mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-25 13:41:45 +00:00
704 lines
No EOL
16 KiB
Text
704 lines
No EOL
16 KiB
Text
#include "ui/menudef.h"
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#include "ui/controls_common.h"
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#include "ui/tabs.h"
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////////////////////////////////////
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//
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// CONSTANTS
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//
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//
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#define OPTION_COLOR 0 0 .1 1
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#define Tab_Color1 0 0 0 1
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#define Tab_Color2 0 0 .5 1
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#define VSPACE 16
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#define VSIZE 16
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#define ICON_ALPHA 0.5
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#define LINE_ALPHA 0.2
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#define FADEIN_TIME 125
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#define HINT_COLOR .25 .25 .25
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#define HINT_FADE_TIME 125
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#define LINE_WIDTH 240
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////////////////////////////////////
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//
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// MENU DEFINITION
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//
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//
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{
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menuDef {
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name "system_menu"
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visible MENU_FALSE // Visible on open
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//fullScreen MENU_FALSE
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focusColor RQ3_MAIN_FOCUSCOLOR // Menu focus color for text and items
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rect 112 88 300 348
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anglevectors 4 -86
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style WINDOW_STYLE_EMPTY
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popup
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onOOBClick { close _self }
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onOpen { play "sound/ui/whoosh3.wav" ; uiScript initSystemSettings ;
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setitemcolor hints forecolor HINT_COLOR 1 ; hide hints ;
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ACTIVATE_TAB(1) ;
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}
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onClose { uiScript saveControls ; open _prev }
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onEsc { close _self }
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onOpenSpecial {
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//normal items
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setItemColor "fade_alpha" forecolor 5 5 5 0 ;
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timeFade "fade_alpha" forecolor 5 5 5 1 0 FADEIN_TIME ;
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//icon - special alpha
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setItemColor "icon" forecolor 5 5 5 0 ;
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timeFade "icon" forecolor 5 5 5 ICON_ALPHA 0 FADEIN_TIME ;
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//line - special alpha; using backcolor
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setItemColor "line" backcolor 5 5 5 0 ;
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timeFade "line" backcolor 5 5 5 LINE_ALPHA 0 FADEIN_TIME ;
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}
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itemDef {
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renderpoint
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name "paper,fade_alpha"
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style WINDOW_STYLE_SHADER
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background UI_ASSETS"/paper_1"
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forecolor MENUCOLOR_SYSTEM 1
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rect 0 -20 320 420
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anglevectors 4 -86
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visible 1
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menuAnchor
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decoration
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}
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itemdef {
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renderpoint
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name "title,fade_alpha"
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text "System:"
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forecolor .6 .0 .0 1
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style WINDOW_STYLE_EMPTY
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textalign ITEM_ALIGN_LEFT
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textalignx 4
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textaligny 24
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textscale RQ3_MAIN_TEXTSIZE
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alignrect paper ITEM_ALIGN_LEFT 32 40 240 36
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visible 1
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autowrapped
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decoration
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}
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//Line
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itemDef {
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name "line,fade_alpha"
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style WINDOW_STYLE_FILLED
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backcolor .25 .25 .25 LINE_ALPHA
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alignrect "title" ITEM_ALIGN_LEFT 0 48 LINE_WIDTH 2
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visible 1
