reaction/uifiles/controls.menu
2013-01-04 13:27:22 +00:00

532 lines
12 KiB
Text

#include "ui/menudef.h"
#include "ui/controls_common.h"
#include "ui/tabs.h"
////////////////////////////////////
//
// CONSTANTS
//
//
#define OPTION_COLOR 0 0 .1 1
#define Tab_Color1 0 0 0 1
#define Tab_Color2 0 0 .5 1
#define VSPACE 16
#define VSIZE 16
#define ICON_ALPHA 0.5
#define LINE_ALPHA 0.2
#define FADEIN_TIME 125
#define HINT_COLOR .25 .25 .25
#define HINT_FADE_TIME 125
#define LINE_WIDTH 240
////////////////////////////////////
//
// MENU DEFINITION
//
//
{
menuDef {
name "controls_menu"
__CONTROLS_WINDOW_DEF__
visible MENU_FALSE // Visible on open
onOOBClick { close _self }
onOpen { play "sound/ui/whoosh3.wav" ; uiScript loadControls ;
setitemcolor hints forecolor HINT_COLOR 1 ; hide hints ;
ACTIVATE_TAB(1) ;
}
onClose { uiScript saveControls ; uiScript update ui_mousePitch ; open _prev }
onEsc { close _self }
onOpenSpecial {
//normal items
setItemColor "fade_alpha" forecolor 5 5 5 0 ;
timeFade "fade_alpha" forecolor 5 5 5 1 0 FADEIN_TIME ;
//icon - special alpha
setItemColor "icon" forecolor 5 5 5 0 ;
timeFade "icon" forecolor 5 5 5 ICON_ALPHA 0 FADEIN_TIME ;
//line - special alpha; using backcolor
setItemColor "line" backcolor 5 5 5 0 ;
timeFade "line" backcolor 5 5 5 LINE_ALPHA 0 FADEIN_TIME ;
}
__CONTROLS_PAPER__
__CONTROLS_TITLE__
// Line
__CONTROLS_LINE__
// Hints
__CONTROLS_HINTS__
// Sub-options //
//Look
ADD_TAB(
"^_L^_ook.",
"L", 1, "group2,group3,group4,group5",
alignrect "title" ITEM_ALIGN_LEFT 2 28 28 16
)
ADD_HINT("hint_tab1", "Change mouse/viewing controls", "group2,group3,group4,group5")
//Move
ADD_TAB(
"^_M^_ove.",
"M", 2, "group1,group3,group4,group5",
alignrect "tab1" ITEM_ALIGN_LEFT 28 0 32 16
)
ADD_HINT("hint_tab2", "Change movement controls", "group1,group3,group4,group5")
//Shoot
ADD_TAB(
"^_S^_hoot.",
"S", 3, "group1,group2,group4,group5",
alignrect "tab2" ITEM_ALIGN_LEFT 32 0 32 16
)
ADD_HINT("hint_tab3", "Change weapon controls", "group1,group2,group4,group5")
//Misc
ADD_TAB(
"M^_i^_sc.",
"I", 4, "group1,group2,group3,group5",
alignrect "tab3" ITEM_ALIGN_LEFT 32 0 28 16
)
ADD_HINT("hint_tab4", "Change user interface related controls", "group1,group2,group3,group5")
//Reaction
ADD_TAB(
"^_R^_eaction.",
"R", 5, "group1,group2,group3,group4",
alignrect "tab4" ITEM_ALIGN_LEFT 28 0 48 16
)
ADD_HINT("hint_tab5", "Change Reaction-specific controls", "group1,group2,group3,group4")
/*
==========================================================
Group # 1 - Look
==========================================================
*/
// Icon
__CONTROLS_ICON__( UI_ASSETS"/icons/rq3-controls-looking", 1)
BEGIN_SLIDER("Mouse Speed", "sensitivity", 5, 1, 30, 1, 1)
alignrect "line" ITEM_ALIGN_CENTER 56 44 112 VSIZE
ASSIGN_HINT("SliderMessage")
END_OPTION
BEGIN_OPTION("Smooth Mouse", "m_filter", ITEM_TYPE_YESNO, 2, 1)
OPTION_BELOW("gr1_ctrl1")
ASSIGN_HINT("YesNoMessage")
END_OPTION
BEGIN_OPTION("Invert Mouse", "ui_mousePitch", ITEM_TYPE_YESNO, 3, 1)
OPTION_BELOW("gr1_ctrl2")
ASSIGN_HINT("YesNoMessage")
END_OPTION
BEGIN_OPTION("Free Look", "cl_freelook", ITEM_TYPE_YESNO, 4, 1)
OPTION_BELOW("gr1_ctrl3")
ASSIGN_HINT("YesNoMessage")
END_OPTION
BEGIN_OPTION("Mouse Look", "+mlook", ITEM_TYPE_BIND, 5, 1)
OPTION_BELOW("gr1_ctrl4")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Look Up", "+lookup", ITEM_TYPE_BIND, 6, 1)
OPTION_BELOW("gr1_ctrl5")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Look Down", "+lookdown", ITEM_TYPE_BIND, 7, 1)
OPTION_BELOW("gr1_ctrl6")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Center View", "centerview", ITEM_TYPE_BIND, 8, 1)
OPTION_BELOW("gr1_ctrl7")
ASSIGN_HINT("keyBindStatus")
END_OPTION
/*
BEGIN_OPTION("Use Joystick", "in_joystick", ITEM_TYPE_YESNO, 9, 1)
OPTION_BELOW("gr1_ctrl8")
