reaction/uifiles/ingame.menu
2013-01-04 13:27:22 +00:00

446 lines
9.9 KiB
Text

#include "ui/menudef.h"
#define ANGLES 2 -88
#define FADEIN_TIME 125
//#define FADEIN_INGAME 1250
#define ITEM_HEIGHT 20
#define MENU_ITEM(ITEM_NAME, DESTINATION, ITEM_TEXT, KEY, ALIGN, ITEM_WIDTH, Y_POS)\
itemDef { \
renderpoint \
name ITEM_NAME \
group ingameMain \
text "> "ITEM_TEXT \
shortcutKey KEY \
forecolor 0 0 0 1 \
textaligny 14 \
textscale UI_INGAME_TEXTSIZE \
alignrect ALIGN ITEM_ALIGN_LEFT 0 Y_POS ITEM_WIDTH ITEM_HEIGHT \
type ITEM_TYPE_BUTTON \
style WINDOW_STYLE_EMPTY \
visible 1 \
action { openSpecial DESTINATION } \
}
#define MENU_ITEM_TOGGLE(ITEM_NAME, DESTINATION, ITEM_TEXT, KEY, ALIGN, ITEM_WIDTH, Y_POS, CVAR_TEST)\
itemDef { \
renderpoint \
name ITEM_NAME \
group ingameMain \
text "> "ITEM_TEXT \
forecolor UI_COLOR_INACTIVE \
textaligny 14 \
textscale UI_INGAME_TEXTSIZE \
alignrect ALIGN ITEM_ALIGN_LEFT 0 Y_POS ITEM_WIDTH ITEM_HEIGHT \
type ITEM_TYPE_TEXT \
style WINDOW_STYLE_EMPTY \
visible 1 \
cvartest CVAR_TEST \
showCvar { "0" } \
decoration \
} \
itemDef { \
renderpoint \
name ITEM_NAME \
group ingameMain \
text "> "ITEM_TEXT \
shortcutKey KEY \
forecolor 0 0 0 1 \
textaligny 14 \
textscale UI_INGAME_TEXTSIZE \
alignrect ALIGN ITEM_ALIGN_LEFT 0 Y_POS ITEM_WIDTH ITEM_HEIGHT \
type ITEM_TYPE_BUTTON \
style WINDOW_STYLE_EMPTY \
visible 1 \
cvartest CVAR_TEST \
hideCvar { "0" } \
action { openSpecial DESTINATION } \
}
#define MENU_ITEM_HIDE(ITEM_NAME, DESTINATION, ITEM_TEXT, KEY, ALIGN, ITEM_WIDTH, Y_POS, CVAR_TEST, HIDE_OR_SHOW)\
itemDef { \
renderpoint \
name ITEM_NAME \
group ingameMain \
text "> "ITEM_TEXT \
shortcutKey KEY \
forecolor 0 0 0 1 \
textaligny 14 \
textscale UI_INGAME_TEXTSIZE \
alignrect ALIGN ITEM_ALIGN_LEFT 0 Y_POS ITEM_WIDTH ITEM_HEIGHT \
type ITEM_TYPE_BUTTON \
style WINDOW_STYLE_EMPTY \
visible 1 \
cvartest CVAR_TEST \
HIDE_OR_SHOW \
action { openSpecial DESTINATION } \
}
{
menuDef {
name "ingame"
visible 0
fullScreen 0
rect UI_MINX UI_MINY UI_WIDTH UI_HEIGHT
focusColor RQ3_MAIN_FOCUSCOLOR
disableColor .5 .5 .5 1
onOpen {
//setitemcolor "background" forecolor 5 5 5 0 ;
//timefade "background" forecolor 5 5 5 1 0 FADEIN_INGAME ;
play "sound/ui/whoosh3.wav" ;
setfocus "button_about" ;
}
onESC {
uiScript closeInGame ;
}
itemdef {
name "ingame-back"
group "background"
background UI_ASSETS"/ingame-back.tga"
rect 0 0 UI_WIDTH UI_HEIGHT
style WINDOW_STYLE_SHADER
visible 1
decoration
}
itemdef {
name "gradient-bottom"
group "background"
background UI_ASSETS"/ingame-gradient.tga"
rect 0 $evalfloat(UI_MAXY - 128) UI_WIDTH 128
style WINDOW_STYLE_SHADER
visible 1
decoration
}
itemdef {