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decoration
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}
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///////////////////////////////////////////////////////////
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//
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// Sub-options
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//
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//
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// Graphics
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ADD_TAB(
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"^_G^_raphics.",
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"G", 1, "group2,group3,group4",
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alignrect "title" ITEM_ALIGN_LEFT 2 28 52 16
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)
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ADD_HINT("hint_tab1", "Change rendering options", "group2,group3,group4")
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//---------------------------------------------------------
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// Driver info
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ADD_TAB(
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"^_D^_river info.",
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"D", 2, "group1,group3,group4",
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alignrect "tab1" ITEM_ALIGN_RIGHT -56 0 60 16
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)
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ADD_HINT("hint_tab2", "View OpenGL driver info", "group1,group3,group4")
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//---------------------------------------------------------
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// Misc - Display/Sound/Net
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ADD_TAB(
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"^_M^_isc.",
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"M", 3, "group1,group2,group4",
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alignrect "tab2" ITEM_ALIGN_RIGHT -30 0 32 16
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)
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ADD_HINT("hint_tab3", "Change display/sound/network options", "group1,group2,group4")
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//---------------------------------------------------------
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// VoIP
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ADD_TAB(
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"^_V^_oIP.",
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"V", 4, ",group1,group2,group3",
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alignrect "tab3" ITEM_ALIGN_RIGHT -28 0 32 16
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)
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ADD_HINT("hint_tab4", "Change VoIP settings", "group1,group2,group3")
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/*
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==========================================================
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Group # 1 - Graphics
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==========================================================
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*/
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//Icon
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ADD_TITLE_ICON(UI_ASSETS"/icons/rq3-system-graphics", "group1")
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// Pre-defined settings //
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BEGIN_OPTION("Quality", "ui_glCustom", ITEM_TYPE_MULTI, 1, 1)
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alignrect "line" ITEM_ALIGN_CENTER 56 32 112 VSIZE
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cvarFloatList {
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"Very Low" 2
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"Low" 3
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"Normal" 1
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"High" 4
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"Very High" 5
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"Custom" 0
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}
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action {
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uiScript update "ui_glCustom" ;
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uiScript update "ui_filteringMode" ;
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uiScript update "ui_shaderLevel" ;
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uiScript update "ui_shadowMaps" ;
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uiScript update "r_lodbias"
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}
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ASSIGN_HINT("hint_predef")
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END_OPTION
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ADD_HINT("hint_predef", "Choose pre-defined graphics settings", "group1")
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// GL Driver //
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// ioq3 doesn't recognize this cvar
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/*
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BEGIN_OPTION("GL Driver", "r_glDriver", ITEM_TYPE_EDITFIELD, 2, 1)
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OPTION_BELOW("gr1_ctrl1")
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ASSIGN_HINT("hint_gldriver")
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END_OPTION
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ADD_HINT("hint_gldriver", "Choose OpenGL driver (default: opengl32)", "group1")
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*/
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// GL Extensions //
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// required for the new renderer
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/*
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BEGIN_OPTION("GL Extensions", "r_allowExtensions", ITEM_TYPE_YESNO, 2, 1)
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OPTION_BELOW("gr1_ctrl1")
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action { uiScript glCustom }
