Cleaned things up a bit
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.13 2002/04/05 18:52:26 makro
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// Cleaned things up a bit
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//
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// Revision 1.12 2002/04/04 18:06:44 makro
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// Revision 1.12 2002/04/04 18:06:44 makro
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// Improved door code. Bots reply to radio treport from teammates.
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// Improved door code. Bots reply to radio treport from teammates.
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// Improved reloading code.
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// Improved reloading code.
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@ -75,6 +78,7 @@
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#include "../ui/menudef.h"
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#include "../ui/menudef.h"
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//Makro - to get rid of the warnings
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//Makro - to get rid of the warnings
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bot_moveresult_t BotMoveTo(bot_state_t *bs, vec3_t dest);
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void BotMoveTowardsEnt(bot_state_t *bs, vec3_t dest, int dist);
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void BotMoveTowardsEnt(bot_state_t *bs, vec3_t dest, int dist);
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void Cmd_Bandage (gentity_t *ent);
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void Cmd_Bandage (gentity_t *ent);
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gentity_t *SelectRandomDeathmatchSpawnPoint( void );
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gentity_t *SelectRandomDeathmatchSpawnPoint( void );
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.16 2002/04/05 18:52:26 makro
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// Cleaned things up a bit
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//
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// Revision 1.15 2002/04/04 18:06:44 makro
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// Revision 1.15 2002/04/04 18:06:44 makro
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// Improved door code. Bots reply to radio treport from teammates.
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// Improved door code. Bots reply to radio treport from teammates.
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// Improved reloading code.
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// Improved reloading code.
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@ -1452,7 +1455,8 @@ BotTeamGoals
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==================
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==================
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*/
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*/
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void BotTeamGoals(bot_state_t *bs, int retreat) {
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void BotTeamGoals(bot_state_t *bs, int retreat) {
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bot_goal_t *goal;
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//Makro - unused
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//bot_goal_t *goal;
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if ( retreat ) {
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if ( retreat ) {
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if (gametype == GT_CTF) {
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if (gametype == GT_CTF) {
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BotCTFRetreatGoals(bs);
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BotCTFRetreatGoals(bs);
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