atmosphere salvage { sunMaterial "atmospheres/lights/scrolling_clouds01_bright02" sunDir ( 0.2860108912 -0.5747397542 0.7667281032 ) sunColor ( 0.0941176564 0.0862745121 0.0784313753 ) sunHaloScale 0 sunHaloBias 0 sunSpriteMaterial "atmospheres/sprites/sundisc_bright" sunSpriteSize 100000 sunFlareMaterial "atmospheres/sprites/sundisc_bright" sunFlareSize 100000 sunFlareTime 202 enableSunFlareAziZen 0 sunFlareAzi 90 sunFlareZen 90 postProcessParms { tint ( 1 1 1 ) saturation 1.25 contrast 0.9499999881 glareParms ( 1.2899999619 0.6699999571 0.6299999952 0.6800000072 ) glareBases ( 0.0299999993 0.2899999917 0 0 ) } fogDistHalf 1499 fogHeightHalf 1873 fogHeightOffset 2784 fogColor ( 0 0 0 ) fogStart 30000 fogEnd 40000 atmosphereMaterial "atmospheres/default" ambientCubeMap "salvage" skyGradientImage "atmosphere/skies/arctic" farClip 0 isNight 0 drawAtmosphereLast 1 windAngle 26 windAngleDev 0 windStrength 50 windStrengthDev 0 cloudLayer "atmospheres/skydomes/default" { style old parms 12 ( 0 0 0 0 0 0 0 0 0 0 0 0 ) } precipitationLayer { type 2 maxParticles 4000 heightMin 6 heightMax 6 weightMin 1.5 weightMax 1.7999999523 timeMin 0 timeMax 500 windScale 8 gustWindScale 12 fallMin 100 fallMax 200 tumbleStrength 50 precipitationDistance 1000 material "precipitation/snowflake02_slipgate_night" effect "effects/ambient/salvage_blizzard" } } ambientCubemap salvage { ambientLight { color 0.0941176564 0.0941176564 0.0941176564 direction 0 0 1 name "Light0" } ambientLight { color 0.1843137294 0.1960784495 0.250980407 direction 0 0 -1 name "Light1" } ambientLight { color 0.1529411823 0.1725490242 0.250980407 direction 0.3367557526 0.877278626 0.342020154 name "Light2" } ambientLight { color 0.2156862915 0.231372565 0.250980407 direction 0.0316296816 -0.9057556987 0.4226182699 name "Light3" } ambientLight { color 0.1529411823 0.2000000179 0.250980407 direction -0.8296993375 0.4411589801 0.342020154 name "Light4" } ambientLight { color 0.1529411823 0.2000000179 0.250980407 direction 0.9281234145 -0.1470003128 0.342020154 name "Light5" } ambientLight { color 0.2156862915 0.2274509966 0.250980407 direction -0.6519432068 -0.6295742989 0.4226182699 name "Light6" } envMap "env/salvage" ambientColor 0.5 0.5 0.5 highLightColor 0.8000000119 0.8000000119 0.8000000119 } ambientCubemap salvage_bunker01 { ambientLight { color 0.3333333433 0.3529411852 0.392156899 direction 0 0 1 name "Light0" } ambientLight { color 0.4117647409 0.4156863093 0.4470588565 direction 0 0 -1 name "Light1" } ambientLight { color 0.3019607961 0.3176470697 0.3764706254 direction 0.1756406128 0.9035925865 0.3907311261 name "Light2" } ambientLight { color 0.3686274588 0.3843137622 0.4392157197 direction 0.0173223317 -0.9923949838 0.1218693554 name "Light3" } ambientLight { color 0.2980392277 0.3215686381 0.392156899 direction -0.8843650818 0.4506065547 0.1218693554 name "Light4" } ambientLight { color 0.3450980484 0.3647058904 0.392156899 direction 1 0 0 name "Light5" } ambientLight { color 0.3450980484 0.3568627536 0.392156899 direction -0.7036204934 -0.6794784069 0.2079117 name "Light6" } envMap "env/salvage/gdf_base_bunker" indoors } ambientCubemap salvage_bunker_infiltrator_room { ambientLight { color 0.3333333433 0.3529411852 0.392156899 direction 0 0 1 name "Light0" } ambientLight { color 0.4117647409 0.4156863093 0.4470588565 direction 0 0 -1 name "Light1" } ambientLight { color 0.3019607961 