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ASSIGN_HINT("hint_glext")
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END_OPTION
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ADD_HINT("hint_glext", "Enable OpenGL extensions", "group1")
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*/
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// Resolution //
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BEGIN_SIMPLE_OPTION(2, 1)
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OPTION_BELOW("gr1_ctrl1")
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text "Resolution:"
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ownerDraw UI_RESOLUTION
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ASSIGN_HINT("hint_res")
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END_OPTION
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ADD_HINT("hint_res", "Choose rendering resolution", "group1")
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// Color depth //
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/*
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BEGIN_OPTION("Color Depth", "r_colorbits", ITEM_TYPE_MULTI, 3, 1)
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cvarFloatList { "Desktop Default" 0 "16-bit" 16 "32-bit" 32 }
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OPTION_BELOW("gr1_ctrl2")
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action { uiScript glCustom ; uiScript update "r_colorbits" }
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ASSIGN_HINT("hint_depth")
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END_OPTION
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ADD_HINT("hint_depth", "Choose rendering color depth", "group1")
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*/
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// Fullscreen //
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BEGIN_OPTION("Fullscreen", "ui_RQ3_fullscreen", ITEM_TYPE_YESNO, 3, 1)
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OPTION_BELOW("gr1_ctrl2")
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ASSIGN_HINT("hint_fullscreen")
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END_OPTION
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ADD_HINT("hint_fullscreen", "Render in full-screen or windowed mode", "group1")
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// Anti-Aliasing Mode //
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BEGIN_OPTION("Anti-Aliasing", "r_ext_framebuffer_multisample", ITEM_TYPE_MULTI, 4, 1)
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cvarFloatList {
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"Off" 0
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"2x MSAA" 2
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"4x MSAA" 4
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}
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OPTION_BELOW("gr1_ctrl3")
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action { uiScript glCustom }
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ASSIGN_HINT("hint_aa")
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END_OPTION
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ADD_HINT("hint_aa", "Use anti-aliasing to reduce jaggedness", "group1")
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// Texture filtering mode //
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BEGIN_OPTION("Filtering Mode", "ui_filteringMode", ITEM_TYPE_MULTI, 5, 1)
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cvarFloatList {
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"Bilinear" 0
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"Trilinear" 1
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"2x Anisotropic" 2
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"4x Anisotropic" 3
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"8x Anisotropic" 4
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"16x Anisotropic" 5
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}
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OPTION_BELOW("gr1_ctrl4")
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action { uiScript glCustom ; uiScript update "ui_filteringMode" }
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ASSIGN_HINT("hint_texfilter")
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END_OPTION
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ADD_HINT("hint_texfilter", "Choose texture filtering mode", "group1")
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// Screen-space ambient occlusion //
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BEGIN_OPTION("SSAO", "r_ssao", ITEM_TYPE_YESNO, 6, 1)
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OPTION_BELOW("gr1_ctrl5")
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action { uiScript glCustom }
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ASSIGN_HINT("hint_ssao")
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END_OPTION
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ADD_HINT("hint_ssao", "Enable screen-space ambient occlusion", "group1")
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// Physically-based rendering //
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BEGIN_OPTION("PBR", "ui_shaderLevel", ITEM_TYPE_YESNO, 7, 1)
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OPTION_BELOW("gr1_ctrl6")
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action { uiScript glCustom ; uiScript update "ui_shaderLevel" }
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ASSIGN_HINT("hint_pbr")
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END_OPTION
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ADD_HINT("hint_pbr", "Enable physically-based rendering", "group1")
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// Cascaded Shadow Maps //
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BEGIN_OPTION("CSM", "ui_shadowMaps", ITEM_TYPE_MULTI, 8, 1)
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cvarFloatList {
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"Off" 0
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"Low" 1
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"Medium" 2
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"High" 3
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}
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OPTION_BELOW("gr1_ctrl7")
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action { uiScript glCustom ; uiScript update "ui_shadowMaps" }
