etqw-sdk/base/def/players/player_includes.include

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#ifndef _PLAYER_INCLUDES_
#define _PLAYER_INCLUDES_
$template templates/classes/footsteps/gdf
"snd_footstep" "sounds/players/footsteps/default"
"snd_footstep_crouch" "sounds/players/footsteps/default"
"snd_footstep_grass" "sounds/players/footsteps/grass"
"snd_footstep_gravel" "sounds/players/footsteps/gravel"
"snd_footstep_metal" "sounds/players/footsteps/metal"
"snd_footstep_pavement" "sounds/players/footsteps/stone"
"snd_footstep_run" "sounds/players/footsteps/default"
"snd_footstep_sand" "sounds/players/footsteps/gravel"
"snd_footstep_stone" "sounds/players/footsteps/stone"
"snd_footstep_strafe" "sounds/players/footsteps/default"
"snd_footstep_walk" "sounds/players/footsteps/default"
"snd_footstep_water" "sounds/players/footsteps/water"
"snd_footstep_water_interior" "sounds/players/footsteps/water"
"snd_footstep_wood" "sounds/players/footsteps/wood"
"snd_footstep_snow" "sounds/players/footsteps/snow"
//"snd_footstep_ladder" "sounds/players/footsteps/ladder"
//"fx_footstep" "effects/impacts/bullets_large/impact_default"
"fx_footstep_water" "effects/player/footstep_water"
$endtemplate
$template templates/classes/pain/gdf
"snd_pain_small" "sounds/players/gdf/pain/small"
"snd_pain_medium" "sounds/players/gdf/pain/medium"
"snd_pain_large" "sounds/players/gdf/pain/large"
"snd_pain_huge" "sounds/players/gdf/pain/large"
"snd_death" "sounds/players/gdf/death"
"snd_land_soft" "sounds/players/gdf/land/soft"
"snd_land_hard" "sounds/players/movement/land/hard"
"snd_freefall" "sounds/players/freefall"
$endtemplate
$template templates/classes/footsteps/strogg
"snd_footstep" "sounds/players/footsteps/strogg/default"
"snd_footstep_crouch" "sounds/players/footsteps/strogg/default"
"snd_footstep_grass" "sounds/players/footsteps/strogg/default"
"snd_footstep_gravel" "sounds/players/footsteps/strogg/gravel"
"snd_footstep_metal" "sounds/players/footsteps/strogg/metal"
"snd_footstep_pavement" "sounds/players/footsteps/strogg/pavement"
"snd_footstep_run" "sounds/players/footsteps/strogg/default"
"snd_footstep_sand" "sounds/players/footsteps/strogg/gravel"
"snd_footstep_stone" "sounds/players/footsteps/strogg/pavement"
"snd_footstep_strafe" "sounds/players/footsteps/strogg/default"
"snd_footstep_walk" "sounds/players/footsteps/strogg/default"
"snd_footstep_water" "sounds/players/footsteps/strogg/water"
"snd_footstep_water_interior" "sounds/players/footsteps/strogg/water"
"snd_footstep_wood" "sounds/players/footsteps/strogg/wood"
"snd_footstep_snow" "sounds/players/footsteps/snow"
//"snd_footstep_ladder" "sounds/players/footsteps/ladder"
//"fx_footstep" "effects/impacts/bullets_large/impact_default"
"fx_footstep_water" "effects/player/footstep_water"
$endtemplate
$template templates/classes/pain/strogg
"snd_pain_small" "sounds/players/strogg/pain/small"
"snd_pain_medium" "sounds/players/strogg/pain/small"
"snd_pain_large" "sounds/players/strogg/pain/large"
"snd_pain_huge" "sounds/players/strogg/pain/large"
"snd_death" "sounds/players/strogg/death"
"snd_land_soft" "sounds/players/strogg/land/soft"
"snd_land_hard" "sounds/players/movement/land/hard"
"snd_freefall" "sounds/players/freefall"
$endtemplate
$template templates/players/request_icons
"mtr_cm_icon_player" "guis/assets/commandmap/icon_player"
"mtr_cm_icon_unknown" "hud/commandmap/unknown"
"mtr_cm_icon_need_revive" "hud/icons/missionsystem/mis_revive"
"mtr_cm_icon_need_health" "hud/icons/missionsystem/tsk_medic"
"mtr_cm_icon_need_repair" "hud/icons/player/voicerepair"
"mtr_cm_icon_need_ammo" "hud/icons/missionsystem/tsk_ammo_field_ops"
"mtr_cm_icon_need_stroyent" "hud/icons/missionsystem/tsk_stroyent_technician"
"require_view_revive" "( ability_revive || ( same_entity == true ) ) && same_team"
