diff --git a/reaction/game/ai_dmnet.c b/reaction/game/ai_dmnet.c index f26135bc..c3155280 100644 --- a/reaction/game/ai_dmnet.c +++ b/reaction/game/ai_dmnet.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.13 2002/04/05 18:52:26 makro +// Cleaned things up a bit +// // Revision 1.12 2002/04/04 18:06:44 makro // Improved door code. Bots reply to radio treport from teammates. // Improved reloading code. @@ -75,6 +78,7 @@ #include "../ui/menudef.h" //Makro - to get rid of the warnings +bot_moveresult_t BotMoveTo(bot_state_t *bs, vec3_t dest); void BotMoveTowardsEnt(bot_state_t *bs, vec3_t dest, int dist); void Cmd_Bandage (gentity_t *ent); gentity_t *SelectRandomDeathmatchSpawnPoint( void ); diff --git a/reaction/game/ai_dmq3.c b/reaction/game/ai_dmq3.c index 92d509cb..beca6c42 100644 --- a/reaction/game/ai_dmq3.c +++ b/reaction/game/ai_dmq3.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.16 2002/04/05 18:52:26 makro +// Cleaned things up a bit +// // Revision 1.15 2002/04/04 18:06:44 makro // Improved door code. Bots reply to radio treport from teammates. // Improved reloading code. @@ -1452,7 +1455,8 @@ BotTeamGoals ================== */ void BotTeamGoals(bot_state_t *bs, int retreat) { - bot_goal_t *goal; + //Makro - unused + //bot_goal_t *goal; if ( retreat ) { if (gametype == GT_CTF) { BotCTFRetreatGoals(bs);