mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-21 20:01:43 +00:00
A bunch of UI updates.
This commit is contained in:
parent
a35d0a7c9c
commit
e71f1aecfb
5 changed files with 90 additions and 49 deletions
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@ -5665,20 +5665,21 @@ static void UI_Update(const char *name)
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} else if (Q_stricmp(name, "ui_glCustom") == 0) {
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switch (val) {
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//TTI: new presets
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case 1: // normal
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case 1: // normal quality
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trap_Cvar_SetValue("cg_brassTime", 7500);
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trap_Cvar_SetValue("cg_RQ3_glasstime", 7500);
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trap_Cvar_SetValue("r_picmip", 0);
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trap_Cvar_SetValue("r_hdr", 1);
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trap_Cvar_SetValue("r_postProcess", 1);
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trap_Cvar_SetValue("r_toneMap", 1);
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trap_Cvar_SetValue("r_autoExposure", 1);
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trap_Cvar_SetValue("r_ssao", 1);
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trap_Cvar_SetValue("r_pbr", 1);
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trap_Cvar_SetValue("r_deluxeMapping", 1);
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trap_Cvar_SetValue("r_normalMapping", 1);
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trap_Cvar_SetValue("r_specularMapping", 1);
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trap_Cvar_SetValue("r_cubeMapping", 1);
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trap_Cvar_SetValue("r_imageUpsample", 0);
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trap_Cvar_SetValue("r_lodBias", 0);
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trap_Cvar_SetValue("r_subdivisions", 1);
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@ -5694,20 +5695,21 @@ static void UI_Update(const char *name)
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trap_Cvar_SetValue("ui_shaderLevel", 1);
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trap_Cvar_SetValue("ui_shadowMaps", 2);
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break;
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case 2: // crappiest
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case 2: // very low quality
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trap_Cvar_SetValue("cg_brassTime", 0);
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trap_Cvar_SetValue("cg_RQ3_glasstime", 0);
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trap_Cvar_SetValue("r_picmip", 2);
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trap_Cvar_SetValue("r_hdr", 0);
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trap_Cvar_SetValue("r_postProcess", 0);
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trap_Cvar_SetValue("r_toneMap", 0);
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trap_Cvar_SetValue("r_autoExposure", 0);
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trap_Cvar_SetValue("r_ssao", 0);
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trap_Cvar_SetValue("r_pbr", 0);
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trap_Cvar_SetValue("r_deluxeMapping", 0);
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trap_Cvar_SetValue("r_normalMapping", 0);
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trap_Cvar_SetValue("r_specularMapping", 0);
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trap_Cvar_SetValue("r_cubeMapping", 0);
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trap_Cvar_SetValue("r_imageUpsample", 0);
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trap_Cvar_SetValue("r_lodBias", 2);
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trap_Cvar_SetValue("r_subdivisions", 8);
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@ -5723,20 +5725,21 @@ static void UI_Update(const char *name)
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trap_Cvar_SetValue("ui_shaderLevel", 0);
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trap_Cvar_SetValue("ui_shadowMaps", 0);
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break;
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case 3: // crap
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case 3: // low quality
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trap_Cvar_SetValue("cg_brassTime", 7500);
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trap_Cvar_SetValue("cg_RQ3_glasstime", 7500);
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trap_Cvar_SetValue("r_picmip", 1);
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trap_Cvar_SetValue("r_hdr", 1);
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trap_Cvar_SetValue("r_postProcess", 0);
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trap_Cvar_SetValue("r_toneMap", 0);
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trap_Cvar_SetValue("r_autoExposure", 0);
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trap_Cvar_SetValue("r_ssao", 0);
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trap_Cvar_SetValue("r_pbr", 0);
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trap_Cvar_SetValue("r_deluxeMapping", 0);
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trap_Cvar_SetValue("r_normalMapping", 0);
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trap_Cvar_SetValue("r_specularMapping", 0);
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trap_Cvar_SetValue("r_cubeMapping", 0);
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trap_Cvar_SetValue("r_imageUpsample", 0);
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trap_Cvar_SetValue("r_lodBias", 1);
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trap_Cvar_SetValue("r_subdivisions", 4);
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@ -5758,14 +5761,15 @@ static void UI_Update(const char *name)
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trap_Cvar_SetValue("r_picmip", 0);
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trap_Cvar_SetValue("r_hdr", 1);
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trap_Cvar_SetValue("r_postProcess", 1);
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trap_Cvar_SetValue("r_toneMap", 1);
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trap_Cvar_SetValue("r_autoExposure", 1);
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trap_Cvar_SetValue("r_ssao", 1);
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trap_Cvar_SetValue("r_pbr", 1);
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trap_Cvar_SetValue("r_deluxeMapping", 1);
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trap_Cvar_SetValue("r_normalMapping", 1);
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trap_Cvar_SetValue("r_specularMapping", 1);
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trap_Cvar_SetValue("r_cubeMapping", 1);
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trap_Cvar_SetValue("r_imageUpsample", 0);
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trap_Cvar_SetValue("r_lodBias", 0);
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trap_Cvar_SetValue("r_subdivisions", 1);
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@ -5781,20 +5785,21 @@ static void UI_Update(const char *name)
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trap_Cvar_SetValue("ui_shaderLevel", 1);
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trap_Cvar_SetValue("ui_shadowMaps", 2);
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break;
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case 5: // highest quality
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case 5: // very high quality
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trap_Cvar_SetValue("cg_brassTime", 20000);
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trap_Cvar_SetValue("cg_RQ3_glasstime", 20000);
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trap_Cvar_SetValue("r_picmip", 0);
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trap_Cvar_SetValue("r_hdr", 1);
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trap_Cvar_SetValue("r_postProcess", 1);
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trap_Cvar_SetValue("r_toneMap", 1);
