b04cfb566a
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@23 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2756 lines
61 KiB
Text
2756 lines
61 KiB
Text
# Microsoft Developer Studio Project File - Name="quake3" - Package Owner=<4>
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SOURCE=client\cl_cgame.c
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DEP_CPP_CL_CG=\
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".\cgame\cg_public.h"\
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".\cgame\tr_types.h"\
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".\client\client.h"\
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".\game\q_shared.h"\
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|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=client\cl_cin.c
|
|
DEP_CPP_CL_CI=\
|
|
".\cgame\cg_public.h"\
|
|
".\cgame\tr_types.h"\
|
|
".\client\client.h"\
|
|
".\client\keys.h"\
|
|
".\client\snd_local.h"\
|
|
".\client\snd_public.h"\
|
|
".\game\bg_lib.h"\
|
|
".\game\bg_public.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\renderer\tr_public.h"\
|
|
".\ui\keycodes.h"\
|
|
".\ui\ui_public.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=client\cl_console.c
|
|
DEP_CPP_CL_CO=\
|
|
".\cgame\cg_public.h"\
|
|
".\cgame\tr_types.h"\
|
|
".\client\client.h"\
|
|
".\client\keys.h"\
|
|
".\client\snd_public.h"\
|
|
".\game\bg_lib.h"\
|
|
".\game\bg_public.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\renderer\tr_public.h"\
|
|
".\ui\keycodes.h"\
|
|
".\ui\ui_public.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=client\cl_input.c
|
|
DEP_CPP_CL_IN=\
|
|
".\cgame\cg_public.h"\
|
|
".\cgame\tr_types.h"\
|
|
".\client\client.h"\
|
|
".\client\keys.h"\
|
|
".\client\snd_public.h"\
|
|
".\game\bg_lib.h"\
|
|
".\game\bg_public.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\renderer\tr_public.h"\
|
|
".\ui\keycodes.h"\
|
|
".\ui\ui_public.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=client\cl_keys.c
|
|
DEP_CPP_CL_KE=\
|
|
".\cgame\cg_public.h"\
|
|
".\cgame\tr_types.h"\
|
|
".\client\client.h"\
|
|
".\client\keys.h"\
|
|
".\client\snd_public.h"\
|
|
".\game\bg_lib.h"\
|
|
".\game\bg_public.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\renderer\tr_public.h"\
|
|
".\ui\keycodes.h"\
|
|
".\ui\ui_public.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=client\cl_main.c
|
|
DEP_CPP_CL_MA=\
|
|
".\cgame\cg_public.h"\
|
|
".\cgame\tr_types.h"\
|
|
".\client\client.h"\
|
|
".\client\keys.h"\
|
|
".\client\snd_public.h"\
|
|
".\game\bg_lib.h"\
|
|
".\game\bg_public.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\renderer\tr_public.h"\
|
|
".\ui\keycodes.h"\
|
|
".\ui\ui_public.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=client\cl_net_chan.c
|
|
DEP_CPP_CL_NE=\
|
|
".\cgame\cg_public.h"\
|
|
".\cgame\tr_types.h"\
|
|
".\client\client.h"\
|
|
".\client\keys.h"\
|
|
".\client\snd_public.h"\
|
|
".\game\bg_lib.h"\
|
|
".\game\bg_public.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\renderer\tr_public.h"\
|
|
".\ui\keycodes.h"\
|
|
".\ui\ui_public.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=client\cl_parse.c
|
|
DEP_CPP_CL_PA=\
|
|
".\cgame\cg_public.h"\
|
|
".\cgame\tr_types.h"\
|
|
".\client\client.h"\
|
|
".\client\keys.h"\
|
|
".\client\snd_public.h"\
|
|
".\game\bg_lib.h"\
|
|
".\game\bg_public.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\renderer\tr_public.h"\
|
|
".\ui\keycodes.h"\
|
|
".\ui\ui_public.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=client\cl_scrn.c
|
|
DEP_CPP_CL_SC=\
|
|
".\cgame\cg_public.h"\
|
|
".\cgame\tr_types.h"\
|
|
".\client\client.h"\
|
|
".\client\keys.h"\
|
|
".\client\snd_public.h"\
|
|
".\game\bg_lib.h"\
|
|
".\game\bg_public.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\renderer\tr_public.h"\
|
|
".\ui\keycodes.h"\
|
|