0.3176470697 0.3764706254 direction 0.1756406128 0.9035925865 0.3907311261 name "Light2" } ambientLight { color 0.3686274588 0.3843137622 0.4392157197 direction 0.0173223317 -0.9923949838 0.1218693554 name "Light3" } ambientLight { color 0.2980392277 0.3215686381 0.392156899 direction -0.8843650818 0.4506065547 0.1218693554 name "Light4" } ambientLight { color 0.3450980484 0.3647058904 0.392156899 direction 1 0 0 name "Light5" } ambientLight { color 0.3450980484 0.3568627536 0.392156899 direction -0.7036204934 -0.6794784069 0.2079117 name "Light6" } indoors } ambientCubemap salvage_depot_building2 { ambientLight { color 0.2666666806 0.2823529541 0.3176470697 direction 0 0 1 name "Light0" } ambientLight { color 0.3294117749 0.3333333433 0.360784322 direction 0 0 -1 name "Light1" } ambientLight { color 0.2470588386 0.2588235438 0.3098039329 direction 0.1756406128 0.9035925865 0.3907311261 name "Light2" } ambientLight { color 0.3019607961 0.3137255013 0.360784322 direction 0.0173223317 -0.9923949838 0.1218693554 name "Light3" } ambientLight { color 0.2235294282 0.2431372702 0.2980392277 direction -0.8843650818 0.4506065547 0.1218693554 name "Light4" } ambientLight { color 0.2431372702 0.2588235438 0.2784313858 direction 1 0 0 name "Light5" } ambientLight { color 0.2627451122 0.270588249 0.2980392277 direction -0.7036204934 -0.6794784069 0.2079117 name "Light6" } envMap "env/salvage/gdf_base_bunker" indoors ambientColor 0.5 0.5 0.5 highLightColor 0.8000000119 0.8000000119 0.8000000119 } ambientCubemap salvage_rail_network { ambientLight { color 0.3058823645 0.3215686381 0.360784322 direction 0 0 1 name "Light0" } ambientLight { color 0.1882353127 0.1921568811 0.2078431547 direction 0 0 -1 name "Light1" } ambientLight { color 0.2823529541 0.2980392277 0.3529411852 direction 0.1756406128 0.9035925865 0.3907311261 name "Light2" } ambientLight { color 0.3450980484 0.360784322 0.4117647409 direction 0.0173223317 -0.9923949838 0.1218693554 name "Light3" } ambientLight { color 0.2745098174 0.2980392277 0.3647058904 direction -0.8843650818 0.4506065547 0.1218693554 name "Light4" } ambientLight { color 0.3215686381 0.3372549117 0.3647058904 direction 1 0 0 name "Light5" } indoors envMap "env/salvage/rail_room" ambientColor 0.5 0.5 0.5 highLightColor 0.8000000119 0.8000000119 0.8000000119 }ambientCubemap salvage_rail_room { ambientLight { color 0.3647058904 0.3843137622 0.4313725829 direction 0 0 1 name "Light0" } ambientLight { color 0.1882353127 0.1921568811 0.2078431547 direction 0 0 -1 name "Light1" } ambientLight { color 0.2823529541 0.2980392277 0.3529411852 direction 0.0173223317 0.9923949838 0.1218693554 name "Light2" } ambientLight { color 0.3450980484 0.360784322 0.4117647409 direction 0.0000000122 -1 0.0000000122 name "Light3" } ambientLight { color 0.2745098174 0.2980392277 0.3647058904 direction -0.9395495057 0.01639992 0.342020154 name "Light4" } ambientLight { color 0.3215686381 0.3372549117 0.3647058904 direction 0.9396926165 0 0.342020154 name "Light5" } indoors envMap "env/salvage/rail_room" ambientColor 0.5 0.5 0.5 highLightColor 0.8000000119 0.8000000119 0.8000000119 } ambientCubemap salvage_interior_hh { ambientLight { color 0.2392157018 0.2549019754 0.2392157018 direction 0 0 1 name "Light0" } ambientLight { color 0.1529411823 0.1529411823 0.1529411823 direction 0 0 -1 name "Light1" } ambientLight { color 0.1686274558 0.1686274558 0.1686274558 