#include "ui/menudef.h" #include "ui/controls_common.h" #include "ui/tabs.h" //////////////////////////////////// // // CONSTANTS // // #define OPTION_COLOR 0 0 .1 1 #define Tab_Color1 0 0 0 1 #define Tab_Color2 0 0 .5 1 #define VSPACE 16 #define VSIZE 16 #define ICON_ALPHA 0.5 #define LINE_ALPHA 0.2 #define FADEIN_TIME 125 #define HINT_COLOR .25 .25 .25 #define HINT_FADE_TIME 125 #define LINE_WIDTH 240 //////////////////////////////////// // // MENU DEFINITION // // { menuDef { name "controls_menu" __CONTROLS_WINDOW_DEF__ visible MENU_FALSE // Visible on open onOOBClick { close _self } onOpen { play "sound/ui/whoosh3.wav" ; uiScript loadControls ; setitemcolor hints forecolor HINT_COLOR 1 ; hide hints ; ACTIVATE_TAB(1) ; } onClose { uiScript saveControls ; uiScript update ui_mousePitch ; open _prev } onEsc { close _self } onOpenSpecial { //normal items setItemColor "fade_alpha" forecolor 5 5 5 0 ; timeFade "fade_alpha" forecolor 5 5 5 1 0 FADEIN_TIME ; //icon - special alpha setItemColor "icon" forecolor 5 5 5 0 ; timeFade "icon" forecolor 5 5 5 ICON_ALPHA 0 FADEIN_TIME ; //line - special alpha; using backcolor setItemColor "line" backcolor 5 5 5 0 ; timeFade "line" backcolor 5 5 5 LINE_ALPHA 0 FADEIN_TIME ; } __CONTROLS_PAPER__ __CONTROLS_TITLE__ // Line __CONTROLS_LINE__ // Hints __CONTROLS_HINTS__ // Sub-options // //Look ADD_TAB( "^_L^_ook.", "L", 1, "group2,group3,group4,group5", alignrect "title" ITEM_ALIGN_LEFT 2 28 28 16 ) ADD_HINT("hint_tab1", "Change mouse/viewing controls", "group2,group3,group4,group5") //Move ADD_TAB( "^_M^_ove.", "M", 2, "group1,group3,group4,group5", alignrect "tab1" ITEM_ALIGN_LEFT 28 0 32 16 ) ADD_HINT("hint_tab2", "Change movement controls", "group1,group3,group4,group5") //Shoot ADD_TAB( "^_S^_hoot.", "S", 3, "group1,group2,group4,group5", alignrect "tab2" ITEM_ALIGN_LEFT 32 0 32 16 ) ADD_HINT("hint_tab3", "Change weapon controls", "group1,group2,group4,group5") //Misc ADD_TAB( "M^_i^_sc.", "I", 4, "group1,group2,group3,group5", alignrect "tab3" ITEM_ALIGN_LEFT 32 0 28 16 ) ADD_HINT("hint_tab4", "Change user interface related controls", "group1,group2,group3,group5") //Reaction ADD_TAB( "^_R^_eaction.", "R", 5, "group1,group2,group3,group4", alignrect "tab4" ITEM_ALIGN_LEFT 28 0 48 16 ) ADD_HINT("hint_tab5", "Change Reaction-specific controls", "group1,group2,group3,group4") /* ========================================================== Group # 1 - Look ========================================================== */ // Icon __CONTROLS_ICON__( UI_ASSETS"/icons/rq3-controls-looking", 1) BEGIN_SLIDER("Mouse Speed", "sensitivity", 5, 1, 30, 1, 1) alignrect "line" ITEM_ALIGN_CENTER 56 44 112 VSIZE ASSIGN_HINT("SliderMessage") END_OPTION BEGIN_OPTION("Smooth Mouse", "m_filter", ITEM_TYPE_YESNO, 2, 1) OPTION_BELOW("gr1_ctrl1") ASSIGN_HINT("YesNoMessage") END_OPTION BEGIN_OPTION("Invert Mouse", "ui_mousePitch", ITEM_TYPE_YESNO, 3, 1) OPTION_BELOW("gr1_ctrl2") ASSIGN_HINT("YesNoMessage") END_OPTION BEGIN_OPTION("Free Look", "cl_freelook", ITEM_TYPE_YESNO, 4, 1) OPTION_BELOW("gr1_ctrl3") ASSIGN_HINT("YesNoMessage") END_OPTION BEGIN_OPTION("Mouse Look", "+mlook", ITEM_TYPE_BIND, 5, 1) OPTION_BELOW("gr1_ctrl4") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Look Up", "+lookup", ITEM_TYPE_BIND, 6, 1) OPTION_BELOW("gr1_ctrl5") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Look Down", "+lookdown", ITEM_TYPE_BIND, 7, 1) OPTION_BELOW("gr1_ctrl6") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Center View", "centerview", ITEM_TYPE_BIND, 8, 1) OPTION_BELOW("gr1_ctrl7") ASSIGN_HINT("keyBindStatus") END_OPTION /* BEGIN_OPTION("Use Joystick", "in_joystick", ITEM_TYPE_YESNO, 9, 1) OPTION_BELOW("gr1_ctrl8") ASSIGN_HINT("YesNoMessage") END_OPTION BEGIN_SLIDER("Joystick