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ASSIGN_HINT("hint_csm")
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END_OPTION
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ADD_HINT("hint_csm", "Enable cascaded shadow maps", "group1")
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// Lightmap/vertex //
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/*
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BEGIN_OPTION("Lighting", "r_vertexlight", ITEM_TYPE_MULTI, 9, 1)
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cvarFloatList { "Light Map (high)" 0 "Vertex (low)" 1 }
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OPTION_BELOW("gr1_ctrl8")
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action { uiScript glCustom ; }
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ASSIGN_HINT("hint_lightmap")
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END_OPTION
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ADD_HINT("hint_lightmap", "Choose map light rendering mode", "group1")
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*/
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// Geometric detail //
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BEGIN_OPTION("Geometric Detail", "r_lodbias", ITEM_TYPE_MULTI, 9, 1)
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cvarFloatList {
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"Low" 2
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"Medium" 1
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"High" 0
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}
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OPTION_BELOW("gr1_ctrl8")
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action { uiScript glCustom ; uiScript update "r_lodbias" }
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ASSIGN_HINT("hint_geodetail")
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END_OPTION
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ADD_HINT("hint_geodetail", "Choose geometric detail level", "group1")
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// Texture detail //
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BEGIN_OPTION("Texture Detail", "r_picmip", ITEM_TYPE_MULTI, 10, 1)
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cvarFloatList {
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"Very Low" 3
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"Low" 2
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"Medium" 1
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"High" 0
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}
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OPTION_BELOW("gr1_ctrl9")
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action { uiScript glCustom }
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ASSIGN_HINT("hint_texdetail")
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END_OPTION
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ADD_HINT("hint_texdetail", "Choose texture detail level", "group1")
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// Texture quality //
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/*
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BEGIN_OPTION("Texture Quality", "r_texturebits", ITEM_TYPE_MULTI, 8, 1)
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cvarFloatList {
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"Default" 0
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"16 bit" 16
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"32 bit" 32
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}
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OPTION_BELOW("gr1_ctrl7")
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action { uiScript glCustom }
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ASSIGN_HINT("hint_texquality")
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END_OPTION
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ADD_HINT("hint_texquality", "Choose texture quality", "group1")
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*/
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// Compressed textures //
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/*
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BEGIN_OPTION("Compress Textures", "r_ext_compressed_textures", ITEM_TYPE_YESNO, 11, 1)
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OPTION_BELOW("gr1_ctrl10")
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action { uiScript glCustom }
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ASSIGN_HINT("hint_compress")
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END_OPTION
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ADD_HINT("hint_compress", "Enable texture compression", "group1")
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*/
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// Texture upsampling //
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BEGIN_OPTION("Texture Upsampling", "r_imageUpsample", ITEM_TYPE_MULTI, 11, 1)
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cvarFloatList {
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"No (default)" 0
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"2x Size" 1
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"4x Size" 2
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"8x Size" 3
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}
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OPTION_BELOW("gr1_ctrl10")
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action { uiScript glCustom }
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ASSIGN_HINT("hint_upsample")
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END_OPTION
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ADD_HINT("hint_upsample", "Use interpolation to artificially increase the resolution of all textures (experimental)", "group1")
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// APPLY //
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itemdef {
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name "btn_apply,fade_alpha,allgroups,group1"
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style WINDOW_STYLE_EMPTY
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alignrect "gr1_ctrl11" ITEM_ALIGN_RIGHT 0 24 80 VSIZE
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type ITEM_TYPE_BUTTON
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text "^_A^_pply >"
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shortcutKey "A"
