113 lines
4.3 KiB
C
113 lines
4.3 KiB
C
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//-----------------------------------------------------------------------------
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//
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// $LogFile$
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// $Revision: 1.1.1.4.2.1 $
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// $Author: ttimo $
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// $Date: 2000/02/10 03:00:20 $
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// $Log: ISelectedFace.h,v $
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// Revision 1.1.1.4.2.1 2000/02/10 03:00:20 ttimo
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// adding IShaders.h
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//
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// Revision 1.1.1.4 2000/01/18 00:17:12 ttimo
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// merging in for RC
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//
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// Revision 1.3 2000/01/17 23:53:42 TBesset
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// ready for merge in sourceforge (RC candidate)
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//
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// Revision 1.2 2000/01/07 16:40:10 TBesset
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// merged from BSP frontend
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//
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// Revision 1.1.1.3 1999/12/29 18:31:27 TBesset
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// Q3Radiant public version
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//
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// Revision 1.1.1.1.2.1 1999/12/29 21:39:35 TBesset
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// updated to update3 from Robert
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//
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// Revision 1.1.1.3 1999/12/29 18:31:27 TBesset
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// Q3Radiant public version
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// Revision 1.1.1.3 1999/12/29 18:31:27 TBesset
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// Q3Radiant public version
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//
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// Revision 1.2 1999/11/22 17:46:45 Timo & Christine
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// merged EARadiant into the main tree
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// bug fixes for Q3Plugin / EAPlugin
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// export for Robert
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//
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// Revision 1.1.4.3 1999/11/15 22:39:40 Timo & Christine
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// bug fixing / additional features after update 173 from Robert
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//
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// Revision 1.1.4.2 1999/11/14 16:26:10 Timo & Christine
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// first beta of the ritualmap surface plugin
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//
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// Revision 1.1.4.1 1999/11/03 20:37:59 Timo & Christine
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// MEAN plugin for Q3Radiant, alpha version
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//
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// Revision 1.1.2.1 1999/10/27 08:34:26 Timo & Christine
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// preview version of the texture tools plugin is ready
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// ( TexTool.dll plugin is in Q3Plugin module )
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// plugins can draw in their own window using Radiant's qgl bindings
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//
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//
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// DESCRIPTION:
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// Quick interface hack for selected face interface
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// this one really needs more work, but I'm in a hurry with TexTool
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#ifndef __ISELECTEDFACE_H_
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#define __ISELECTEDFACE_H_
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// define a GUID for this interface so plugins can access and reference it
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// {5416A2A0-8633-11d3-8EF3-88B61F3A3B12}
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static const GUID QERSelectedFaceTable_GUID =
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{ 0x5416a2a0, 0x8633, 0x11d3, { 0x8e, 0xf3, 0x88, 0xb6, 0x1f, 0x3a, 0x3b, 0x12 } };
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//++timo TODO: this interface needs some cleanup with the new texture / shaders interface
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// retrieve the texture number to bind to
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typedef int (WINAPI* PFN_GETTEXTURENUMBER) ();
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// winding_t is assumed to have MAX_POINTS_ON_WINDING allocated
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typedef int (WINAPI* PFN_GETFACEINFO) (_QERFaceData*, winding_t* );
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// tell editor to update the selected face data
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typedef int (WINAPI* PFN_SETFACEINFO) (_QERFaceData*);
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// retrieving some texture information
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typedef void (WINAPI* PFN_GETTEXTURESIZE) ( int Size[2] );
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// loading the qtexture_t from the texture name
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typedef qtexture_t* (WINAPI* PFN_TEXTUREFORNAME) ( const char *name );
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// straight func pointer to Select_SetTexture
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// last parameter must be casted to an IPluginTexdef
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typedef void (WINAPI* PFN_SELECT_SETTEXTURE) (texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef );
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// NOTE: some things in there are not really related to the selected face
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// having some stuff moved into a textures-dedicated part ?
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struct _QERSelectedFaceTable
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{
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int m_nSize;
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PFN_GETTEXTURENUMBER m_pfnGetTextureNumber;
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PFN_GETFACEINFO m_pfnGetFaceInfo;
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PFN_SETFACEINFO m_pfnSetFaceInfo;
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PFN_GETTEXTURESIZE m_pfnGetTextureSize;
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PFN_TEXTUREFORNAME m_pfnTextureForName;
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PFN_SELECT_SETTEXTURE m_pfnSelect_SetTexture;
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};
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#endif
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