473 lines
21 KiB
C
473 lines
21 KiB
C
/*
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===========================================================================
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Wolfenstein: Enemy Territory GPL Source Code
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Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
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This file is part of the Wolfenstein: Enemy Territory GPL Source Code (Wolf ET Source Code).
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Wolf ET Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Wolf ET Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Wolf ET Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Wolf: ET Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Wolf ET Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#define ITEM_TYPE_TEXT 0 // simple text
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#define ITEM_TYPE_BUTTON 1 // button, basically text with a border
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#define ITEM_TYPE_RADIOBUTTON 2 // toggle button, may be grouped
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#define ITEM_TYPE_CHECKBOX 3 // check box
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#define ITEM_TYPE_EDITFIELD 4 // editable text, associated with a cvar
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#define ITEM_TYPE_COMBO 5 // drop down list
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#define ITEM_TYPE_LISTBOX 6 // scrollable list
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#define ITEM_TYPE_MODEL 7 // model
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#define ITEM_TYPE_OWNERDRAW 8 // owner draw, name specs what it is
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#define ITEM_TYPE_NUMERICFIELD 9 // editable text, associated with a cvar
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#define ITEM_TYPE_SLIDER 10 // mouse speed, volume, etc.
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#define ITEM_TYPE_YESNO 11 // yes no cvar setting
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#define ITEM_TYPE_MULTI 12 // multiple list setting, enumerated
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#define ITEM_TYPE_BIND 13 // multiple list setting, enumerated
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#define ITEM_TYPE_MENUMODEL 14 // special menu model
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#define ITEM_TYPE_TIMEOUT_COUNTER 15 // ydnar
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#define ITEM_TYPE_TRICHECKBOX 16 // tri-state check box
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#define ITEM_ALIGN_LEFT 0 // left alignment
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#define ITEM_ALIGN_CENTER 1 // center alignment
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#define ITEM_ALIGN_RIGHT 2 // right alignment
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#define ITEM_ALIGN_CENTER2 3 // center alignment
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#define ITEM_TEXTSTYLE_NORMAL 0 // normal text
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#define ITEM_TEXTSTYLE_BLINK 1 // fast blinking
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#define ITEM_TEXTSTYLE_PULSE 2 // slow pulsing
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#define ITEM_TEXTSTYLE_SHADOWED 3 // drop shadow ( need a color for this )
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#define ITEM_TEXTSTYLE_OUTLINED 4 // drop shadow ( need a color for this )
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#define ITEM_TEXTSTYLE_OUTLINESHADOWED 5 // drop shadow ( need a color for this )
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#define ITEM_TEXTSTYLE_SHADOWEDMORE 6 // drop shadow ( need a color for this )
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#define WINDOW_BORDER_NONE 0 // no border
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#define WINDOW_BORDER_FULL 1 // full border based on border color ( single pixel )
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#define WINDOW_BORDER_HORZ 2 // horizontal borders only
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#define WINDOW_BORDER_VERT 3 // vertical borders only
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#define WINDOW_BORDER_KCGRADIENT 4 // horizontal border using the gradient bars
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#define WINDOW_STYLE_EMPTY 0 // no background
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#define WINDOW_STYLE_FILLED 1 // filled with background color
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#define WINDOW_STYLE_GRADIENT 2 // gradient bar based on background color
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#define WINDOW_STYLE_SHADER 3 // gradient bar based on background color
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#define WINDOW_STYLE_TEAMCOLOR 4 // team color
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#define WINDOW_STYLE_CINEMATIC 5 // cinematic
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#define MENU_TRUE 1 // uh.. true
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#define MENU_FALSE 0 // and false
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#define HUD_VERTICAL 0x00
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#define HUD_HORIZONTAL 0x01
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#define RANGETYPE_ABSOLUTE 0
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#define RANGETYPE_RELATIVE 1
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// list box element types
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#define LISTBOX_TEXT 0x00