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textscale .225
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textstyle ITEM_TEXTSTYLE_NORMAL
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textalign ITEM_ALIGN_RIGHT
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textalignx 64
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textaligny 14
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forecolor 0 0 0 1
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action { uiScript applysystemSettings ; }
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ASSIGN_HINT("hint_apply")
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anglevectors 4 -83
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visible 1
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}
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ADD_HINT("hint_apply", "Apply graphics changes and return to main menu", "group1")
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/*
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==========================================================
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Group # 2 - Driver info
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==========================================================
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*/
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//Icon
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ADD_TITLE_ICON(UI_ASSETS"/icons/rq3-system-driverinfo", "group2")
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// DRIVER INFO //
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itemdef {
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name "allgroups,group2,fade_alpha,driver_info"
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ownerdraw UI_GLINFO
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alignrect "line" ITEM_ALIGN_LEFT 0 24 220 64
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style WINDOW_STYLE_EMPTY
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textalign ITEM_ALIGN_LEFT
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textalignx 8
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textaligny 12
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textscale .15
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forecolor OPTION_COLOR
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visible 0
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decoration
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}
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itemdef {
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name "allgroups,group2,gr2_ctrl1,fade_alpha,extension_list"
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type ITEM_TYPE_LISTBOX
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alignRect driver_info ITEM_ALIGN_LEFT 0 64 232 140
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forcetextcolor
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LISTBOX_STYLE(.175, 4)
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feeder FEEDER_GLDRIVER_INFO
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columns 1 4 200 0
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visible 1
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onFocus { show list_hint ; timeFade list_hint forecolor .9 .9 .9 1 0 250 }
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leaveFocus { timeFade list_hint forecolor .9 .9 .9 0 0 250 }
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}
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itemdef {
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name "allgroups,group2,fade_alpha,col1_title"
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text "Supported OpenGL Extensions:"
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forecolor .25 .25 .25 1
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style WINDOW_STYLE_EMPTY
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textalign ITEM_ALIGN_LEFT
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textscale .175
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textalignx 4
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textaligny 14
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alignRect extension_list ITEM_ALIGN_LEFT 4 -16 80 16
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visible 1
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decoration
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}
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/*
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==========================================================
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Group # 3 - Misc
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==========================================================
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*/
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//Icon
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ADD_TITLE_ICON(UI_ASSETS"/icons/rq3-menu-setup", "group3")
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//Icon
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itemdef {
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name "icon,allgroups,group3"
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background UI_ASSETS"/icons/rq3-system-display"
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forecolor 1 1 1 ICON_ALPHA
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alignrect "line" ITEM_ALIGN_LEFT 0 36 24 24
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style WINDOW_STYLE_SHADER
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visible 1
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decoration
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}
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// Brightness //
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BEGIN_SLIDER("Brightness", "r_gamma", 1, .5, 1.7, 1, 3)
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alignrect "line" ITEM_ALIGN_CENTER 56 40 112 VSIZE
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ASSIGN_HINT("hint_gamma")
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END_OPTION
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ADD_HINT("hint_gamma", "Change image brightness", "group3")
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// Screen size //
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/*
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BEGIN_SLIDER("Screen Size", "cg_viewsize", 100, 30, 100, 2, 3)
