/* =========================================================================== Wolfenstein: Enemy Territory GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Wolfenstein: Enemy Territory GPL Source Code (“Wolf ET Source Code”). Wolf ET Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Wolf ET Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Wolf ET Source Code. If not, see . In addition, the Wolf: ET Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Wolf ET Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #define ITEM_TYPE_TEXT 0 // simple text #define ITEM_TYPE_BUTTON 1 // button, basically text with a border #define ITEM_TYPE_RADIOBUTTON 2 // toggle button, may be grouped #define ITEM_TYPE_CHECKBOX 3 // check box #define ITEM_TYPE_EDITFIELD 4 // editable text, associated with a cvar #define ITEM_TYPE_COMBO 5 // drop down list #define ITEM_TYPE_LISTBOX 6 // scrollable list #define ITEM_TYPE_MODEL 7 // model #define ITEM_TYPE_OWNERDRAW 8 // owner draw, name specs what it is #define ITEM_TYPE_NUMERICFIELD 9 // editable text, associated with a cvar #define ITEM_TYPE_SLIDER 10 // mouse speed, volume, etc. #define ITEM_TYPE_YESNO 11 // yes no cvar setting #define ITEM_TYPE_MULTI 12 // multiple list setting, enumerated #define ITEM_TYPE_BIND 13 // multiple list setting, enumerated #define ITEM_TYPE_MENUMODEL 14 // special menu model #define ITEM_TYPE_TIMEOUT_COUNTER 15 // ydnar #define ITEM_TYPE_TRICHECKBOX 16 // tri-state check box #define ITEM_ALIGN_LEFT 0 // left alignment #define ITEM_ALIGN_CENTER 1 // center alignment #define ITEM_ALIGN_RIGHT 2 // right alignment #define ITEM_ALIGN_CENTER2 3 // center alignment #define ITEM_TEXTSTYLE_NORMAL 0 // normal text #define ITEM_TEXTSTYLE_BLINK 1 // fast blinking #define ITEM_TEXTSTYLE_PULSE 2 // slow pulsing #define ITEM_TEXTSTYLE_SHADOWED 3 // drop shadow ( need a color for this ) #define ITEM_TEXTSTYLE_OUTLINED 4 // drop shadow ( need a color for this ) #define ITEM_TEXTSTYLE_OUTLINESHADOWED 5 // drop shadow ( need a color for this ) #define ITEM_TEXTSTYLE_SHADOWEDMORE 6 // drop shadow ( need a color for this ) #define WINDOW_BORDER_NONE 0 // no border #define WINDOW_BORDER_FULL 1 // full border based on border color ( single pixel ) #define WINDOW_BORDER_HORZ 2 // horizontal borders only #define WINDOW_BORDER_VERT 3 // vertical borders only #define WINDOW_BORDER_KCGRADIENT 4 // horizontal border using the gradient bars #define WINDOW_STYLE_EMPTY 0 // no background #define WINDOW_STYLE_FILLED 1 // filled with background color #define WINDOW_STYLE_GRADIENT 2 // gradient bar based on background color #define WINDOW_STYLE_SHADER 3 // gradient bar based on background color #define