vehicles/strogg/reward2_title"
|
||
|
icon "vehicles/strogg/reward2"
|
||
|
tooltip "proficiency_upgrade_now"
|
||
|
sound "sounds/tooltips/upgrade_now_available/info"
|
||
|
}
|
||
|
level 3 {
|
||
|
text "game/proficiency/vehicles/strogg/reward3"
|
||
|
title "game/proficiency/vehicles/strogg/reward3_title"
|
||
|
icon "vehicles/strogg/reward3"
|
||
|
tooltip "proficiency_upgrade_now"
|
||
|
sound "sounds/tooltips/upgrade_now_available/info"
|
||
|
}
|
||
|
level 4 {
|
||
|
text "game/proficiency/vehicles/strogg/reward4"
|
||
|
title "game/proficiency/vehicles/strogg/reward4_title"
|
||
|
icon "vehicles/strogg/reward4"
|
||
|
tooltip "proficiency_upgrade_now"
|
||
|
sound "sounds/tooltips/upgrade_now_available/info"
|
||
|
}
|
||
|
}
|
||
|
$endtemplate
|
||
|
|
||
|
#endif // _PLAYER_INCLUDES_
|