481 lines
11 KiB
Plaintext
481 lines
11 KiB
Plaintext
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atmosphere salvage {
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sunMaterial "atmospheres/lights/scrolling_clouds01_bright02"
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sunDir ( 0.2860108912 -0.5747397542 0.7667281032 )
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sunColor ( 0.0941176564 0.0862745121 0.0784313753 )
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sunHaloScale 0
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sunHaloBias 0
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sunSpriteMaterial "atmospheres/sprites/sundisc_bright"
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sunSpriteSize 100000
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sunFlareMaterial "atmospheres/sprites/sundisc_bright"
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sunFlareSize 100000
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sunFlareTime 202
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enableSunFlareAziZen 0
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sunFlareAzi 90
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sunFlareZen 90
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postProcessParms {
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tint ( 1 1 1 )
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saturation 1.25
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contrast 0.9499999881
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glareParms ( 1.2899999619 0.6699999571 0.6299999952 0.6800000072 )
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glareBases ( 0.0299999993 0.2899999917 0 0 )
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}
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fogDistHalf 1499
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fogHeightHalf 1873
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fogHeightOffset 2784
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fogColor ( 0 0 0 )
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fogStart 30000
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fogEnd 40000
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atmosphereMaterial "atmospheres/default"
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ambientCubeMap "salvage"
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skyGradientImage "atmosphere/skies/arctic"
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farClip 0
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isNight 0
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drawAtmosphereLast 1
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windAngle 26
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windAngleDev 0
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windStrength 50
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windStrengthDev 0
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cloudLayer "atmospheres/skydomes/default" {
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style old
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parms 12 ( 0 0 0 0 0 0 0 0 0 0 0 0 )
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}
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precipitationLayer {
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type 2
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maxParticles 4000
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heightMin 6
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heightMax 6
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weightMin 1.5
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weightMax 1.7999999523
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timeMin 0
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timeMax 500
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windScale 8
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gustWindScale 12
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fallMin 100
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fallMax 200
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tumbleStrength 50
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precipitationDistance 1000
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material "precipitation/snowflake02_slipgate_night"
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effect "effects/ambient/salvage_blizzard"
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}
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}
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ambientCubemap salvage {
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ambientLight {
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color 0.0941176564 0.0941176564 0.0941176564
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direction 0 0 1
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name "Light0"
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}
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ambientLight {
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color 0.1843137294 0.1960784495 0.250980407
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direction 0 0 -1
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name "Light1"
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}
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ambientLight {
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color 0.1529411823 0.1725490242 0.250980407
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direction 0.3367557526 0.877278626 0.342020154
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name "Light2"
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}
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ambientLight {
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color 0.2156862915 0.231372565 0.250980407
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direction 0.0316296816 -0.9057556987 0.4226182699
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name "Light3"
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}
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ambientLight {
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color 0.1529411823 0.2000000179 0.250980407
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direction -0.8296993375 0.4411589801 0.342020154
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name "Light4"
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}
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ambientLight {
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color 0.1529411823 0.2000000179 0.250980407
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direction 0.9281234145 -0.1470003128 0.342020154
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name "Light5"
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}
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ambientLight {
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color 0.2156862915 0.2274509966 0.250980407
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direction -0.6519432068 -0.6295742989 0.4226182699
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name "Light6"
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}
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envMap "env/salvage"
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ambientColor 0.5 0.5 0.5
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highLightColor 0.8000000119 0.8000000119 0.8000000119
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}
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ambientCubemap salvage_bunker01 {
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ambientLight {
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color 0.3333333433 0.3529411852 0.392156899
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direction 0 0 1
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name "Light0"
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}
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ambientLight {
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color 0.4117647409 0.4156863093 0.4470588565
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direction 0 0 -1
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name "Light1"
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}
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ambientLight {
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color 0.3019607961 0.3176470697 0.3764706254
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direction 0.1756406128 0.9035925865 0.3907311261
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name "Light2"
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}
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ambientLight {
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color 0.3686274588 0.3843137622 0.4392157197
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direction 0.0173223317 -0.9923949838 0.1218693554
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name "Light3"
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}
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ambientLight {
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color 0.2980392277 0.3215686381 0.392156899
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direction -0.8843650818 0.4506065547 0.1218693554
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name "Light4"
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}
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ambientLight {
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color 0.3450980484 0.3647058904 0.392156899
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direction 1 0 0
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name "Light5"
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}
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ambientLight {
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color 0.3450980484 0.3568627536 0.392156899
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direction -0.7036204934 -0.6794784069 0.2079117
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name "Light6"
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}
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envMap "env/salvage/gdf_base_bunker"
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indoors
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}
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ambientCubemap salvage_bunker_infiltrator_room {
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ambientLight {
