Richard Allen
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df90233606
|
Fixing Mirrored models
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2011-03-09 00:17:47 +00:00 |
|
Andrei Drexler
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01f4125e1b
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--warnings;
|
2011-03-08 07:33:27 +00:00 |
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Andrei Drexler
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52655dbb99
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Changed r_mode default to -2
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2011-03-08 06:00:43 +00:00 |
|
Andrei Drexler
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dab7089d02
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1337 h4xx0r1n6
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2011-03-07 18:49:13 +00:00 |
|
Tomi Isoaho
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3ee2d4fe9f
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[05:47] JBravo: no default binding for Bandage
[08:59] Monk: when you hit stop on demo recorder, all in-game menus close
|
2011-03-07 18:05:07 +00:00 |
|
Andrei Drexler
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2c69d6164e
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Added shorter aliases for a few key names (like KP_DOWNARROW)
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2011-03-07 17:28:03 +00:00 |
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Andrei Drexler
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d3c1de5f40
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Work-around for possible q3lcc/q3asm bug ([unsigned] int to unsigned short conversion)
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2011-03-07 17:09:26 +00:00 |
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Andrei Drexler
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6c4071fd30
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Changed resolution / fullScreen option handling. Changed the way settings are applied (uiScript instead of manual vid_restart)
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2011-03-07 15:59:24 +00:00 |
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Andrei Drexler
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8a95bf8556
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Added postvidrestart.menu
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2011-03-07 15:58:28 +00:00 |
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Andrei Drexler
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346d338106
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Menu for video changes confirmation.
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2011-03-07 15:57:52 +00:00 |
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Andrei Drexler
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c0c7071c89
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New ownerDraw (UI_RESOLUTIONS)
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2011-03-07 15:55:37 +00:00 |
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Andrei Drexler
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67ade644b3
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Custom resolution list. Post-vid_restart menu. New uiScripts. And stuff.
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2011-03-07 15:55:01 +00:00 |
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Andrei Drexler
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c0117946ea
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New ownerdraw (UI_RESOLUTIONS)
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2011-03-07 15:52:05 +00:00 |
|
Andrei Drexler
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5be4c556f6
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r_mode -2 (desktop resolution)
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2011-03-07 15:51:17 +00:00 |
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Andrei Drexler
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b16a94f91b
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Post-vid_restart menu
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2011-03-07 15:50:35 +00:00 |
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Andrei Drexler
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12e3144acc
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Changed menudef.h path in the UI project
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2011-03-07 04:21:24 +00:00 |
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Andrei Drexler
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7ea5119c75
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Added STANDALONE macro
|
2011-03-07 04:20:30 +00:00 |
|
Richard Allen
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7334da9970
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Removed extra ,
|
2011-03-07 04:15:28 +00:00 |
|
Richard Allen
|
12da367cdc
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Forgot one baseq3
|
2011-03-07 04:14:48 +00:00 |
|
Richard Allen
|
bf4e0f3a7a
|
updating to ioq3 svn version 1910 and fixing some bugs in game and cgame
|
2011-03-07 03:59:31 +00:00 |
|
Andrei Drexler
|
7d4f5d8dcf
|
Fixed compilation errors in VC++ 2008 Express
|
2011-03-04 04:53:01 +00:00 |
|
Andrei Drexler
|
34f359b04a
|
Didn't compile in VC++ 2008 Express
|
2011-03-02 00:00:24 +00:00 |
|
Andrei Drexler
|
8306d64bfa
|
No more teleportEffect
|
2011-03-01 07:07:04 +00:00 |
|
Tomi Isoaho
|
a02facbeb6
|
|
2011-02-27 21:12:20 +00:00 |
|
Tomi Isoaho
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b70a767698
|
Match Mode menus, tweaks, more UI vectors...
|
2011-02-27 01:18:38 +00:00 |
|
Tomi Isoaho
|
185872b141
|
UI vectors + bot menu
|
2011-02-25 02:12:08 +00:00 |
|
Tomi Isoaho
|
a021d87d84
|
Render as AVI
|
2011-02-23 18:25:19 +00:00 |
|
Tomi Isoaho
|
168a9058bf
|
More UI stuff
|
2011-02-23 01:17:17 +00:00 |
|
Tomi Isoaho
|
5acc0463fb
|
UI stuff
|
2010-08-25 23:05:28 +00:00 |
|
Tomi Isoaho
|
0c07952397
|
UI vectors
|
2010-08-24 00:43:59 +00:00 |
|
Richard Allen
|
a2f55e655a
|
Fixing underlines I broke when merging in latest ioq3
|
2010-08-22 15:44:55 +00:00 |
|
Richard Allen
|
55ad772f02
|
Setting default resolution to 1024x768, r_mode 6
|
2010-08-22 04:58:09 +00:00 |
|
Richard Allen
|
d5663f3766
|
Fixing unused end compile warning
|
2010-08-22 04:42:12 +00:00 |
|
Richard Allen
|
240fd736a8
|
Fix a cd key check warning
|
2010-08-22 04:31:55 +00:00 |
|
Richard Allen
|
f9b3e2b307
|
Adding new files from ioquake3
|
2010-08-22 04:29:21 +00:00 |
|
Richard Allen
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5aab7746ae
|
updating to the latest ioquake3 version
|
2010-08-22 04:27:48 +00:00 |
|
Tomi Isoaho
|
71a4c5d261
|
scores / +scores
|
2010-08-13 16:15:02 +00:00 |
|
Tomi Isoaho
|
8c85d99618
|
Tons of UI changes incl. a fully functional server browser, new key binds and callvote map_restart.
|
2010-08-13 14:57:27 +00:00 |
|
Andrei Drexler
|
ed51037fc9
|
Possible fix for bug 4142
|
2010-06-04 15:33:02 +00:00 |
|
Andrei Drexler
|
d6f824e95a
|
Wide screen HUD adjustments.
|
2009-08-23 11:52:04 +00:00 |
|
Andrei Drexler
|
c527b22861
|
Support for left-handed weapons
|
2009-08-22 21:37:18 +00:00 |
|
Scott Brooks
|
e6702a4fe3
|
Dont lower our movement speed if we are on a ramp
|
2009-07-11 03:14:53 +00:00 |
|
Scott Brooks
|
025210812d
|
cg_RQ3_drawSpeed cvar to print player movement speed in units per second
|
2009-07-11 03:06:29 +00:00 |
|
Richard Allen
|
c34e4c0e65
|
Collision with SDL's g_log fixed #3
|
2009-07-08 21:12:20 +00:00 |
|
Richard Allen
|
f43ce9b878
|
Collision with SDL's g_log fixed #2
|
2009-07-08 21:09:31 +00:00 |
|
Richard Allen
|
032e03c563
|
Collision with SDL's g_log fixed
|
2009-07-08 21:07:47 +00:00 |
|
Richard Allen
|
2ba76d233e
|
fix overflow in CG_ParseTeamInfo, based on patch for Tremulous, thanks to Roman Tetelman
|
2009-07-08 20:55:46 +00:00 |
|
Scott Brooks
|
c9f4085bc4
|
Q2 style physics
|
2009-07-08 01:10:01 +00:00 |
|
Richard Allen
|
1082875cbc
|
Fix for IOQ3 bug (bugzilla) no. 3966
|
2009-07-08 01:08:10 +00:00 |
|
Richard Allen
|
137252ca8e
|
Fixing warnings
|
2009-07-07 01:22:11 +00:00 |
|