WINDOW_STYLE_TEAMCOLOR 4 // team color #define WINDOW_STYLE_CINEMATIC 5 // cinematic #define MENU_TRUE 1 // uh.. true #define MENU_FALSE 0 // and false #define HUD_VERTICAL 0x00 #define HUD_HORIZONTAL 0x01 #define RANGETYPE_ABSOLUTE 0 #define RANGETYPE_RELATIVE 1 // list box element types #define LISTBOX_TEXT 0x00 #define LISTBOX_IMAGE 0x01 // list feeders #define FEEDER_HEADS 0x00 // model heads #define FEEDER_MAPS 0x01 // text maps based on game type #define FEEDER_SERVERS 0x02 // servers #define FEEDER_CLANS 0x03 // clan names #define FEEDER_ALLMAPS 0x04 // all maps available, in graphic format #define FEEDER_REDTEAM_LIST 0x05 // red team members #define FEEDER_BLUETEAM_LIST 0x06 // blue team members #define FEEDER_PLAYER_LIST 0x07 // players #define FEEDER_TEAM_LIST 0x08 // team members for team voting #define FEEDER_MODS 0x09 // team members for team voting #define FEEDER_DEMOS 0x0a // team members for team voting #define FEEDER_SCOREBOARD 0x0b // team members for team voting #define FEEDER_Q3HEADS 0x0c // model heads #define FEEDER_SERVERSTATUS 0x0d // server status #define FEEDER_FINDPLAYER 0x0e // find player #define FEEDER_CINEMATICS 0x0f // cinematics #define FEEDER_SAVEGAMES 0x10 // savegames #define FEEDER_CAMPAIGNS 0x1a // Arnout: all unlocked campaigns available #define FEEDER_ALLCAMPAIGNS 0x1b // Arnout: all campaigns available #define FEEDER_PROFILES 0x1c // Arnout: profiles #define FEEDER_GLINFO 0x1d // Arnout: glinfo // display flags #define CG_SHOW_BLUE_TEAM_HAS_REDFLAG 0x00000001 #define CG_SHOW_RED_TEAM_HAS_BLUEFLAG 0x00000002 #define CG_SHOW_ANYTEAMGAME 0x00000004 #define CG_SHOW_HARVESTER 0x00000008 #define CG_SHOW_ONEFLAG 0x00000010 #define CG_SHOW_CTF 0x00000020 #define CG_SHOW_OBELISK 0x00000040 #define CG_SHOW_HEALTHCRITICAL 0x00000080 #define CG_SHOW_SINGLEPLAYER 0x00000100 #define CG_SHOW_TOURNAMENT 0x00000200 #define CG_SHOW_DURINGINCOMINGVOICE 0x00000400 #define CG_SHOW_IF_PLAYER_HAS_FLAG 0x00000800 #define CG_SHOW_LANPLAYONLY 0x00001000 #define CG_SHOW_MINED 0x00002000 #define CG_SHOW_HEALTHOK 0x00004000 #define CG_SHOW_TEAMINFO 0x00008000 #define CG_SHOW_NOTEAMINFO 0x00010000 #define CG_SHOW_OTHERTEAMHASFLAG 0x00020000 #define CG_SHOW_YOURTEAMHASENEMYFLAG 0x00040000 #define CG_SHOW_ANYNONTEAMGAME 0x00080000 //(SA) #define CG_SHOW_HIGHLIGHTED 0x00100000 #define CG_SHOW_NOT_V_BINOC 0x00400000 //----(SA) added // hide on binoc huds #define CG_SHOW_NOT_V_SNOOPER 0x00800000 //----(SA) added // hide on snooper huds #define CG_SHOW_NOT_V_FGSCOPE 0x01000000 //----(SA) added // hide on fg42 scope huds #define CG_SHOW_NOT_V_CLEAR 0x02000000 //----(SA) added // hide on normal, full-view huds #define CG_SHOW_NOT_V_GARANDSCOPE 