q3cellshading/q3radiant/ISelectedFace.h
gmiranda db8ca37fa3 Initial commit
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@2 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-05 14:05:49 +00:00

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C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//-----------------------------------------------------------------------------
//
// $LogFile$
// $Revision: 1.1.1.4.2.1 $
// $Author: ttimo $
// $Date: 2000/02/10 03:00:20 $
// $Log: ISelectedFace.h,v $
// Revision 1.1.1.4.2.1 2000/02/10 03:00:20 ttimo
// adding IShaders.h
//
// Revision 1.1.1.4 2000/01/18 00:17:12 ttimo
// merging in for RC
//
// Revision 1.3 2000/01/17 23:53:42 TBesset
// ready for merge in sourceforge (RC candidate)
//
// Revision 1.2 2000/01/07 16:40:10 TBesset
// merged from BSP frontend
//
// Revision 1.1.1.3 1999/12/29 18:31:27 TBesset
// Q3Radiant public version
//
// Revision 1.1.1.1.2.1 1999/12/29 21:39:35 TBesset
// updated to update3 from Robert
//
// Revision 1.1.1.3 1999/12/29 18:31:27 TBesset
// Q3Radiant public version
// Revision 1.1.1.3 1999/12/29 18:31:27 TBesset
// Q3Radiant public version
//
// Revision 1.2 1999/11/22 17:46:45 Timo & Christine
// merged EARadiant into the main tree
// bug fixes for Q3Plugin / EAPlugin
// export for Robert
//
// Revision 1.1.4.3 1999/11/15 22:39:40 Timo & Christine
// bug fixing / additional features after update 173 from Robert
//
// Revision 1.1.4.2 1999/11/14 16:26:10 Timo & Christine
// first beta of the ritualmap surface plugin
//
// Revision 1.1.4.1 1999/11/03 20:37:59 Timo & Christine
// MEAN plugin for Q3Radiant, alpha version
//
// Revision 1.1.2.1 1999/10/27 08:34:26 Timo & Christine
// preview version of the texture tools plugin is ready
// ( TexTool.dll plugin is in Q3Plugin module )
// plugins can draw in their own window using Radiant's qgl bindings
//
//
// DESCRIPTION:
// Quick interface hack for selected face interface
// this one really needs more work, but I'm in a hurry with TexTool
#ifndef __ISELECTEDFACE_H_
#define __ISELECTEDFACE_H_
// define a GUID for this interface so plugins can access and reference it
// {5416A2A0-8633-11d3-8EF3-88B61F3A3B12}
static const GUID QERSelectedFaceTable_GUID =
{ 0x5416a2a0, 0x8633, 0x11d3, { 0x8e, 0xf3, 0x88, 0xb6, 0x1f, 0x3a, 0x3b, 0x12 } };
//++timo TODO: this interface needs some cleanup with the new texture / shaders interface
// retrieve the texture number to bind to
typedef int (WINAPI* PFN_GETTEXTURENUMBER) ();
// winding_t is assumed to have MAX_POINTS_ON_WINDING allocated
typedef int (WINAPI* PFN_GETFACEINFO) (_QERFaceData*, winding_t* );
// tell editor to update the selected face data
typedef int (WINAPI* PFN_SETFACEINFO) (_QERFaceData*);
// retrieving some texture information
typedef void (WINAPI* PFN_GETTEXTURESIZE) ( int Size[2] );
// loading the qtexture_t from the texture name
typedef qtexture_t* (WINAPI* PFN_TEXTUREFORNAME) ( const char *name );
// straight func pointer to Select_SetTexture
// last parameter must be casted to an IPluginTexdef
typedef void (WINAPI* PFN_SELECT_SETTEXTURE) (texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef );
// NOTE: some things in there are not really related to the selected face
// having some stuff moved into a textures-dedicated part ?
struct _QERSelectedFaceTable
{
int m_nSize;
PFN_GETTEXTURENUMBER m_pfnGetTextureNumber;
PFN_GETFACEINFO m_pfnGetFaceInfo;
PFN_SETFACEINFO m_pfnSetFaceInfo;
PFN_GETTEXTURESIZE m_pfnGetTextureSize;
PFN_TEXTUREFORNAME m_pfnTextureForName;
PFN_SELECT_SETTEXTURE m_pfnSelect_SetTexture;
};
#endif