reaction/code/renderergl1/tr_subs.c
2013-07-21 23:15:13 +00:00

48 lines
1.5 KiB
C

/*
===========================================================================
Copyright (C) 2010 James Canete (use.less01@gmail.com)
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// tr_subs.c - common function replacements for modular renderer
#include "tr_local.h"
void QDECL Com_Printf( const char *msg, ... )
{
va_list argptr;
char text[1024];
va_start(argptr, msg);
Q_vsnprintf(text, sizeof(text), msg, argptr);
va_end(argptr);
ri.Printf(PRINT_ALL, "%s", text);
}
void QDECL Com_Error( int level, const char *error, ... )
{
va_list argptr;
char text[1024];
va_start(argptr, error);
Q_vsnprintf(text, sizeof(text), error, argptr);
va_end(argptr);
ri.Error(level, "%s", text);
}