q3cellshading/code/game/game.dsp
gmiranda db8ca37fa3 Initial commit
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@2 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-05 14:05:49 +00:00

1187 lines
46 KiB
Text

# Microsoft Developer Studio Project File - Name="game" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=game - Win32 Debug TA
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!MESSAGE "game - Win32 Debug Alpha" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "game - Win32 Release TA" (based on "Win32 (x86) Dynamic-Link Library")
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!ELSEIF "$(CFG)" == "game - Win32 Release"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
!ENDIF
# End Source File
# Begin Source File
SOURCE=ai_vcmd.c
!IF "$(CFG)" == "game - Win32 Debug TA"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
!ENDIF
# End Source File
# Begin Source File
SOURCE=bg_lib.c
!IF "$(CFG)" == "game - Win32 Debug TA"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "game - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=bg_misc.c
!IF "$(CFG)" == "game - Win32 Debug TA"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
!ENDIF
# End Source File
# Begin Source File
SOURCE=bg_pmove.c
!IF "$(CFG)" == "game - Win32 Debug TA"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
!ENDIF
# End Source File
# Begin Source File
SOURCE=bg_slidemove.c
!IF "$(CFG)" == "game - Win32 Debug TA"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
!ENDIF
# End Source File
# Begin Source File
SOURCE=g_active.c
!IF "$(CFG)" == "game - Win32 Debug TA"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
!ENDIF
# End Source File
# Begin Source File
SOURCE=g_arenas.c
!IF "$(CFG)" == "game - Win32 Debug TA"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
!ENDIF
# End Source File
# Begin Source File
SOURCE=g_bot.c
!IF "$(CFG)" == "game - Win32 Debug TA"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
!ENDIF
# End Source File
# Begin Source File
SOURCE=g_client.c
!IF "$(CFG)" == "game - Win32 Debug TA"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
!ENDIF
# End Source File
# Begin Source File
SOURCE=g_cmds.c
!IF "$(CFG)" == "game - Win32 Debug TA"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
!ENDIF
# End Source File
# Begin Source File
SOURCE=g_combat.c
!IF "$(CFG)" == "game - Win32 Debug TA"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
!ENDIF
# End Source File
# Begin Source File
SOURCE=g_items.c
!IF "$(CFG)" == "game - Win32 Debug TA"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
!ENDIF
# End Source File
# Begin Source File
SOURCE=g_main.c
!IF "$(CFG)" == "game - Win32 Debug TA"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
!ENDIF
# End Source File
# Begin Source File
SOURCE=g_mem.c
!IF "$(CFG)" == "game - Win32 Debug TA"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
!ENDIF
# End Source File
# Begin Source File
SOURCE=g_misc.c
!IF "$(CFG)" == "game - Win32 Debug TA"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
!ENDIF
# End Source File
# Begin Source File
SOURCE=g_missile.c
!IF "$(CFG)" == "game - Win32 Debug TA"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
!ENDIF
# End Source File
# Begin Source File
SOURCE=g_mover.c
!IF "$(CFG)" == "game - Win32 Debug TA"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
!ENDIF
# End Source File
# Begin Source File
SOURCE=g_session.c
!IF "$(CFG)" == "game - Win32 Debug TA"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
!ENDIF
# End Source File
# Begin Source File
SOURCE=g_spawn.c
!IF "$(CFG)" == "game - Win32 Debug TA"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Release"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
!ENDIF
# End Source File
# Begin Source File
SOURCE=g_svcmds.c
!IF "$(CFG)" == "game - Win32 Debug TA"
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
!ELSEIF "$(CFG)" == "game - Win32 Debug"
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