db8ca37fa3
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@2 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
1187 lines
46 KiB
Text
1187 lines
46 KiB
Text
# Microsoft Developer Studio Project File - Name="game" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=game - Win32 Debug TA
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "game.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Debug TA"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "game - Win32 Debug TA" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "game - Win32 Release Alpha" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "game - Win32 Debug Alpha" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "game - Win32 Release TA" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/MissionPack/code/game", CYAAAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "game - Win32 Debug TA"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir ".\Debug_TA"
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# PROP BASE Intermediate_Dir ".\Debug_TA"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir ".\Debug_TA"
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# PROP Intermediate_Dir ".\Debug_TA"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /ZI /W3 /Od /G5 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /YX /Fp".\Debug_TA/game.pch" /Fo".\Debug_TA/" /Fd".\Debug_TA/" /FR /GZ /c /GX
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# ADD CPP /nologo /MTd /ZI /W3 /Od /G5 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /YX /Fp".\Debug_TA/game.pch" /Fo".\Debug_TA/" /Fd".\Debug_TA/" /FR /GZ /c /GX
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# ADD BASE MTL /nologo /D"_DEBUG" /mktyplib203 /tlb".\Debug_TA\game.tlb" /win32
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# ADD MTL /nologo /D"_DEBUG" /mktyplib203 /tlb".\Debug_TA\game.tlb" /win32
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# ADD BASE RSC /l 1033 /d "_DEBUG"
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# ADD RSC /l 1033 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /out:"..\Debug_TA\qagamex86.dll" /incremental:no /def:".\game.def" /debug /pdb:".\Debug_TA\qagamex86.pdb" /pdbtype:sept /map:".\Debug_TA\qagamex86.map" /subsystem:windows /base:"0x20000000" /implib:".\Debug_TA/qagamex86.lib" /machine:ix86
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /out:"..\Debug_TA\qagamex86.dll" /incremental:no /def:".\game.def" /debug /pdb:".\Debug_TA\qagamex86.pdb" /pdbtype:sept /map:".\Debug_TA\qagamex86.map" /subsystem:windows /base:"0x20000000" /implib:".\Debug_TA/qagamex86.lib" /machine:ix86
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!ELSEIF "$(CFG)" == "game - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir ".\Debug"
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# PROP BASE Intermediate_Dir ".\Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir ".\Debug"
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# PROP Intermediate_Dir ".\Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /ZI /W3 /Od /G5 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /YX /Fp".\Debug/game.pch" /Fo".\Debug/" /Fd".\Debug/" /FR /GZ /c /GX
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# ADD CPP /nologo /MTd /ZI /W3 /Od /G5 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /YX /Fp".\Debug/game.pch" /Fo".\Debug/" /Fd".\Debug/" /FR /GZ /c /GX
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# ADD BASE MTL /nologo /D"_DEBUG" /mktyplib203 /tlb".\Debug\game.tlb" /win32
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# ADD MTL /nologo /D"_DEBUG" /mktyplib203 /tlb".\Debug\game.tlb" /win32
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# ADD BASE RSC /l 1033 /d "_DEBUG"
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# ADD RSC /l 1033 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /out:"..\Debug\qagamex86.dll" /incremental:no /def:".\game.def" /debug /pdb:".\Debug\qagamex86.pdb" /pdbtype:sept /map:".\Debug\qagamex86.map" /subsystem:windows /base:"0x20000000" /implib:".\Debug/qagamex86.lib" /machine:ix86
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /out:"..\Debug\qagamex86.dll" /incremental:no /def:".\game.def" /debug /pdb:".\Debug\qagamex86.pdb" /pdbtype:sept /map:".\Debug\qagamex86.map" /subsystem:windows /base:"0x20000000" /implib:".\Debug/qagamex86.lib" /machine:ix86
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir ".\..\ReleaseAXP"
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# PROP BASE Intermediate_Dir ".\ReleaseAXP"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir ".\..\ReleaseAXP"
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# PROP Intermediate_Dir ".\ReleaseAXP"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /ML /Zd /W3 /O2 /Ob1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GF /Gy /YX /Fp".\ReleaseAXP/game.pch" /Fo".\ReleaseAXP/" /Fd".\ReleaseAXP/" /c /QA21164 /GX
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# ADD CPP /nologo /ML /Zd /W3 /O2 /Ob1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GF /Gy /YX /Fp".\ReleaseAXP/game.pch" /Fo".\ReleaseAXP/" /Fd".\ReleaseAXP/" /c /QA21164 /GX
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# ADD BASE MTL /nologo /D"NDEBUG" /mktyplib203 /tlb".\..\ReleaseAXP\game.tlb" /win32
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# ADD MTL /nologo /D"NDEBUG" /mktyplib203 /tlb".\..\ReleaseAXP\game.tlb" /win32
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# ADD BASE RSC /l 1033 /d "NDEBUG"
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# ADD RSC /l 1033 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /out:"..\ReleaseAXP\qagameaxp.dll" /incremental:no /def:".\game.def" /pdb:".\..\ReleaseAXP\qagameaxp.pdb" /pdbtype:sept /subsystem:windows /base:"0x20000000" /implib:".\..\ReleaseAXP/qagameaxp.lib"
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /out:"..\ReleaseAXP\qagameaxp.dll" /incremental:no /def:".\game.def" /pdb:".\..\ReleaseAXP\qagameaxp.pdb" /pdbtype:sept /subsystem:windows /base:"0x20000000" /implib:".\..\ReleaseAXP/qagameaxp.lib"
