no message

This commit is contained in:
Andrei Drexler 2002-09-10 14:18:23 +00:00
parent a87bdc7523
commit cffc4a2ca1
4 changed files with 38 additions and 25 deletions

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@ -1,19 +1,20 @@
# List fixes here for the 2.25 release
* Problem fixed in the bullet firing code that affected the otherwise good hitboxes.
* Sky portal code tweaked for better performance. Now it's also possible to have sky portals with animated textures
* Fixed "unselectable grenade shown in the inventory if you switch weapons after pulling the pin" bug
* Fixed a bug that prevented headless player models from being rendered
* Fixed the bug that was causing the in-game server info menu to spam an invalid shader error to the console
* Added a scaling CTB respawn delay which is active when g_RQ3_ctb_respawndelay is 0
* Sky portal code tweaked for better performance. Now it's also possible to have sky portals with animated textures.
* Fixed "unselectable grenade shown in the inventory if you switch weapons after pulling the pin" bug.
* Fixed a bug that prevented headless player models from being rendered.
* Fixed the bug that was causing the in-game server info menu to spam an invalid shader error to the console.
* Added a scaling CTB respawn delay which is active when g_RQ3_ctb_respawndelay is 0.
* Fixed a bug where players could get past the teamspawns in CTB by using the team command.
* Dropped cases stay on the map for 45 seconds now. (was 30 seconds)
* SSG accuracy bug fixed. (It actually affects all weapons, just not noticably)
* Dropped cases stay on the map for 45 seconds now. (was 30 seconds).
* SSG accuracy bug fixed. (It actually affects all weapons, just not noticably).
* cg_tracerchance now can be adjusted. Anything above 0.4 is capped internally. For fo0d, basically.
* Fixed semi-auto pistol w/ predictweapons set to 0 bug. Also made predictweapons predict less when set to 0 (even more like Quake 2).
* Bug with in-game server browser fixed that caused most RQ3 servers to be filtered out.
* "Drop case" added.
* Smoke puff on silencer less intrusive.
* Fixed a bug that was filtering out maps from the callvote map lists.
# List fixes here for the 2.2 release

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@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.118 2002/09/10 14:14:20 makro
// no message
//
// Revision 1.117 2002/09/09 02:30:12 niceass
// updated version
//
@ -531,8 +534,8 @@ static cvarTable_t gameCvarTable[] = {
{&g_podiumDist, "g_podiumDist", "80", 0, 0, qfalse},
{&g_podiumDrop, "g_podiumDrop", "70", 0, 0, qfalse},
//Makro - changed default to 0
{&g_allowVote, "g_allowVote", "0", CVAR_ARCHIVE | CVAR_SYSTEMINFO, 0, qfalse},
//Makro - changed default to 0; added CVAR_SERVERINFO flag
{&g_allowVote, "g_allowVote", "0", CVAR_ARCHIVE | CVAR_SYSTEMINFO | CVAR_SERVERINFO, 0, qfalse},
{&g_listEntity, "g_listEntity", "0", 0, 0, qfalse},
// NiceAss: Taken out of the missionpack

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@ -3,25 +3,38 @@
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: cgame - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
cgamex86.dll - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: game - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
qagamex86.dll - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: ui - Win32 Release TA--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP463.tmp" with contents
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP48E.tmp" with contents
[
/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
"C:\Games\Quake3\rq3source\reaction\game\bg_misc.c"
"C:\Games\Quake3\rq3source\reaction\game\q_math.c"
"C:\Games\Quake3\rq3source\reaction\game\q_shared.c"
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_atoms.c"
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_gameinfo.c"
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c"
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_players.c"
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_shared.c"
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_syscalls.c"
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_util.c"
]
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP463.tmp"
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP464.tmp" with contents
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP48E.tmp"
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP48F.tmp" with contents
[
/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"Release_TA/uix86.lib"
.\Release_TA\bg_misc.obj
@ -35,26 +48,22 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP464.tmp" with conte
.\Release_TA\ui_syscalls.obj
.\Release_TA\ui_util.obj
]
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP464.tmp"
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP48F.tmp"
<h3>Output Window</h3>
Compiling...
bg_misc.c
q_math.c
q_shared.c
ui_atoms.c
ui_gameinfo.c
ui_main.c
C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c(4821) : warning C4101: 'game' : unreferenced local variable
ui_players.c
ui_shared.c
ui_syscalls.c
ui_util.c
Linking...
Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp
<h3>Results</h3>
uix86.dll - 0 error(s), 0 warning(s)
uix86.dll - 0 error(s), 1 warning(s)
</pre>
</body>
</html>

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@ -12,7 +12,7 @@
style WINDOW_STYLE_EMPTY
shadowStyle 1
border 0
onOpen { uiScript loadArenas ; hide grpReferee ; show login }
onOpen { uiScript loadVoteArenas ; hide grpReferee ; show login }
//Window