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#define LISTBOX_IMAGE 0x01
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// list feeders
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#define FEEDER_HEADS 0x00 // model heads
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#define FEEDER_MAPS 0x01 // text maps based on game type
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#define FEEDER_SERVERS 0x02 // servers
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#define FEEDER_CLANS 0x03 // clan names
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#define FEEDER_ALLMAPS 0x04 // all maps available, in graphic format
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#define FEEDER_REDTEAM_LIST 0x05 // red team members
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#define FEEDER_BLUETEAM_LIST 0x06 // blue team members
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#define FEEDER_PLAYER_LIST 0x07 // players
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#define FEEDER_TEAM_LIST 0x08 // team members for team voting
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#define FEEDER_MODS 0x09 // team members for team voting
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#define FEEDER_DEMOS 0x0a // team members for team voting
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#define FEEDER_SCOREBOARD 0x0b // team members for team voting
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#define FEEDER_Q3HEADS 0x0c // model heads
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#define FEEDER_SERVERSTATUS 0x0d // server status
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#define FEEDER_FINDPLAYER 0x0e // find player
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#define FEEDER_CINEMATICS 0x0f // cinematics
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#define FEEDER_SAVEGAMES 0x10 // savegames
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#define FEEDER_CAMPAIGNS 0x1a // Arnout: all unlocked campaigns available
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#define FEEDER_ALLCAMPAIGNS 0x1b // Arnout: all campaigns available
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#define FEEDER_PROFILES 0x1c // Arnout: profiles
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#define FEEDER_GLINFO 0x1d // Arnout: glinfo
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// display flags
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#define CG_SHOW_BLUE_TEAM_HAS_REDFLAG 0x00000001
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#define CG_SHOW_RED_TEAM_HAS_BLUEFLAG 0x00000002
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#define CG_SHOW_ANYTEAMGAME 0x00000004
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#define CG_SHOW_HARVESTER 0x00000008
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#define CG_SHOW_ONEFLAG 0x00000010
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#define CG_SHOW_CTF 0x00000020
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#define CG_SHOW_OBELISK 0x00000040
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#define CG_SHOW_HEALTHCRITICAL 0x00000080
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#define CG_SHOW_SINGLEPLAYER 0x00000100
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#define CG_SHOW_TOURNAMENT 0x00000200
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#define CG_SHOW_DURINGINCOMINGVOICE 0x00000400
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#define CG_SHOW_IF_PLAYER_HAS_FLAG 0x00000800
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#define CG_SHOW_LANPLAYONLY 0x00001000
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#define CG_SHOW_MINED 0x00002000
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#define CG_SHOW_HEALTHOK 0x00004000
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#define CG_SHOW_TEAMINFO 0x00008000
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#define CG_SHOW_NOTEAMINFO 0x00010000
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#define CG_SHOW_OTHERTEAMHASFLAG 0x00020000
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#define CG_SHOW_YOURTEAMHASENEMYFLAG 0x00040000
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#define CG_SHOW_ANYNONTEAMGAME 0x00080000
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//(SA)
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#define CG_SHOW_HIGHLIGHTED 0x00100000
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#define CG_SHOW_NOT_V_BINOC 0x00400000 //----(SA) added // hide on binoc huds
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#define CG_SHOW_NOT_V_SNOOPER 0x00800000 //----(SA) added // hide on snooper huds
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#define CG_SHOW_NOT_V_FGSCOPE 0x01000000 //----(SA) added // hide on fg42 scope huds
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#define CG_SHOW_NOT_V_CLEAR 0x02000000 //----(SA) added // hide on normal, full-view huds
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#define CG_SHOW_NOT_V_GARANDSCOPE 0x04000000 // Arnout: hide on garand scope huds
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#define CG_SHOW_NOT_V_K43SCOPE 0x08000000 // Arnout: hide on k43 scope huds
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#define CG_SHOW_2DONLY 0x10000000
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#define UI_SHOW_LEADER 0x00000001
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#define UI_SHOW_NOTLEADER 0x00000002
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#define UI_SHOW_FAVORITESERVERS 0x00000004
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#define UI_SHOW_ANYNONTEAMGAME 0x00000008
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#define UI_SHOW_ANYTEAMGAME 0x00000010