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trap_Cvar_SetValue("r_autoExposure", 1);
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trap_Cvar_SetValue("r_ssao", 1);
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trap_Cvar_SetValue("r_pbr", 1);
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trap_Cvar_SetValue("r_deluxeMapping", 1);
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trap_Cvar_SetValue("r_normalMapping", 1);
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trap_Cvar_SetValue("r_specularMapping", 1);
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trap_Cvar_SetValue("r_cubeMapping", 1);
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trap_Cvar_SetValue("r_imageUpsample", 0);
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trap_Cvar_SetValue("r_lodBias", 0);
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trap_Cvar_SetValue("r_subdivisions", 1);
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@ -5847,15 +5852,15 @@ static void UI_Update(const char *name)
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}
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} else if (Q_stricmp(name, "ui_shaderLevel") == 0) {
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switch (val) {
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// per-pixel lighting
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case 0: // flat (disabled)
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// physically-based rendering
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case 0: // disabled
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trap_Cvar_SetValue("r_pbr", 0);
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trap_Cvar_SetValue("r_deluxeMapping", 0);
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trap_Cvar_SetValue("r_normalMapping", 0);
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trap_Cvar_SetValue("r_specularMapping", 0);
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trap_Cvar_SetValue("r_cubeMapping", 0);
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break;
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case 1: // bumpy (enabled)
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case 1: // enabled
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trap_Cvar_SetValue("r_pbr", 1);
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trap_Cvar_SetValue("r_deluxeMapping", 1);
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trap_Cvar_SetValue("r_normalMapping", 1);
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@ -115,8 +115,8 @@
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textalignx 112
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textaligny 24
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forecolor 0 0 0.1 1
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text "Tomi Isoaho\n"
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"Richard Allen\n"
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text "Richard Allen\n"
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"Tomi Isoaho\n"
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"Andrei Drexler\n"
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"James Canete\n"
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"Scott Brooks\n"
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@ -138,8 +138,8 @@
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textalignx 96
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textaligny 24
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forecolor 0 0 0.1 1
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text "T.T.I.\n"
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"JBravo\n"
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text "JBravo\n"
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"T.T.I.\n"
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"Makro\n"
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"SmileTheory\n"
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"Blaze\n"
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@ -1213,7 +1213,7 @@
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name "timer16"
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group timer
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subgroup "t16_title"
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text "Reaction 1.0\n"
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text "Reaction\n"
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"contributions"
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forecolor 0 0 .1 1
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style WINDOW_STYLE_EMPTY
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@ -1320,7 +1320,7 @@
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name "timer18"
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group timer
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subgroup "t18_title"
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text "REACTION 1.0\n"
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text "REACTION\n"
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"TITLE SCORE\n"
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"\n"
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"\n"
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@ -1974,7 +1974,7 @@
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textalignx 220
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textaligny 80
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text "THIS HAS BEEN A BOOMSTICK STUDIOS\nPRODUCTION\n\n"
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"Copyright 2000 - 2012"
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"Copyright 2000 - 2016"
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autowrapped
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visible 1
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decoration
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@ -205,7 +205,7 @@ Group # 1 - Gameplay
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END_OPTION
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ADD_HINT("hint_glasstime", "Change the amount of glass fragments", "group1")
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// Wall marks //
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BEGIN_OPTION("Wall marks", "cg_marks", ITEM_TYPE_YESNO, 5, 1)
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@ -13,7 +13,7 @@
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itemdef { \
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group main \
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subgroup "main_title" \
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text "REACTION v1.0" \
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text "REACTION v1.1" \
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forecolor 0 0 .05 1 \
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style WINDOW_STYLE_EMPTY \
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textalign ITEM_ALIGN_CENTER \
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@ -40,7 +40,7 @@
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textalignx 120 \
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textaligny 24 \
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forecolor 0 0 0.05 1 \
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text "(c) 2000-2012 Boomstick Studios\n\n\n\n\n" \
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text "(c) 2000-2016 Boomstick Studios\n\n\n\n\n" \
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"http://www.rq3.com" \
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autowrapped \
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visible 1 \
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@ -50,8 +50,8 @@
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itemDef {
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name "copyright,_common_"
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autowrapped
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text "Reaction v1.0\n"
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"Copyright (c) 2000 - 2012 Boomstick Studios\n"
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text "Reaction v1.1\n"
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"Copyright (c) 2000 - 2016 Boomstick Studios\n"
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"Quake III Arena (c) 1999 - 2000 id Software Inc."