".\ui\ui_public.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=client\cl_ui.c
|
|
DEP_CPP_CL_UI=\
|
|
".\cgame\cg_public.h"\
|
|
".\cgame\tr_types.h"\
|
|
".\client\client.h"\
|
|
".\client\keys.h"\
|
|
".\client\snd_public.h"\
|
|
".\game\bg_lib.h"\
|
|
".\game\bg_public.h"\
|
|
".\game\botlib.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\renderer\tr_public.h"\
|
|
".\ui\keycodes.h"\
|
|
".\ui\ui_public.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=qcommon\cm_load.c
|
|
DEP_CPP_CM_LO=\
|
|
".\bspc\l_qfiles.h"\
|
|
".\game\bg_lib.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_local.h"\
|
|
".\qcommon\cm_polylib.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\qcommon\unzip.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=qcommon\cm_patch.c
|
|
DEP_CPP_CM_PA=\
|
|
".\game\bg_lib.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_local.h"\
|
|
".\qcommon\cm_patch.h"\
|
|
".\qcommon\cm_polylib.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=qcommon\cm_polylib.c
|
|
DEP_CPP_CM_PO=\
|
|
".\game\bg_lib.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_local.h"\
|
|
".\qcommon\cm_polylib.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=qcommon\cm_test.c
|
|
DEP_CPP_CM_TE=\
|
|
".\game\bg_lib.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_local.h"\
|
|
".\qcommon\cm_polylib.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=qcommon\cm_trace.c
|
|
DEP_CPP_CM_TR=\
|
|
".\game\bg_lib.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_local.h"\
|
|
".\qcommon\cm_polylib.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=qcommon\cmd.c
|
|
DEP_CPP_CMD_C=\
|
|
".\game\bg_lib.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=qcommon\common.c
|
|
DEP_CPP_COMMO=\
|
|
".\game\bg_lib.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=qcommon\cvar.c
|
|
DEP_CPP_CVAR_=\
|
|
".\game\bg_lib.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=qcommon\files.c
|
|
DEP_CPP_FILES=\
|
|
".\game\bg_lib.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\qcommon\unzip.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=qcommon\huffman.c
|
|
DEP_CPP_HUFFM=\
|
|
".\game\bg_lib.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=qcommon\md4.c
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=qcommon\msg.c
|
|
DEP_CPP_MSG_C=\
|
|
".\game\bg_lib.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=qcommon\net_chan.c
|
|
DEP_CPP_NET_C=\
|
|
".\game\bg_lib.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=game\q_math.c
|
|
DEP_CPP_Q_MAT=\
|
|
".\game\bg_lib.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=game\q_shared.c
|
|
DEP_CPP_Q_SHA=\
|
|
".\game\bg_lib.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=client\snd_adpcm.c
|
|
DEP_CPP_SND_A=\
|
|
".\client\snd_local.h"\
|
|
".\client\snd_public.h"\
|
|
".\game\bg_lib.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=client\snd_dma.c
|
|
DEP_CPP_SND_D=\
|
|
".\cgame\cg_public.h"\
|
|
".\cgame\tr_types.h"\
|
|
".\client\client.h"\
|
|
".\client\keys.h"\
|
|
".\client\snd_local.h"\
|
|
".\client\snd_public.h"\
|
|
".\game\bg_lib.h"\
|
|
".\game\bg_public.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\renderer\tr_public.h"\
|
|
".\ui\keycodes.h"\
|
|
".\ui\ui_public.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=client\snd_mem.c
|
|
DEP_CPP_SND_M=\
|
|
".\client\snd_local.h"\
|
|
".\client\snd_public.h"\
|
|
".\game\bg_lib.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=client\snd_mix.c
|
|
DEP_CPP_SND_MI=\
|
|
".\client\snd_local.h"\
|
|
".\client\snd_public.h"\
|
|
".\game\bg_lib.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=client\snd_wavelet.c
|
|
DEP_CPP_SND_W=\
|
|
".\client\snd_local.h"\
|
|
".\client\snd_public.h"\
|
|
".\game\bg_lib.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=server\sv_bot.c
|
|
DEP_CPP_SV_BO=\
|
|
".\game\bg_lib.h"\
