Code cleaned. Cell shading code moved to void RB_StageIteratorGeneric( void ) [tr_shade.c]. :D:D:D:D:D:D:D:D git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@7 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
Added r_celshadalgo variable, so you can choose which texture algorithm to use: 0=none, 1=kuwahara, 2=whiteTexture. git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@4 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@2 db09e94b-7117-0410-a7e6-85ae5ff6e0e9