etqw-sdk/base/atmosphere/salvage.atm

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2008-05-29 00:00:00 +00:00
atmosphere salvage {
sunMaterial "atmospheres/lights/scrolling_clouds01_bright02"
sunDir ( 0.2860108912 -0.5747397542 0.7667281032 )
sunColor ( 0.0941176564 0.0862745121 0.0784313753 )
sunHaloScale 0
sunHaloBias 0
sunSpriteMaterial "atmospheres/sprites/sundisc_bright"
sunSpriteSize 100000
sunFlareMaterial "atmospheres/sprites/sundisc_bright"
sunFlareSize 100000
sunFlareTime 202
enableSunFlareAziZen 0
sunFlareAzi 90
sunFlareZen 90
postProcessParms {
tint ( 1 1 1 )
saturation 1.25
contrast 0.9499999881
glareParms ( 1.2899999619 0.6699999571 0.6299999952 0.6800000072 )
glareBases ( 0.0299999993 0.2899999917 0 0 )
}
fogDistHalf 1499
fogHeightHalf 1873
fogHeightOffset 2784
fogColor ( 0 0 0 )
fogStart 30000
fogEnd 40000
atmosphereMaterial "atmospheres/default"
ambientCubeMap "salvage"
skyGradientImage "atmosphere/skies/arctic"
farClip 0
isNight 0
drawAtmosphereLast 1
windAngle 26
windAngleDev 0
windStrength 50
windStrengthDev 0
cloudLayer "atmospheres/skydomes/default" {
style old
parms 12 ( 0 0 0 0 0 0 0 0 0 0 0 0 )
}
precipitationLayer {
type 2
maxParticles 4000
heightMin 6
heightMax 6
weightMin 1.5
weightMax 1.7999999523
timeMin 0
timeMax 500
windScale 8
gustWindScale 12
fallMin 100
fallMax 200
tumbleStrength 50
precipitationDistance 1000
material "precipitation/snowflake02_slipgate_night"
effect "effects/ambient/salvage_blizzard"
}
}
ambientCubemap salvage {
ambientLight {
color 0.0941176564 0.0941176564 0.0941176564
direction 0 0 1
name "Light0"
}
ambientLight {
color 0.1843137294 0.1960784495 0.250980407
direction 0 0 -1
name "Light1"
}
ambientLight {
color 0.1529411823 0.1725490242 0.250980407
direction 0.3367557526 0.877278626 0.342020154
name "Light2"
}
ambientLight {
color 0.2156862915 0.231372565 0.250980407
direction 0.0316296816 -0.9057556987 0.4226182699
name "Light3"
}
ambientLight {
color 0.1529411823 0.2000000179 0.250980407
direction -0.8296993375 0.4411589801 0.342020154
name "Light4"
}
ambientLight {
color 0.1529411823 0.2000000179 0.250980407
direction 0.9281234145 -0.1470003128 0.342020154
name "Light5"
}
ambientLight {
color 0.2156862915 0.2274509966 0.250980407
direction -0.6519432068 -0.6295742989 0.4226182699
name "Light6"
}
envMap "env/salvage"
ambientColor 0.5 0.5 0.5
highLightColor 0.8000000119 0.8000000119 0.8000000119
}
ambientCubemap salvage_bunker01 {
ambientLight {
color 0.3333333433 0.3529411852 0.392156899
direction 0 0 1
name "Light0"
}
ambientLight {
color 0.4117647409 0.4156863093 0.4470588565
direction 0 0 -1
name "Light1"
}
ambientLight {
color 0.3019607961 0.3176470697 0.3764706254
direction 0.1756406128 0.9035925865 0.3907311261
name "Light2"
}
ambientLight {
color 0.3686274588 0.3843137622 0.4392157197
direction 0.0173223317 -0.9923949838 0.1218693554
name "Light3"
}
ambientLight {
color 0.2980392277 0.3215686381 0.392156899
direction -0.8843650818 0.4506065547 0.1218693554
name "Light4"
}
ambientLight {
color 0.3450980484 0.3647058904 0.392156899
direction 1 0 0
name "Light5"
}
ambientLight {
color 0.3450980484 0.3568627536 0.392156899
direction -0.7036204934 -0.6794784069 0.2079117
name "Light6"
}
envMap "env/salvage/gdf_base_bunker"
indoors
}
ambientCubemap salvage_bunker_infiltrator_room {
ambientLight {
color 0.3333333433 0.3529411852 0.392156899
direction 0 0 1
name "Light0"
}
ambientLight {
color 0.4117647409 0.4156863093 0.4470588565