name "clipboard"
type ITEM_TYPE_MODEL
asset_model UI_ASSETS"/models/clipboard/clipboard.md3"
rect 0 0 640 480
model_fovx 40
model_fovy 30
model_origin 34 2.6 -0.25
model_angles 90 -88 270
visible 1
decoration
}
itemdef {
name "gradient-top"
group "background"
background UI_ASSETS"/ingame-gradient-top.tga"
rect 0 0 UI_WIDTH 96
style WINDOW_STYLE_SHADER
visible 1
decoration
}
itemDef {
renderpoint
name "spacer"
style WINDOW_STYLE_SHADER
rect 146 80 320 420
anglevectors ANGLES
visible 0
decoration
}
itemdef {
name "logo"
group "background"
background UI_ASSETS"/logo-phoenix-shadow.tga"
rect $evalfloat(UI_WIDTH - 256) $evalfloat(UI_MAXY - 128) 256 128
style WINDOW_STYLE_SHADER
visible 1
decoration
}
MENU_ITEM("button_about", "ingame_about", "^_S^_erver info", "S", "spacer", 86, 20)
MENU_ITEM_HIDE("button_join", "ingame_join", "^_J^_oin Game", "J", "button_about", 78, 20, "g_gametype", hideCvar { 0 })
MENU_ITEM_HIDE("button_join_dm", "ingame_join_dm", "^_J^_oin Game", "J", "button_about", 78, 20, "g_gametype", showCvar { 0 })
MENU_ITEM_TOGGLE("button_weapon", "ingame_weapon", "^_W^_eapon Selection", "W", "button_about", 129, 40, "g_gametype")
MENU_ITEM_TOGGLE("button_vote", "ingame_callvote", "^_V^_ote", "V", "button_weapon", 43, 20, "g_allowVote")
MENU_ITEM("button_ignore", "ingame_ignore", "^_I^_gnore", "I", "button_vote", 56, 20)
MENU_ITEM_TOGGLE("button_addbot", "ingame_addbot", "Add ^_B^_ot", "B", "button_ignore", 64, 40, "bot_enable")
MENU_ITEM_TOGGLE("button_mm", "ingame_matchmode", "Mat^_c^_h Mode", "C", "button_addbot", 94, 20, "g_RQ3_matchmode")
MENU_ITEM_HIDE("button_devmode", "ingame_devmode", "^_D^_eveloper Mode", "D", "button_mm", 119, 20, "sv_cheats", hideCvar { 0 })
MENU_ITEM("button_options", "ingame_setup", "^_O^_ptions", "O", "button_mm", 64, 40)
MENU_ITEM("button_restart", "confirmRestart", "^_R^_estart", "R", "button_options", 62, 40)
MENU_ITEM("button_main", "confirmMain", "^_M^_ain Menu", "M", "button_restart", 84, 20)
MENU_ITEM("button_quit", "confirmQuit", "E^_x^_it Reaction", "X", "button_main", 100, 20)
}
//Restart map
menuDef {
name "confirmRestart"
rect 112 250 152 144
onOpen { play "sound/ui/whoosh3.wav" ; setfocus no }
onOOBClick { close _self ; open _prev }
onEsc { close _self ; open _prev }
disableColor .5 .5 .5 1
focusColor RQ3_MAIN_FOCUSCOLOR
style WINDOW_STYLE_EMPTY
fullscreen 0
popup
itemDef {
renderpoint
name "postit"
group confirm
style WINDOW_STYLE_SHADER
background UI_ASSETS"/post_it"
forecolor .94 .94 .82 1
rect -16 16 180 152
anglevectors 6 -84
visible 1
decoration
}
itemdef {
renderpoint
name restartConfirm
group confirm
autowrapped
text "Restart Map?"
