# Microsoft Developer Studio Project File - Name="game" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=game - Win32 Debug TA !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "game.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Debug TA" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "game - Win32 Debug TA" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "game - Win32 Release Alpha" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "game - Win32 Debug Alpha" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "game - Win32 Release TA" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/MissionPack/code/game", CYAAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "game - Win32 Debug TA" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\Debug_TA" # PROP BASE Intermediate_Dir ".\Debug_TA" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir ".\Debug_TA" # PROP Intermediate_Dir ".\Debug_TA" # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /ZI /W3 /Od /G5 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /YX /Fp".\Debug_TA/game.pch" /Fo".\Debug_TA/" /Fd".\Debug_TA/" /FR /GZ /c /GX # ADD CPP /nologo /MTd /ZI /W3 /Od /G5 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /YX /Fp".\Debug_TA/game.pch" /Fo".\Debug_TA/" /Fd".\Debug_TA/" /FR /GZ /c /GX # ADD BASE MTL /nologo /D"_DEBUG" /mktyplib203 /tlb".\Debug_TA\game.tlb" /win32 # ADD MTL /nologo /D"_DEBUG" /mktyplib203 /tlb".\Debug_TA\game.tlb" /win32 # ADD BASE RSC /l 1033 /d "_DEBUG" # ADD RSC /l 1033 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /out:"..\Debug_TA\qagamex86.dll" /incremental:no /def:".\game.def" /debug /pdb:".\Debug_TA\qagamex86.pdb" /pdbtype:sept /map:".\Debug_TA\qagamex86.map" /subsystem:windows /base:"0x20000000" /implib:".\Debug_TA/qagamex86.lib" /machine:ix86 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /out:"..\Debug_TA\qagamex86.dll" /incremental:no /def:".\game.def" /debug /pdb:".\Debug_TA\qagamex86.pdb" /pdbtype:sept /map:".\Debug_TA\qagamex86.map" /subsystem:windows /base:"0x20000000" /implib:".\Debug_TA/qagamex86.lib" /machine:ix86 !ELSEIF "$(CFG)" == "game - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\Debug" # PROP BASE Intermediate_Dir ".\Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir ".\Debug" # PROP Intermediate_Dir ".\Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /ZI /W3 /Od /G5 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /YX /Fp".\Debug/game.pch" /Fo".\Debug/" /Fd".\Debug/" /FR /GZ /c /GX # ADD CPP /nologo /MTd /ZI /W3 /Od /G5 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /YX /Fp".\Debug/game.pch" /Fo".\Debug/" /Fd".\Debug/" /FR /GZ /c /GX # ADD BASE MTL /nologo /D"_DEBUG" /mktyplib203 /tlb".\Debug\game.tlb" /win32 # ADD MTL /nologo /D"_DEBUG" /mktyplib203 /tlb".\Debug\game.tlb" /win32 # ADD BASE RSC /l 1033 /d "_DEBUG" # ADD RSC /l 1033 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /out:"..\Debug\qagamex86.dll" /incremental:no /def:".\game.def" /debug /pdb:".\Debug\qagamex86.pdb" /pdbtype:sept /map:".\Debug\qagamex86.map" /subsystem:windows /base:"0x20000000" /implib:".\Debug/qagamex86.lib" /machine:ix86 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /out:"..\Debug\qagamex86.dll" /incremental:no /def:".\game.def" /debug /pdb:".\Debug\qagamex86.pdb" /pdbtype:sept /map:".\Debug\qagamex86.map" /subsystem:windows /base:"0x20000000" /implib:".\Debug/qagamex86.lib" /machine:ix86 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\..\ReleaseAXP" # PROP BASE Intermediate_Dir ".\ReleaseAXP" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\..\ReleaseAXP" # PROP Intermediate_Dir ".\ReleaseAXP" # PROP Target_Dir "" # ADD BASE CPP /nologo /ML /Zd /W3 /O2 /Ob1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GF /Gy /YX /Fp".\ReleaseAXP/game.pch" /Fo".\ReleaseAXP/" /Fd".\ReleaseAXP/" /c /QA21164 /GX # ADD CPP /nologo /ML /Zd /W3 /O2 /Ob1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GF /Gy /YX /Fp".\ReleaseAXP/game.pch" /Fo".\ReleaseAXP/" /Fd".\ReleaseAXP/" /c /QA21164 /GX # ADD BASE MTL /nologo /D"NDEBUG" /mktyplib203 /tlb".\..\ReleaseAXP\game.tlb" /win32 # ADD MTL /nologo /D"NDEBUG" /mktyplib203 /tlb".\..\ReleaseAXP\game.tlb" /win32 # ADD BASE RSC /l 1033 /d "NDEBUG" # ADD RSC /l 1033 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /out:"..