0x04000000 // Arnout: hide on garand scope huds #define CG_SHOW_NOT_V_K43SCOPE 0x08000000 // Arnout: hide on k43 scope huds #define CG_SHOW_2DONLY 0x10000000 #define UI_SHOW_LEADER 0x00000001 #define UI_SHOW_NOTLEADER 0x00000002 #define UI_SHOW_FAVORITESERVERS 0x00000004 #define UI_SHOW_ANYNONTEAMGAME 0x00000008 #define UI_SHOW_ANYTEAMGAME 0x00000010 #define UI_SHOW_NEWHIGHSCORE 0x00000020 #define UI_SHOW_DEMOAVAILABLE 0x00000040 #define UI_SHOW_NEWBESTTIME 0x00000080 #define UI_SHOW_FFA 0x00000100 #define UI_SHOW_NOTFFA 0x00000200 #define UI_SHOW_NETANYNONTEAMGAME 0x00000400 #define UI_SHOW_NETANYTEAMGAME 0x00000800 #define UI_SHOW_NOTFAVORITESERVERS 0x00001000 #define UI_SHOW_CAMPAIGNMAP1EXISTS 0x00002000 #define UI_SHOW_CAMPAIGNMAP2EXISTS 0x00004000 #define UI_SHOW_CAMPAIGNMAP3EXISTS 0x00008000 #define UI_SHOW_CAMPAIGNMAP4EXISTS 0x00010000 #define UI_SHOW_CAMPAIGNMAP5EXISTS 0x00020000 #define UI_SHOW_CAMPAIGNMAP6EXISTS 0x00040000 #define UI_SHOW_SELECTEDCAMPAIGNMAPPLAYABLE 0x00080000 #define UI_SHOW_SELECTEDCAMPAIGNMAPNOTPLAYABLE 0x00100000 #define UI_SHOW_PLAYERMUTED 0x01000000 #define UI_SHOW_PLAYERNOTMUTED 0x02000000 #define UI_SHOW_PLAYERNOREFEREE 0x04000000 #define UI_SHOW_PLAYERREFEREE 0x08000000 // owner draw types // ideally these should be done outside of this file but // this makes it much easier for the macro expansion to // convert them for the designers ( from the .menu files ) #define CG_OWNERDRAW_BASE 1 #define CG_PLAYER_ARMOR_ICON 1 #define CG_PLAYER_ARMOR_VALUE 2 #define CG_PLAYER_HEAD 3 #define CG_PLAYER_HEALTH 4 #define CG_PLAYER_AMMO_ICON 5 #define CG_PLAYER_AMMO_VALUE 6 #define CG_SELECTEDPLAYER_HEAD 7 #define CG_SELECTEDPLAYER_NAME 8 #define CG_SELECTEDPLAYER_STATUS 10 #define CG_SELECTEDPLAYER_WEAPON 11 #define CG_SELECTEDPLAYER_POWERUP 12 #define CG_FLAGCARRIER_HEAD 13 #define CG_FLAGCARRIER_NAME 14 #define CG_FLAGCARRIER_LOCATION 15 #define CG_FLAGCARRIER_STATUS 16 #define CG_FLAGCARRIER_WEAPON 17 #define CG_FLAGCARRIER_POWERUP 18 #define CG_PLAYER_ITEM 19 #define CG_PLAYER_SCORE 20 /*#define CG_BLUE_FLAGHEAD 21 #define CG_BLUE_FLAGSTATUS 22 #define CG_BLUE_FLAGNAME 23 #define CG_RED_FLAGHEAD 24 #define CG_RED_FLAGSTATUS 25 #define CG_RED_FLAGNAME 26*/ #define CG_BLUE_SCORE 27 #define CG_RED_SCORE 28 /*#define CG_RED_NAME 29 #define CG_BLUE_NAME 30 #define CG_HARVESTER_SKULLS 31 // only shows in harvester #define CG_ONEFLAG_STATUS 32 // only shows in one flag*/ #define CG_TEAM_COLOR 34 //#define CG_CTF_POWERUP 35 #define CG_AREA_POWERUP 36 #define CG_AREA_LAGOMETER 37 // painted with old system #define CG_PLAYER_HASFLAG 38 #define CG_GAME_TYPE 39 // not done #define CG_SELECTEDPLAYER_HEALTH 41 #define