"require_view_health" "( ability_revive || ( same_entity == true ) ) && same_team"
"require_view_repair" "ability_repair && same_team"
"require_view_need_ammo" "( ability_giveAmmo || ( same_entity == true ) ) && same_team"
"require_view_dropped_health" "( ( ability_revive == false ) || ( same_entity == true ) ) && same_team"
"require_view_dropped_ammo" "( ( ability_giveAmmo == false ) || ( same_entity == true ) ) && same_team"
$endtemplate
$template templates/players/skeleton_info
"bone_hips" "Hips"
"bone_torso" "ROT"
"bone_chest" "Spine2"
"bone_head" "Neck"
"bone_right_shoulder" "RightArm"
"bone_right_elbow" "RightForeArm"
"bone_right_hand" "RightHand"
"bone_right_foot" "RightToeBase"
"bone_left_shoulder" "LeftArm"
"bone_left_elbow" "LeftForeArm"
"bone_left_hand" "LeftHand"
"bone_left_foot" "LeftToeBase"
$endtemplate
//=========================================================================
//== LOCATIONAL DAMAGE ====================================================
//=========================================================================
$template templates/players/gdf_head_offset
"bone_head_model" "Head"
"head_offset" "0 4 1"
$endtemplate
$template templates/players/strogg_head_offset
"bone_head_model" "Head"
"head_offset" "0 3 3"
$endtemplate
$template templates/players/locational_damage_joints
"loc_damage_joint_num" "6"
"loc_damage_joint_0" "Leftleg"
"loc_damage_joint_1" "Rightleg"
"loc_damage_joint_2" "Spine"
"loc_damage_joint_3" "Spine2"
"loc_damage_joint_4" "Neck"
"loc_damage_joint_5" "Head"
"loc_damage_area_0" "legs"
"loc_damage_area_1" "legs"
"loc_damage_area_2" "torso"
"loc_damage_area_3" "torso"
"loc_damage_area_4" "neck"
"loc_damage_area_5" "head"
$endtemplate
$template templates/players/common_proficiencies_gdf
proficiency battlesense {
level 1 {
text "game/proficiency/battlesense/gdf/reward1"
title "game/proficiency/battlesense/gdf/reward1_title"
icon "battlesense/gdf/reward1"
tooltip "proficiency_upgrade_now"
sound "sounds/tooltips/upgrade_now_available/info"
}
level 2 {
text "game/proficiency/battlesense/gdf/reward2"
title "game/proficiency/battlesense/gdf/reward2_title"
icon "battlesense/gdf/reward2"
tooltip "proficiency_upgrade_respawn"
sound "sounds/tooltips/upgrade_on_respawn/info"
}
level 3 {
text "game/proficiency/battlesense/gdf/reward3"
title "game/proficiency/battlesense/gdf/reward3_title"
icon "battlesense/gdf/reward3"
tooltip "proficiency_upgrade_now"
sound "sounds/tooltips/upgrade_now_available/info"
}
level 4 {
text "game/proficiency/battlesense/gdf/reward4"
title "game/proficiency/battlesense/gdf/reward4_title"
icon "battlesense/gdf/reward4"
tooltip "proficiency_upgrade_now"
sound "sounds/tooltips/upgrade_now_available/info"
}
}
proficiency weapon_handling {
level 1 {
text "game/proficiency/weapons/gdf/reward1"
title "game/proficiency/weapons/gdf/reward1_title"
icon "weapons/gdf/reward1"
tooltip "proficiency_upgrade_now"
sound "sounds/tooltips/upgrade_now_available/info"
}
level 2 {
text "game/proficiency/weapons/gdf/reward2"
title "game/proficiency/weapons/gdf/reward2_title"
icon "weapons/gdf/reward2"
tooltip "proficiency_upgrade_now"
sound "sounds/tooltips/upgrade_now_available/info"
}
level 3 {
text "game/proficiency/weapons/gdf/reward3"
title "game/proficiency/weapons/gdf/reward3_title"
icon "weapons/gdf/reward3"
tooltip "proficiency_upgrade_now"
sound "sounds/tooltips/upgrade_now_available/info"
}
level 4 {
text "game/proficiency/weapons/gdf/reward4"
title "game/proficiency/weapons/gdf/reward4_title"
icon "weapons/gdf/reward4"
tooltip "proficiency_upgrade_respawn"
sound "sounds/tooltips/upgrade_on_respawn/info"
}
}
proficiency vehicle {
level 1 {
text "game/proficiency/vehicles/gdf/reward1"
title "game/proficiency/vehicles/gdf/reward1_title"
