b5a218091b
Added r_celshadalgo variable, so you can choose which texture algorithm to use: 0=none, 1=kuwahara, 2=whiteTexture. git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@4 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
1 line
169 B
Batchfile
1 line
169 B
Batchfile
quake3___Win32_vector0\quake3 +set fs_basepath "D:\Juegos\Quake III Arena" +set r_celshadalgo 2 +set fs_cdpath "D:\Juegos\Quake III Arena" + %1 %2 %3 %4 %5 %6 %7 %8 %9
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