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color 0.3333333433 0.3529411852 0.392156899
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direction 0 0 1
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name "Light0"
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}
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ambientLight {
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color 0.4117647409 0.4156863093 0.4470588565
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direction 0 0 -1
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name "Light1"
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}
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ambientLight {
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color 0.3019607961 0.3176470697 0.3764706254
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direction 0.1756406128 0.9035925865 0.3907311261
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name "Light2"
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}
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ambientLight {
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color 0.3686274588 0.3843137622 0.4392157197
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direction 0.0173223317 -0.9923949838 0.1218693554
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name "Light3"
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}
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ambientLight {
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color 0.2980392277 0.3215686381 0.392156899
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direction -0.8843650818 0.4506065547 0.1218693554
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name "Light4"
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}
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ambientLight {
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color 0.3450980484 0.3647058904 0.392156899
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direction 1 0 0
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name "Light5"
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}
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ambientLight {
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color 0.3450980484 0.3568627536 0.392156899
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direction -0.7036204934 -0.6794784069 0.2079117
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name "Light6"
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}
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indoors
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}
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ambientCubemap salvage_depot_building2 {
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ambientLight {
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color 0.2666666806 0.2823529541 0.3176470697
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direction 0 0 1
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name "Light0"
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}
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ambientLight {
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color 0.3294117749 0.3333333433 0.360784322
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direction 0 0 -1
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name "Light1"
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}
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ambientLight {
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color 0.2470588386 0.2588235438 0.3098039329
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direction 0.1756406128 0.9035925865 0.3907311261
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name "Light2"
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}
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ambientLight {
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color 0.3019607961 0.3137255013 0.360784322
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direction 0.0173223317 -0.9923949838 0.1218693554
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name "Light3"
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}
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ambientLight {
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color 0.2235294282 0.2431372702 0.2980392277
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direction -0.8843650818 0.4506065547 0.1218693554
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name "Light4"
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}
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ambientLight {
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color 0.2431372702 0.2588235438 0.2784313858
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direction 1 0 0
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name "Light5"
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}
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ambientLight {
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color 0.2627451122 0.270588249 0.2980392277
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direction -0.7036204934 -0.6794784069 0.2079117
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name "Light6"
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}
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envMap "env/salvage/gdf_base_bunker"
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indoors
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ambientColor 0.5 0.5 0.5
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highLightColor 0.8000000119 0.8000000119 0.8000000119
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}
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ambientCubemap salvage_rail_network {
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ambientLight {
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color 0.3058823645 0.3215686381 0.360784322
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direction 0 0 1
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name "Light0"
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}
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ambientLight {
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color 0.1882353127 0.1921568811 0.2078431547
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direction 0 0 -1
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name "Light1"
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}
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ambientLight {
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color 0.2823529541 0.2980392277 0.3529411852
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direction 0.1756406128 0.9035925865 0.3907311261
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name "Light2"
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}
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ambientLight {
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color 0.3450980484 0.360784322 0.4117647409
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direction 0.0173223317 -0.9923949838 0.1218693554
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name "Light3"
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}
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ambientLight {
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color 0.2745098174 0.2980392277 0.3647058904
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direction -0.8843650818 0.4506065547 0.1218693554
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name "Light4"
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}
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ambientLight {
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color 0.3215686381 0.3372549117 0.3647058904
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direction 1 0 0
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name "Light5"
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}
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indoors
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envMap "env/salvage/rail_room"
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ambientColor 0.5 0.5 0.5
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highLightColor 0.8000000119 0.8000000119 0.8000000119
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}ambientCubemap salvage_rail_room {
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ambientLight {
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color 0.3647058904 0.3843137622 0.4313725829
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direction 0 0 1
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name "Light0"
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}
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ambientLight {
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color 0.1882353127 0.1921568811 0.2078431547
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direction 0 0 -1
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name "Light1"
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}
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ambientLight {
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color 0.2823529541 0.2980392277 0.3529411852
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direction 0.0173223317 0.9923949838 0.1218693554
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name "Light2"
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}
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ambientLight {
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color 0.3450980484 0.360784322 0.4117647409
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direction 0.0000000122 -1 0.0000000122
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name "Light3"
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}
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ambientLight {
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color 0.2745098174 0.2980392277 0.3647058904
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direction -0.9395495057 0.01639992 0.342020154
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name "Light4"
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}
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ambientLight {
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color 0.3215686381 0.3372549117 0.3647058904
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direction 0.9396926165 0 0.342020154
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name "Light5"