direction 0 0 -1
name "Light1"
}
ambientLight {
color 0.3019607961 0.3176470697 0.3764706254
direction 0.1756406128 0.9035925865 0.3907311261
name "Light2"
}
ambientLight {
color 0.3686274588 0.3843137622 0.4392157197
direction 0.0173223317 -0.9923949838 0.1218693554
name "Light3"
}
ambientLight {
color 0.2980392277 0.3215686381 0.392156899
direction -0.8843650818 0.4506065547 0.1218693554
name "Light4"
}
ambientLight {
color 0.3450980484 0.3647058904 0.392156899
direction 1 0 0
name "Light5"
}
ambientLight {
color 0.3450980484 0.3568627536 0.392156899
direction -0.7036204934 -0.6794784069 0.2079117
name "Light6"
}
indoors
}
ambientCubemap salvage_depot_building2 {
ambientLight {
color 0.2666666806 0.2823529541 0.3176470697
direction 0 0 1
name "Light0"
}
ambientLight {
color 0.3294117749 0.3333333433 0.360784322
direction 0 0 -1
name "Light1"
}
ambientLight {
color 0.2470588386 0.2588235438 0.3098039329
direction 0.1756406128 0.9035925865 0.3907311261
name "Light2"
}
ambientLight {
color 0.3019607961 0.3137255013 0.360784322
direction 0.0173223317 -0.9923949838 0.1218693554
name "Light3"
}
ambientLight {
color 0.2235294282 0.2431372702 0.2980392277
direction -0.8843650818 0.4506065547 0.1218693554
name "Light4"
}
ambientLight {
color 0.2431372702 0.2588235438 0.2784313858
direction 1 0 0
name "Light5"
}
ambientLight {
color 0.2627451122 0.270588249 0.2980392277
direction -0.7036204934 -0.6794784069 0.2079117
name "Light6"
}
envMap "env/salvage/gdf_base_bunker"
indoors
ambientColor 0.5 0.5 0.5
highLightColor 0.8000000119 0.8000000119 0.8000000119
}
ambientCubemap salvage_rail_network {
ambientLight {
color 0.3058823645 0.3215686381 0.360784322
direction 0 0 1
name "Light0"
}
ambientLight {
color 0.1882353127 0.1921568811 0.2078431547
direction 0 0 -1
name "Light1"
}
ambientLight {
color 0.2823529541 0.2980392277 0.3529411852
direction 0.1756406128 0.9035925865 0.3907311261
name "Light2"
}
ambientLight {
color 0.3450980484 0.360784322 0.4117647409
direction 0.0173223317 -0.9923949838 0.1218693554
name "Light3"
}
ambientLight {
color 0.2745098174 0.2980392277 0.3647058904
direction -0.8843650818 0.4506065547 0.1218693554
name "Light4"
}
ambientLight {
color 0.3215686381 0.3372549117 0.3647058904
direction 1 0 0
name "Light5"
}
indoors
envMap "env/salvage/rail_room"
ambientColor 0.5 0.5 0.5
highLightColor 0.8000000119 0.8000000119 0.8000000119
}ambientCubemap salvage_rail_room {
ambientLight {
color 0.3647058904 0.3843137622 0.4313725829
direction 0 0 1
name "Light0"
}
ambientLight {
color 0.1882353127 0.1921568811 0.2078431547
direction 0 0 -1
name "Light1"
}
ambientLight {
color 0.2823529541 0.2980392277 0.3529411852
direction 0.0173223317 0.9923949838 0.1218693554
name "Light2"
}
ambientLight {
color 0.3450980484 0.360784322 0.4117647409
direction 0.0000000122 -1 0.0000000122
name "Light3"
}
ambientLight {
color 0.2745098174 0.2980392277 0.3647058904
direction -0.9395495057 0.01639992 0.342020154
name "Light4"
}
ambientLight {
color 0.3215686381 0.3372549117 0.3647058904
direction 0.9396926165 0 0.342020154
name "Light5"
}
indoors
envMap "env/salvage/rail_room"
ambientColor 0.5 0.5 0.5
highLightColor 0.8000000119 0.8000000119 0.8000000119
}
ambientCubemap salvage_interior_hh {
ambientLight {
color 0.2392157018 0.2549019754 0.2392157018
direction 0 0 1
name "Light0"
}
ambientLight {
color 0.1529411823 0.1529411823 0.1529411823
direction 0 0 -1
name "Light1"
}
ambientLight {
