mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-23 12:42:36 +00:00
no message
This commit is contained in:
parent
a87bdc7523
commit
cffc4a2ca1
4 changed files with 38 additions and 25 deletions
|
@ -1,19 +1,20 @@
|
|||
# List fixes here for the 2.25 release
|
||||
|
||||
* Problem fixed in the bullet firing code that affected the otherwise good hitboxes.
|
||||
* Sky portal code tweaked for better performance. Now it's also possible to have sky portals with animated textures
|
||||
* Fixed "unselectable grenade shown in the inventory if you switch weapons after pulling the pin" bug
|
||||
* Fixed a bug that prevented headless player models from being rendered
|
||||
* Fixed the bug that was causing the in-game server info menu to spam an invalid shader error to the console
|
||||
* Added a scaling CTB respawn delay which is active when g_RQ3_ctb_respawndelay is 0
|
||||
* Sky portal code tweaked for better performance. Now it's also possible to have sky portals with animated textures.
|
||||
* Fixed "unselectable grenade shown in the inventory if you switch weapons after pulling the pin" bug.
|
||||
* Fixed a bug that prevented headless player models from being rendered.
|
||||
* Fixed the bug that was causing the in-game server info menu to spam an invalid shader error to the console.
|
||||
* Added a scaling CTB respawn delay which is active when g_RQ3_ctb_respawndelay is 0.
|
||||
* Fixed a bug where players could get past the teamspawns in CTB by using the team command.
|
||||
* Dropped cases stay on the map for 45 seconds now. (was 30 seconds)
|
||||
* SSG accuracy bug fixed. (It actually affects all weapons, just not noticably)
|
||||
* Dropped cases stay on the map for 45 seconds now. (was 30 seconds).
|
||||
* SSG accuracy bug fixed. (It actually affects all weapons, just not noticably).
|
||||
* cg_tracerchance now can be adjusted. Anything above 0.4 is capped internally. For fo0d, basically.
|
||||
* Fixed semi-auto pistol w/ predictweapons set to 0 bug. Also made predictweapons predict less when set to 0 (even more like Quake 2).
|
||||
* Bug with in-game server browser fixed that caused most RQ3 servers to be filtered out.
|
||||
* "Drop case" added.
|
||||
* Smoke puff on silencer less intrusive.
|
||||
* Fixed a bug that was filtering out maps from the callvote map lists.
|
||||
|
||||
# List fixes here for the 2.2 release
|
||||
|
||||
|
|
|
@ -5,6 +5,9 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Log$
|
||||
// Revision 1.118 2002/09/10 14:14:20 makro
|
||||
// no message
|
||||
//
|
||||
// Revision 1.117 2002/09/09 02:30:12 niceass
|
||||
// updated version
|
||||
//
|
||||
|
@ -531,8 +534,8 @@ static cvarTable_t gameCvarTable[] = {
|
|||
{&g_podiumDist, "g_podiumDist", "80", 0, 0, qfalse},
|
||||
{&g_podiumDrop, "g_podiumDrop", "70", 0, 0, qfalse},
|
||||
|
||||
//Makro - changed default to 0
|
||||
{&g_allowVote, "g_allowVote", "0", CVAR_ARCHIVE | CVAR_SYSTEMINFO, 0, qfalse},
|
||||
//Makro - changed default to 0; added CVAR_SERVERINFO flag
|
||||
{&g_allowVote, "g_allowVote", "0", CVAR_ARCHIVE | CVAR_SYSTEMINFO | CVAR_SERVERINFO, 0, qfalse},
|
||||
{&g_listEntity, "g_listEntity", "0", 0, 0, qfalse},
|
||||
|
||||
// NiceAss: Taken out of the missionpack
|
||||
|
|
|
@ -3,25 +3,38 @@
|
|||
<pre>
|
||||
<h1>Build Log</h1>
|
||||
<h3>
|
||||
--------------------Configuration: cgame - Win32 Release--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
cgamex86.dll - 0 error(s), 0 warning(s)
|
||||
<h3>
|
||||
--------------------Configuration: game - Win32 Release--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
qagamex86.dll - 0 error(s), 0 warning(s)
|
||||
<h3>
|
||||
--------------------Configuration: ui - Win32 Release TA--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP463.tmp" with contents
|
||||
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP48E.tmp" with contents
|
||||
[
|
||||
/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
|
||||
"C:\Games\Quake3\rq3source\reaction\game\bg_misc.c"
|
||||
"C:\Games\Quake3\rq3source\reaction\game\q_math.c"
|
||||
"C:\Games\Quake3\rq3source\reaction\game\q_shared.c"
|
||||
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_atoms.c"
|
||||
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_gameinfo.c"
|
||||
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c"
|
||||
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_players.c"
|
||||
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_shared.c"
|
||||
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_syscalls.c"
|
||||
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_util.c"
|
||||
]
|
||||
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP463.tmp"
|
||||
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP464.tmp" with contents
|
||||
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP48E.tmp"
|
||||
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP48F.tmp" with contents
|
||||
[
|
||||
/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"Release_TA/uix86.lib"
|
||||
.\Release_TA\bg_misc.obj
|
||||
|
@ -35,26 +48,22 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP464.tmp" with conte
|
|||
.\Release_TA\ui_syscalls.obj
|
||||
.\Release_TA\ui_util.obj
|
||||
]
|
||||
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP464.tmp"
|
||||
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP48F.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
bg_misc.c
|
||||
q_math.c
|
||||
q_shared.c
|
||||
ui_atoms.c
|
||||
ui_gameinfo.c
|
||||
ui_main.c
|
||||
C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c(4821) : warning C4101: 'game' : unreferenced local variable
|
||||
ui_players.c
|
||||
ui_shared.c
|
||||
ui_syscalls.c
|
||||
ui_util.c
|
||||
Linking...
|
||||
Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
uix86.dll - 0 error(s), 0 warning(s)
|
||||
uix86.dll - 0 error(s), 1 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
style WINDOW_STYLE_EMPTY
|
||||
shadowStyle 1
|
||||
border 0
|
||||
onOpen { uiScript loadArenas ; hide grpReferee ; show login }
|
||||
onOpen { uiScript loadVoteArenas ; hide grpReferee ; show login }
|
||||
|
||||
//Window
|
||||
|
||||
|
|
Loading…
Reference in a new issue