|
|
".\game\bg_public.h"\
|
|
".\game\botlib.h"\
|
|
".\game\g_public.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=server\sv_ccmds.c
|
|
DEP_CPP_SV_CC=\
|
|
".\game\bg_lib.h"\
|
|
".\game\bg_public.h"\
|
|
".\game\g_public.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=server\sv_client.c
|
|
DEP_CPP_SV_CL=\
|
|
".\game\bg_lib.h"\
|
|
".\game\bg_public.h"\
|
|
".\game\g_public.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=server\sv_game.c
|
|
DEP_CPP_SV_GA=\
|
|
".\game\bg_lib.h"\
|
|
".\game\bg_public.h"\
|
|
".\game\botlib.h"\
|
|
".\game\g_public.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=server\sv_init.c
|
|
DEP_CPP_SV_IN=\
|
|
".\game\bg_lib.h"\
|
|
".\game\bg_public.h"\
|
|
".\game\g_public.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=server\sv_main.c
|
|
DEP_CPP_SV_MA=\
|
|
".\game\bg_lib.h"\
|
|
".\game\bg_public.h"\
|
|
".\game\g_public.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=server\sv_net_chan.c
|
|
DEP_CPP_SV_NE=\
|
|
".\game\bg_lib.h"\
|
|
".\game\bg_public.h"\
|
|
".\game\g_public.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=server\sv_snapshot.c
|
|
DEP_CPP_SV_SN=\
|
|
".\game\bg_lib.h"\
|
|
".\game\bg_public.h"\
|
|
".\game\g_public.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=server\sv_world.c
|
|
DEP_CPP_SV_WO=\
|
|
".\game\bg_lib.h"\
|
|
".\game\bg_public.h"\
|
|
".\game\g_public.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=qcommon\unzip.c
|
|
DEP_CPP_UNZIP=\
|
|
".\cgame\cg_public.h"\
|
|
".\cgame\tr_types.h"\
|
|
".\client\client.h"\
|
|
".\client\keys.h"\
|
|
".\client\snd_public.h"\
|
|
".\game\bg_lib.h"\
|
|
".\game\bg_public.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\qcommon\unzip.h"\
|
|
".\renderer\tr_public.h"\
|
|
".\ui\keycodes.h"\
|
|
".\ui\ui_public.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=qcommon\vm.c
|
|
DEP_CPP_VM_C4e=\
|
|
".\game\bg_lib.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\qcommon\vm_local.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=qcommon\vm_interpreted.c
|
|
DEP_CPP_VM_IN=\
|
|
".\game\bg_lib.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\qcommon\vm_local.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=qcommon\vm_x86.c
|
|
DEP_CPP_VM_X8=\
|
|
".\game\bg_lib.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\qcommon\vm_local.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=win32\win_input.c
|
|
DEP_CPP_WIN_I=\
|
|
".\cgame\cg_public.h"\
|
|
".\cgame\tr_types.h"\
|
|
".\client\client.h"\
|
|
".\client\keys.h"\
|
|
".\client\snd_public.h"\
|
|
".\game\bg_lib.h"\
|
|
".\game\bg_public.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\renderer\tr_public.h"\
|
|
".\ui\keycodes.h"\
|
|
".\ui\ui_public.h"\
|
|
".\win32\win_local.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=win32\win_main.c
|
|
DEP_CPP_WIN_M=\
|
|
".\cgame\cg_public.h"\
|
|
".\cgame\tr_types.h"\
|
|
".\client\client.h"\
|
|
".\client\keys.h"\
|
|
".\client\snd_public.h"\
|
|
".\game\bg_lib.h"\
|
|
".\game\bg_public.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\renderer\tr_public.h"\
|
|
".\ui\keycodes.h"\
|
|
".\ui\ui_public.h"\
|
|
".\win32\resource.h"\
|
|
".\win32\win_local.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=win32\win_net.c
|
|
DEP_CPP_WIN_N=\
|
|
".\game\bg_lib.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\win32\win_local.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=win32\win_shared.c
|
|
DEP_CPP_WIN_S=\
|
|
".\game\bg_lib.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\win32\win_local.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=win32\win_snd.c
|
|
DEP_CPP_WIN_SN=\
|
|
".\client\snd_local.h"\
|
|
".\client\snd_public.h"\
|
|
".\game\bg_lib.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\win32\win_local.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=win32\win_syscon.c