\ReleaseAXP\qagameaxp.dll" /incremental:no /def:".\game.def" /pdb:".\..\ReleaseAXP\qagameaxp.pdb" /pdbtype:sept /subsystem:windows /base:"0x20000000" /implib:".\..\ReleaseAXP/qagameaxp.lib" # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /out:"..\ReleaseAXP\qagameaxp.dll" /incremental:no /def:".\game.def" /pdb:".\..\ReleaseAXP\qagameaxp.pdb" /pdbtype:sept /subsystem:windows /base:"0x20000000" /implib:".\..\ReleaseAXP/qagameaxp.lib" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\..\DebugAxp" # PROP BASE Intermediate_Dir ".\DebugAxp" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir ".\..\DebugAxp" # PROP Intermediate_Dir ".\DebugAxp" # PROP Target_Dir "" # ADD BASE CPP /nologo /MLd /Zi /W3 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /Fp".\DebugAxp/game.pch" /Fo".\DebugAxp/" /Fd".\DebugAxp/" /GZ /c /QA21164 /MTd /GX # ADD CPP /nologo /MLd /Zi /W3 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /Fp".\DebugAxp/game.pch" /Fo".\DebugAxp/" /Fd".\DebugAxp/" /GZ /c /QA21164 /MTd /GX # ADD BASE MTL /nologo /D"_DEBUG" /mktyplib203 /tlb".\..\DebugAxp\game.tlb" /win32 # ADD MTL /nologo /D"_DEBUG" /mktyplib203 /tlb".\..\DebugAxp\game.tlb" /win32 # ADD BASE RSC /l 1033 /d "_DEBUG" # ADD RSC /l 1033 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /out:"..\DebugAxp\qagameaxp.dll" /incremental:no /def:".\game.def" /debug /pdb:".\..\DebugAxp\qagameaxp.pdb" /pdbtype:sept /subsystem:windows /base:"0x20000000" /implib:".\..\DebugAxp/qagameaxp.lib" # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /out:"..\DebugAxp\qagameaxp.dll" /incremental:no /def:".\game.def" /debug /pdb:".\..\DebugAxp\qagameaxp.pdb" /pdbtype:sept /subsystem:windows /base:"0x20000000" /implib:".\..\DebugAxp/qagameaxp.lib" !ELSEIF "$(CFG)" == "game - 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Win32 Release TA" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\Release_TA" # PROP BASE Intermediate_Dir ".\Release_TA" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\Release_TA" # PROP Intermediate_Dir ".\Release_TA" # PROP Target_Dir "" # ADD BASE CPP /nologo /ML /W4 /O2 /Ob1 /G6 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GF /Gy /YX /Fp".\Release_TA/game.pch" /Fo".\Release_TA/" /Fd".\Release_TA/" /c /GX # ADD CPP /nologo /ML /W4 /O2 /Ob1 /G6 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GF /Gy /YX /Fp".\Release_TA/game.pch" /Fo".\Release_TA/" /Fd".\Release_TA/" /c /GX # ADD BASE MTL /nologo /D"NDEBUG" /mktyplib203 /tlb".\Release_TA\game.tlb" /win32 # ADD MTL /nologo /D"NDEBUG" /mktyplib203 /tlb".\Release_TA\game.tlb" /win32 # ADD BASE RSC /l 1033 /d "NDEBUG" # ADD RSC /l 1033 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /out:"..\Release_TA\qagamex86.dll" /incremental:no /def:".\game.def" /pdb:".\Release_TA\qagamex86.pdb" /pdbtype:sept /map:".\Release_TA\qagamex86.map" /subsystem:windows /base:"0x20000000" /implib:".\Release_TA/qagamex86.lib" /machine:ix86 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /out:"..\Release_TA\qagamex86.dll" /incremental:no /def:".\game.def" /pdb:".\Release_TA\qagamex86.pdb" /pdbtype:sept /map:".\Release_TA\qagamex86.map" /subsystem:windows /base:"0x20000000" /implib:".\Release_TA/qagamex86.lib" /machine:ix86 !ENDIF # Begin Target # Name "game - 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Win32 Release TA" # ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX !ENDIF # End Source File # Begin Source File SOURCE=ai_cmd.c !IF "$(CFG)" == "game - Win32 Debug TA" # ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "MISSIONPACK" /D "QAGAME" /FR /GZ /GX !ELSEIF "$(CFG)" == "game - Win32 Debug" # ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /D "GLOBALRANK" /FR /GZ /GX !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" # ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /GX !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" # ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /GZ /GX !ELSEIF "$(CFG)" == "game - Win32 Release" # ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /GX !ELSEIF "$(CFG)" == "game - Win32 Release TA" # ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /GX !ENDIF # End Source File # Begin Source File SOURCE=ai_dmnet.c !IF "$(CFG)" == "game - 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