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#define UI_SHOW_NEWHIGHSCORE 0x00000020
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#define UI_SHOW_DEMOAVAILABLE 0x00000040
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#define UI_SHOW_NEWBESTTIME 0x00000080
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#define UI_SHOW_FFA 0x00000100
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#define UI_SHOW_NOTFFA 0x00000200
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#define UI_SHOW_NETANYNONTEAMGAME 0x00000400
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#define UI_SHOW_NETANYTEAMGAME 0x00000800
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#define UI_SHOW_NOTFAVORITESERVERS 0x00001000
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#define UI_SHOW_CAMPAIGNMAP1EXISTS 0x00002000
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#define UI_SHOW_CAMPAIGNMAP2EXISTS 0x00004000
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#define UI_SHOW_CAMPAIGNMAP3EXISTS 0x00008000
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#define UI_SHOW_CAMPAIGNMAP4EXISTS 0x00010000
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#define UI_SHOW_CAMPAIGNMAP5EXISTS 0x00020000
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#define UI_SHOW_CAMPAIGNMAP6EXISTS 0x00040000
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#define UI_SHOW_SELECTEDCAMPAIGNMAPPLAYABLE 0x00080000
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#define UI_SHOW_SELECTEDCAMPAIGNMAPNOTPLAYABLE 0x00100000
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#define UI_SHOW_PLAYERMUTED 0x01000000
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#define UI_SHOW_PLAYERNOTMUTED 0x02000000
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#define UI_SHOW_PLAYERNOREFEREE 0x04000000
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#define UI_SHOW_PLAYERREFEREE 0x08000000
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// owner draw types
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// ideally these should be done outside of this file but
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// this makes it much easier for the macro expansion to
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// convert them for the designers ( from the .menu files )
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#define CG_OWNERDRAW_BASE 1
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#define CG_PLAYER_ARMOR_ICON 1
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#define CG_PLAYER_ARMOR_VALUE 2
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#define CG_PLAYER_HEAD 3
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#define CG_PLAYER_HEALTH 4
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#define CG_PLAYER_AMMO_ICON 5
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#define CG_PLAYER_AMMO_VALUE 6
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#define CG_SELECTEDPLAYER_HEAD 7
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#define CG_SELECTEDPLAYER_NAME 8
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#define CG_SELECTEDPLAYER_STATUS 10
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#define CG_SELECTEDPLAYER_WEAPON 11
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#define CG_SELECTEDPLAYER_POWERUP 12
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#define CG_FLAGCARRIER_HEAD 13
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#define CG_FLAGCARRIER_NAME 14
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#define CG_FLAGCARRIER_LOCATION 15
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#define CG_FLAGCARRIER_STATUS 16
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#define CG_FLAGCARRIER_WEAPON 17
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#define CG_FLAGCARRIER_POWERUP 18
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#define CG_PLAYER_ITEM 19
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#define CG_PLAYER_SCORE 20
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/*#define CG_BLUE_FLAGHEAD 21
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#define CG_BLUE_FLAGSTATUS 22
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#define CG_BLUE_FLAGNAME 23
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#define CG_RED_FLAGHEAD 24
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#define CG_RED_FLAGSTATUS 25
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#define CG_RED_FLAGNAME 26*/
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#define CG_BLUE_SCORE 27
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#define CG_RED_SCORE 28
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/*#define CG_RED_NAME 29
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#define CG_BLUE_NAME 30
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#define CG_HARVESTER_SKULLS 31 // only shows in harvester
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#define CG_ONEFLAG_STATUS 32 // only shows in one flag*/
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#define CG_TEAM_COLOR 34
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//#define CG_CTF_POWERUP 35
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#define CG_AREA_POWERUP 36
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#define CG_AREA_LAGOMETER 37 // painted with old system
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#define CG_PLAYER_HASFLAG 38
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#define CG_GAME_TYPE 39 // not done
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#define CG_SELECTEDPLAYER_HEALTH 41
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#define CG_PLAYER_STATUS 42