CG_PLAYER_STATUS 42 #define CG_FRAGGED_MSG 43 // painted with old system #define CG_PROXMINED_MSG 44 // painted with old system #define CG_AREA_FPSINFO 45 // painted with old system #define CG_AREA_SYSTEMCHAT 46 // painted with old system #define CG_AREA_TEAMCHAT 47 // painted with old system #define CG_AREA_CHAT 48 // painted with old system #define CG_GAME_STATUS 49 #define CG_KILLER 50 #define CG_PLAYER_ARMOR_ICON2D 51 #define CG_PLAYER_AMMO_ICON2D 52 #define CG_ACCURACY 53 #define CG_ASSISTS 54 #define CG_DEFEND 55 #define CG_EXCELLENT 56 #define CG_IMPRESSIVE 57 #define CG_PERFECT 58 #define CG_GAUNTLET 59 #define CG_SPECTATORS 60 #define CG_TEAMINFO 61 #define CG_VOICE_HEAD 62 #define CG_VOICE_NAME 63 #define CG_PLAYER_HASFLAG2D 64 #define CG_HARVESTER_SKULLS2D 65 // only shows in harvester #define CG_CAPFRAGLIMIT 66 #define CG_1STPLACE 67 #define CG_2NDPLACE 68 #define CG_CAPTURES 69 // (SA) adding #define CG_PLAYER_AMMOCLIP_VALUE 70 #define CG_PLAYER_WEAPON_ICON2D 71 #define CG_CURSORHINT 72 #define CG_STAMINA 73 #define CG_PLAYER_WEAPON_HEAT 74 #define CG_PLAYER_POWERUP 75 #define CG_PLAYER_INVENTORY 77 #define CG_AREA_WEAPON 78 // draw weapons here #define CG_AREA_HOLDABLE 79 #define CG_CURSORHINT_STATUS 80 // like 'health' bar when pointing at a func_explosive #define CG_PLAYER_WEAPON_STABILITY 81 // shows aimSpreadScale value #define CG_PLAYER_WEAPON_RECHARGE 82 // DHM - Nerve :: For various multiplayer weapons that have recharge times #define UI_OWNERDRAW_BASE 200 #define UI_HANDICAP 200 #define UI_EFFECTS 201 #define UI_PLAYERMODEL 202 #define UI_CLANNAME 203 #define UI_CLANLOGO 204 #define UI_GAMETYPE 205 #define UI_MAPPREVIEW 206 #define UI_NETMAPPREVIEW 207 #define UI_BLUETEAMNAME 208 #define UI_REDTEAMNAME 209 #define UI_BLUETEAM1 210 #define UI_BLUETEAM2 211 #define UI_BLUETEAM3 212 #define UI_BLUETEAM4 213 #define UI_BLUETEAM5 214 #define UI_REDTEAM1 215 #define UI_REDTEAM2 216 #define UI_REDTEAM3 217 #define UI_REDTEAM4 218 #define UI_REDTEAM5 219 #define UI_NETSOURCE 220 //#define UI_NETMAPPREVIEW 221 #define UI_NETFILTER 222 #define UI_TIER 223 #define UI_OPPONENTMODEL 224 #define UI_TIERMAP1 225 #define UI_TIERMAP2 226 #define UI_TIERMAP3 227 #define UI_PLAYERLOGO 228 #define UI_OPPONENTLOGO 229 #define UI_PLAYERLOGO_METAL 230 #define UI_OPPONENTLOGO_METAL 231 #define UI_PLAYERLOGO_NAME 232 #define UI_OPPONENTLOGO_NAME 233 #define UI_TIER_MAPNAME 234 #define UI_TIER_GAMETYPE 235 #define UI_ALLMAPS_SELECTION 236 #define UI_OPPONENT_NAME 237 #define UI_VOTE_KICK 238 #define UI_BOTNAME 239 //#define UI_BOTSKILL 240 #define UI_REDBLUE 241 #define UI_CROSSHAIR 242 #define UI_SELECTEDPLAYER 243 #define UI_MAPCINEMATIC 244 #define UI_NETGAMETYPE 245 #define UI_NETMAPCINEMATIC 246 #define UI_SERVERREFRESHDATE 247 #define UI_SERVERMOTD 248 #define UI_KEYBINDSTATUS 250 #define UI_CLANCINEMATIC 251 #define UI_MAP_TIMETOBEAT 252 #define UI_JOINGAMETYPE 253 #define UI_PREVIEWCINEMATIC 254 #define UI_STARTMAPCINEMATIC 255 #define UI_MAPS_SELECTION 256 #define UI_LOADPANEL 257 //----(SA) added #define UI_MENUMODEL 257 #define UI_SAVEGAME_SHOT 258 //----(SA) end // NERVE - SMF #define UI_LIMBOCHAT 259 // -NERVE - SMF // Arnout: Enemy Territory #define UI_CAMPAIGNCINEMATIC 260 #define UI_CAMPAIGNNAME 261 #define UI_CAMPAIGNDESCRIPTION 262 #define UI_CAMPAIGNMAP1_SHOT 263 #define UI_CAMPAIGNMAP2_SHOT 264 #define UI_CAMPAIGNMAP3_SHOT 265 #define UI_CAMPAIGNMAP4_SHOT 266 #define UI_CAMPAIGNMAP5_SHOT 267 #define UI_CAMPAIGNMAP6_SHOT 268 #define UI_CAMPAIGNMAP1_TEXT 269 #define UI_CAMPAIGNMAP2_TEXT 270 #define UI_CAMPAIGNMAP3_TEXT 271 #define UI_CAMPAIGNMAP4_TEXT 272 #define UI_CAMPAIGNMAP5_TEXT 273 #define UI_CAMPAIGNMAP6_TEXT 274 #define UI_GAMETYPEDESCRIPTION 280 // Gordon: Mission briefing #define UI_MB_MAP 300 #define UI_MB_TITLE 301 #define UI_MB_OBJECTIVES 302 #define VOICECHAT_GETFLAG "getflag" // command someone to get the flag #define VOICECHAT_OFFENSE "offense" // command someone to go on offense #define VOICECHAT_DEFEND "defend" // command someone to go on defense #define VOICECHAT_DEFENDFLAG "defendflag" // command someone to defend the flag #define VOICECHAT_PATROL "patrol" // command someone to go on patrol (roam) #define VOICECHAT_CAMP "camp" // command someone to camp (we don't have sounds for this one) #define VOICECHAT_FOLLOWME "followme" // command someone to follow you #define VOICECHAT_RETURNFLAG "returnflag" // command someone to return our flag #define VOICECHAT_FOLLOWFLAGCARRIER "followflagcarrier" // command someone to follow the flag carrier #define VOICECHAT_YES "yes" // yes, affirmative, etc. #define VOICECHAT_NO "no" // no, negative, etc. #define VOICECHAT_ONGETFLAG "ongetflag" // I'm getting the flag #define VOICECHAT_ONOFFENSE "onoffense" // I'm on offense #define VOICECHAT_ONDEFENSE "ondefense" // I'm on defense #define VOICECHAT_ONPATROL "onpatrol" // I'm on patrol (roaming) #define VOICECHAT_ONCAMPING "oncamp" // I'm camping somewhere #define VOICECHAT_ONFOLLOW "onfollow" // I'm following #define VOICECHAT_ONFOLLOWCARRIER "onfollowcarrier" // I'm following the flag carrier #define VOICECHAT_ONRETURNFLAG "onreturnflag" // I'm returning our flag #define VOICECHAT_INPOSITION "inposition" // I'm in position #define VOICECHAT_IHAVEFLAG "ihaveflag" // I have the flag #define VOICECHAT_BASEATTACK "baseattack" // the base is under attack #define