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!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir ".\..\DebugAxp"
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# PROP BASE Intermediate_Dir ".\DebugAxp"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir ".\..\DebugAxp"
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# PROP Intermediate_Dir ".\DebugAxp"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MLd /Zi /W3 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /Fp".\DebugAxp/game.pch" /Fo".\DebugAxp/" /Fd".\DebugAxp/" /GZ /c /QA21164 /MTd /GX
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# ADD CPP /nologo /MLd /Zi /W3 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /Fp".\DebugAxp/game.pch" /Fo".\DebugAxp/" /Fd".\DebugAxp/" /GZ /c /QA21164 /MTd /GX
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# ADD BASE MTL /nologo /D"_DEBUG" /mktyplib203 /tlb".\..\DebugAxp\game.tlb" /win32
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# ADD MTL /nologo /D"_DEBUG" /mktyplib203 /tlb".\..\DebugAxp\game.tlb" /win32
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# ADD BASE RSC /l 1033 /d "_DEBUG"
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# ADD RSC /l 1033 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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|
LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /out:"..\DebugAxp\qagameaxp.dll" /incremental:no /def:".\game.def" /debug /pdb:".\..\DebugAxp\qagameaxp.pdb" /pdbtype:sept /subsystem:windows /base:"0x20000000" /implib:".\..\DebugAxp/qagameaxp.lib"
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /out:"..\DebugAxp\qagameaxp.dll" /incremental:no /def:".\game.def" /debug /pdb:".\..\DebugAxp\qagameaxp.pdb" /pdbtype:sept /subsystem:windows /base:"0x20000000" /implib:".\..\DebugAxp/qagameaxp.lib"
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!ELSEIF "$(CFG)" == "game - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir ".\Release"
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# PROP BASE Intermediate_Dir ".\Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir ".\Release"
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# PROP Intermediate_Dir ".\Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /ML /W4 /O2 /Ob1 /G6 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GF /Gy /YX /Fp".\Release/game.pch" /Fo".\Release/" /Fd".\Release/" /c /GX
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# ADD CPP /nologo /ML /W4 /O2 /Ob1 /G6 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GF /Gy /YX /Fp".\Release/game.pch" /Fo".\Release/" /Fd".\Release/" /c /GX
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|
# ADD BASE MTL /nologo /D"NDEBUG" /mktyplib203 /tlb".\Release\game.tlb" /win32
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# ADD MTL /nologo /D"NDEBUG" /mktyplib203 /tlb".\Release\game.tlb" /win32
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|
# ADD BASE RSC /l 1033 /d "NDEBUG"
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|
# ADD RSC /l 1033 /d "NDEBUG"
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|
BSC32=bscmake.exe
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|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /out:"..\Release\qagamex86.dll" /incremental:no /def:".\game.def" /pdb:".\Release\qagamex86.pdb" /pdbtype:sept /map:".\Release\qagamex86.map" /subsystem:windows /base:"0x20000000" /implib:".\Release/qagamex86.lib" /machine:ix86
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /out:"..\Release\qagamex86.dll" /incremental:no /def:".\game.def" /pdb:".\Release\qagamex86.pdb" /pdbtype:sept /map:".\Release\qagamex86.map" /subsystem:windows /base:"0x20000000" /implib:".\Release/qagamex86.lib" /machine:ix86
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|
|
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
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# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir ".\Release_TA"
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# PROP BASE Intermediate_Dir ".\Release_TA"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir ".\Release_TA"
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# PROP Intermediate_Dir ".\Release_TA"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /ML /W4 /O2 /Ob1 /G6 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GF /Gy /YX /Fp".\Release_TA/game.pch" /Fo".\Release_TA/" /Fd".\Release_TA/" /c /GX
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# ADD CPP /nologo /ML /W4 /O2 /Ob1 /G6 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GF /Gy /YX /Fp".\Release_TA/game.pch" /Fo".\Release_TA/" /Fd".\Release_TA/" /c /GX
|
|
# ADD BASE MTL /nologo /D"NDEBUG" /mktyplib203 /tlb".\Release_TA\game.tlb" /win32
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# ADD MTL /nologo /D"NDEBUG" /mktyplib203 /tlb".\Release_TA\game.tlb" /win32
|
|
# ADD BASE RSC /l 1033 /d "NDEBUG"
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# ADD RSC /l 1033 /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /out:"..\Release_TA\qagamex86.dll" /incremental:no /def:".\game.def" /pdb:".\Release_TA\qagamex86.pdb" /pdbtype:sept /map:".\Release_TA\qagamex86.map" /subsystem:windows /base:"0x20000000" /implib:".\Release_TA/qagamex86.lib" /machine:ix86
|
|
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /out:"..\Release_TA\qagamex86.dll" /incremental:no /def:".\game.def" /pdb:".\Release_TA\qagamex86.pdb" /pdbtype:sept /map:".\Release_TA\qagamex86.map" /subsystem:windows /base:"0x20000000" /implib:".\Release_TA/qagamex86.lib" /machine:ix86
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!ENDIF
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# Begin Target
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# Name "game - Win32 Debug TA"
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# Name "game - Win32 Debug"
|
|
# Name "game - Win32 Release Alpha"
|
|
# Name "game - Win32 Debug Alpha"
|
|