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#define CG_FRAGGED_MSG 43 // painted with old system
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#define CG_PROXMINED_MSG 44 // painted with old system
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#define CG_AREA_FPSINFO 45 // painted with old system
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#define CG_AREA_SYSTEMCHAT 46 // painted with old system
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#define CG_AREA_TEAMCHAT 47 // painted with old system
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#define CG_AREA_CHAT 48 // painted with old system
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#define CG_GAME_STATUS 49
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#define CG_KILLER 50
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#define CG_PLAYER_ARMOR_ICON2D 51
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#define CG_PLAYER_AMMO_ICON2D 52
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#define CG_ACCURACY 53
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#define CG_ASSISTS 54
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#define CG_DEFEND 55
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#define CG_EXCELLENT 56
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#define CG_IMPRESSIVE 57
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#define CG_PERFECT 58
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#define CG_GAUNTLET 59
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#define CG_SPECTATORS 60
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#define CG_TEAMINFO 61
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#define CG_VOICE_HEAD 62
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#define CG_VOICE_NAME 63
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#define CG_PLAYER_HASFLAG2D 64
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#define CG_HARVESTER_SKULLS2D 65 // only shows in harvester
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#define CG_CAPFRAGLIMIT 66
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#define CG_1STPLACE 67
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#define CG_2NDPLACE 68
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#define CG_CAPTURES 69
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// (SA) adding
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#define CG_PLAYER_AMMOCLIP_VALUE 70
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#define CG_PLAYER_WEAPON_ICON2D 71
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#define CG_CURSORHINT 72
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#define CG_STAMINA 73
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#define CG_PLAYER_WEAPON_HEAT 74
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#define CG_PLAYER_POWERUP 75
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#define CG_PLAYER_INVENTORY 77
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#define CG_AREA_WEAPON 78 // draw weapons here
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#define CG_AREA_HOLDABLE 79
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#define CG_CURSORHINT_STATUS 80 // like 'health' bar when pointing at a func_explosive
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#define CG_PLAYER_WEAPON_STABILITY 81 // shows aimSpreadScale value
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#define CG_PLAYER_WEAPON_RECHARGE 82 // DHM - Nerve :: For various multiplayer weapons that have recharge times
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#define UI_OWNERDRAW_BASE 200
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#define UI_HANDICAP 200
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#define UI_EFFECTS 201
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#define UI_PLAYERMODEL 202
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#define UI_CLANNAME 203
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#define UI_CLANLOGO 204
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#define UI_GAMETYPE 205
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#define UI_MAPPREVIEW 206
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#define UI_NETMAPPREVIEW 207
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#define UI_BLUETEAMNAME 208
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#define UI_REDTEAMNAME 209
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#define UI_BLUETEAM1 210
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#define UI_BLUETEAM2 211
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#define UI_BLUETEAM3 212
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#define UI_BLUETEAM4 213
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#define UI_BLUETEAM5 214
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#define UI_REDTEAM1 215
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#define UI_REDTEAM2 216
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#define UI_REDTEAM3 217
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#define UI_REDTEAM4 218
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#define UI_REDTEAM5 219
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#define UI_NETSOURCE 220
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//#define UI_NETMAPPREVIEW 221
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#define UI_NETFILTER 222
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#define UI_TIER 223
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#define UI_OPPONENTMODEL 224
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#define UI_TIERMAP1 225
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#define UI_TIERMAP2 226