color 0.1686274558 0.1686274558 0.1686274558
direction 0.9519067407 0.2729548812 -0.1391730905
name "Light2"
}
ambientLight {
color 0.2078431547 0.2078431547 0.2078431547
direction -0.3158973455 -0.9174326062 0.2419219017
name "Light3"
}
ambientLight {
color 0.2352941334 0.2352941334 0.2352941334
direction -0.446036011 0.7423286438 0.5
name "Light5"
}
indoors
envMap "env/salvage/rail_room"
ambientColor 0.5 0.5 0.5
highLightColor 0.8000000119 0.8000000119 0.8000000119
}
ambientCubemap salvage_interior_generic {
ambientLight {
color 0.2392157018 0.2549019754 0.2392157018
direction 0 0 1
name "Light0"
}
ambientLight {
color 0.1529411823 0.1529411823 0.1529411823
direction 0 0 -1
name "Light1"
}
ambientLight {
color 0.1686274558 0.1686274558 0.1686274558
direction 0.9519067407 0.2729548812 -0.1391730905
name "Light2"
}
ambientLight {
color 0.2078431547 0.2078431547 0.2078431547
direction -0.3158973455 -0.9174326062 0.2419219017
name "Light3"
}
ambientLight {
color 0.2352941334 0.2352941334 0.2352941334
direction -0.446036011 0.7423286438 0.5
name "Light5"
}
indoors
envMap "env/salvage/rail_generic"
ambientColor 0.5 0.5 0.5
highLightColor 0.8000000119 0.8000000119 0.8000000119
}
ambientCubemap salvage_interior_gdf_spawn {
ambientLight {
color 0.2392157018 0.2549019754 0.2392157018
direction 0 0 1
name "Light0"
}
ambientLight {
color 0.1529411823 0.1529411823 0.1529411823
direction 0 0 -1
name "Light1"
}
ambientLight {
color 0.1686274558 0.1686274558 0.1686274558
direction 0.9519067407 0.2729548812 -0.1391730905
name "Light2"
}
ambientLight {
color 0.2078431547 0.2078431547 0.2078431547
direction -0.3158973455 -0.9174326062 0.2419219017
name "Light3"
}
ambientLight {
color 0.2352941334 0.2352941334 0.2352941334
direction -0.446036011 0.7423286438 0.5
name "Light5"
}
indoors
envMap "env/salvage/rail_gdf_spawn"
ambientColor 0.5 0.5 0.5
highLightColor 0.8000000119 0.8000000119 0.8000000119
}
ambientCubemap salvage_interior_vent {
ambientLight {
color 0.0745098069 0.0745098069 0.0745098069
direction 0 0 1
name "Light0"
}
ambientLight {
color 0.0745098069 0.0745098069 0.0745098069
direction 0 0 -1
name "Light1"
}
ambientLight {
color 0.0745098069 0.0745098069 0.0745098069
direction 0 -1 0
name "Light2"
}
ambientLight {
color 0.0745098069 0.0745098069 0.0745098069
direction -1 0 0
name "Light3"
}
ambientLight {
color 0.0745098069 0.0745098069 0.0745098069
direction 0 1 0
name "Light4"
}
ambientLight {
color 0.0745098069 0.0745098069 0.0745098069
direction 1 0 0
name "Light5"
}
indoors
envMap "env/terminal1"
ambientColor 0.5 0.5 0.5
highLightColor 0.8000000119 0.8000000119 0.8000000119
brightness 1
}
ambientCubemap salvage_rail_network_darker {
ambientLight {
color 0.3647058904 0.3843137622 0.4313725829
direction 0 0 1
name "Light0"
}
ambientLight {
color 0.1882353127 0.1921568811 0.2078431547
direction 0 0 -1
name "Light1"
}
ambientLight {
color 0.2823529541 0.2980392277 0.3529411852
direction 0.0173223317 0.9923949838 0.1218693554
name "Light2"
}
ambientLight {
color 0.3450980484 0.360784322 0.4117647409
direction 0.0000000122 -1 0.0000000122
name "Light3"
}
ambientLight {
color 0.2745098174 0.2980392277 0.3647058904
direction -0.9395495057 0.01639992 0.342020154
name "Light4"
}
ambientLight {
color 0.3215686381 0.3372549117 0.3647058904
direction 0.9396926165 0 0.342020154
name "Light5"
}
indoors
envMap "env/salvage/rail_room"
ambientColor 0.5 0.5 0.5
highLightColor 0.8000000119 0.8000000119 0.8000000119
}