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62 lines
2.1 KiB
C
62 lines
2.1 KiB
C
//-----------------------------------------------------------------------------
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//
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// $Id$
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//
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.6 2002/06/16 20:06:13 jbravo
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// Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap"
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//
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// Revision 1.5 2002/01/11 19:48:29 jbravo
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// Formatted the source in non DOS format.
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//
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// Revision 1.4 2001/12/31 16:28:41 jbravo
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// I made a Booboo with the Log tag.
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//
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//
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//-----------------------------------------------------------------------------
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// Copyright (C) 1999-2000 Id Software, Inc.
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//
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/*****************************************************************************
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* name: ai_dmnet.h
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*
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* desc: Quake3 bot AI
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*
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* $Archive: /source/code/botai/ai_chat.c $
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* $Author$
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* $Revision$
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* $Modtime: 11/10/99 3:30p $
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* $Date$
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*
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*****************************************************************************/
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#define MAX_NODESWITCHES 50
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void AIEnter_Intermission(bot_state_t * bs, char *s);
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void AIEnter_Observer(bot_state_t * bs, char *s);
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void AIEnter_Respawn(bot_state_t * bs, char *s);
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void AIEnter_Stand(bot_state_t * bs, char *s);
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void AIEnter_Seek_ActivateEntity(bot_state_t * bs, char *s);
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void AIEnter_Seek_NBG(bot_state_t * bs, char *s);
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void AIEnter_Seek_LTG(bot_state_t * bs, char *s);
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void AIEnter_Seek_Camp(bot_state_t * bs, char *s);
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void AIEnter_Battle_Fight(bot_state_t * bs, char *s);
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void AIEnter_Battle_Chase(bot_state_t * bs, char *s);
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void AIEnter_Battle_Retreat(bot_state_t * bs, char *s);
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void AIEnter_Battle_NBG(bot_state_t * bs, char *s);
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int AINode_Intermission(bot_state_t * bs);
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int AINode_Observer(bot_state_t * bs);
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int AINode_Respawn(bot_state_t * bs);
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int AINode_Stand(bot_state_t * bs);
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int AINode_Seek_ActivateEntity(bot_state_t * bs);
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int AINode_Seek_NBG(bot_state_t * bs);
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int AINode_Seek_LTG(bot_state_t * bs);
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int AINode_Battle_Fight(bot_state_t * bs);
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int AINode_Battle_Chase(bot_state_t * bs);
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int AINode_Battle_Retreat(bot_state_t * bs);
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int AINode_Battle_NBG(bot_state_t * bs);
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void BotResetNodeSwitches(void);
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void BotDumpNodeSwitches(bot_state_t * bs);
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