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#define UI_TIERMAP3 227
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#define UI_PLAYERLOGO 228
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#define UI_OPPONENTLOGO 229
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#define UI_PLAYERLOGO_METAL 230
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#define UI_OPPONENTLOGO_METAL 231
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#define UI_PLAYERLOGO_NAME 232
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#define UI_OPPONENTLOGO_NAME 233
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#define UI_TIER_MAPNAME 234
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#define UI_TIER_GAMETYPE 235
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#define UI_ALLMAPS_SELECTION 236
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#define UI_OPPONENT_NAME 237
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#define UI_VOTE_KICK 238
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#define UI_BOTNAME 239
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//#define UI_BOTSKILL 240
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#define UI_REDBLUE 241
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#define UI_CROSSHAIR 242
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#define UI_SELECTEDPLAYER 243
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#define UI_MAPCINEMATIC 244
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#define UI_NETGAMETYPE 245
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#define UI_NETMAPCINEMATIC 246
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#define UI_SERVERREFRESHDATE 247
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#define UI_SERVERMOTD 248
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#define UI_KEYBINDSTATUS 250
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#define UI_CLANCINEMATIC 251
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#define UI_MAP_TIMETOBEAT 252
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#define UI_JOINGAMETYPE 253
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#define UI_PREVIEWCINEMATIC 254
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#define UI_STARTMAPCINEMATIC 255
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#define UI_MAPS_SELECTION 256
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#define UI_LOADPANEL 257
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//----(SA) added
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#define UI_MENUMODEL 257
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#define UI_SAVEGAME_SHOT 258
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//----(SA) end
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// NERVE - SMF
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#define UI_LIMBOCHAT 259
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// -NERVE - SMF
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// Arnout: Enemy Territory
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#define UI_CAMPAIGNCINEMATIC 260
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#define UI_CAMPAIGNNAME 261
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#define UI_CAMPAIGNDESCRIPTION 262
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#define UI_CAMPAIGNMAP1_SHOT 263
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#define UI_CAMPAIGNMAP2_SHOT 264
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#define UI_CAMPAIGNMAP3_SHOT 265
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#define UI_CAMPAIGNMAP4_SHOT 266
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#define UI_CAMPAIGNMAP5_SHOT 267
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#define UI_CAMPAIGNMAP6_SHOT 268
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#define UI_CAMPAIGNMAP1_TEXT 269
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#define UI_CAMPAIGNMAP2_TEXT 270
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#define UI_CAMPAIGNMAP3_TEXT 271
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#define UI_CAMPAIGNMAP4_TEXT 272
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#define UI_CAMPAIGNMAP5_TEXT 273
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#define UI_CAMPAIGNMAP6_TEXT 274
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#define UI_GAMETYPEDESCRIPTION 280
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// Gordon: Mission briefing
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#define UI_MB_MAP 300
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#define UI_MB_TITLE 301
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#define UI_MB_OBJECTIVES 302
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#define VOICECHAT_GETFLAG "getflag" // command someone to get the flag
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#define VOICECHAT_OFFENSE "offense" // command someone to go on offense
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#define VOICECHAT_DEFEND "defend" // command someone to go on defense
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#define VOICECHAT_DEFENDFLAG "defendflag" // command someone to defend the flag
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#define VOICECHAT_PATROL "patrol" // command someone to go on patrol (roam)
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#define VOICECHAT_CAMP "camp" // command someone to camp (we don't have sounds for this one)
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#define VOICECHAT_FOLLOWME "followme" // command someone to follow you
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#define VOICECHAT_RETURNFLAG "returnflag" // command someone to return our flag