direction 0.9519067407 0.2729548812 -0.1391730905 name "Light2" } ambientLight { color 0.2078431547 0.2078431547 0.2078431547 direction -0.3158973455 -0.9174326062 0.2419219017 name "Light3" } ambientLight { color 0.2352941334 0.2352941334 0.2352941334 direction -0.446036011 0.7423286438 0.5 name "Light5" } indoors envMap "env/salvage/rail_room" ambientColor 0.5 0.5 0.5 highLightColor 0.8000000119 0.8000000119 0.8000000119 } ambientCubemap salvage_interior_generic { ambientLight { color 0.2392157018 0.2549019754 0.2392157018 direction 0 0 1 name "Light0" } ambientLight { color 0.1529411823 0.1529411823 0.1529411823 direction 0 0 -1 name "Light1" } ambientLight { color 0.1686274558 0.1686274558 0.1686274558 direction 0.9519067407 0.2729548812 -0.1391730905 name "Light2" } ambientLight { color 0.2078431547 0.2078431547 0.2078431547 direction -0.3158973455 -0.9174326062 0.2419219017 name "Light3" } ambientLight { color 0.2352941334 0.2352941334 0.2352941334 direction -0.446036011 0.7423286438 0.5 name "Light5" } indoors envMap "env/salvage/rail_generic" ambientColor 0.5 0.5 0.5 highLightColor 0.8000000119 0.8000000119 0.8000000119 } ambientCubemap salvage_interior_gdf_spawn { ambientLight { color 0.2392157018 0.2549019754 0.2392157018 direction 0 0 1 name "Light0" } ambientLight { color 0.1529411823 0.1529411823 0.1529411823 direction 0 0 -1 name "Light1" } ambientLight { color 0.1686274558 0.1686274558 0.1686274558 direction 0.9519067407 0.2729548812 -0.1391730905 name "Light2" } ambientLight { color 0.2078431547 0.2078431547 0.2078431547 direction -0.3158973455 -0.9174326062 0.2419219017 name "Light3" } ambientLight { color 0.2352941334 0.2352941334 0.2352941334 direction -0.446036011 0.7423286438 0.5 name "Light5" } indoors envMap "env/salvage/rail_gdf_spawn" ambientColor 0.5 0.5 0.5 highLightColor 0.8000000119 0.8000000119 0.8000000119 } ambientCubemap salvage_interior_vent { ambientLight { color 0.0745098069 0.0745098069 0.0745098069 direction 0 0 1 name "Light0" } ambientLight { color 0.0745098069 0.0745098069 0.0745098069 direction 0 0 -1 name "Light1" } ambientLight { color 0.0745098069 0.0745098069 0.0745098069 direction 0 -1 0 name "Light2" } ambientLight { color 0.0745098069 0.0745098069 0.0745098069 direction -1 0 0 name "Light3" } ambientLight { color 0.0745098069 0.0745098069 0.0745098069 direction 0 1 0 name "Light4" } ambientLight { color 0.0745098069 0.0745098069 0.0745098069 direction 1 0 0 name "Light5" } indoors envMap "env/terminal1" ambientColor 0.5 0.5 0.5 highLightColor 0.8000000119 0.8000000119 0.8000000119 brightness 1 } ambientCubemap salvage_rail_network_darker { ambientLight { color 0.3647058904 0.3843137622 0.4313725829 direction 0 0 1 name "Light0" } ambientLight { color 0.1882353127 0.1921568811 0.2078431547 direction 0 0 -1 name "Light1" } ambientLight { color 0.2823529541 0.2980392277 0.3529411852 direction 0.0173223317 0.9923949838 0.1218693554 name "Light2" } ambientLight { color 0.3450980484 0.360784322 0.4117647409 direction 0.0000000122 -1 0.0000000122 name "Light3" } ambientLight { color 0.2745098174 0.2980392277 0.3647058904 direction -0.9395495057 0.01639992 0.342020154 name "Light4" } ambientLight { color 0.3215686381 0.3372549117 0.3647058904 direction 0.9396926165 0 0.342020154 name "Light5" } indoors envMap "env/salvage/rail_room" ambientColor 0.5 0.5 0.5 highLightColor 0.8000000119 0.8000000119 0.8000000119 }