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//style 0
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textstyle 3
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@ -171,14 +171,20 @@ Group # 1 - Graphics
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BEGIN_OPTION("Quality", "ui_glCustom", ITEM_TYPE_MULTI, 1, 1)
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alignrect "line" ITEM_ALIGN_CENTER 56 32 112 VSIZE
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cvarFloatList {
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"Crappiest" 2
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"Crappy" 3
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"Very Low" 2
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"Low" 3
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"Normal" 1
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"High" 4
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"Highest" 5
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"Very High" 5
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"Custom" 0
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}
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action { uiScript update "ui_glCustom" }
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action {
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uiScript update "ui_glCustom" ;
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uiScript update "ui_filteringMode" ;
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uiScript update "ui_shaderLevel" ;
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uiScript update "ui_shadowMaps" ;
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uiScript update "r_lodbias"
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}
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ASSIGN_HINT("hint_predef")
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END_OPTION
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ADD_HINT("hint_predef", "Choose pre-defined graphics settings", "group1")
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@ -205,6 +211,7 @@ Group # 1 - Graphics
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ADD_HINT("hint_glext", "Enable OpenGL extensions", "group1")
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*/
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// Resolution //
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BEGIN_SIMPLE_OPTION(2, 1)
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@ -227,6 +234,7 @@ Group # 1 - Graphics
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ADD_HINT("hint_depth", "Choose rendering color depth", "group1")
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*/
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// Fullscreen //
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BEGIN_OPTION("Fullscreen", "ui_RQ3_fullscreen", ITEM_TYPE_YESNO, 3, 1)
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@ -245,7 +253,7 @@ Group # 1 - Graphics
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"4x MSAA" 4
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}
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OPTION_BELOW("gr1_ctrl3")
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action { uiScript glCustom ; }
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action { uiScript glCustom }
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ASSIGN_HINT("hint_aa")
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END_OPTION
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ADD_HINT("hint_aa", "Use anti-aliasing to reduce jaggedness", "group1")
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@ -269,34 +277,43 @@ Group # 1 - Graphics
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ADD_HINT("hint_texfilter", "Choose texture filtering mode", "group1")
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// Per-pixel lighting //
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// Screen-space ambient occlusion //
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BEGIN_OPTION("Per-pixel Lighting", "ui_shaderLevel", ITEM_TYPE_YESNO, 6, 1)
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BEGIN_OPTION("SSAO", "r_ssao", ITEM_TYPE_YESNO, 6, 1)
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OPTION_BELOW("gr1_ctrl5")
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action { uiScript glCustom ; uiScript update "ui_shaderLevel" }
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ASSIGN_HINT("hint_shader")
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action { uiScript glCustom }
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ASSIGN_HINT("hint_ssao")
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END_OPTION
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ADD_HINT("hint_shader", "Enable normal mapping and specular reflectivity", "group1")
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ADD_HINT("hint_ssao", "Enable screen-space ambient occlusion", "group1")
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// Physically-based rendering //
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BEGIN_OPTION("PBR", "ui_shaderLevel", ITEM_TYPE_YESNO, 7, 1)
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OPTION_BELOW("gr1_ctrl6")
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action { uiScript glCustom ; uiScript update "ui_shaderLevel" }
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ASSIGN_HINT("hint_pbr")
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END_OPTION
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ADD_HINT("hint_pbr", "Enable physically-based rendering", "group1")
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// Cascaded Shadow Maps //
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BEGIN_OPTION("Cascaded Shadow Maps", "ui_shadowMaps", ITEM_TYPE_MULTI, 7, 1)
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BEGIN_OPTION("CSM", "ui_shadowMaps", ITEM_TYPE_MULTI, 8, 1)
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cvarFloatList {
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"Off" 0
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"Low" 1
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"Medium" 2
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"High" 3
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}
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OPTION_BELOW("gr1_ctrl6")
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OPTION_BELOW("gr1_ctrl7")
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action { uiScript glCustom ; uiScript update "ui_shadowMaps" }
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ASSIGN_HINT("hint_csm")
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END_OPTION
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ADD_HINT("hint_csm", "Enable sunlight and cascaded shadow maps", "group1")
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ADD_HINT("hint_csm", "Enable cascaded shadow maps", "group1")
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// Lightmap/vertex //
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/*