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#define VOICECHAT_FOLLOWFLAGCARRIER "followflagcarrier" // command someone to follow the flag carrier
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#define VOICECHAT_YES "yes" // yes, affirmative, etc.
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#define VOICECHAT_NO "no" // no, negative, etc.
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#define VOICECHAT_ONGETFLAG "ongetflag" // I'm getting the flag
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#define VOICECHAT_ONOFFENSE "onoffense" // I'm on offense
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#define VOICECHAT_ONDEFENSE "ondefense" // I'm on defense
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#define VOICECHAT_ONPATROL "onpatrol" // I'm on patrol (roaming)
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#define VOICECHAT_ONCAMPING "oncamp" // I'm camping somewhere
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#define VOICECHAT_ONFOLLOW "onfollow" // I'm following
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#define VOICECHAT_ONFOLLOWCARRIER "onfollowcarrier" // I'm following the flag carrier
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#define VOICECHAT_ONRETURNFLAG "onreturnflag" // I'm returning our flag
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#define VOICECHAT_INPOSITION "inposition" // I'm in position
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#define VOICECHAT_IHAVEFLAG "ihaveflag" // I have the flag
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#define VOICECHAT_BASEATTACK "baseattack" // the base is under attack
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#define VOICECHAT_ENEMYHASFLAG "enemyhasflag" // the enemy has our flag (CTF)
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#define VOICECHAT_STARTLEADER "startleader" // I'm the leader
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#define VOICECHAT_STOPLEADER "stopleader" // I resign leadership
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#define VOICECHAT_WHOISLEADER "whoisleader" // who is the team leader
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#define VOICECHAT_WANTONDEFENSE "wantondefense" // I want to be on defense
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#define VOICECHAT_WANTONOFFENSE "wantonoffense" // I want to be on offense
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#define VOICECHAT_KILLINSULT "kill_insult" // I just killed you
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#define VOICECHAT_TAUNT "taunt" // I want to taunt you
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#define VOICECHAT_DEATHINSULT "death_insult" // you just killed me
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#define VOICECHAT_KILLGAUNTLET "kill_gauntlet" // I just killed you with the gauntlet
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#define VOICECHAT_PRAISE "praise" // you did something good
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// NERVE - SMF - wolf multiplayer class/item selection mechanism
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#define WM_START_SELECT 0
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#define WM_SELECT_TEAM 1
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#define WM_SELECT_CLASS 2
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#define WM_SELECT_WEAPON 3
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#define WM_SELECT_PISTOL 4
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#define WM_SELECT_GRENADE 5
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#define WM_SELECT_ITEM1 6
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|
||
#define WM_AXIS 1
|
||
#define WM_ALLIES 2
|
||
#define WM_SPECTATOR 3
|
||
|
||
#define WM_SOLDIER 1
|
||
#define WM_MEDIC 2
|
||
#define WM_LIEUTENANT 3
|
||
#define WM_ENGINEER 4
|
||
#define WM_COVERTOPS 5
|
||
|
||
/*#define WM_PISTOL_1911 1
|
||
#define WM_PISTOL_LUGER 2
|
||
|
||
#define WM_WEAPON_MP40 3
|
||
#define WM_WEAPON_THOMPSON 4
|
||
#define WM_WEAPON_STEN 5
|
||
#define WM_WEAPON_MAUSER 6
|
||
#define WM_WEAPON_PANZERFAUST 8
|
||
#define WM_WEAPON_VENOM 9
|
||
#define WM_WEAPON_FLAMETHROWER 10
|
||
|
||
#define WM_PINEAPPLE_GRENADE 11
|
||
#define WM_STICK_GRENADE 12
|
||
|
||
#define WM_WEAPON_KAR98 13
|
||
#define WM_WEAPON_CARBINE 14
|
||
#define WM_WEAPON_GARAND 15
|
||
#define WM_WEAPON_FG42 16*/
|
||
// -NERVE - SMF
|
||
|
||
// Arnout: UI fonts, supports up to 6 fonts
|
||
#define UI_FONT_ARIBLK_16 0
|
||
#define UI_FONT_ARIBLK_27 1
|
||
#define UI_FONT_COURBD_21 2
|
||
#define UI_FONT_COURBD_30 3
|
||
|
||
// OSP - callvote server setting toggles
|
||
// CS_SERVERTOGGLES
|
||
#define CV_SVS_MUTESPECS 1
|
||
#define CV_SVS_FRIENDLYFIRE 2
|
||
// 2 bits for warmup damage setting
|
||
#define CV_SVS_WARMUPDMG 12
|
||
#define CV_SVS_PAUSE 16
|
||
#define CV_SVS_LOCKTEAMS 32
|
||
#define CV_SVS_LOCKSPECS 64
|
||
#define CV_SVS_ANTILAG 128
|
||
#define CV_SVS_BALANCEDTEAMS 256
|
||
#define CV_SVS_NEXTMAP 512
|
||
|
||
// "cg_ui_voteFlags"
|
||
#define CV_SVF_COMP 1
|
||
#define CV_SVF_GAMETYPE 2
|
||
#define CV_SVF_KICK 4
|
||
#define CV_SVF_MAP 8
|
||
#define CV_SVF_MATCHRESET 16
|
||
#define CV_SVF_MUTESPECS 32
|
||
#define CV_SVF_NEXTMAP 64
|
||
#define CV_SVF_PUB 128
|
||
#define CV_SVF_REFEREE 256
|
||
#define CV_SVF_SHUFFLETEAMS 512
|
||
#define CV_SVF_SWAPTEAMS 1024
|
||
#define CV_SVF_FRIENDLYFIRE 2048
|
||
#define CV_SVF_TIMELIMIT 4096
|
||
#define CV_SVF_WARMUPDAMAGE 8192
|
||
#define CV_SVF_ANTILAG 16384
|
||
#define CV_SVF_BALANCEDTEAMS 32768
|
||
#define CV_SVF_MUTING 65536
|
||
|
||
// referee level
|
||
#define RL_NONE 0
|
||
#define RL_REFEREE 1
|
||
#define RL_RCON 2
|
||
// -OSP
|