//----------------------------------------------------------------------------- // // $Id$ // //----------------------------------------------------------------------------- // // $Log$ // Revision 1.6 2002/06/16 20:06:13 jbravo // Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" // // Revision 1.5 2002/01/11 19:48:29 jbravo // Formatted the source in non DOS format. // // Revision 1.4 2001/12/31 16:28:41 jbravo // I made a Booboo with the Log tag. // // //----------------------------------------------------------------------------- // Copyright (C) 1999-2000 Id Software, Inc. // /***************************************************************************** * name: ai_dmnet.h * * desc: Quake3 bot AI * * $Archive: /source/code/botai/ai_chat.c $ * $Author$ * $Revision$ * $Modtime: 11/10/99 3:30p $ * $Date$ * *****************************************************************************/ #define MAX_NODESWITCHES 50 void AIEnter_Intermission(bot_state_t * bs, char *s); void AIEnter_Observer(bot_state_t * bs, char *s); void AIEnter_Respawn(bot_state_t * bs, char *s); void AIEnter_Stand(bot_state_t * bs, char *s); void AIEnter_Seek_ActivateEntity(bot_state_t * bs, char *s); void AIEnter_Seek_NBG(bot_state_t * bs, char *s); void AIEnter_Seek_LTG(bot_state_t * bs, char *s); void AIEnter_Seek_Camp(bot_state_t * bs, char *s); void AIEnter_Battle_Fight(bot_state_t * bs, char *s); void AIEnter_Battle_Chase(bot_state_t * bs, char *s); void AIEnter_Battle_Retreat(bot_state_t * bs, char *s); void AIEnter_Battle_NBG(bot_state_t * bs, char *s); int AINode_Intermission(bot_state_t * bs); int AINode_Observer(bot_state_t * bs); int AINode_Respawn(bot_state_t * bs); int AINode_Stand(bot_state_t * bs); int AINode_Seek_ActivateEntity(bot_state_t * bs); int AINode_Seek_NBG(bot_state_t * bs); int AINode_Seek_LTG(bot_state_t * bs); int AINode_Battle_Fight(bot_state_t * bs); int AINode_Battle_Chase(bot_state_t * bs); int AINode_Battle_Retreat(bot_state_t * bs); int AINode_Battle_NBG(bot_state_t * bs); void BotResetNodeSwitches(void); void BotDumpNodeSwitches(bot_state_t * bs);