#include "ui/menudef.h" #define ANGLES 2 -88 #define FADEIN_TIME 125 //#define FADEIN_INGAME 1250 #define ITEM_HEIGHT 20 #define MENU_ITEM(ITEM_NAME, DESTINATION, ITEM_TEXT, KEY, ALIGN, ITEM_WIDTH, Y_POS)\ itemDef { \ renderpoint \ name ITEM_NAME \ group ingameMain \ text "> "ITEM_TEXT \ shortcutKey KEY \ forecolor 0 0 0 1 \ textaligny 14 \ textscale UI_INGAME_TEXTSIZE \ alignrect ALIGN ITEM_ALIGN_LEFT 0 Y_POS ITEM_WIDTH ITEM_HEIGHT \ type ITEM_TYPE_BUTTON \ style WINDOW_STYLE_EMPTY \ visible 1 \ action { openSpecial DESTINATION } \ } #define MENU_ITEM_TOGGLE(ITEM_NAME, DESTINATION, ITEM_TEXT, KEY, ALIGN, ITEM_WIDTH, Y_POS, CVAR_TEST)\ itemDef { \ renderpoint \ name ITEM_NAME \ group ingameMain \ text "> "ITEM_TEXT \ forecolor UI_COLOR_INACTIVE \ textaligny 14 \ textscale UI_INGAME_TEXTSIZE \ alignrect ALIGN ITEM_ALIGN_LEFT 0 Y_POS ITEM_WIDTH ITEM_HEIGHT \ type ITEM_TYPE_TEXT \ style WINDOW_STYLE_EMPTY \ visible 1 \ cvartest CVAR_TEST \ showCvar { "0" } \ decoration \ } \ itemDef { \ renderpoint \ name ITEM_NAME \ group ingameMain \ text "> "ITEM_TEXT \ shortcutKey KEY \ forecolor 0 0 0 1 \ textaligny 14 \ textscale UI_INGAME_TEXTSIZE \ alignrect ALIGN ITEM_ALIGN_LEFT 0 Y_POS ITEM_WIDTH ITEM_HEIGHT \ type ITEM_TYPE_BUTTON \ style WINDOW_STYLE_EMPTY \ visible 1 \ cvartest CVAR_TEST \ hideCvar { "0" } \ action { openSpecial DESTINATION } \ } #define MENU_ITEM_HIDE(ITEM_NAME, DESTINATION, ITEM_TEXT, KEY, ALIGN, ITEM_WIDTH, Y_POS, CVAR_TEST, HIDE_OR_SHOW)\ itemDef { \ renderpoint \ name ITEM_NAME \ group ingameMain \ text "> "ITEM_TEXT \ shortcutKey KEY \ forecolor 0 0 0 1 \ textaligny 14 \ textscale UI_INGAME_TEXTSIZE \ alignrect ALIGN ITEM_ALIGN_LEFT 0 Y_POS ITEM_WIDTH ITEM_HEIGHT \ type ITEM_TYPE_BUTTON \ style WINDOW_STYLE_EMPTY \ visible 1 \ cvartest CVAR_TEST \ HIDE_OR_SHOW \ action { openSpecial DESTINATION } \ } { menuDef { name "ingame" visible 0 fullScreen 0 rect UI_MINX UI_MINY UI_WIDTH UI_HEIGHT focusColor RQ3_MAIN_FOCUSCOLOR disableColor .5 .5 .5 1 onOpen { //setitemcolor "background" forecolor 5 5 5 0 ; //timefade "background" forecolor 5 5 5 1 0 FADEIN_INGAME ; play "sound/ui/whoosh3.wav" ; setfocus "button_about" ; } onESC { uiScript closeInGame ; } itemdef { name "ingame-back" group "background" background UI_ASSETS"/ingame-back.tga" rect 0 0 UI_WIDTH UI_HEIGHT style WINDOW_STYLE_SHADER visible 1 decoration } itemdef { name "gradient-bottom" group "background" background UI_ASSETS"/ingame-gradient.tga" rect 0 $evalfloat(UI_MAXY - 128) UI_WIDTH 128 style WINDOW_STYLE_SHADER visible 1 decoration } itemdef { name "clipboard" type ITEM_TYPE_MODEL asset_model UI_ASSETS"/models/clipboard/clipboard.md3" rect 0 0 640 480 model_fovx 40 model_fovy 30 model_origin 34 2.6 -0.25 model_angles 90 -88 270 visible 1 decoration } itemdef { name "gradient-top" group "background" background UI_ASSETS"/ingame-gradient-top.tga" rect 0 0 UI_WIDTH 96 style WINDOW_STYLE_SHADER visible 1 decoration } itemDef { renderpoint name "spacer" style WINDOW_STYLE_SHADER rect 146 80 320 420 anglevectors ANGLES visible 0 decoration } itemdef { name "logo" group "background" background UI_ASSETS"/logo-phoenix-shadow.tga" rect $evalfloat(UI_WIDTH - 256) $evalfloat(UI_MAXY - 128) 256 128 style WINDOW_STYLE_SHADER visible 1 decoration } MENU_ITEM("button_about", "ingame_about", "^_S^_erver info", "S", "spacer", 86, 20) MENU_ITEM_HIDE("button_join", "ingame_join", "^_J^_oin Game", "J", "button_about", 78, 20, "g_gametype", hideCvar { 0 }) MENU_ITEM_HIDE("button_join_dm", "ingame_join_dm", "^_J^_oin Game", "J", "button_about", 78, 20, "g_gametype", showCvar { 0 }) MENU_ITEM_TOGGLE("button_weapon", "ingame_weapon", "^_W^_eapon Selection", "W", "button_about", 129, 40, "g_gametype") MENU_ITEM_TOGGLE("button_vote", "ingame_callvote", "^_V^_ote", "V", "button_weapon", 43, 20, "g_allowVote") MENU_ITEM("button_ignore", "ingame_ignore", "^_I^_gnore", "I", "button_vote", 56, 20) MENU_ITEM_TOGGLE("button_addbot", "ingame_addbot", "Add ^_B^_ot", "B", "button_ignore", 64, 40, "bot_enable") MENU_ITEM_TOGGLE("button_mm", "ingame_matchmode", "Mat^_c^_h Mode", "C", "button_addbot", 94, 20, "g_RQ3_matchmode") MENU_ITEM_HIDE("button_devmode", "ingame_devmode", "^_D^_eveloper Mode", "D", "button_mm", 119, 20, "sv_cheats", hideCvar { 0 }) MENU_ITEM("button_options", "ingame_setup", "^_O^_ptions", "O", "button_mm", 64, 40) MENU_ITEM("button_restart", "confirmRestart", "^_R^_estart", "R", "button_options", 62, 40) MENU_ITEM("button_main", "confirmMain", "^_M^_ain Menu", "M", "button_restart", 84, 20) MENU_ITEM("button_quit", "confirmQuit", "E^_x^_it Reaction", "X", "button_main", 100, 20) } //Restart map menuDef { name "confirmRestart" rect 112 250 152 144 onOpen { play "sound/ui/whoosh3.wav" ; setfocus no } onOOBClick { close _self ; open _prev } onEsc { close _self ; open _prev } disableColor .5 .5 .5 1 focusColor RQ3_MAIN_FOCUSCOLOR style WINDOW_STYLE_EMPTY fullscreen 0 popup itemDef { renderpoint name "postit" group confirm style WINDOW_STYLE_SHADER background UI_ASSETS"/post_it" forecolor .94 .94 .82 1 rect -16 16 180 152 anglevectors 6 -84 visible 1 decoration } itemdef { renderpoint name restartConfirm group confirm autowrapped text "Restart Map?" forecolor 0 0 0 1 textaligny 20 textscale UI_MAIN_TEXTSIZE alignrect "postit" ITEM_ALIGN_LEFT 44 8 120 24 style WINDOW_STYLE_EMPTY decoration visible 1 } // YES // itemDef { name yes group confirm text "^_Y^_ES" shortcutKey "Y" type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY backcolor 0 0 0 .1 textscale .25 alignrect restartConfirm ITEM_ALIGN_LEFT 4 56 32 16 textalign ITEM_ALIGN_CENTER textalignx 16 textaligny 12 forecolor 0 0 .15 1 visible 1 action { play "sound/ui/whoosh3.wav" ; exec "map_restart" ; close _self } } // NO // itemDef { name no group confirm text "^_N^_O" shortcutKey "N" type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY backcolor 0 0 0 .1 textscale .25 alignrect restartConfirm ITEM_ALIGN_LEFT 56 56 32 16 textalign ITEM_ALIGN_CENTER textalignx 16 textaligny 12 forecolor 0 0 .15 1 visible 1 action { close _self ; open _prev } } } // Exit to main menu menuDef { name "confirmMain" rect 118 272 160 144 onOpen { play "sound/ui/whoosh3.wav" ; setfocus no } onOOBClick { close _self ; open _prev } onEsc { close _self ; open _prev } disableColor .5 .5 .5 1 focusColor RQ3_MAIN_FOCUSCOLOR style WINDOW_STYLE_EMPTY fullscreen 0 popup itemDef { renderpoint name "postit" group confirm style WINDOW_STYLE_SHADER background UI_ASSETS"/post_it" forecolor .94 .94 .82 1 rect -4 4 180 152 anglevectors -2 -92 visible 1 decoration } itemdef { renderpoint name restartConfirm group confirm autowrapped text "Return to \nMain Menu?" forecolor 0 0 0 1 textaligny 20 textscale UI_MAIN_TEXTSIZE alignrect "postit" ITEM_ALIGN_LEFT 52 8 120 24 style WINDOW_STYLE_EMPTY decoration visible 1 } // YES // itemDef { name yes group confirm text "^_Y^_ES" shortcutKey "Y" type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY backcolor 0 0 0 .1 textscale .25 alignrect restartConfirm ITEM_ALIGN_LEFT -4 56 32 16 textalign ITEM_ALIGN_CENTER textalignx 16 textaligny 12 forecolor 0 0 .15 1 visible 1 action { play "sound/ui/whoosh3.wav" ; close _self ; uiScript leave } } // NO // itemDef { name no group confirm text "^_N^_O" shortcutKey "N" type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY backcolor 0 0 0 .1 textscale .25 alignrect restartConfirm ITEM_ALIGN_LEFT 48 56 32 16 textalign ITEM_ALIGN_CENTER textalignx 16 textaligny 12 forecolor 0 0 .15 1 visible 1 action { close _self ; open _prev } } } #define BACK_COLOR1 .94 .94 .82 1 #define BACK_COLOR2 1 .95 .8 1 // Quit game menuDef { name "confirmQuit" rect 84 184 188 144 onOpen { setrandomitemcolor postit forecolor 2 BACK_COLOR1 BACK_COLOR2 ; ALPHA_FADE_FORE(confirm, 1) ; play "sound/ui/whoosh3.wav" ; setQuitText message ; setfocus no } onOOBClick { close _self ; open _prev } onEsc { close _self ; open _prev } disableColor .5 .5 .5 1 focusColor RQ3_MAIN_FOCUSCOLOR style WINDOW_STYLE_EMPTY //style WINDOW_STYLE_FILLED //backcolor 0 0 0 1 anglevectors -9 -99 fullscreen 0 popup itemDef { renderpoint name "postit" group confirm menuAnchor style WINDOW_STYLE_SHADER background UI_ASSETS"/post_it" forecolor .94 .94 .82 1 rect 0 0 188 148 anglevectors -9 -99 visible 1 decoration } itemdef { renderpoint name message group confirm autowrapped text "Exit Reaction?" forecolor 0 0 0 1 textalign ITEM_ALIGN_CENTER textalignx 56 textaligny 20 textscale UI_SUBMENU_TEXTSIZE alignrect "postit" ITEM_ALIGN_LEFT 36 20 112 24 style WINDOW_STYLE_EMPTY decoration visible 1 } // YES // itemDef { name yes group confirm text "^_Y^_ES" shortcutKey "Y" type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY textscale .25 alignrect message ITEM_ALIGN_LEFT 20 56 32 16 textalign ITEM_ALIGN_CENTER textalignx 16 textaligny 12 forecolor 0 0 .15 1 visible 1 action { play "sound/ui/whoosh3.wav" ; close _self ; uiScript quit } } // NO // itemDef { name no group confirm text "^_N^_O" shortcutKey "N" type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY textscale .25 alignrect message ITEM_ALIGN_RIGHT 20 56 32 16 textalign ITEM_ALIGN_CENTER textalignx 16 textaligny 12 forecolor 0 0 .15 1 visible 1 action { close _self ; open _prev } } } }