forecolor 0 0 0 1
textaligny 20
textscale UI_MAIN_TEXTSIZE
alignrect "postit" ITEM_ALIGN_LEFT 44 8 120 24
style WINDOW_STYLE_EMPTY
decoration
visible 1
}
// YES //
itemDef {
name yes
group confirm
text "^_Y^_ES"
shortcutKey "Y"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
backcolor 0 0 0 .1
textscale .25
alignrect restartConfirm ITEM_ALIGN_LEFT 4 56 32 16
textalign ITEM_ALIGN_CENTER
textalignx 16
textaligny 12
forecolor 0 0 .15 1
visible 1
action { play "sound/ui/whoosh3.wav" ; exec "map_restart" ; close _self }
}
// NO //
itemDef {
name no
group confirm
text "^_N^_O"
shortcutKey "N"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
backcolor 0 0 0 .1
textscale .25
alignrect restartConfirm ITEM_ALIGN_LEFT 56 56 32 16
textalign ITEM_ALIGN_CENTER
textalignx 16
textaligny 12
forecolor 0 0 .15 1
visible 1
action { close _self ; open _prev }
}
}
// Exit to main menu
menuDef {
name "confirmMain"
rect 118 272 160 144
onOpen { play "sound/ui/whoosh3.wav" ; setfocus no }
onOOBClick { close _self ; open _prev }
onEsc { close _self ; open _prev }
disableColor .5 .5 .5 1
focusColor RQ3_MAIN_FOCUSCOLOR
style WINDOW_STYLE_EMPTY
fullscreen 0
popup
itemDef {
renderpoint
name "postit"
group confirm
style WINDOW_STYLE_SHADER
background UI_ASSETS"/post_it"
forecolor .94 .94 .82 1
rect -4 4 180 152
anglevectors -2 -92
visible 1
decoration
}
itemdef {
renderpoint
name restartConfirm
group confirm
autowrapped
text "Return to \nMain Menu?"
forecolor 0 0 0 1
textaligny 20
textscale UI_MAIN_TEXTSIZE
alignrect "postit" ITEM_ALIGN_LEFT 52 8 120 24
style WINDOW_STYLE_EMPTY
decoration
visible 1
}
// YES //
itemDef {
name yes
group confirm
text "^_Y^_ES"
shortcutKey "Y"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
backcolor 0 0 0 .1
textscale .25
alignrect restartConfirm ITEM_ALIGN_LEFT -4 56 32 16
textalign ITEM_ALIGN_CENTER
textalignx 16
textaligny 12
forecolor 0 0 .15 1
visible 1
action { play "sound/ui/whoosh3.wav" ; close _self ; uiScript leave }
}
// NO //
itemDef {
name no
group confirm
text "^_N^_O"
shortcutKey "N"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
backcolor 0 0 0 .1
textscale .25
alignrect restartConfirm ITEM_ALIGN_LEFT 48 56 32 16
textalign ITEM_ALIGN_CENTER
textalignx 16
textaligny 12
forecolor 0 0 .15 1
visible 1
action { close _self ; open _prev }
}
}
#define BACK_COLOR1 .94 .94 .82 1
#define BACK_COLOR2 1 .95 .8 1
// Quit game
menuDef {
name "confirmQuit"
rect 84 184 188 144
onOpen {
setrandomitemcolor postit forecolor 2 BACK_COLOR1 BACK_COLOR2 ;
ALPHA_FADE_FORE(confirm, 1) ;
play "sound/ui/whoosh3.wav" ;
setQuitText message ;
setfocus no
}
onOOBClick { close _self ; open _prev }
onEsc { close _self ; open _prev }
disableColor .5 .5 .5 1
focusColor RQ3_MAIN_FOCUSCOLOR
style WINDOW_STYLE_EMPTY
//style WINDOW_STYLE_FILLED
//backcolor 0 0 0 1
anglevectors -9 -99
fullscreen 0
popup
itemDef {
renderpoint
name "postit"
group confirm
menuAnchor
style WINDOW_STYLE_SHADER
background UI_ASSETS"/post_it"
forecolor .94 .94 .82 1
rect 0 0 188 148
anglevectors -9 -99
visible 1
decoration
}
itemdef {
renderpoint
name message
group confirm
autowrapped
text "Exit Reaction?"
forecolor 0 0 0 1
textalign ITEM_ALIGN_CENTER
textalignx 56
textaligny 20
textscale UI_SUBMENU_TEXTSIZE
alignrect "postit" ITEM_ALIGN_LEFT 36 20 112 24
style WINDOW_STYLE_EMPTY
decoration
visible 1
}
// YES //
itemDef {
name yes
group confirm
text "^_Y^_ES"
shortcutKey "Y"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
textscale .25
alignrect message ITEM_ALIGN_LEFT 20 56 32 16
textalign ITEM_ALIGN_CENTER
textalignx 16
textaligny 12
forecolor 0 0 .15 1
visible 1
action { play "sound/ui/whoosh3.wav" ; close _self ; uiScript quit }
}
// NO //
itemDef {
name no
group confirm
text "^_N^_O"
shortcutKey "N"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
textscale .25
alignrect message ITEM_ALIGN_RIGHT 20 56 32 16
textalign ITEM_ALIGN_CENTER
textalignx 16
textaligny 12
forecolor 0 0 .15 1
visible 1
action { close _self ; open _prev }
}
}
}