Threshold", "joy_threshold", 0.15, 0.05, 0.75, 10, 1) OPTION_BELOW("gr1_ctrl9") ASSIGN_HINT("SliderMessage") END_OPTION */ /* ========================================================== Group # 2 - Move ========================================================== */ // Icon __CONTROLS_ICON__( UI_ASSETS"/icons/rq3-controls-movement", 2) BEGIN_OPTION("Always Run", "cl_run", ITEM_TYPE_YESNO, 1, 2) alignrect "line" ITEM_ALIGN_CENTER 56 32 112 VSIZE ASSIGN_HINT("YesNoMessage") END_OPTION BEGIN_OPTION("Run / Walk", "+speed", ITEM_TYPE_BIND, 2, 2) OPTION_BELOW("gr2_ctrl1") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Walk Forward", "+forward", ITEM_TYPE_BIND, 3, 2) OPTION_BELOW("gr2_ctrl2") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Backpedal", "+back", ITEM_TYPE_BIND, 4, 2) OPTION_BELOW("gr2_ctrl3") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Step Left", "+moveleft", ITEM_TYPE_BIND, 5, 2) OPTION_BELOW("gr2_ctrl4") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Step Right", "+moveright", ITEM_TYPE_BIND, 6, 2) OPTION_BELOW("gr2_ctrl5") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Up / Jump", "+moveup", ITEM_TYPE_BIND, 7, 2) OPTION_BELOW("gr2_ctrl6") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Down / Crouch", "+movedown", ITEM_TYPE_BIND, 8, 2) OPTION_BELOW("gr2_ctrl7") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Turn Left", "+left", ITEM_TYPE_BIND, 9, 2) OPTION_BELOW("gr2_ctrl8") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Turn Right", "+right", ITEM_TYPE_BIND, 10, 2) OPTION_BELOW("gr2_ctrl9") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Sidestep / Turn", "+strafe", ITEM_TYPE_BIND, 11, 2) OPTION_BELOW("gr2_ctrl10") ASSIGN_HINT("keyBindStatus") END_OPTION /* ========================================================== Group # 3 - Shoot ========================================================== */ // Icon __CONTROLS_ICON__( UI_ASSETS"/icons/rq3-controls-weapons", 3) BEGIN_OPTION("Attack", "+attack", ITEM_TYPE_BIND, 1, 3) alignrect "line" ITEM_ALIGN_CENTER 56 32 112 VSIZE ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Next Weapon", "weapnext", ITEM_TYPE_BIND, 2, 3) OPTION_BELOW("gr3_ctrl1") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Previous Weapon", "weapprev", ITEM_TYPE_BIND, 3, 3) OPTION_BELOW("gr3_ctrl2") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Autoswitch Weapons", "cg_autoswitch", ITEM_TYPE_YESNO, 4, 3) OPTION_BELOW("gr3_ctrl3") ASSIGN_HINT("YesNoMessage") END_OPTION BEGIN_OPTION("Combat Knife", "use Combat Knife", ITEM_TYPE_BIND, 5, 3) OPTION_BELOW("gr3_ctrl4") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("MK23 Pistol", "use MK23 Pistol", ITEM_TYPE_BIND, 6, 3) OPTION_BELOW("gr3_ctrl5") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Dual MK23 Pistols", "use Dual MK23 Pistols", ITEM_TYPE_BIND, 7, 3) OPTION_BELOW("gr3_ctrl6") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("M3 Assault Shotgun", "use M3 Super 90 Assault Shotgun", ITEM_TYPE_BIND, 8, 3) OPTION_BELOW("gr3_ctrl7") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("MP5/10 Sub", "use MP5/10 Submachinegun", ITEM_TYPE_BIND, 9, 3) OPTION_BELOW("gr3_ctrl8") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Handcannon", "use Handcannon", ITEM_TYPE_BIND, 10, 3) OPTION_BELOW("gr3_ctrl9") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("SSG Sniper Rifle", "use Sniper Rifle", ITEM_TYPE_BIND, 11, 3) OPTION_BELOW("gr3_ctrl10") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("M4 Assault Rifle", "use M4 Assault Rifle", ITEM_TYPE_BIND, 12, 3) OPTION_BELOW("gr3_ctrl11") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("M26 Grenade", "use M26 Fragmentation Grenade", ITEM_TYPE_BIND, 13, 