VOICECHAT_ENEMYHASFLAG "enemyhasflag" // the enemy has our flag (CTF) #define VOICECHAT_STARTLEADER "startleader" // I'm the leader #define VOICECHAT_STOPLEADER "stopleader" // I resign leadership #define VOICECHAT_WHOISLEADER "whoisleader" // who is the team leader #define VOICECHAT_WANTONDEFENSE "wantondefense" // I want to be on defense #define VOICECHAT_WANTONOFFENSE "wantonoffense" // I want to be on offense #define VOICECHAT_KILLINSULT "kill_insult" // I just killed you #define VOICECHAT_TAUNT "taunt" // I want to taunt you #define VOICECHAT_DEATHINSULT "death_insult" // you just killed me #define VOICECHAT_KILLGAUNTLET "kill_gauntlet" // I just killed you with the gauntlet #define VOICECHAT_PRAISE "praise" // you did something good // NERVE - SMF - wolf multiplayer class/item selection mechanism #define WM_START_SELECT 0 #define WM_SELECT_TEAM 1 #define WM_SELECT_CLASS 2 #define WM_SELECT_WEAPON 3 #define WM_SELECT_PISTOL 4 #define WM_SELECT_GRENADE 5 #define WM_SELECT_ITEM1 6 #define WM_AXIS 1 #define WM_ALLIES 2 #define WM_SPECTATOR 3 #define WM_SOLDIER 1 #define WM_MEDIC 2 #define WM_LIEUTENANT 3 #define WM_ENGINEER 4 #define WM_COVERTOPS 5 /*#define WM_PISTOL_1911 1 #define WM_PISTOL_LUGER 2 #define WM_WEAPON_MP40 3 #define WM_WEAPON_THOMPSON 4 #define WM_WEAPON_STEN 5 #define WM_WEAPON_MAUSER 6 #define WM_WEAPON_PANZERFAUST 8 #define WM_WEAPON_VENOM 9 #define WM_WEAPON_FLAMETHROWER 10 #define WM_PINEAPPLE_GRENADE 11 #define WM_STICK_GRENADE 12 #define WM_WEAPON_KAR98 13 #define WM_WEAPON_CARBINE 14 #define WM_WEAPON_GARAND 15 #define WM_WEAPON_FG42 16*/ // -NERVE - SMF // Arnout: UI fonts, supports up to 6 fonts #define UI_FONT_ARIBLK_16 0 #define UI_FONT_ARIBLK_27 1 #define UI_FONT_COURBD_21 2 #define UI_FONT_COURBD_30 3 // OSP - callvote server setting toggles // CS_SERVERTOGGLES #define CV_SVS_MUTESPECS 1 #define CV_SVS_FRIENDLYFIRE 2 // 2 bits for warmup damage setting #define CV_SVS_WARMUPDMG 12 #define CV_SVS_PAUSE 16 #define CV_SVS_LOCKTEAMS 32 #define CV_SVS_LOCKSPECS 64 #define CV_SVS_ANTILAG 128 #define CV_SVS_BALANCEDTEAMS 256 #define CV_SVS_NEXTMAP 512 // "cg_ui_voteFlags" #define CV_SVF_COMP 1 #define CV_SVF_GAMETYPE 2 #define CV_SVF_KICK 4 #define CV_SVF_MAP 8 #define CV_SVF_MATCHRESET 16 #define CV_SVF_MUTESPECS 32 #define CV_SVF_NEXTMAP 64 #define CV_SVF_PUB 128 #define CV_SVF_REFEREE 256 #define CV_SVF_SHUFFLETEAMS 512 #define CV_SVF_SWAPTEAMS 1024 #define CV_SVF_FRIENDLYFIRE 2048 #define CV_SVF_TIMELIMIT 4096 #define CV_SVF_WARMUPDAMAGE 8192 #define CV_SVF_ANTILAG 16384 #define CV_SVF_BALANCEDTEAMS 32768 #define CV_SVF_MUTING 65536 // referee level #define RL_NONE 0 #define RL_REFEREE 1 #define RL_RCON 2 // -OSP