|
|
DEP_CPP_WIN_SY=\
|
|
".\cgame\cg_public.h"\
|
|
".\cgame\tr_types.h"\
|
|
".\client\client.h"\
|
|
".\client\keys.h"\
|
|
".\client\snd_public.h"\
|
|
".\game\bg_lib.h"\
|
|
".\game\bg_public.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\renderer\tr_public.h"\
|
|
".\ui\keycodes.h"\
|
|
".\ui\ui_public.h"\
|
|
".\win32\resource.h"\
|
|
".\win32\win_local.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=win32\win_wndproc.c
|
|
DEP_CPP_WIN_W=\
|
|
".\cgame\cg_public.h"\
|
|
".\cgame\tr_types.h"\
|
|
".\client\client.h"\
|
|
".\client\keys.h"\
|
|
".\client\snd_public.h"\
|
|
".\game\bg_lib.h"\
|
|
".\game\bg_public.h"\
|
|
".\game\q_shared.h"\
|
|
".\game\surfaceflags.h"\
|
|
".\qcommon\cm_public.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\renderer\tr_public.h"\
|
|
".\ui\keycodes.h"\
|
|
".\ui\ui_public.h"\
|
|
".\win32\win_local.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "quake3 - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /GX /O2 /FR
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
|
|
|
|
# ADD CPP /nologo /GX /O2
|
|
|
|
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /GX /Od /FR /GZ
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Header Files"
|
|
|
|
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
|
|
# Begin Source File
|
|
|
|
SOURCE=game\bg_public.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=cgame\cg_public.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=client\client.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=qcommon\cm_local.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=qcommon\cm_patch.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=qcommon\cm_polylib.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=qcommon\cm_public.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=game\g_public.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=ui\keycodes.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=client\keys.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=game\q_shared.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=qcommon\qcommon.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=qcommon\qfiles.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=renderer\qgl.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=win32\resource.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=server\server.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=client\snd_local.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=client\snd_public.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=game\surfaceflags.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=renderer\tr_local.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=renderer\tr_public.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=cgame\tr_types.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=ui\ui_public.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=qcommon\unzip.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=qcommon\vm_local.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=win32\win_local.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Resource Files"
|
|
|
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
|
|
# Begin Source File
|
|
|
|
SOURCE=win32\cursor2.cur
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=win32\cursor3.cur
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=win32\qe3.ico
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=win32\winquake.rc
|
|
# ADD BASE RSC /l 0xc0a /i "win32"
|
|
# ADD RSC /l 0x409 /i "win32"
|
|
# End Source File
|
|
# End Group
|
|
# Begin Source File
|
|
|
|
SOURCE=unix\ChangeLog
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE="unix\Conscript-pk3"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=Construct
|
|
# End Source File
|
|
# End Target
|
|
# End Project
|