3) OPTION_BELOW("gr3_ctrl12") ASSIGN_HINT("keyBindStatus") END_OPTION /* ========================================================== Group # 4 - Misc ========================================================== */ // Icon __CONTROLS_ICON__( UI_ASSETS"/icons/rq3-controls-misc", 4) BEGIN_OPTION("Weapon/Item Choice", "ui_RQ3_loadout", ITEM_TYPE_BIND, 1, 4) alignrect "line" ITEM_ALIGN_CENTER 56 32 112 VSIZE ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Join Team", "ui_RQ3_joinTeam", ITEM_TYPE_BIND, 2, 4) OPTION_BELOW("gr4_ctrl1") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Presets Menu", "ui_RQ3_presets", ITEM_TYPE_BIND, 3, 4) OPTION_BELOW("gr4_ctrl2") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Vote Yes", "vote yes", ITEM_TYPE_BIND, 4, 4) OPTION_BELOW("gr4_ctrl3") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Vote No", "vote no", ITEM_TYPE_BIND, 5, 4) OPTION_BELOW("gr4_ctrl4") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Chat Message", "messagemode", ITEM_TYPE_BIND, 6, 4) OPTION_BELOW("gr4_ctrl5") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Chat - Team", "messagemode2", ITEM_TYPE_BIND, 7, 4) OPTION_BELOW("gr4_ctrl6") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Chat - Target", "messagemode3", ITEM_TYPE_BIND, 8, 4) OPTION_BELOW("gr4_ctrl7") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Chat - Attacker", "messagemode4", ITEM_TYPE_BIND, 9, 4) OPTION_BELOW("gr4_ctrl8") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("VoIP Push-to-talk", "+voiprecord", ITEM_TYPE_BIND, 10, 4) OPTION_BELOW("gr4_ctrl9") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Show Scores", "+scores", ITEM_TYPE_BIND, 11, 4) OPTION_BELOW("gr4_ctrl10") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Show Statistics", "+wstats", ITEM_TYPE_BIND, 12, 4) OPTION_BELOW("gr4_ctrl11") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Screenshot", "screenshot", ITEM_TYPE_BIND, 13, 4) OPTION_BELOW("gr4_ctrl12") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Screenshot - JPEG", "screenshotJPEG", ITEM_TYPE_BIND, 14, 4) OPTION_BELOW("gr4_ctrl13") ASSIGN_HINT("keyBindStatus") END_OPTION /* ========================================================== Group # 5 - Reaction ========================================================== */ // Icon __CONTROLS_ICON__( UI_ASSETS"/icons/rq3-controls-reaction", 5) BEGIN_OPTION("Bandage", "bandage", ITEM_TYPE_BIND, 1, 5) alignrect "line" ITEM_ALIGN_CENTER 56 44 112 VSIZE ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Reload", "+button5", ITEM_TYPE_BIND, 2, 5) OPTION_BELOW("gr5_ctrl1") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Open Door", "opendoor", ITEM_TYPE_BIND, 3, 5) OPTION_BELOW("gr5_ctrl2") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("IR Vision", "irvision", ITEM_TYPE_BIND, 4, 5) OPTION_BELOW("gr5_ctrl3") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Weapon Mode / Zoom", "weapon", ITEM_TYPE_BIND, 5, 5) OPTION_BELOW("gr5_ctrl4") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Unzoom", "unzoom", ITEM_TYPE_BIND, 6, 5) OPTION_BELOW("gr5_ctrl5") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Special Weapon Cycle", "use special", ITEM_TYPE_BIND, 7, 5) OPTION_BELOW("gr5_ctrl6") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Drop Weapon", "drop weapon", ITEM_TYPE_BIND, 8, 5) OPTION_BELOW("gr5_ctrl7") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Drop Item", "drop item", ITEM_TYPE_BIND, 9, 5) OPTION_BELOW("gr5_ctrl8") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Drop Briefcase", "drop case", ITEM_TYPE_BIND, 10, 5) OPTION_BELOW("gr5_ctrl9") ASSIGN_HINT("keyBindStatus") END_OPTION BEGIN_OPTION("Gesture", "+button3", ITEM_TYPE_BIND, 11, 5) OPTION_BELOW("gr5_ctrl10") ASSIGN_HINT("keyBindStatus") END_OPTION } }