ASSIGN_HINT("YesNoMessage")
END_OPTION
BEGIN_SLIDER("Joystick Threshold", "joy_threshold", 0.15, 0.05, 0.75, 10, 1)
OPTION_BELOW("gr1_ctrl9")
ASSIGN_HINT("SliderMessage")
END_OPTION
*/
/*
==========================================================
Group # 2 - Move
==========================================================
*/
// Icon
__CONTROLS_ICON__( UI_ASSETS"/icons/rq3-controls-movement", 2)
BEGIN_OPTION("Always Run", "cl_run", ITEM_TYPE_YESNO, 1, 2)
alignrect "line" ITEM_ALIGN_CENTER 56 32 112 VSIZE
ASSIGN_HINT("YesNoMessage")
END_OPTION
BEGIN_OPTION("Run / Walk", "+speed", ITEM_TYPE_BIND, 2, 2)
OPTION_BELOW("gr2_ctrl1")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Walk Forward", "+forward", ITEM_TYPE_BIND, 3, 2)
OPTION_BELOW("gr2_ctrl2")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Backpedal", "+back", ITEM_TYPE_BIND, 4, 2)
OPTION_BELOW("gr2_ctrl3")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Step Left", "+moveleft", ITEM_TYPE_BIND, 5, 2)
OPTION_BELOW("gr2_ctrl4")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Step Right", "+moveright", ITEM_TYPE_BIND, 6, 2)
OPTION_BELOW("gr2_ctrl5")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Up / Jump", "+moveup", ITEM_TYPE_BIND, 7, 2)
OPTION_BELOW("gr2_ctrl6")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Down / Crouch", "+movedown", ITEM_TYPE_BIND, 8, 2)
OPTION_BELOW("gr2_ctrl7")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Turn Left", "+left", ITEM_TYPE_BIND, 9, 2)
OPTION_BELOW("gr2_ctrl8")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Turn Right", "+right", ITEM_TYPE_BIND, 10, 2)
OPTION_BELOW("gr2_ctrl9")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Sidestep / Turn", "+strafe", ITEM_TYPE_BIND, 11, 2)
OPTION_BELOW("gr2_ctrl10")
ASSIGN_HINT("keyBindStatus")
END_OPTION
/*
==========================================================
Group # 3 - Shoot
==========================================================
*/
// Icon
__CONTROLS_ICON__( UI_ASSETS"/icons/rq3-controls-weapons", 3)
BEGIN_OPTION("Attack", "+attack", ITEM_TYPE_BIND, 1, 3)
alignrect "line" ITEM_ALIGN_CENTER 56 32 112 VSIZE
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Next Weapon", "weapnext", ITEM_TYPE_BIND, 2, 3)
OPTION_BELOW("gr3_ctrl1")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Previous Weapon", "weapprev", ITEM_TYPE_BIND, 3, 3)
OPTION_BELOW("gr3_ctrl2")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Autoswitch Weapons", "cg_autoswitch", ITEM_TYPE_YESNO, 4, 3)
OPTION_BELOW("gr3_ctrl3")
ASSIGN_HINT("YesNoMessage")
END_OPTION
BEGIN_OPTION("Combat Knife", "use Combat Knife", ITEM_TYPE_BIND, 5, 3)
OPTION_BELOW("gr3_ctrl4")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("MK23 Pistol", "use MK23 Pistol", ITEM_TYPE_BIND, 6, 3)
OPTION_BELOW("gr3_ctrl5")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Dual MK23 Pistols", "use Dual MK23 Pistols", ITEM_TYPE_BIND, 7, 3)
OPTION_BELOW("gr3_ctrl6")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("M3 Assault Shotgun", "use M3 Super 90 Assault Shotgun", ITEM_TYPE_BIND, 8, 3)
OPTION_BELOW("gr3_ctrl7")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("MP5/10 Sub", "use MP5/10 Submachinegun", ITEM_TYPE_BIND, 9, 3)
OPTION_BELOW("gr3_ctrl8")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Handcannon", "use Handcannon", ITEM_TYPE_BIND, 10, 3)
OPTION_BELOW("gr3_ctrl9")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("SSG Sniper Rifle", "use Sniper Rifle", ITEM_TYPE_BIND, 11, 3)
OPTION_BELOW("gr3_ctrl10")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("M4 Assault Rifle", "use M4 Assault Rifle", ITEM_TYPE_BIND, 12, 3)
OPTION_BELOW("gr3_ctrl11")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("M26 Grenade", "use M26 Fragmentation Grenade", ITEM_TYPE_BIND, 13, 3)