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OPTION_BELOW("gr3_ctrl1")
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ASSIGN_HINT("hint_screensize")
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END_OPTION
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ADD_HINT("hint_screensize", "Change rendering window size", "group3")
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*/
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// Overbrightbits //
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BEGIN_OPTION("Overbright Bits", "r_overbrightbits", ITEM_TYPE_YESNO, 2, 3)
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OPTION_BELOW("gr3_ctrl1")
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ASSIGN_HINT("hint_overbits")
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END_OPTION
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ADD_HINT("hint_overbits", "Enable overbright bits (greater color range at the expense of precision)", "group3")
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// V-SYNC //
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BEGIN_OPTION("Sync Every Frame", "r_finish", ITEM_TYPE_YESNO, 3, 3)
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//kind YESNO_ICON_RIGHT
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OPTION_BELOW("gr3_ctrl2")
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ASSIGN_HINT("hint_vsync")
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END_OPTION
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ADD_HINT("hint_vsync", "Wait for vertical sync (recommended off)", "group3")
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// Sound //
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//Icon
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itemdef {
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name "icon,allgroups,group3"
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background UI_ASSETS"/icons/rq3-system-sound"
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forecolor 1 1 1 ICON_ALPHA
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alignrect "line" ITEM_ALIGN_LEFT 0 120 24 24
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style WINDOW_STYLE_SHADER
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
|
|
// OpenAL //
|
|
|
|
BEGIN_OPTION("OpenAL", "s_useOpenAL", ITEM_TYPE_YESNO, 5, 3)
|
|
alignrect "line" ITEM_ALIGN_CENTER 56 120 112 VSIZE
|
|
ASSIGN_HINT("hint_openal")
|
|
END_OPTION
|
|
ADD_HINT("hint_openal", "Enable OpenAL sound rendering", "group3")
|
|
|
|
|
|
// Sound volume //
|
|
|
|
BEGIN_SLIDER("Sound Volume", "s_volume", 0.7, 0, 1, 6, 3)
|
|
OPTION_BELOW("gr3_ctrl5")
|
|
ASSIGN_HINT("hint_sndvol")
|
|
END_OPTION
|
|
ADD_HINT("hint_sndvol", "Change sound effects volume", "group3")
|
|
|
|
|
|
// Music volume //
|
|
|
|
BEGIN_SLIDER("Music Volume", "s_musicvolume", 0.25, 0, 1, 7, 3)
|
|
OPTION_BELOW("gr3_ctrl6")
|
|
ASSIGN_HINT("hint_musicvol")
|
|
END_OPTION
|
|
ADD_HINT("hint_musicvol", "Change background music volume", "group3")
|
|
|
|
|
|
// Sound quality //
|
|
|
|
BEGIN_OPTION("Sound Quality", "s_khz", ITEM_TYPE_MULTI, 8, 3)
|
|
cvarFloatList {
|
|
"22 khz (high)" 22
|
|
"11 khz (low)" 11
|
|
}
|
|
OPTION_BELOW("gr3_ctrl7")
|
|
ASSIGN_HINT("hint_sndquality")
|
|
END_OPTION
|
|
ADD_HINT("hint_sndquality", "Choose sound quality", "group3")
|
|
|
|
|
|
// Doppler effect //
|
|
|
|
BEGIN_OPTION("Doppler Effect", "s_doppler", ITEM_TYPE_YESNO, 9, 3)
|
|
OPTION_BELOW("gr3_ctrl8")
|
|
ASSIGN_HINT("hint_doppler")
|
|
END_OPTION
|
|
ADD_HINT("hint_doppler", "Enable Doppler effect", "group3")
|
|
|
|
|
|
// Net //
|
|
|
|
//Icon
|
|
|
|
itemdef {
|
|
name "icon,allgroups,group3"
|
|
background UI_ASSETS"/icons/rq3-system-network"
|
|
forecolor 1 1 1 ICON_ALPHA
|
|
alignrect "line" ITEM_ALIGN_LEFT 0 216 24 24
|
|
style WINDOW_STYLE_SHADER
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
|
|
// Net rate //
|
|
|
|
BEGIN_OPTION("Net Rate", "rate", ITEM_TYPE_MULTI, 10, 3)
|
|
alignrect "line" ITEM_ALIGN_CENTER 56 216 112 VSIZE
|
|
cvarFloatList {
|
|
"<=28.8k" 2500
|
|
"33.6k" 3000
|
|
"56k" 4000
|
|
"ISDN" 5000
|
|
"LAN/CABLE/xDSL" 25000
|
|
}
|
|
ASSIGN_HINT("hint_netrate")
|
|
END_OPTION
|
|
ADD_HINT("hint_netrate", "Choose network speed", "group3")
|
|
|
|
|
|
/*
|
|
==========================================================
|
|
|
|
Group # 4 - VoIP
|
|
|
|
==========================================================
|
|
*/
|
|
|
|
// Hints
|
|
__CONTROLS_HINTS__
|
|
|
|
//Icon
|
|
|
|
ADD_TITLE_ICON(UI_ASSETS"/icons/rq3-system-voip", "group4")
|
|
|
|
BEGIN_OPTION("VoIP", "cl_voip", ITEM_TYPE_YESNO, 1, 4)
|
|
alignrect "line" ITEM_ALIGN_CENTER 56 44 112 VSIZE
|
|
ASSIGN_HINT("hint_voip")
|
|
END_OPTION
|
|
ADD_HINT("hint_voip", "Enable client-side VoIP support", "group4")
|
|
|
|
BEGIN_OPTION("OpenAL Capture", "s_alCapture", ITEM_TYPE_YESNO, 2, 4)
|
|
OPTION_BELOW("gr4_ctrl1")
|
|
ASSIGN_HINT("hint_alcapture")
|
|
END_OPTION
|
|
ADD_HINT("hint_alcapture", "Disabling this means that you won't transmit, but you can still hear other people", "group4")
|
|
|
|
BEGIN_OPTION("Voice Level Meter", "cl_voipShowMeter", ITEM_TYPE_YESNO, 3, 4)
|
|
OPTION_BELOW("gr4_ctrl2")
|
|
ASSIGN_HINT("hint_voipmeter")
|
|
END_OPTION
|
|
ADD_HINT("hint_voipmeter", "Enable a volume meter that shows how well the game can hear your voice", "group4")
|
|
|
|
BEGIN_SLIDER("Gain", "cl_voipGainDuringCapture", 0.2, 0, 1, 4, 4)
|
|
OPTION_BELOW("gr4_ctrl3")
|
|
ASSIGN_HINT("hint_gain")
|
|
END_OPTION
|
|
ADD_HINT("hint_gain", "The volume of audio coming out of your speakers while you are recording sound for transmission.", "group4")
|
|
|
|
BEGIN_OPTION("Transmit Mode", "cl_voipUseVAD", ITEM_TYPE_MULTI, 5, 4)
|
|
OPTION_BELOW("gr4_ctrl4")
|
|
cvarFloatList {
|
|
"Push-to-talk" 0
|
|
"Automatic" 1
|
|
}
|
|
ASSIGN_HINT("hint_usevad")
|
|
END_OPTION
|
|
ADD_HINT("hint_usevad", "Select between holding down a key (the default) and automatic transmitting", "group4")
|
|
|
|
BEGIN_SLIDER("Threshold", "cl_voipVADThreshold", 0.25, 0, 1, 6, 4)
|
|
OPTION_BELOW("gr4_ctrl5")
|
|
ASSIGN_HINT("hint_thresh")
|
|
cvarTest "cl_voipUseVAD"
|
|
showCvar { "1" }
|
|
END_OPTION
|
|
ADD_HINT("hint_thresh", "Signifies the volume of recorded audio that the game considers to be speech", "group4")
|
|
|
|
BEGIN_OPTION("Push-to-talk Key", "+voiprecord", ITEM_TYPE_BIND, 7, 4)
|
|
OPTION_BELOW("gr4_ctrl5")
|
|
ASSIGN_HINT("keyBindStatus")
|
|
cvarTest "cl_voipUseVAD"
|
|
showCvar { "0" }
|
|
END_OPTION
|
|
|
|
}
|
|
} |