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}
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indoors
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envMap "env/salvage/rail_room"
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ambientColor 0.5 0.5 0.5
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highLightColor 0.8000000119 0.8000000119 0.8000000119
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}
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ambientCubemap salvage_interior_hh {
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ambientLight {
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color 0.2392157018 0.2549019754 0.2392157018
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direction 0 0 1
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name "Light0"
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}
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ambientLight {
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color 0.1529411823 0.1529411823 0.1529411823
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direction 0 0 -1
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name "Light1"
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}
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ambientLight {
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color 0.1686274558 0.1686274558 0.1686274558
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direction 0.9519067407 0.2729548812 -0.1391730905
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name "Light2"
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}
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ambientLight {
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color 0.2078431547 0.2078431547 0.2078431547
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direction -0.3158973455 -0.9174326062 0.2419219017
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name "Light3"
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}
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ambientLight {
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color 0.2352941334 0.2352941334 0.2352941334
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direction -0.446036011 0.7423286438 0.5
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name "Light5"
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}
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indoors
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envMap "env/salvage/rail_room"
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ambientColor 0.5 0.5 0.5
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highLightColor 0.8000000119 0.8000000119 0.8000000119
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}
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ambientCubemap salvage_interior_generic {
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ambientLight {
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color 0.2392157018 0.2549019754 0.2392157018
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direction 0 0 1
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name "Light0"
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}
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ambientLight {
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color 0.1529411823 0.1529411823 0.1529411823
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direction 0 0 -1
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name "Light1"
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}
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ambientLight {
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color 0.1686274558 0.1686274558 0.1686274558
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direction 0.9519067407 0.2729548812 -0.1391730905
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name "Light2"
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}
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ambientLight {
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color 0.2078431547 0.2078431547 0.2078431547
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direction -0.3158973455 -0.9174326062 0.2419219017
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name "Light3"
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}
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ambientLight {
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color 0.2352941334 0.2352941334 0.2352941334
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direction -0.446036011 0.7423286438 0.5
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name "Light5"
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}
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indoors
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envMap "env/salvage/rail_generic"
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ambientColor 0.5 0.5 0.5
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highLightColor 0.8000000119 0.8000000119 0.8000000119
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}
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ambientCubemap salvage_interior_gdf_spawn {
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ambientLight {
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color 0.2392157018 0.2549019754 0.2392157018
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direction 0 0 1
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name "Light0"
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}
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ambientLight {
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color 0.1529411823 0.1529411823 0.1529411823
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direction 0 0 -1
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name "Light1"
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}
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ambientLight {
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color 0.1686274558 0.1686274558 0.1686274558
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direction 0.9519067407 0.2729548812 -0.1391730905
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name "Light2"
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}
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ambientLight {
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color 0.2078431547 0.2078431547 0.2078431547
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direction -0.3158973455 -0.9174326062 0.2419219017
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name "Light3"
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}
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ambientLight {
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color 0.2352941334 0.2352941334 0.2352941334
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direction -0.446036011 0.7423286438 0.5
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name "Light5"
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}
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indoors
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envMap "env/salvage/rail_gdf_spawn"
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ambientColor 0.5 0.5 0.5
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highLightColor 0.8000000119 0.8000000119 0.8000000119
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}
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ambientCubemap salvage_interior_vent {
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ambientLight {
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color 0.0745098069 0.0745098069 0.0745098069
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direction 0 0 1
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name "Light0"
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}
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ambientLight {
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color 0.0745098069 0.0745098069 0.0745098069
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direction 0 0 -1
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name "Light1"
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}
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ambientLight {
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color 0.0745098069 0.0745098069 0.0745098069
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direction 0 -1 0
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name "Light2"
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}
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ambientLight {
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color 0.0745098069 0.0745098069 0.0745098069
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direction -1 0 0
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name "Light3"
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}
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ambientLight {
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||
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color 0.0745098069 0.0745098069 0.0745098069
|
||
|
direction 0 1 0
|
||
|
name "Light4"
|
||
|
}
|
||
|
ambientLight {
|
||
|
color 0.0745098069 0.0745098069 0.0745098069
|
||
|
direction 1 0 0
|
||
|
name "Light5"
|
||
|
}
|
||
|
indoors
|
||
|
envMap "env/terminal1"
|
||
|
ambientColor 0.5 0.5 0.5
|
||
|
highLightColor 0.8000000119 0.8000000119 0.8000000119
|
||
|
brightness 1
|
||
|
}
|
||
|
|
||
|
ambientCubemap salvage_rail_network_darker {
|
||
|
ambientLight {
|
||
|
color 0.3647058904 0.3843137622 0.4313725829
|
||
|
direction 0 0 1
|
||
|
name "Light0"
|
||
|
}
|
||
|
ambientLight {
|
||
|
color 0.1882353127 0.1921568811 0.2078431547
|
||
|
direction 0 0 -1
|
||
|
name "Light1"
|
||
|
}
|
||
|
ambientLight {
|
||
|
color 0.2823529541 0.2980392277 0.3529411852
|
||
|
direction 0.0173223317 0.9923949838 0.1218693554
|
||
|
name "Light2"
|
||
|
}
|
||
|
ambientLight {
|
||
|
color 0.3450980484 0.360784322 0.4117647409
|
||
|
direction 0.0000000122 -1 0.0000000122
|
||
|
name "Light3"
|
||
|
}
|
||
|
ambientLight {
|
||
|
color 0.2745098174 0.2980392277 0.3647058904
|
||
|
direction -0.9395495057 0.01639992 0.342020154
|
||
|
name "Light4"
|
||
|
}
|
||
|
ambientLight {
|
||
|
color 0.3215686381 0.3372549117 0.3647058904
|
||
|
direction 0.9396926165 0 0.342020154
|
||
|
name "Light5"
|
||
|
}
|
||
|
indoors
|
||
|
envMap "env/salvage/rail_room"
|
||
|
ambientColor 0.5 0.5 0.5
|
||
|
highLightColor 0.8000000119 0.8000000119 0.8000000119
|
||
|
}
|