OPTION_BELOW("gr3_ctrl12")
ASSIGN_HINT("keyBindStatus")
END_OPTION
/*
==========================================================
Group # 4 - Misc
==========================================================
*/
// Icon
__CONTROLS_ICON__( UI_ASSETS"/icons/rq3-controls-misc", 4)
BEGIN_OPTION("Weapon/Item Choice", "ui_RQ3_loadout", ITEM_TYPE_BIND, 1, 4)
alignrect "line" ITEM_ALIGN_CENTER 56 32 112 VSIZE
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Join Team", "ui_RQ3_joinTeam", ITEM_TYPE_BIND, 2, 4)
OPTION_BELOW("gr4_ctrl1")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Presets Menu", "ui_RQ3_presets", ITEM_TYPE_BIND, 3, 4)
OPTION_BELOW("gr4_ctrl2")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Vote Yes", "vote yes", ITEM_TYPE_BIND, 4, 4)
OPTION_BELOW("gr4_ctrl3")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Vote No", "vote no", ITEM_TYPE_BIND, 5, 4)
OPTION_BELOW("gr4_ctrl4")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Chat Message", "messagemode", ITEM_TYPE_BIND, 6, 4)
OPTION_BELOW("gr4_ctrl5")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Chat - Team", "messagemode2", ITEM_TYPE_BIND, 7, 4)
OPTION_BELOW("gr4_ctrl6")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Chat - Target", "messagemode3", ITEM_TYPE_BIND, 8, 4)
OPTION_BELOW("gr4_ctrl7")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Chat - Attacker", "messagemode4", ITEM_TYPE_BIND, 9, 4)
OPTION_BELOW("gr4_ctrl8")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("VoIP Push-to-talk", "+voiprecord", ITEM_TYPE_BIND, 10, 4)
OPTION_BELOW("gr4_ctrl9")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Show Scores", "+scores", ITEM_TYPE_BIND, 11, 4)
OPTION_BELOW("gr4_ctrl10")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Show Statistics", "+wstats", ITEM_TYPE_BIND, 12, 4)
OPTION_BELOW("gr4_ctrl11")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Screenshot", "screenshot", ITEM_TYPE_BIND, 13, 4)
OPTION_BELOW("gr4_ctrl12")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Screenshot - JPEG", "screenshotJPEG", ITEM_TYPE_BIND, 14, 4)
OPTION_BELOW("gr4_ctrl13")
ASSIGN_HINT("keyBindStatus")
END_OPTION
/*
==========================================================
Group # 5 - Reaction
==========================================================
*/
// Icon
__CONTROLS_ICON__( UI_ASSETS"/icons/rq3-controls-reaction", 5)
BEGIN_OPTION("Bandage", "bandage", ITEM_TYPE_BIND, 1, 5)
alignrect "line" ITEM_ALIGN_CENTER 56 44 112 VSIZE
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Reload", "+button5", ITEM_TYPE_BIND, 2, 5)
OPTION_BELOW("gr5_ctrl1")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Open Door", "opendoor", ITEM_TYPE_BIND, 3, 5)
OPTION_BELOW("gr5_ctrl2")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("IR Vision", "irvision", ITEM_TYPE_BIND, 4, 5)
OPTION_BELOW("gr5_ctrl3")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Weapon Mode / Zoom", "weapon", ITEM_TYPE_BIND, 5, 5)
OPTION_BELOW("gr5_ctrl4")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Unzoom", "unzoom", ITEM_TYPE_BIND, 6, 5)
OPTION_BELOW("gr5_ctrl5")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Special Weapon Cycle", "use special", ITEM_TYPE_BIND, 7, 5)
OPTION_BELOW("gr5_ctrl6")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Drop Weapon", "drop weapon", ITEM_TYPE_BIND, 8, 5)
OPTION_BELOW("gr5_ctrl7")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Drop Item", "drop item", ITEM_TYPE_BIND, 9, 5)
OPTION_BELOW("gr5_ctrl8")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Drop Briefcase", "drop case", ITEM_TYPE_BIND, 10, 5)
OPTION_BELOW("gr5_ctrl9")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Gesture", "+button3", ITEM_TYPE_BIND, 11, 5)
OPTION_BELOW("gr5_ctrl10")
ASSIGN_HINT("keyBindStatus")
END_OPTION
}
}