# Name "game - Win32 Release"
|
|
# Name "game - Win32 Release TA"
|
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# Begin Group "Source Files"
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|
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
|
|
# Begin Source File
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SOURCE=ai_chat.c
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|
|
!IF "$(CFG)" == "game - Win32 Debug TA"
|
|
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# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
|
|
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|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ENDIF
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# End Source File
|
|
# Begin Source File
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|
SOURCE=ai_cmd.c
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|
|
|
!IF "$(CFG)" == "game - Win32 Debug TA"
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|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
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|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
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|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
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|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
|
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|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
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!ENDIF
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# End Source File
|
|
# Begin Source File
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SOURCE=ai_dmnet.c
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|
|
!IF "$(CFG)" == "game - Win32 Debug TA"
|
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|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
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|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=ai_dmq3.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=ai_main.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=ai_team.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=ai_vcmd.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=bg_lib.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Debug TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=bg_misc.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=bg_pmove.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=bg_slidemove.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=g_active.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=g_arenas.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=g_bot.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=g_client.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=g_cmds.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=g_combat.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=g_items.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=g_main.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=g_mem.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=g_misc.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=g_missile.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=g_mover.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=g_session.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=g_spawn.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=g_svcmds.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=g_syscalls.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=g_target.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=g_team.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=g_trigger.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=g_utils.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=g_weapon.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=game.def
|
|
|
|
!IF "$(CFG)" == "game - Win32 Debug TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=q_math.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=q_shared.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Header Files"
|
|
|
|
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
|
|
# Begin Source File
|
|
|
|
SOURCE=ai_chat.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=ai_cmd.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=ai_dmnet.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=ai_dmq3.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=ai_main.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=ai_team.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=ai_vcmd.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=be_aas.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=be_ai_char.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=be_ai_chat.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=be_ai_gen.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=be_ai_goal.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=be_ai_move.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=be_ai_weap.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=be_ea.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=bg_local.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=bg_public.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=botlib.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=chars.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=g_local.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=g_public.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=g_team.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=inv.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=match.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=q_shared.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=surfaceflags.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=syn.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Resource Files"
|
|
|
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
|
|
# End Group
|
|
# End Target
|
|
# End Project
|
|
|