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BEGIN_OPTION("Lighting", "r_vertexlight", ITEM_TYPE_MULTI, 9, 1)
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cvarFloatList { "Light Map (high)" 0 "Vertex (low)" 1 }
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@ -310,13 +327,13 @@ Group # 1 - Graphics
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// Geometric detail //
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BEGIN_OPTION("Geometric Detail", "r_lodbias", ITEM_TYPE_MULTI, 8, 1)
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BEGIN_OPTION("Geometric Detail", "r_lodbias", ITEM_TYPE_MULTI, 9, 1)
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cvarFloatList {
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"Low" 2
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"Medium" 1
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"High" 0
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}
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OPTION_BELOW("gr1_ctrl7")
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OPTION_BELOW("gr1_ctrl8")
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action { uiScript glCustom ; uiScript update "r_lodbias" }
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ASSIGN_HINT("hint_geodetail")
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END_OPTION
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@ -325,15 +342,15 @@ Group # 1 - Graphics
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// Texture detail //
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BEGIN_OPTION("Texture Detail", "r_picmip", ITEM_TYPE_MULTI, 9, 1)
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BEGIN_OPTION("Texture Detail", "r_picmip", ITEM_TYPE_MULTI, 10, 1)
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cvarFloatList {
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"Very Low" 3
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"Low" 2
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"Medium" 1
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"High" 0
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}
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OPTION_BELOW("gr1_ctrl8")
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action { uiScript glCustom ; }
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OPTION_BELOW("gr1_ctrl9")
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action { uiScript glCustom }
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ASSIGN_HINT("hint_texdetail")
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END_OPTION
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ADD_HINT("hint_texdetail", "Choose texture detail level", "group1")
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@ -348,20 +365,38 @@ Group # 1 - Graphics
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"32 bit" 32
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}
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OPTION_BELOW("gr1_ctrl7")
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action { uiScript glCustom ; }
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action { uiScript glCustom }
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ASSIGN_HINT("hint_texquality")
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END_OPTION
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ADD_HINT("hint_texquality", "Choose texture quality", "group1")
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||||
*/
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||||
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// Compressed textures //
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||||
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BEGIN_OPTION("Compress Textures", "r_ext_compressed_textures", ITEM_TYPE_YESNO, 10, 1)
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OPTION_BELOW("gr1_ctrl9")
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action { uiScript glCustom ; }
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// Compressed textures //
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/*
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BEGIN_OPTION("Compress Textures", "r_ext_compressed_textures", ITEM_TYPE_YESNO, 11, 1)
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OPTION_BELOW("gr1_ctrl10")
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action { uiScript glCustom }
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ASSIGN_HINT("hint_compress")
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END_OPTION
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ADD_HINT("hint_compress", "Enable texture compression", "group1")
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*/
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// Texture upsampling //
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BEGIN_OPTION("Texture Upsampling", "r_imageUpsample", ITEM_TYPE_MULTI, 11, 1)
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cvarFloatList {
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"No (default)" 0
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"2x Size" 1
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"4x Size" 2
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"8x Size" 3
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}
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OPTION_BELOW("gr1_ctrl10")
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action { uiScript glCustom }
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ASSIGN_HINT("hint_upsample")
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END_OPTION
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ADD_HINT("hint_upsample", "Use interpolation to artificially increase the resolution of all textures (experimental)", "group1")
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// APPLY //
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@ -369,7 +404,7 @@ Group # 1 - Graphics
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itemdef {
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name "btn_apply,fade_alpha,allgroups,group1"
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style WINDOW_STYLE_EMPTY
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alignrect "gr1_ctrl10" ITEM_ALIGN_RIGHT 0 24 80 VSIZE
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alignrect "gr1_ctrl11" ITEM_ALIGN_RIGHT 0 24 80 VSIZE
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type ITEM_TYPE_BUTTON
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text "^_A^_pply >"
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shortcutKey "A"
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@ -529,6 +564,7 @@ Group # 3 - Misc
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END_OPTION
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ADD_HINT("hint_openal", "Enable OpenAL sound rendering", "group3")
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// Sound volume //
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BEGIN_SLIDER("Sound Volume", "s_volume", 0.7, 0, 1, 6, 3)
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Reference in a new issue