icon "vehicles/gdf/reward1"
tooltip "proficiency_upgrade_now"
sound "sounds/tooltips/upgrade_now_available/info"
}
level 2 {
text "game/proficiency/vehicles/gdf/reward2"
title "game/proficiency/vehicles/gdf/reward2_title"
icon "vehicles/gdf/reward2"
tooltip "proficiency_upgrade_now"
sound "sounds/tooltips/upgrade_now_available/info"
}
level 3 {
text "game/proficiency/vehicles/gdf/reward3"
title "game/proficiency/vehicles/gdf/reward3_title"
icon "vehicles/gdf/reward3"
tooltip "proficiency_upgrade_now"
sound "sounds/tooltips/upgrade_now_available/info"
}
level 4 {
text "game/proficiency/vehicles/gdf/reward4"
title "game/proficiency/vehicles/gdf/reward4_title"
icon "vehicles/gdf/reward4"
tooltip "proficiency_upgrade_now"
sound "sounds/tooltips/upgrade_now_available/info"
}
}
$endtemplate
$template templates/players/common_proficiencies_strogg
proficiency battlesense {
level 1 {
text "game/proficiency/battlesense/strogg/reward1"
title "game/proficiency/battlesense/strogg/reward1_title"
icon "battlesense/strogg/reward1"
tooltip "proficiency_upgrade_now"
sound "sounds/tooltips/upgrade_now_available/info"
}
level 2 {
text "game/proficiency/battlesense/strogg/reward2"
title "game/proficiency/battlesense/strogg/reward2_title"
icon "battlesense/strogg/reward2"
tooltip "proficiency_upgrade_respawn"
sound "sounds/tooltips/upgrade_on_respawn/info"
}
level 3 {
text "game/proficiency/battlesense/strogg/reward3"
title "game/proficiency/battlesense/strogg/reward3_title"
icon "battlesense/strogg/reward3"
tooltip "proficiency_upgrade_now"
sound "sounds/tooltips/upgrade_now_available/info"
}
level 4 {
text "game/proficiency/battlesense/strogg/reward4"
title "game/proficiency/battlesense/strogg/reward4_title"
icon "battlesense/strogg/reward4"
tooltip "proficiency_upgrade_now"
sound "sounds/tooltips/upgrade_now_available/info"
}
}
proficiency weapon_handling {
level 1 {
text "game/proficiency/weapons/strogg/reward1"
title "game/proficiency/weapons/strogg/reward1_title"
icon "weapons/strogg/reward1"
tooltip "proficiency_upgrade_now"
sound "sounds/tooltips/upgrade_now_available/info"
}
level 2 {
text "game/proficiency/weapons/strogg/reward2"
title "game/proficiency/weapons/strogg/reward2_title"
icon "weapons/strogg/reward2"
tooltip "proficiency_upgrade_now"
sound "sounds/tooltips/upgrade_now_available/info"
}
level 3 {
text "game/proficiency/weapons/strogg/reward3"
title "game/proficiency/weapons/strogg/reward3_title"
icon "weapons/strogg/reward3"
tooltip "proficiency_upgrade_now"
sound "sounds/tooltips/upgrade_now_available/info"
}
level 4 {
text "game/proficiency/weapons/strogg/reward4"
title "game/proficiency/weapons/strogg/reward4_title"
icon "weapons/strogg/reward4"
tooltip "proficiency_upgrade_now"
sound "sounds/tooltips/upgrade_now_available/info"
}
}
proficiency vehicle {
level 1 {
text "game/proficiency/vehicles/strogg/reward1"
title "game/proficiency/vehicles/strogg/reward1_title"
icon "vehicles/strogg/reward1"
tooltip "proficiency_upgrade_now"
sound "sounds/tooltips/upgrade_now_available/info"
}
level 2 {
text "game/proficiency/vehicles/strogg/reward2"
title "game/proficiency/vehicles/strogg/reward2_title"
icon "vehicles/strogg/reward2"
tooltip "proficiency_upgrade_now"
sound "sounds/tooltips/upgrade_now_available/info"
}
level 3 {
text "game/proficiency/vehicles/strogg/reward3"
title "game/proficiency/vehicles/strogg/reward3_title"
icon "vehicles/strogg/reward3"
tooltip "proficiency_upgrade_now"
sound "sounds/tooltips/upgrade_now_available/info"
}
level 4 {
text "game/proficiency/vehicles/strogg/reward4"
title "game/proficiency/vehicles/strogg/reward4_title"
icon "vehicles/strogg/reward4"
tooltip "proficiency_upgrade_now"
sound "sounds/tooltips/upgrade_now_available/info"
}
}
$endtemplate
#endif // _PLAYER_INCLUDES_